RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 87 Metascore
    • 92 Critic Score
    Monster Hunter Rise has looked at what did and didn’t work in past entries' gameplay loops, and bridged the gap between with new features in a refreshingly effective way.
    • 81 Metascore
    • 88 Critic Score
    As it stands, I had a blast stepping into the role of the Hunter and getting to hang out and battle with a colorful assortment of Marvel heroes in a supernatural-tinged adventure. I’m already eagerly awaiting the future DLC for Marvel’s Midnight Suns. Sometimes, you do draw a winning hand.
    • 72 Metascore
    • 79 Critic Score
    Dragon Quest Treasures offers a cute story, beautiful lore, and a magnificent world to discover, and while that’s all lovely, the experience is marred by its weak combat. In ways both good and bad, this game put me in the mood to play other Dragon Quest games. The treasure is tarnished, but it’s still at least something shiny and new to do, making Dragon Quest Treasures a decent appetizer as we continue to await Dragon Quest XII.
    • tbd Metascore
    • 83 Critic Score
    Overall, Demonheart: The Ice Demon is a more mature otome VN full of flawed-yet-realistic characters in a compelling fantasy storyline. I enjoyed the time I spent playing the game and found it to be both a surprisingly solid standalone title and one that has piqued my curiosity about the more extensive Demonheart series and its mythos. Fans of romantic VNs, in particular, should check this one out.
    • 91 Metascore
    • 90 Critic Score
    I’ve played many impressive games over the years, but I don’t think I’ve ever been quite as impressed by a game as I have with Chained Echoes. The sheer quality and quantity of content is honestly kind of insane for a solo developer, and while there are some bugs here and there, it all runs pretty damn smoothly too! Whether you’re looking for a nostalgic adventure or just want to play a fresh, new indie RPG, Chained Echoes is a gem that should not be missed.
    • 69 Metascore
    • 83 Critic Score
    Regardless of how essential Forever Entertainment’s updated Front Mission 1st Remake update is, the game itself is a classic. It’s wonderful that it’s now available on a modern platform and that the developers have sparked their own revival for a series that has been mostly dormant for over a decade (Left Alive? Never heard of it). With one game down, it’s easy to look forward to the eventual remakes of Front Mission 2 and 3 and, hopefully, even more to come after those with Forever Entertainment in the cockpit.
    • tbd Metascore
    • 80 Critic Score
    On the whole, Arcaxer manages to do a lot with a little. While the floors of the Stack can become a little bland, and there aren’t a ton of locations and characters, Arcaxer spices things up with its genuinely funny script and addicting combat. The story provides just enough impetus to start your adventure, then gets out of the way and lets its goofy characters and combat carry the rest of the game. Perhaps most importantly, despite being a third-person game with turn-based combat, Arcaxer succeeds in using the VR medium to add immersion and support its unique gameplay.
    • 72 Metascore
    • 65 Critic Score
    There’s a certain novelty to Hooked on You that makes it easy to recommend to Dead by Daylight superfans, particularly those that are into the lore. For your casual Dead by Daylight fan, or dating simulator fan, there’s just not enough meat on the bone here. The writing isn’t bad in the moments where the script isn’t stuffed to the gills with jokes, but the occasional shining moments don’t add up to a compelling narrative, leading to an ultimately forgettable experience.
    • 69 Metascore
    • 68 Critic Score
    The Devil in Me brings a very uneven first season of The Dark Pictures Anthology to a close, and I’m left a little ambivalent from the experience. I enjoyed all four of these games to some extent, and I’m curious as to what they’ll do with the next game, Directive 8020. But it’s clear after playing The Devil in Me that Supermassive needs to give these games a little more breathing room. While it’s certainly impressive that they’ve maintained a yearly release schedule for the Anthology, games like The Quarry show that these experiences could be made so much more. I genuinely hope that The Dark Pictures one day become truly great horror games rather than just novelties.
    • tbd Metascore
    • 92 Critic Score
    While Please Be Happy is a slow burn in terms of its overall plot and romance, those who appreciate detailed storytelling will undoubtedly find a lot to like. Since it’s more of a low-stakes tale, it might not appeal to everyone, but it will certainly entertain those seeking character-driven VNs with heavy romantic undertones. The core themes of acceptance and love at the heart of Please Be Happy resonate deeply with me, and I loved every second I spent in Miho’s fascinating world.
    • 71 Metascore
    • 79 Critic Score
    In spite of all its strengths, Pokémon Scarlet & Violet keep stopping the player and has them always peeking back over their shoulder, even when they should be looking forward.
    • 72 Metascore
    • 79 Critic Score
    In spite of all its strengths, Pokémon Scarlet & Violet keep stopping the player and has them always peeking back over their shoulder, even when they should be looking forward.
    • tbd Metascore
    • 85 Critic Score
    If you’re expecting Romancing SaGa -Minstrel Song- Remastered to stand up to today’s best and brightest RPGs, know that it generally won’t. This is obviously the case for the graphics and the voice acting. When considering the game’s age and retail price point, however, I would argue that Minstrel Song has aged nicely overall. Square Enix have done fans a great favor by making a game this dated play this well and still be so much fun, on nearly every console market available today. Take some time. Play the game. Find out for yourself what makes this deceptively strategic game so much fun to master… er, um, Remaster?
    • 83 Metascore
    • 78 Critic Score
    While Crisis Core’s remaster is a fantastic appetizer to the second entry in the Final Fantasy VII remake series, it falls flat in a lot of ways. Don’t get me wrong: I enjoyed my time with it, and having all of the narrative freshened up for me is a fantastic strategy on Square Enix’s part, but Crisis Core would have benefited from some substantive changes, not just a face lift. If you’ve never played Crisis Core and want to see what the hubbub is about, this is the definitive pick for you, but remember that this game was developed fifteen years ago.
    • 74 Metascore
    • 85 Critic Score
    Harvestella is ambitious as hell and punches way above what I suspect was a limited budget. Yes, I wish Quietus would feel like more of a threat during the game or that time management offered more of a sense of urgency than it does, but this game is going to linger in my mind. It is undoubtedly one of my favourite games of the year and gets bonus points for running perfectly on Steam Deck!
