Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 73 Metascore
    • 80 Critic Score
    By its very nature, it feels more at home on a handheld. Just in this case, it's a handheld system that's tethered to your living room console.
    • 73 Metascore
    • 70 Critic Score
    If you're aching to go dancing with your favorite Persona characters, Persona 4: Dancing All Night remains the best choice for now. If you want to listen to Persona 3 or Persona 5 songs instead, opt to borrow these games if possible instead of investing in them for now.
    • 73 Metascore
    • 80 Critic Score
    This action RPG follows the quests of five different individuals in an American West full of zombies, werewolves, and dark magic, and while its functionality sometimes leaves something to be desired, its choices, progression, and aesthetic are quite solid.
    • 73 Metascore
    • 80 Critic Score
    It may be easy, at a glance, to look at Teenage Mutant Ninja Turtles: Splintered Fate and dismiss it as “we have Hades at home.” There’s a nugget of truth there, as we are looking at an action roguelike clearly inspired by Hades, with a smaller scale in many ways. But does Hades have co-op, or the TMNT? Nah, dudes. Splintered Fate has a specific goal, and it definitely delivers on that goal. It’s a fun time, with a lot of structural solidity and the fun co-op gaming vibes you should expect from a TMNT game. It doesn’t feel cheap or sloppy at all, and even singleplayer can keep your attention for several runs over dozens of hours. I’m still working on it despite winning several loops already, and spinning around like a maniac with my boy Mikey still doesn’t feel old yet.
    • 73 Metascore
    • 80 Critic Score
    When I finished Directive 8020, I immediately wanted to replay it. I was content with the ending I got, but was fascinated by all of the other possible endings and diverging paths that led to them. There are so many permutations of the storyline and secrets to uncover; I know for sure that I’ve got a couple more playthroughs in my future. It’s the mark of a great choice-based game.
    • 73 Metascore
    • 80 Critic Score
    To a T is just the sort of whimsy that one would expect out of a game with Keita Takahashi's name on it. It's wholesome, hilarious, and at times just plain bizarre. This game has all of that, but it's also wrapped in a story that's inspirational to kids and adults alike. The game may not be perfect, because there are some dialogue issues that point to some localization snafus and occasional bugs that forced me to start from a previous save point. With that said, it won't take much to have you singing the main character's praises. He is, after all, the perfect shape.
    • 73 Metascore
    • 80 Critic Score
    EDF6 is by far the largest EDF game, with nearly 150 missions, excluding the DLC, so you’re looking at a good three dozen hours on your first playthrough, and there’s plenty of replayability because of the other classes and higher difficulties. And man, is it a good time. So grab your crew, pour yourself a drink or three, and get ready to listen to some of the most “they-hired-this guy-off-the-street-to-voice-this-character-for-five-dollars” line reads you’ve ever heard. No, EDF soldiers, the giant alien frogs don’t look like us, but I love that you think they do. And yes, you can still sing the silly fight songs. If you’ve played EDF before, you know the drill. If not, man, I’m jealous; you’re going to have a great time. EDF6 is a welcome throwback to the era of the AA game at a time when everyone and everything takes itself far too seriously, and I’m glad EDF6 is finally making its Western debut.
    • 73 Metascore
    • 80 Critic Score
    Disney Illusion Island can best be compared to the average Disneyland ride. It's short, doesn't outstay its welcome, and shouldn't be experienced alone.
    • 73 Metascore
    • 80 Critic Score
    The amount of room for experimentation in regards to mixing powers, the tandem abilities, and the tried-and-true level design are enough to make this feel like one of the better Kirby games in recent memory. But it's the drop-in, drop-out co-op that makes Kirby Star Allies truly stand out, making it one of the best couch co-op games to grace the Switch in this early life cycle.
    • 73 Metascore
    • 90 Critic Score
    Short, sweet, and smart, Teenage Mutant Ninja Turtles: Tactical Takedown took me by surprise. It’s not just about how much I enjoyed it, but how intelligently Strange Scaffold came up with a gimmick that sounds bizarre on paper, but absolutely nailed it in practice. I never could have guessed what a turn-based beat-em-up could possibly be, but now I perfectly understand the concept. As someone who’s more keen on brawlers than being a general on the battlefield, this is an approach to tactics that lit up all the best parts of my brain, and kept on cooking until the credits rolled. And then some, because the song that plays at the end is a banger.
    • 73 Metascore
    • 90 Critic Score
    Night School's writing can't be praised enough, because the team is able to be whatever it needs to be in the moment. It can be a supernatural thriller when the time calls for it. It can be a coming-of-age tale when the moment is right. It can go from buddy comedy to buddy drama in an instant. All of it works, and it's a credit to the writers and the voice actors. Oxenfree 2's story will put players through the emotional wringer, but it's a ride that's worth taking.
    • 73 Metascore
    • 60 Critic Score
    For fans of Namco Bandai, Capcom, and Sega, Project X Zone 2 is full of the characters you love, in-jokes you'll laugh at, and over the top attacks and pairings that would make a FanFiction.net author blush. However, if you're just looking for a turn-based RPG to sink your teeth into, there's better to be had on the Nintendo 3DS.
    • 73 Metascore
    • 70 Critic Score
    Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It’s a clever way to build a narrative, because it’s built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run.
    • 73 Metascore
    • 70 Critic Score
    There are some much-needed quality of life improvements, and the games are well polished and run really smoothly on the Switch. It’s hard to see newer fans finding much to appreciate here, but those that have fond memories of the original Diamond and Pearl will have a lot to love about Brilliant Diamond and Shining Pearl.
