Shacknews' Scores

  • Games
For 1,737 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1764 game reviews
    • 73 Metascore
    • 80 Critic Score
    SNK Gals' Fighters is a pocket-sized triumph with exciting combat, a fun selection of female fighters from throughout SNK's various franchises, and collectible items to keep coming back for. It may be a very short play and there's nowhere near the amount of mods you'd find in a modern brawler, but it's a fun distraction and absolutely adorable throwback that you can throw down a few bucks for on Switch – especially if you're an SNK Heroines fan.
    • 73 Metascore
    • 80 Critic Score
    If Sonic Superstars is the future of the franchise, then it's bright enough that the blue hedgehog will have to wear shades.
    • 73 Metascore
    • 70 Critic Score
    Despite the roughness that comes with some of its systems, Dragon Ball Z: Kakarot is one of the best Dragon Ball Z games we’ve ever seen. CyberConnect 2 has really brought some of the most iconic bits of the Dragon Ball saga to life with its work on the cutscenes, and the game has plenty of offer fans looking to get lost in the world. You just have to be willing to look past some of the more shallow systems and repetitive combat to experience the good.
    • 73 Metascore
    • 50 Critic Score
    As much as I wanted Rage 2 to work, it just doesn’t deliver the best that it could from the two top-notch studios working on it. Right now, I can’t rightfully recommend picking it up at full price, as I just don’t feel there’s enough content here to warrant what they’re asking.
    • 73 Metascore
    • 60 Critic Score
    Blades of Fire is probably going to end up as one of those games people refer to as a PS2-ass video game (complimentary), and I feel that. It’s a kind of game that feels out of place in time, but benefits from its accidental time travel by doing things a PlayStation 2-era console simply can’t. And in turn, it benefits from not being beholden to several more decades of convention that burden so many games coming out today, in a much more risk-averse and audience-starved environment. In that respect, Blades of Fire is pretty cool and interesting. It also annoys the bejeezus out of me at every possible opportunity. But I’m glad I played it, which is way more than I can say about Samus Returns.
    • 73 Metascore
    • 60 Critic Score
    Star Trucker shows a lot of promise. Its ease of entry, limited learning curve, and beautiful environments promise many hours of enjoyment. However, this welcome simplicity is also one of its main drawbacks. There's so much more that could have been done to improve the user experience. The biggest problem, however, is the skewed economy. Resources essential for enjoying Star Trucker are too expensive and hard to come by, making it more of a power management simulator than a space truck simulator. Choosing an easier difficulty level may alleviate some of these issues, but it points to an overall imbalance in the game. Nevertheless, given its low price and easy approachability, Star Trucker can be a lot of fun for fans of space and truck simulations, but you may not want to visit this truck stop very often.
    • 73 Metascore
    • 60 Critic Score
    Nidhogg II is a case where bigger isn't always better. It's like trying to improve on a peanut butter and jelly sandwich. Sure, it's possible to add things to it, but the PB&J isn't something that really needs improving. That's how I felt coming away from Nidhogg II. It's a good attempt at improving on the original, but the end result didn't leave me feeling the same magic that I did when playing the first game. But with that aside, for those looking for chaotic dueling action, it's hard to argue with either Nidhogg game.
    • 73 Metascore
    • 80 Critic Score
    Between the bloodlines, research, and combat, Massive Chalice tosses a ton to micromanage, and it can feel overwhelming. But it all builds up to a spectacular ending that makes it worthwhile and satisfying.
    • 73 Metascore
    • 70 Critic Score
    There are some much-needed quality of life improvements, and the games are well polished and run really smoothly on the Switch. It’s hard to see newer fans finding much to appreciate here, but those that have fond memories of the original Diamond and Pearl will have a lot to love about Brilliant Diamond and Shining Pearl.
    • 73 Metascore
    • 70 Critic Score
    Rad Rodgers is a familiar yet satisfying platformer that doesn't always hit all the high notes, but it does so often enough to feel like a hit for anyone looking for a reminder of the way things were when it comes to these kinds of games.
    • 73 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl 2 feels more like a 1.5 or “definitive” version of the original game rather than a full sequel (voice acting and alternate costumes were added to the first game post-launch). It’s the game I expected to play when the first one was announced a couple of years ago. Fleshed-out single-player options actually give me a reason to log on, and the addition of voice acting and cinematics makes the game feel more alive. However, the removal of several fighters from the roster and lack of large-scale innovation makes it a fine, serviceable platform fighter.
    • 73 Metascore
    • 70 Critic Score
    Evil West is a straight shooter. It doesn’t pretend to be something more than it is — a game about cowboys slaying vampires without mercy. Despite being a tad unvaried, the combat is viscerally gratifying and confidently uncomplicated. And for that alone, the game is largely able to overcome the hiccups with the limited multiplayer, graphics crashes, and awkwardly edited story. Though the campaign is fairly short given the asking price, it has a permadeath mode and new game plus for replayability. Evil West may be rough around the corners, but it’s worth a shot of whiskey down at the nearest saloon.
    • 73 Metascore
    • 80 Critic Score
    Muse Dash is an exceptional rhythm/action game that thrives on the Nintendo Switch. It takes advantage of the Switch in terms of the variety of ways to control and experience the game. Finely tuned gameplay is surrounded by a charismatic world that features a sizeable catalog of fun and exciting music.
    • 73 Metascore
    • 70 Critic Score
    Infamous: First Light is at its best when it's iterating on and riffing on Second Son. In many ways, the abbreviated length of First Light makes it a better bite-sized package. It's more linear and less surprising than fans might expect from the series, but exploring this world as Fetch is just as fun as it ever was.