    • tbd Metascore
    • 84 Critic Score
    Once Again is a tender and ultimately moving VN about living life to the best of your ability while being able to cherish goodbyes, even if they’re still painful and sad. It’s a beautiful message, and I love the artistic way the title conveys it. Once Again might not be a gaming experience everyone will enjoy, but those it does resonate with will experience an emotional unfolding of a heartfelt story.
    • 88 Metascore
    • 83 Critic Score
    Maybe I’m just a sucker for games in which time passes, giving a sense that this is a real place with people we grow with. Rather than concluding a game and finding out the fate of everyone through expository text, we get to see it and be a part of it. Our decisions shape their lives, and this is why games are such a fantastic storytelling medium. I, too, have to live with the consequences, not just Andreas. Pentiment achieves this experience with an expertise we’ve come to expect from Obsidian, even if the game is bogged down with some fixable game design decisions.
    • tbd Metascore
    • 81 Critic Score
    Pirated Code: Admin Edition is yet another solid title in both the Switch’s and Steam’s impressive visual novel lineups, and I’m glad that it’ll be coming to Xbox and PlayStation platforms, too, so that more people hopefully get the chance to try it out. It is a charming, touching sci-fi story with surprising depth and unlockable content, even with its shorter length. You might end up playing it in its entirety in a single day, but it will be an enjoyable day if the story resonates with you!
    • tbd Metascore
    • 90 Critic Score
    There isn't really much that I can fault Chronicles of Tal'Dun: The Remainder for. It is an excellent VN for its intended audience.
    • tbd Metascore
    • 80 Critic Score
    If nothing else, Monster Prom 3: Monster Roadtrip has a seemingly endless supply of bizarre, creative scenarios that excite the imagination. With its light-hearted, casual gameplay, I can’t remember the last time I had felt so carefree while playing a game. Monster Roadtrip has no central plot besides driving around and having a good time, no conflict, and remains positive almost throughout. I should emphasize that I like my heavy, tense games, but Monster Prom 3: Monster Roadtrip is too easy to like. This is a cozy, hilarious game that fills a void not many games can.
    • tbd Metascore
    • 89 Critic Score
    Truthfully, there aren’t many faults in Titan Station. It has a story it wants to tell and does so clearly and concisely. I locked myself out of the game at a certain point, having to restart everything, but that was due to player error rather than anything else. The issue I experienced has since been found by the developer and the game updated so it shouldn’t even happen anymore. Hint, though: always keep to the maintenance tunnels once the game tells you! Titan Station is a shorter title with a satisfying narrative that doesn’t cause frustration as you progress. It’s a solid game, made all the more impressive considering that a one-person team developed it. Fans of this type of graphic adventure should give Titan Station an earnest look since it’s a thoroughly enjoyable exploration of the genre.
    • 85 Metascore
    • 92 Critic Score
    In the areas where it counts, Mario + Rabbids Sparks of Hope — and Kingdom Battle along with it — represent a bright and colorful departure from everything strategy RPGs tend to be while still offering relentlessly creative challenges in a package that’s straight-up fun. Sparks of Hope builds on everything Kingdom Battle did right and devises new entertaining challenges to shoot your way through. Though it took me about 25 hours to complete the main story with a healthy number of sidequests, the game told me I’d only completed 67% of it. This is easily the greatest Western RPG series that adapts a Japanese property about an Italian plumber. Whether you’re a hardcore strategy RPG fan or a newbie to the genre, Sparks of Hope should make anyone shout “YAHOOOOO!”
    • 69 Metascore
    • 83 Critic Score
    My time with Star Ocean: The Divine Force was thoroughly enjoyable, though it started to lose a bit of steam near the end of my 42 hours. The final dungeon(s) do fall into the sadistic teleport dungeon trap that many JRPG areas do, and the primary villain spends far too much time arguing their point with the party, far too many times. By the final battle, I just wanted to see credits, which unfortunately puts me off a replay for quite some time. That said, I’m excited to see Raymond’s side of things, and I can’t wait to swing a sword, rock a mullet, and listen to some trashy synth-heavy prog rock while tackling the extensive post-game. As I’ve said Star Ocean so many times that the words are almost losing all meaning, I’ll simply state this: Star Ocean: The Divine Force is the most Star Ocean that a Star Ocean game can be, and that makes it the best Star Ocean in nearly twenty years.
    • 84 Metascore
    • 90 Critic Score
    Overall, I really enjoyed my time with This Way Madness Lies, so much so that I could cry, “good night, good night! Parting is such sweet sorrow.” Fans of William Shakespeare, Sailor Moon, or Zeboyd’s other titles will have an absolutely delightful time with this one, as will those who enjoy tinkering with skill systems in their RPGs. If you’re in the mood for a short JRPG with a great sense of humor, look no further.
    • 82 Metascore
    • 90 Critic Score
    As a whole, Shadows Over Loathing provides a highly entertaining and intriguing experience. If you’re looking for a game that brings positive aspects of old-school, text-heavy games forward, this is a good bet. It has all the charm of those types of games while being far more accessible. There are even non-combat and arachnophobia options for accessibility, with some bonus options related to the latter that seem to serve as a reward for investigating the accessibility options. It may go some way toward filling the void left by earlier graphic adventures while eliminating some of the frustrating puzzle-solving and downtime. Or you could, you know, just close that void with your shadow pliers. Be sure to pick up this game and get those, by the way. Leaving a void around would probably be bad.
    • 84 Metascore
    • 95 Critic Score
    Tactics Ogre: Reborn is hugely successful in its goals to modernise an admittedly old game.
    • 73 Metascore
    • 90 Critic Score
    Yes, the cast is so charming and the worldbuilding so intriguing that it’s hard not to wish each route had a few extra full chapters and not just bite-sized unlockable post-game skits. But Paradigm Paradox is very much a complete package—one that knows when to be serious yet is still adorable enough that you may need to call up a dentist once you’re done. As flawed as its world’s systems may be, it’s one location that is definitely worth a visit.
    • 69 Metascore
    • 75 Critic Score
    New Tales from the Borderlands is clearly about the jokes and little else. A plot exists, but the story here isn’t anything to gab to your friends about. I tend to go in for the higher-brow stuff. I like my heavy fantasy epics and clever humor that is both dry and insightful. That said, I can appreciate what the developers were going for here. If you can tolerate some deeply flawed characters and the frequently crass, sometimes utterly distasteful jokes, NTB is entertaining. If that isn’t your thing, then definitely steer clear.
