RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 75 Metascore
    • 79 Critic Score
    Tell Me Why is kind of a fascinating experience. It feels personal and down-to-earth, even if it can at times be a little dull. The struggle of its twin protagonists to come to terms with the death of their troubled mother is relatable, even if the game never definitively answers their questions about her. Tyler’s experiences as a trans man feel genuine, and the game treats him with respect, even though it also capitalizes on his trauma to move the plot along. In the end, memories can only reveal so much, particularly when they conflict with someone else’s, and the only peace you can really have is the peace you choose to make for yourself.
    • 81 Metascore
    • 86 Critic Score
    I was pleasantly surprised with the time I spent playing this SRPG. In many ways, it draws from classic heavyweights of the genre, but it also has more than enough substance to stand on its own. There’s certainly a lot to uncover and do throughout a playthrough, and it also has moderate replay value given the ways player choice alters certain narrative events. Symphony of War: The Nephilim Saga is an adventure fans of tactical RPGs might want to keep an eye on.
    • 85 Metascore
    • 78 Critic Score
    If you're an Uchikoshi fan, you're going to play this. And you probably should. Just don't expect the heights he's reached in the past.
    • 72 Metascore
    • 72 Critic Score
    Salt and Sacrifice is a capable Soulslike for those who can’t get enough of the genre. I had a good time playing it and found the experience worthwhile, but I by no means think this cements itself as a flagbearer for games like it. Five years later, I still distinctly remember the personality and mystery of Salt and Sanctuary, but this title seems to lack that same sort of magic. Though, I will say, Soulslikes have a high standard given the sheer quality of titles available.
    • 76 Metascore
    • 74 Critic Score
    Ultimately, that blend exemplifies the entire experience in Wolfstride. There are good ideas at work with the combat, style, and interesting story twists. But for everything it does right, it does two things wrong. Whether it’s aggravating attempts at comedy, tasks that feel like a chore, or a tone that just can’t decide what it wants to be, there is always something standing between you and the ideal experience. So really, your experience will be defined by how much you can enjoy, or at least tolerate, the worst parts. There’s gold in them thar hills, but you’ll have to dig through a ton of peepoo to get to it.
    • tbd Metascore
    • 78 Critic Score
    Overall, Bit Orchard: Animal Valley is cute and charming. With such a low price point, it is worth it for those looking for something a little different. Sure, some aspects could be better, but for retro fans, it is a worthwhile journey. But don’t try to catch frogs; trust me, your sanity will thank you later.
    • 67 Metascore
    • 70 Critic Score
    While there are a lot of great things about Death end re;Quest 2, the poor performance of the Switch version continually detracts from the experience. In a game rife with blood and gore, it’s unfortunate that the frame rate is the most nauseating part. While I’d love to recommend Death end re;Quest 2 to fans of the original (and horror RPG fans in general), it’s difficult to recommend the Switch version unless it is your only option. If you had no qualms with the original Death end re;Quest‘s Switch performance, you’ll likely have no issues with this sequel. However, it is without a doubt the worst way to experience a great horror RPG.
    • 66 Metascore
    • 80 Critic Score
    If you’re looking for a bite to tide you over until Bloodlines 2 is released, or if you just want a good narrative game where you get to play as vampires, then Swansong might just be worth sinking your fangs into.
    • 71 Metascore
    • 83 Critic Score
    Overall, I find The Centennial Case a compelling mystery and game. It is a well-done interactive drama. The multi-generational story isn’t just a gimmick, but an inspired choice, and everything comes together in a perfectly satisfying and thoughtful way in the finale. It constantly surprised me with its production values across all fronts (except the disappointing translation) and kept me entertained and asking questions the entire time. I am particularly pleased with the reasoning system as a vessel for solving mysteries in an interactive environment. I will be there on day one for any follow-up games and recommend any mystery fans check out The Centennial Case.
    • 74 Metascore
    • 82 Critic Score
    I adore so much about Arcade Spirits: The New Challengers. I love how choice-heavy it is, and the replayability it provides is phenomenal. It is an entertaining experience for fans of the visual novel genre, with a colorful cast you can’t help but root for and fall in love with. Playing it was a pleasure despite some occasional hiccups, and I’m going to be diving into my copy of the original game soon just to experience more of this zany and heartwarming series. That, to me, is the sign of a true winner!
    • 81 Metascore
    • 80 Critic Score
    Unlike other Guild Wars 2 expansions, End of Dragons doesn’t have one big feature to hang its hat on. Instead, it offers several smaller features and the game’s most enjoyable campaign yet. Factor in beautiful new maps and challenging but engaging late-game bosses, and there’s plenty of content for Guild Wars 2 fans to come back to.
    • 86 Metascore
    • 88 Critic Score
    Overboard! is simply an incredible puzzle-box of a game. The ship’s small size and the limited timeframe for events hide tremendous content and depth. Uncovering all the secrets of the passengers for your own ends will require careful observation, repetition, and smart choices. Just when you think you’ve seen it all, you stumble upon another possible way to get away with the crime. Your first few runs are likely to be fruitless, but the writing is at such a high level that even failure leaves you entertained. Set sail with Overboard! It’s a murderously good time!