    • 73 Metascore
    • 70 Critic Score
    However, the biggest downside to Battle League is that there just isn't more to it, because we've seen that Next Level is capable of delivering more. Even if there are DLC characters coming down the road (Daisy fans, I hope you don't think I forgot about you), it won't fix the relatively low number of items, the gimmick-free stadiums, or the lack of substantial unlockables. This package could and should be so much better than what it is.
    • 73 Metascore
    • 80 Critic Score
    Upstream Arcade’s West of Dead is an impressive roguelike. With a solid twin-stick shooting system, West of Dead has a more than serviceable gameplay loop. However, the game is truly anchored by it’s incredible visuals and art design. Add on top of this an excellent voice performance and unique sense of worldbuilding, and you’ve got a roguelike formidable in any standoff.
    • 73 Metascore
    • Critic Score
    Call of Duty: WW2 is competently made by a skilled team. I just wish some of that talent and skill could be put towards anything other than this yearly pile of linear shooting rehash. The game runs well and is very playable, so things aren’t all that bad, they just feel soulless. All I could think of while playing is how I would rather be killing Nazis in Wolfenstein 2. [Provisional Score = 50]
    • 73 Metascore
    • 80 Critic Score
    Wizard of Legend is a satisfying and thoroughly challenging roguelike with plenty of arcana to discover, relics to purchase, and several ways to help players feel as though they're customizing the game to make it totally theirs. With online and couch co-op, you can share the adventure with your friends, which makes adventuring throughout the Chaos Trials even more fun.
    • 73 Metascore
    • 80 Critic Score
    Big Brain Academy: Brain vs. Brain is evidence that there's still room in Nintendo's world for this series. I would have liked to see more than 20 mini-games and certainly would have liked to see more new ones, but what's on display serves as a fun refresher for veterans and a strong introduction to newcomers. The ghost system is a great feature, as is the ability to take on a friend with touch controls.
    • 73 Metascore
    • 80 Critic Score
    While the campaign story itself feels silly, co-op is a marvelous addition and a far better way to experience the narrative for those that don't feel like killing zombies. Meanwhile, multiplayer feels like a huge difference from previous CoD games and much of it is for the better. With a faster pace, more fluid movement, and cool Specialist abilities, it feels like a refreshing twist on the CoD multiplayer formula.
    • 73 Metascore
    • 60 Critic Score
    Crisol: Theater of Idols shoots for the moon (or the Sun, considering the narrative) with some bold ideas. The blood curse is a cool concept and opens some doors, both mechanically and narratively. Not everything hits, unfortunately, and that brings the whole experience back down to Earth. It's unique enough that I won't forget it anytime soon, but not quite good enough to make me a Sun worshipper.
    • 73 Metascore
    • 70 Critic Score
    Quest structure and design centered on pacing are unfortunate obstacles for this experience, but Windlands is still a lot of fun. It's even more fun when you can get a few friends to swing around with you. Just make sure to optimize your VR sensor setup before swinging into action.
    • 73 Metascore
    • 80 Critic Score
    The Dark Pictures Anthology: House of Ashes is another fun horror romp from Supermassive games. The game improves upon its predecessors by finally removing the fixed camera, and I found several of its characters to be endearing and worth caring for. Though it still falls into some of the same issues as past games in the franchise, The Dark Pictures Anthology: House of Ashes is worth playing if you’re a fan of the interactive horror/drama genre.
    • 72 Metascore
    • 70 Critic Score
    Mundaun is a horror adventure with a compelling mystery, all wrapped up in some well-executed horror. Unfortunately, the game is often weighed down by some of its core mechanics, such as combat and inventory management. Despite that, it’s still a unique experience that offers a fresh approach to the horror genre.
    • 72 Metascore
    • 90 Critic Score
    Evil Dead: The Game surprised me in every single way. It was more than I expected. The attention to detail in the characters, enemies, and environments. The Knowby cabin is outstanding and nearly a 1 for 1 replica. The finishers are beautiful, the environments eerie and creepy, the gameplay loop addictive, but most importantly it is fun.
    • 72 Metascore
    • 90 Critic Score
    Cozy Grove is a far more relaxing, yet in-depth experience than I ever could have expected when I jumped into it. Much like the best parts of Animal Crossing or Stardew Valley, it had a way of hooking me and I can wholeheartedly say that even if I wasn’t reviewing it, the way in which it caught me made it an experience I'm happy to return to daily.
    • 72 Metascore
    • 70 Critic Score
    If you're aching to go dancing with your favorite Persona characters, Persona 4: Dancing All Night remains the best choice for now. If you want to listen to Persona 3 or Persona 5 songs instead, opt to borrow these games if possible instead of investing in them for now.
    • 72 Metascore
    • 70 Critic Score
    It's fitting, somehow, that a game series so lovingly modeled after a famous B-movie would itself result in a B-tier game. Dead Rising 4 is uneven and less polished than many other games this fall. It's the kind of light, airy game I would have expected earlier in the year, when it wouldn't risk being swallowed up by the holiday season. At its core it's a pulp adventure, with winking witticisms and bloody messes strewn throughout. That makes it, if not entirely memorable, at least a bloody good time that understands the ephemeral nature of camp.
    • 72 Metascore
    • 80 Critic Score
    Frustrations aside, Men of War 2 is a fresh and ambitious take on a genre that's usually comfortable staying the same. I wish I had more time to sink into its massive multiplayer matches, but even when I don't, I'm still pleased with how strong the single-player experience is. Sure, it doesn't require the same level of strategy as taking on a human opponent, but Men of War 2's inventive mechanics keep you on your toes anyway.
    • 72 Metascore
    • 80 Critic Score
    EA Vancouver tried to sell dekes, cosmetics, and the idea of being a superstar, but what resonated with me, an old-school hockey guy, were the core gameplay improvements.

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