    • tbd Metascore
    • 74 Critic Score
    Though I was excited for this game to move off of Apple Arcade because I don’t do well playing games on a phone, this is one offering that could have stayed there.
    • 73 Metascore
    • 81 Critic Score
    Luckily, for every moment you dread another repetitive mission, you find three where you discover a new series, find a cool new mobile suit, or find a hidden conversation to delight longtime fans. There is a competent core game and an amazing celebration of the entire Gundam series here. You just have to survive a lot of grinding, frustrating bosses, and poor AI to find it. Take our advice: this is a ride you want to take with a friend.
    • 89 Metascore
    • 90 Critic Score
    NieR: Automata holds a special place in my heart. It introduced me to so many new experiences while simultaneously tapping into my nostalgia for how games made me feel. It’s one of the few games where I sat on the floor, controller in hand, staring up at the TV as if I were playing Final Fantasy VII for the first time again. NieR: Automata is the kind of game with a strange magical power that’ll warp you back to your favorite childhood game, then imprint itself upon your memory so that whenever you see a metal trash can, you’ll swear you heard it say, “this cannot continue.”
    • 79 Metascore
    • 91 Critic Score
    The wait was worth it: Ghost Story is a compelling, challenging, and joyously fun game whose craftsmanship shows itself at every turn. The meta-story of this game is that, like a lost civilization, we’re collectively unearthing something ancient, something forgotten, a story that could’ve been lost as so many others were in the early days of crowdfunding indie games. Given its ubiquity across current platforms, there are many options for the seasoned gamer to try out Ghost Song. I look forward to the weeks and months ahead, wherein players will no doubt begin theorizing about the game’s story. Like many in its subgenre, I also think this game will be an optimal space for the speedrunning community to flex their skills. I look forward to it, and hope that this isn’t the last we see of Ghost Song and the Deadsuit.
    • tbd Metascore
    • 87 Critic Score
    Manafinder is a great game that reminds me of old favorites while rocking a style all its own. Except for the heroine’s lack of backstory, the game does little wrong. And, again, you can pet the dog. Come to think of it, we more commonly see wolf-like or Doberman-style dogs in video games, so Scar being akin to a Bullmastiff is quite refreshing. Representation matters, including canine representation. In the sea of retro-RPGs inspired by Japanese classics, Manafinder’s distinct charm stood out to me, and I encourage RPG fans to check it out.
    • 74 Metascore
    • 70 Critic Score
    In the end, I am happy with much of my time spent on Potion Permit, but I’m equally pleased to be done with it. Though there was no obvious ending, I can set it aside for now, feeling satisfaction at the good I did in Moonbury. Despite a pretty graphical veneer, a brief and lovely soundtrack, and solid sound design, it can’t compensate for the buggy, cumbersome gameplay and an average collection of stories. Still, if you’re patient and enough patches come, there’s a ton of charm and some unique ideas in Potion Permit to enjoy, and I hope MassHive refines their approach for future entries in this world.
    • 72 Metascore
    • 82 Critic Score
    Batora: Lost Haven isn’t a perfect game, but it is one I’m ultimately glad exists. Like Avril, the title grows on you if you give it a chance. There’s no denying that the game has some hurdles from time to time while playing, and they’ll undoubtedly take a while to get past. Still, that sense of accomplishment after overcoming them is addicting in itself, which might make Batora’s challenges all the more enticing.
    • 83 Metascore
    • 85 Critic Score
    While Triangle Strategy isn’t the second coming of Final Fantasy Tactics, it carves out its own identity as a title that is stylistically similar, yet certainly distinct. Serious pacing issues hurt it, as I’m not sure everyone wants to wait twenty hours for a game to be what it should have been at the start, but once it got there, I couldn’t stop playing or thinking about it. With New Game+ staring me in the face, I’m eager for a new challenge and to explore roads not yet walked. I also have a newly discovered appreciation for food seasoning.
    • tbd Metascore
    • 67 Critic Score
    Airoheart is a pale imitation of the game it strives to be and could have benefited from more polish and flair. Unfortunately, any glimmers of potential are buried under flawed design and general mediocrity. The biggest flaw is undoubtedly Airoheart’s lack of identity. In its effort to be Zelda, Airoheart never had a chance to be Airoheart.
    • tbd Metascore
    • 81 Critic Score
    even if TEMPEST is an excellent VN for those who don’t mind otome elements and want a darker, more mature plot with a heavy focus on character development. It isn’t a flawless experience, given its plot holes, script errors, and software crashes. But even with those cons, Anastasia’s journey is compelling and one that I found worth diving into quite a few times to see the whole story.
    • 71 Metascore
    • 86 Critic Score
    It’s a shame precisely because Amnesia’s cast and setup are gripping to the point where players want to explore all the endings, to take in as much as they possibly can. Its drawbacks may reveal its age, but it’s clear that Amnesia’s renown is well-earned. While some plot elements, character tropes, and simple mechanical components also serve to date it, its story and cast make everything worth it. It’s a must-play for any otome fan, with a legacy and cast that rightly won’t be forgotten.
    • 80 Metascore
    • 74 Critic Score
    At the outset, I was raving about Potionomics. I had modest expectations going into this title, given its cartoony aesthetic and cliché plot, but I love fantasy-based shopkeep games like Recettear, so I gave it a go. Again, I could not believe just how complex and deep the varied systems flowed together. Building a deck based on relationships I made was always exciting, just as seeing the interest increase with each sale was. Unfortunately, the bag of tricks emptied halfway through this fifty-hour investment, leaving me eager to exit the whole affair.
    • 83 Metascore
    • 93 Critic Score
    I haven’t encountered writing anywhere near as good as this since Disco Elysium, yet that isn’t to say one is better than the other. Roadwarden is sort of dark fantasy, while Disco Elysium is an irreverent inspection of human psychology, society, and the Apocalypse. At about thirty hours, I cannot complain about my time with Roadwarden. A part of me is terribly sad to say goodbye to this world and its people, but it certainly didn’t overstay its welcome; that’s important. While I experienced amazing successes, I also made horrible mistakes and oversights that the game punished tastefully and forcefully. I don’t need or want a perfect adventure where everything ends with a neat little bow on top, and Roadwarden delivers just that. Some mysteries were left unsolved, while others were solved a little too well. Succeeding is sometimes a form of failure. So much to chew on, and I am thankful for the adventure.