    • 73 Metascore
    • 70 Critic Score
    Technical hiccups aside, Layers of Fear wraps up the series in a graphically enhanced package that is easily the best way for players both new and old to experience the franchise.
    • 73 Metascore
    • 80 Critic Score
    While Nintendo World Championships: NES Edition offers a rich representation of the original 8-bit console's history, this feels like the first leg of what could be a longer marathon. While we appreciate a good sprint, we're hopeful for a longer marathon down the road.
    • 73 Metascore
    • 60 Critic Score
    If you’re looking for a game to kick back and play race after race with a sizable campaign and other options including an online mode, Need for Speed Unbound has plenty to keep you busy and entertained. That said, it’s also one of those games that’ll likely feel more enjoyable and worthwhile when purchased on sale rather than its arguably steep $70 (USD) purchase price. I can’t in good conscience recommend it at $70 but closer to $40-50? Absolutely, especially given the performance, campaign length, and fun assortment of races on offer.
    • 73 Metascore
    • 60 Critic Score
    Bury Me, My Love is an ambitious game with a great premise. I just wish it didn't feel so disingenuous so much of the time.
    • 73 Metascore
    • 80 Critic Score
    The amount of replayability Lego Batman 3 offers is mind-blowing, and it will take some time to unlock all 150 characters as well as other hidden gems and secrets.
    • 73 Metascore
    • 80 Critic Score
    If you enjoyed the first Lego Marvel Super Heroes, there's no doubt you'll love this one too. If you're looking for a sandbox where you can play with just about any of your favorite Marvel characters you'd like, this is your stop. If you're looking for a challenge, look elsewhere.
    • 73 Metascore
    • 80 Critic Score
    As a new entry in an old-school racing series, Screamer hardly bears resemblance to its origins. But at the same time, it shoots for a similar target. This is an over the top spectacle of a racer that needles in an interest in sim-adjacent car physics and handling. The target just looks a lot different these days, as the definition of “over the top” is subject to inflation here in the video game world. Three decades later, a realistic setting with cool, intense animations has translated to realistic physics in an epic-length anime story with similar production values and style to something like Dispatch. It’s absurd, but that absurdity is executed with such confidence that it sells the whole package, warts and all. Prospective fans who are more on the casual side will struggle, but in this case that struggle has an excellent reward system in the form of a storytelling strength you almost never see in this genre.
    • 73 Metascore
    • 90 Critic Score
    With a grand number of game modes, maps, and interesting characters with unique abilities alongside their personalized explosives, Rocket Arena certainly has more than enough personality to set itself from the pack.
    • 73 Metascore
    • 70 Critic Score
    It really is the quintessential Vita game. It tries a lot of things, hits really hard on a few, and everything else doesn’t quite come together. It’s from before even Capcom struck gold with Monster Hunter World, still figuring things out and building momentum itself. The gameplay along can sustain hours of squadded up, monster wrangling, gear upgrading fun. But the storytelling really whiffs despite a strong start, disappointing more as a result. And in terms of interesting stuff going on besides the main loop, Freedom Wars fails to find the sauce as well. This one is here for a good time, but not a long time. I should probably go to jail myself for that one, yikes.
    • 73 Metascore
    • 80 Critic Score
    Marvel Ultimate Alliance 3 retains much of the formula that made the original games the best of their genre. It has a massive roster of comic book favorites, a slew of recognizable locations, some well-designed boss battles, and an intricately crafted storyline that touches upon every cornerstone of the Marvel pantheon. What holds it back from true greatness is a wretched camera and a few missteps with the dialogue system. Outside of that, this is a fine return for one of Marvel's great gaming franchises. Ultimate Alliance is still the best it is at what it does and what it does is very nice.
    • 73 Metascore
    • 50 Critic Score
    Monster Prom had so much potential and so much to offer that I couldn't wait to tear into it. And on a superficial level, it's an interesting experiment that I thought I would love. Unfortunately, just like the monsters you're courting, once you get to know it it's only a great-looking shell with some fairly rotten insides.
    • 73 Metascore
    • 80 Critic Score
    Even the things that were off-putting felt more like small stumbles than full-on faceplants. With so much to explore and unravel in this game, plus accessible daily puzzles, Katrielle and the Millionaires’ Conspiracy feels like a game we could get lost in for a good, long time.
    • 73 Metascore
    • 40 Critic Score
    To offer a mobile iteration that has even less value than the regular version of the game feels like a nonsensical move.
    • 73 Metascore
    • 50 Critic Score
    The Crush House feels like a victim of its own confidence. It’s so self-sure of its premise and big-brained twist that it fails to dig a little deeper under the surface to actually justify any of it. The gameplay itself is incredibly shallow and dull when it isn’t being a frustrating exercise in dice-rolling. The characters are basically all the same person and interact with each other the same ways, repeating the same small set of possible events over and over. Your involvement in the whole equation is to sit there and watch, and hope the emojis and numbers on the screen are doing the good thing instead of irritating you. The payoff is just as shallow as the gameplay, making the whole subversive twist as commentary gimmick a bust.
    • 73 Metascore
    • 70 Critic Score
    Between the middling voice acting undermining the story, the barely-there puzzles, and the sterility of the visuals, it feels like the magic of adventure games on Nintendo’s older, gimmicky hardware hasn’t been recaptured. But I still had a great time taking it all in. Weird, huh? That’s what being a history nerd feels like.
    • 73 Metascore
    • 70 Critic Score
    At launch, Killer Instinct serves as a solid foundation for what could eventually become a good fighting game. More characters and stages are coming down the line, but at launch, the game's limited single and multiplayer modes are glaring and will grow stale quickly.

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