    • 73 Metascore
    • 84 Critic Score
    I picked up WILL: A Wonderful World at the recommendation of a friend, and I don’t regret doing so. It’s an incredible title in many respects, with characters and storylines that stay with you and a surprisingly heartfelt twist in the overall plot late in the game. I wouldn’t say it is for everyone, given the topics it covers, but those willing to move past that will discover a VN that makes them pause, feel things, and honestly think about the state of the world around them. Seeing how all the characters’ stories connect in such big and small ways to one another, and just how it all comes together in the end, is a truly memorable gaming experience. At its core, WILL: A Wonderful World is a story about potential and continuing hope, even in the face of horrible and traumatic adversity. That is a message we could all use.
    • 94 Metascore
    • 97 Critic Score
    My experience with Persona 5 Royal on the Switch is exactly what I wanted. The game is of exceedingly high quality, and we’ve known that for years. We’ve wanted a portable version for a long time, especially considering Persona 3 Portable and Persona 4 Golden both came relatively quickly after their respective progenitors. It’s finally here though, and it’s an appealing release for both first-timers and returning players.
    • 68 Metascore
    • 82 Critic Score
    My 14 hours purging Ilden of evil was an enjoyable experience, even with all of the gimmicks presented throughout the journey. Replayability is encouraged with various difficulty options, though I’m unlikely to play through it again. I would, however, love to experience the rest of the Holy Kingdom of Keidas in a sequel to Soulstice! This game is a good first step, but it will be up to future entries to refine the experience into the series it could become.
    • 66 Metascore
    • 75 Critic Score
    Broken Pieces is an odd, disjointed game with unnecessary combat, tedious back-and-forth exploration, and frustrating puzzle designs. And yet, I found myself wanting to explore Saint-Exil with Elise to figure out its mysteries despite those flaws, to the point that I was honestly a bit disappointed at the game’s relatively weak ending. Anyone looking for an exploration adventure game that harks back to the genre’s past and doesn’t take a ton of time to complete should give Broken Pieces a try. Just don’t expect the vase you assemble from all of the game’s pieces to necessarily come together thoroughly enough to hold water.
    • 71 Metascore
    • 78 Critic Score
    While the ending is fitting in wrapping up this story, it feels presumptuous that it’s clearly pushing for a sequel, especially as some aspects of The DioField Chronicle feel underdeveloped. I think there’s still potential for this to become a series, but any sequel would need to go far above and beyond what’s here in the first entry. As much as that statement sounds like it’s looking ahead, it also indicates my feelings. The vast potential is still there, but it’s as yet unrealized, and the battle is far from won. The DioField Chronicle joins the vaunted Square Enix SRPG canon, yet it’s only just there.
    • 71 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with Champions of the Continent, and its high quality outweighed its flaws. So long as you don’t mind not having “the best” party composition, completing the main story Paths without spending a penny is feasible. Regardless, I wish it had been a ground-up premium experience: an Octopath Traveler 1.5. The original Bravely Default had a “half sequel” in the form of Bravely Second before the numerical mainline sequel Bravely Default II. That kind of approach would have worked wonderfully here. For what it offers, I’m not sure Champions of the Continent would be appealing to people who aren’t already fans of Octopath Traveler. However, as far as mobile titles go it’s an easy recommendation and delivers an enjoyable experience that will keep fans busy until Octopath Traveler II.
    • 79 Metascore
    • 74 Critic Score
    Escape Academy is far from a stellar title, but it’s enjoyable if appreciated for what it is. The creators have released a “road map” for future updates and DLC, which is always nice to see. Would-be purchasers may take heart in knowing that there’s more life to be injected if escape room puzzle solving evokes an interest. As for me, I’ll quietly look forward to these updates, but I’m in no way chomping at the bit.
    • tbd Metascore
    • 75 Critic Score
    Lost Epic feels like it has great ideas but only good execution. It sits somewhere between full and half-hearted, perhaps something along the lines of “three-quarters hearted.” It feels like a game that is seventy-five percent of what it aims to be. Rather than having a series of cresting highs and sinking lows, it feels more like a steady wave of averageness. Lost Epic is ultimately adequate in all areas at the cost of being generally unremarkable. While I mostly enjoyed my time with it, I’d sooner recommend Ender Lilies: Quietus of the Knights to anyone looking for a gorgeous 2D action RPG.
    • 65 Metascore
    • 80 Critic Score
    For many, Valkyrie Elysium may be average at best. However, what ticks it up a notch for me are the themes, elements, and pieces of the Valkyrie franchise that I know and love. Many games have tried to copy the series, only to fall short and become little more than superficial knock-offs that take the combat and little else. Developer SoleiL has managed to take the soul of the Valkyrie games and put it into a new vessel. It may look and play differently, but it certainly has the heart of the series in it. Though Valkyrie Elysium is much better than I’d expected, I’m hopeful the next entry in the series will be less restrained and “safe,” opting for crazier and flashier instead. In the meantime, I’ll continue trying to will Valkyrie Profile 3: Hrist into existence. Maybe this time, it’ll work.
    • tbd Metascore
    • 85 Critic Score
    Blood Nova is a quick but ultimately satisfying and entertaining journey of the point-and-click variety. I grew to love this sci-fi tale while playing it, so much so that I’m hoping there might eventually be a return to this story universe and setting. Those new to graphic adventures might want to consider giving Blood Nova a chance due to its shorter length and well-designed gameplay elements. Those already familiar with the genre might find a fascinating story. It’s true what they say: sometimes, all you need is Love!
    • tbd Metascore
    • 80 Critic Score
    Aquadine is a solid, primarily kinetic visual novel that has a surprising amount of heart. I enjoyed the time I spent playing it, and now I’m even more tempted than ever to ride on a gondola! Aquadine is the type of VN that buoys you on gentle waves from beginning to end, no matter what might be stirring the waters underneath. It has a calm, soft quality to it even when it pulls on your heartstrings, making it the perfect type of visual novel for those wanting to see where the tide may ultimately take them.
    • 87 Metascore
    • 91 Critic Score
    I believe that Return to Monkey Island will become a remarkably personal game for many of the people who play it. For those who have grown up with the series, Return illustrates what it’s like to reflect on your youth and try to find a new purpose in a world that has moved on. For those who are new, it could provide them with an excellent entry point into a brand-new genre of video game. Return is not just a return to form for the series and a celebration of everything that made it great; it’s also an outstanding example of a genre that paved the way for almost every deep narrative experience in video games today.
    • tbd Metascore
    • 83 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX is a great update to a great game, and it’s surprising just how nicely it cleans up. It is by far the definitive version and the absolute best way to play the game thanks to all the quality-of-life changes and its availability on modern systems. For people looking to get into the series, the Dusk trilogy is a great place to start. For long-time fans, I’d easily recommend a replay if only to see just how well the game has aged.
    • 63 Metascore
    • 56 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is a hot mess of a game. I respect that rules from Made in Abyss’s world and mythos translated into the game mechanics, but that made for a wholly unappealing play experience. While I wouldn’t recommend playing Made in Abyss: Binary Star Falling into Darkness, I would definitely recommend checking out the Made in Abyss anime or manga to see why it’s highly regarded.
    • 65 Metascore
    • 60 Critic Score
    I wish I liked The Outbound Ghost more than I do, but I am glad games like it exist. There will always be genres and ideas that big publishers and developers don’t see as viable, and the indie space is a perfect place to explore them. I don’t recommend The Outbound Ghost at this time, but I hope the developers continue to improve it with patches and continue to make games in genres they care about. While there is a lot of promise here, The Outbound Ghost just doesn’t reach its potential.
    • 84 Metascore
    • 73 Critic Score
    The balancing act RGG plays with its titles is a tricky tightrope to walk, and they usually knock it out of the park. That they failed to do so here is just disappointing. Nonetheless, the fact that this game came to Steam might—might—mean we can see more titles in the future, and there’s a lot of potential here. If they can build a more compelling mystery, be more thoughtful about the serious issues they want to address, and fix the detective elements, they might be onto something special here. Most people seem to think they already are. Maybe next time, I can too.
    • 77 Metascore
    • 82 Critic Score
    Voice of Cards: The Beasts of Burden is a creatively unique gaming experience from both a storytelling and presentation viewpoint. I don’t think the presentation is necessarily for everyone, but those who it does appeal to will most certainly find something enjoyably insightful about the overall experience. This is a game that is both realistic and hopeful in equal measure, tragic and tender all at once. I cared about the four main characters as they continued their quest, and I enjoyed diving into the story with a fantastic narrator to guide me. Based on the reviews of the first two games in the series — The Isle Dragon Roars and The Forsaken Maiden, respectively — by my fellow RPGFan reviewers, it seems as if each Voice of Cards title gets slightly stronger than the one that precedes it. Given how much I came to appreciate The Beasts of Burden, I’m curious to see what the future holds for this clever series.
    • 68 Metascore
    • 91 Critic Score
    Touken Ranbu Warriors offers exactly the kind of interaction between Touken Ranbu’s characters and musou mechanics that is only possible here, while maintaining the charm that makes the original property so beloved. Although some elements of the honmaru may not live up to the same high bar set by the missions, it’s still such a natural fit that the minor drawbacks seem less to disappoint and more to open up the possibility of future improvements. The ways Warriors intuitively expands the world of Touken Ranbu makes me excited for the possibility of other titles set across different time periods in Japan with the appropriate Touken Danshi and their previous masters. Although there’s no guarantee of what the future holds in that regard, I’ll happily return time and again to Touken Ranbu Warriors for its unique spin on the world of Touken Ranbu.
    • tbd Metascore
    • 65 Critic Score
    Overall, RuinsMagus has enjoyable combat and lovable characters, but it fails to create an immersive world for players to dive into. Additionally, while the combat mechanics are sound, a lack of enemy variety means players won’t have to evolve their strategy much after the first hour. For VR JRPG fans, RuinsMagus is worth a look, as it’s one of the only JRPGs available on VR platforms. For general VR enthusiasts, there isn’t too much to get excited about. If you’re looking for a cozy game with bubbly characters in a fantasy world, might be a good choice. Just don’t expect a deep RPG experience or a gripping story.
    • 68 Metascore
    • 81 Critic Score
    Steelrising will catch grief from people who want it to be Dark Souls. And it’s not Dark Souls. Nor should it be. This is a competent, well-designed game that seems to focus on accessibility and reimagining history using a quasi-steampunk aesthetic. Does it have problems? Certainly! The enemies are samey, the platforming is tiresome, the sidequests focus on retracing steps far too often, and the graphics issues will irritate many. That said, I love it. This is a fun game. Soulslike purists will lambaste Steelrising for being too easy and short (about 15 hours), but I’d argue that the genre needs this game. The barrier for entry is far too high for many people who just want to have fun, and Steelrising gives those folks the ability to enjoy this genre. I’m not about gatekeeping. I, for one, applaud Spiders (the developer) for this bold work and hope we see more titles like it.
    • 74 Metascore
    • 90 Critic Score
    It’s clear there’s a devoted team that set out knowing the cozy little game it wanted to make, and what they’ve created is a pleasure to play. So get out there and become a farming mogul or a titan of commerce or revel in the strategy of dancing — if you like nice things, then you’re sure to enjoy Ooblets.
    • 81 Metascore
    • 72 Critic Score
    Ni no Kuni II is still an excellent game. In most respects, I find it superior to the original, with fewer barriers between the player and the game itself. It’s packed with quality-of-life features, cool subsystems, and interesting side content to conquer. Unfortunately, the Switch version is the worst way to experience a fantastic game. For most players, the original will provide the best experience. There’s no new content to speak of here, and the visual setbacks make taking advantage of the Switch’s form factor a dicey prospect. You should absolutely play Ni no Kuni II. But you probably shouldn’t play it on the Switch.
    • 71 Metascore
    • 71 Critic Score
    Rhapsody: A Musical Adventure is a wonderful little treat, and I’m glad it received a modern port. The game is blissfully short and quickly paced – coming in at around 12-13 hours – but it’s not without its faults. With extremely easy combat, an absurdly uneven encounter rate, and heavily reused maps for dungeons, the game operates almost exclusively on its charm. With how short it is, overlooking its flaws is easy as players zip from one location to the next, listen to musical numbers about how great frogs are, and learn the meaning of true courage as they help Cornet rescue the love of her life. Rhapsody is definitely worth playing, though it’s little more than nostalgic novelty some twenty years later.
    • 83 Metascore
    • 80 Critic Score
    Beacon Pines is a special kind of game in that it doesn’t strive to be more than it should be. That’s praise, by the way. At its core, it is a mystery title about conspiracy and larger-than-life problems; no deep human insights, no world-ending machinations, and no shoe-horned gameplay. Beacon Pines might not strike our fancy for those of us looking for something more than a small-town mystery, but if a simple romp with cute animals told with superior visuals and music is what you’re after, then Beacon Pines will sate nicely.
    • 90 Metascore
    • 90 Critic Score
    The title Trails from Zero is particularly apt because the Special Support Section literally starts from nothing and has to work hard to rise to prominence in a city where police are seen as incompetent and corrupt. They face many barriers as they struggle to justify their existence, and in true Trails fashion, the road is long and slow at first. But if there’s one thing Lloyd and his friends are good at, it’s overcoming the seemingly impossible odds stacked against them. They even managed to beat the incredibly low chances that the Crossbell games would ever come out in the West. It’s been a long time coming, but to answer the question I posed at the start of this review, the wait has definitely been worth it.
    • 77 Metascore
    • 71 Critic Score
    In no way would I ever recommend Hard West 2, but I have to be honest and say that I enjoyed myself. I just wish it didn’t come with a heaping bowl of curses. The developers should swallow their pride and listen intently to their customers, as I am sure I am not alone in my grievances. The team is clearly full of talented people who know how to create a good game, as long as they don’t get in their own way. As for me, I’m in need of some whiskey after this ordeal.
    • 83 Metascore
    • 90 Critic Score
    Wayward Strand is a heartfelt, touching story that grows on you the more you play it. I found myself caring a lot about Casey and the people she encountered at the hospital, and I started thinking about what I might uncover the next time I played the game the second I completed my first playthrough. That, to me, makes the title a success! I love the messages the story conveys, and the amount of care and thought that was clearly put into it. Wayward Strand is a feels-inducing, gentle sort of tale. For those looking for that type of story, Wayward Strand should not be missed!
    • 74 Metascore
    • 79 Critic Score
    Foretales easily fits as al so-much-potential game to me. The skeleton’s there: I love the branching paths, the core game design and how the cards are used, the presentation, and how well-hidden secrets appear to be, but there’s not enough flesh on those bones. Whether trying to create a tight, controlled experience that doesn’t get away from them or just not having enough resources to add a huge variety of cards, Foretales suffers. This title has the trappings of a phenomenal, top-tier experience but is just far too repetitive and slow.
    • tbd Metascore
    • 55 Critic Score
    All in all, this is just a disappointing game, and the Mana series doesn’t deserve to be brought down like that since it already has so many hit-or-miss games. Wright Flier Studios needs to rethink and retool this one and fast before the player base is gone and won’t come back. They only need to look at other Square Enix gacha games to see how to do it right, like Romancing SaGa Re;univerSe, or even their own Another Eden. I can not recommend Echoes of Mana in its current form, but hopefully it can be fixed before it joins the graveyard of other dead gacha games.
    • 72 Metascore
    • 77 Critic Score
    Sunday Gold is a moderately successful experiment that could use further tweaking. The style, characters, and dialogue are cool and fun enough to lift a more familiar story. Mashing these two genres could be a worthy cause; though Sunday Gold makes a valiant attempt, it doesn’t quite kickstart the revolution. It may not be the top dog in the King’s League, but Sunday Gold is a contender.
    • 75 Metascore
    • 85 Critic Score
    Despite being only 9-12 hours long, Jack Move gave me a more fulfilling RPG experience than many 40-50 hour games I’ve played. This game drips with personality in every fiber of its being, and was one of my most enjoyable RPG experiences this year.
    • 77 Metascore
    • 90 Critic Score
    King Arthur: Knight’s Tale could easily be considered the definitive King Arthur game and likely among the greatest modern media on the subject, especially since there’s little competition. It’s also a top-notch tactical RPG with an unexpectedly compelling story. The gameplay is solid on all levels, especially if you’re looking for a tactical challenge and love using fancy abilities in battle. My playthrough of King Arthur: Knight’s Tale alone took over 50 hours, so there’s plenty to keep you busy, but you can expect even more bloody adventures to come. The king is dead; long live the (new?) king!
    • 76 Metascore
    • 88 Critic Score
    It’s quite an entertaining and satisfying rhythm, and of course, it’s up to you to establish your own priorities during the school year. No matter how you choose, and whether you play on Switch or PC, Hero-U: Rogue to Redemption worth the price of tuition. Well, not Shaun’s non-existent tuition, but worth the cost of the game on either platform.
    • 80 Metascore
    • 90 Critic Score
    Corpse Factory is a great visual novel and an incredibly interesting piece of fiction. It’s descriptive, creative, bloody, and most importantly: fun to read. It’s a bit frayed on the edges and leaves a few too many questions unanswered, but it has a hell of a lot of heart. Personally, I can’t wait to see what River Crow Studio does next.
    • 84 Metascore
    • 84 Critic Score
    Though the game can be completed in under ten hours, Gerda: A Flame in Winter contains multitudes beneath its exterior. I was held in suspense even when I had to shut the game down to go about my life. The choose-your-own-adventure gameplay style made me feel responsible for Gerda’s well-being and the people around her, even as her life was spinning out of control. Though not everything works and the narrative feels slightly too short, it’s also a wild ride that should satisfy those who enjoy the twists and turns of a hearty spy story. The world was a cold and cruel place during the Second Great War, and Gerda: A Flame in Winter provides an intense glimpse of how it felt to live back then.
    • tbd Metascore
    • 94 Critic Score
    Hashihime’s ability to seamlessly move from comforting to discomforting—the real to the illusory, the silly to the serious, the average flaws to the critical—is as fluid as a river. It never shies away from the ugly, but that only makes its pristine moments shine all the more beautifully. Hashihime’s subjects and characters challenge readers by not being perfect, by being downright despicable at times, by acting as mirrors. At first glance, they seem to be funhouse mirrors, but upon closer inspection, it becomes clear that those reflections are the real deal. Locking eyes, it becomes impossible to look away, and Hashihime beckons to be experienced again. No matter how many times you dive back into those biting waters, Hashihime of the Old Book Town append leaves its chilling impact.
    • 60 Metascore
    • 85 Critic Score
    Dusk Diver 2 isn’t a flawless game, nor the most original. However, it wears its heart on its sleeve and provides a lot of enjoyment if you’re willing to give it a chance. It feels like a homecoming in many respects, even if it’s a series you’re only just now experiencing for the first time. That’s rather special in a way. For action RPG fans looking for a colorfully fun time, Dusk Diver 2 might be worth a look.
    • tbd Metascore
    • 80 Critic Score
    RPG Time respects your time, allowing you to save the world in roughly 7 hours. The tale was expeditiously wrapped up before Kenta or I ran out of steam or energy. It’s a fun re-creation of the boundless zeal and creativity a child would bring to one of his creations, and it’s an adorable love letter to all kinds of games. The game’s invitation to play pushes it beyond simply a game to conquer. That’s a positive because though it can be fun and engaging, it lacks the crunchy investment that RPGs typically require. Still, the overflowing creativity makes your journey in RPG Time worthwhile for letting your inner child run wild.
    • 85 Metascore
    • 92 Critic Score
    Monster Hunter Rise: Sunbreak fixes many of my complaints that popped up after extensive time with Monster Hunter Rise. Monsters have far more tools and can match the hunter in most instances, new armor skills ensure that builds and playstyles are varied and viable, and the maps and monsters themselves are fantastically exciting. For anyone on the fence about Sunbreak due to disappointment with the base game, this expansion is for you. For those who loved the base game, Sunbreak is a no-brainer. It has something for everyone, from longtime fans to newcomers who just started with Rise. As I said in the review for the base game, Monster Hunter Rise is a great way to lose a couple hundred hours of your life. With Sunbreak, you might want to say farewell to a couple hundred more.
    • tbd Metascore
    • 87 Critic Score
    I immensely enjoyed my time with Far Away From Home, and found it to be a polished gameplay experience from beginning to end. In addition, its accessibility options are excellent and can really help tailor the experience to your liking and gameplay preferences. Far Away From Home is definitely a game SRPG fans should take a closer look at. Oh, and pet the dog whenever you get the chance too! After all, Claster is the best boy and deserves all the pets!
    • 74 Metascore
    • 73 Critic Score
    My opinion of Soul Hackers 2 was in constant flux during my playthrough. I never especially disliked the game, but I often flipped between enjoyment and disappointment within mere minutes. That feeling of disappointment is what remains in the end. I am not sure if Soul Hackers 2 is exciting enough to hold new fans through to the end, and it isn’t mechanically competent enough to fully grab the attention of a series veteran like myself. But there is still the visual flair, musical swagger, plethora of rad demons, and bonds of friendship you forge along the way to make it an enticing package.
    • 76 Metascore
    • 85 Critic Score
    We Are OFK came out of nowhere and immediately captured my attention. While the game’s concept has been done before on TV, this is, to my knowledge, the first time a video game has told the story of a fictional (or perhaps I should say, virtual) band that makes and releases real music. Really good music that I may or may not be listening to as I write this review. The plot has a few pacing issues and the gameplay is limited, but the art style is undeniably attractive, the writing is great, and I love the cast. If a future sequel — shall we say a season two? — means more time with these messed-up goofballs and more great music, I’m all for it.
    • 69 Metascore
    • 67 Critic Score
    Imitation is the sincerest form of flattery, but when the imitation does little to add its own twists and ideas to an already established formula, it ends up as little more than a cheap copy of the original. For those desperate for Sony to finally port Bloodborne over to the PC, Thymesia might be a good stopover. Still, for anyone looking for a genuinely good Soulslike experience, your time is better spent elsewhere.
    • 89 Metascore
    • 96 Critic Score
    Xenoblade Chronicles 3 is a reminder that “good enough” isn’t good enough. Takahashi and the rest of his team could have relied on doing the same thing they’ve always done. Heck, they’ve already revolutionized the genre once. Instead, Xenoblade Chronicles 3 is no revolution; it results from listening to what doesn’t work, tirelessly working to do better, and knocking it out of the park. Put simply, Xenoblade Chronicles 3 is a masterpiece, and one of the finest games the genre has to offer.
    • 76 Metascore
    • 86 Critic Score
    As Dusk Falls is a gripping tale of fate, chaos, and a storm of desire from several strong characters; everyone wants something, and not everyone is going to get what they want. Fortunately, you have the ability to steer the ship, but the thing about storms and ships is that sometimes the laws of nature have more sway. That’s how life goes — a reality which is expertly communicated in this solemn story.
    • 69 Metascore
    • 84 Critic Score
    All told, even with the quirky middling difficulty making this one hard to write home about, I still think Pokémon Mystery Dungeon: Rescue Team DX is a fun game to play through. The postgame can be somewhat monotonous, but the main story keeps things going. Seriously, the plot is simple, but the dialogue between all of these Pokémon makes for a great experience. The mix of mature themes — life and death, protection and abandonment — with the childlike wonder of all things Pokémon keep the mind focused on the purpose of the quest, even when the quest itself is a heavy strain (or a simple frolic) for some players. If you’ve yet to try Mystery Dungeon games but want a better understanding, this might be a great starting place! If you’ve played other Pokémon Mystery Dungeon entries and appreciated their balance of challenge and storytelling, you’re likely to enjoy this remake of the one that started it all.
    • tbd Metascore
    • 84 Critic Score
    The game isn’t terribly long, and even individual battles don’t wear out their welcome if you maintain proper levels and gear, as is the case for other SRPGs. Vanaris Tactics is a perfect SRPG for fans of the genre who want a complete, fully realized tale in a shorter amount of time. I greatly appreciate the story it conveys, and I enjoyed my time playing. I am looking forward to seeing just what other games Matheus Reis and publisher Toge Productions produce in the future. Ultimately, Vanaris Tactics is a story about the journey and just who we might end up becoming on the way to our given destination.
    • 52 Metascore
    • 70 Critic Score
    It isn’t yet retirement time for the Blade Runner game, but as enhanced versions go, this one takes a solid game and sadly weakens it, much like a Replicant’s limited timespan tragically does to them.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Three Hopes takes the wonderful world built in Three Houses and delivers a more consistent, satisfying story while effortlessly merging Fire Emblem gameplay elements with Musou gameplay. For fans of the Three Houses, Fire Emblem Warriors: Three Hopes is a must-play. I’d recommend it to everyone else too, but you’ll get more out of it if you start with Fire Emblem: Three Houses.
    • 81 Metascore
    • 85 Critic Score
    As a package, this title stands up impressively well, to this day. Every scenario presents a unique and compelling message with relevant lessons, and its short runtime means barely a second is wasted. Numerous cinematic touches throughout make it feel like a collection of experimental short films. And it all comes together beautifully in the end for a truly rewarding experience that any JRPG fan will not want to miss. It was also nice of Nintendo to confirm that both sides of the title are pronounced “live” as in “alive.”
    • 76 Metascore
    • 80 Critic Score
    Overall, it pains me to give KOTOR II the score I have, as the core gameplay mechanics are genuinely enjoyable and well-rounded, not to mention that I found the plot and characters to be quite strong whenever the game hit its strides. However, I still can’t overlook the very noticeable glitches present in the Switch port. It’s a shame that the initial base game is a rushed, poorly edited product as well since it has all the makings of a classic and problems knock it down to just a “good” game. Despite these setbacks, the KOTOR duology is still one of my favorite Star Wars stories. It is a testament to all of The Sith Lords‘ strengths that I’m glad for those patches and am looking forward to seeing how the Restored Content DLC might improve upon the overall game experience. However, as for how the base game now stands on the Switch? I’d be hard-pressed to recommend someone purchase it until that free story DLC is released. This echo seems more akin to a dying whimper than the steady, unyielding presence the game could very well be in the future.
    • 79 Metascore
    • 88 Critic Score
    All of this said, is this a $60 experience? I loved it. I intend to come back to it. But I also got this game for free for review, and that matters. I might have felt burned at a $60 price point because it is pretty short if you only have one go at it, and movie tickets aren’t $60 here in the US (not yet, anyway). If someone isn’t as into the game as me, that’s going to feel like a high entry price. That said, this is a phenomenal-looking game with fantastic acting. If price is no object, then I definitely recommend The Quarry, as it’s worth the ten hours of your life, but for those who have to make discerning decisions with their wallets, maybe wait until this one’s on sale.
    • tbd Metascore
    • 88 Critic Score
    There’s really not much to fault in Ballads at Midnight. It’s a well-polished, complete VN experience from beginning to end. I suppose it would’ve been nice to have more artwork in general, but that is largely because the artwork itself is so fitting and expressive! Honestly? I’d be really nitpicking if I did go looking for a few flaws. This is a solid VN for fans of fantasy romance in particular. Other positives include that it doesn’t take an exceptionally long time to play through and offers a surprising amount of content for the right price (since it is free!). Truthfully, I’m very much impressed by this outing from Synstoria. If this is the level of quality they can produce in a month, I’m very eager to see what their larger upcoming VN Imperial Grace will be like! Ballads at Midnight is the type of song I could pleasantly listen to on repeat time and time again.
    • tbd Metascore
    • 84 Critic Score
    Pinku Kult: Hex Mortis is a taut game that took me about 7 hours to complete and left me wanting more. Those 7 hours were all substance with no padding to artificially lengthen the game. The game respected my time rather than waste it under the pretense of “longer game = better value.” I liken Pinku Kult: Hex Mortis to a game like Trace Memory. While Trace Memory was only about 3-5 hours long, it was one of the most fulfilling experiences I ever had with a Nintendo DS game. Aside from my misgivings with the writing, the only other caveat I have with Pinku Kult: Hex Mortis is that its macabre style and occult themes may not suit every person’s tastes.
    • 78 Metascore
    • 76 Critic Score
    It’s difficult for me to say this, especially with so many positive elements in the game, but I found Crowns and Pawns: Kingdom of Deceit to be mediocre. It doesn’t do anything inherently wrong, but there is nothing very memorable about it either. My lasting impression is that the game played it too safe and colored too neatly inside the lines. Clearly, a lot of love, effort, and resources went into creating this game. I wanted to adore it, but I have no interest in playing any future games in a hypothetical Crowns and Pawns series. I suppose players looking for a classically-styled point-and-click game will definitely get something out of it, but it’s not a game I would recommend buying unless it’s on sale.
    • 65 Metascore
    • 78 Critic Score
    Biomotor Unitron does a more than admirable job of living up to my childhood dreams. The game is pure fun, unique in the face of its inspirations, easy on the eyes, and surprisingly snappy. After finishing the game, despite accomplishing everything and developing every part I could, I immediately started a new game with a different character. This was partially to check out the other Unitron designs, but mostly because I had such a good time. Biomotor Unitron might seem daunting at first, but keep in mind the port is packaged with a virtual manual that is useful for deciphering its intricacies. If any part of this game draws your curiosity, I highly recommend giving it a shot. At its low price point, you are unlikely to be disappointed.
    • 79 Metascore
    • 90 Critic Score
    It’s a testament to Birushana’s quality that one of the few gripes I have is that I want more of it. Although the game has a few hiccups, they’re safely surface-level, and don’t remarkably hinder the story or its compelling cast of characters. Although it’s appreciated when an otome title tries to add complexity to the progression through the use of stats or other features, the main reason why one plays otome games isn’t for their mechanics but for their love interests and the world they inhabit—and Birushana delivers both with flying colors. While it’s already a must-play for fans of historical fantasy and samurai warfare, Birushana will no doubt appeal to anyone interested in exciting battles, intriguing mysteries, memorable characters, and a few unique twists on the usual otome tropes.
    • tbd Metascore
    • 90 Critic Score
    This is really only the first half of Numina, with the second part being planned as paid DLC with carryover save data to be released in the future. Some might balk at this, but I felt that this Part 1 was a self-contained story, and that ending alone makes me yearn for the final half of the game already! Again, it is a testament to how strong a title Numina is that I want there to be even more after fifteen hours of playtime already. I’m already looking forward to where my journey with Shawn and the others will take us next, and I can’t praise the game enough, given that. Numina is a surprising gem of an RPG, and I hope it shines bright enough for others to see.
    • tbd Metascore
    • 65 Critic Score
    If the combat and overall gameplay needed an upgrade, they’re in a good spot, but the lacking story is still the most significant issue. Perhaps the developers have learned something from this exercise and Metal Max: Wild West will be the post-apocalyptic RPG of this generation. But for now, Metal Max Xeno Reborn demonstrates that simply slapping the word “Reborn” on a troubled game doesn’t automatically transform it into a masterpiece.

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