    • tbd Metascore
    • 84 Critic Score
    start;again is a puzzle-laden visual novel adventure with some wonderful mystery, suspense, found family, and romance themes that are deftly explored even in its shorter playtime. I enjoyed my time playing the game and felt like it was a solidly designed, well-written, and complete adventure. It’s impressive to know that the game was developed in just a month for the NaNoRenO 2022 event. I’d recommend start;again for any visual novel fans out there looking for a heartfelt and thought-provoking adventure that doesn’t take days and days to see to a satisfying conclusion.
    • 71 Metascore
    • 85 Critic Score
    I really hate comparing one game to another in games criticism. But, with anything Eiyuden Chronicle, it’s inevitable. We’re all hoping for the next Suikoden with Hundred Heroes. To be clear, Eiyuden Chronicle: Rising is not working on that level. But it doesn’t need to. It does get one part of Suikoden just right: the feeling of progression as you build a community. Taken for what it is, a wonderful little townbuilding Metroidvania-like title, it’s stellar. Time will tell if Eiyuden Chronicle: Rising is truly necessary before playing Hundred Heroes, but it stands tall as a delightful little game all on its own.
    • 65 Metascore
    • 78 Critic Score
    Best Month Ever! has an important, unique story to tell that charts the course of a dying mother and her beautiful young boy. Like the road trip itself, however, bumps occur along the way that detract from the experience. While checkered with flaws, the story hits home and meets a satisfying, albeit sad, conclusion. Some folks won’t be able to see past the jankiness, while others will appreciate the experience for what it is.
    • 83 Metascore
    • 92 Critic Score
    Triangle Strategy is a game that welcomes numerous approaches to its strategic gameplay and multiple runs through its story. No matter which way you proceed, you’re met with an impactful experience, thought-provoking in its mechanics and the story that it tells.
    • tbd Metascore
    • 82 Critic Score
    Vengeful Heart is an all-around solid VN with a powerful story. It was developed using Ren’Py by only a handful of people, and the quality of their work is absolutely incredible to behold! Vengeful Heart made me think and feel so many things as I progressed through it, something I wish more narratives in general could do. If you enjoy well-crafted cyberpunk tales with memorable characters and abundant social commentary, then you’ll definitely want to give this colorful kinetic visual novel a try.
    • 70 Metascore
    • 77 Critic Score
    Each of Anuchard‘s chapters takes roughly an hour or so to complete if you do everything before clearing it, and my playtime was about 12 hours when all was said and done. This is a shorter game that still manages to feel like a complete experience, and it ends up providing many activities for players to enjoy. Anuchard isn’t exactly breaking the mold as far as action RPGs go, but those looking for a solid gaming experience whose narrative leaves a little room for thought might want to give this bell a ring.
    • 78 Metascore
    • 88 Critic Score
    It is abundantly clear that the creative team behind Tiny Tina’s Wonderlands are massive RPG fans who have crafted a joyous blend of Borderlands mayhem with RPG epic-ness. I loved the story, characters, gameplay, and production values of this game. I should also mention that while I primarily played this game single-player, multiplayer co-op is supported because looter-shooters and tabletop RPGs are more fun with friends. First-person shooter games are not my preferred genre, but after playing Tiny Tina’s Wonderlands, I would be game to try out a mainline Borderlands game and Tiny Tina’s Assault on Dragon Keep. For making me a new fan of something outside my wheelhouse, Tiny Tina’s Wonderlands wholeheartedly earns a spot as one of my favorite games of 2022.
    • 76 Metascore
    • Critic Score
    The Kaito Files is a first for RGG, but I honestly hope it isn’t the last. There are so many characters in this long-running series, and the field is ripe for exploration of other protagonists and events. Case in point: Kaito makes a fantastic lead. With the future of the Judgment series uncertain due to disagreements with the talent agency representing Yagami’s Japanese actor, Takuya Kimura, this DLC is almost like a proof of concept in a way. While I would hate for Yagami to no longer be involved in future games, Kaito could clearly take the main character role if need be, and that gives me hope that we haven’t seen the last of this spin-off series.
    • tbd Metascore
    • 79 Critic Score
    I’m hard-pressed to say much negative about the short time I spent playing Sigh of the Abyss: Shadow Bonds Prologue. It does what it says on the tin rather impressively, setting the stage for the larger tale to come admirably. I would love for it to have been longer, but my short time with the game also makes me eager to see what direction Sigh of the Abyss will take in the future. It is an enjoyable, albeit brief, VN with some neat interactive points. I’d highly recommend playing it if you’re at all curious about Sigh of the Abyss or if you just want a short-but-entertaining fantasy visual novel to lose yourself in for an hour or two during any given playthrough.
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, I simply can’t recommend Chinatown Detective Agency. I wanted to love it, the premise is up my alley, and the setting immediately won me over. But it’s so bogged down by technical issues and design decisions that I couldn’t wait for it to be over. Amira’s a likable protagonist, and some of the puzzles will stick with me, but the problems eclipsed any enjoyment I could have experienced.
    • tbd Metascore
    • 85 Critic Score
    While it feels like Third Spirit Games may have played it a little safe with their first foray into the industry, Arietta of Spirits has put the developer on solid ground. We can only hope that there are more untold tales to share of the Bound, their Spirit Guides, and of the souls they save along the way.
    • 89 Metascore
    • 91 Critic Score
    NORCO somehow strikes an incredibly challenging balance in storytelling: it tells enough of a narrative to create a coherent, believable story, but it also sows a lasting tale by respecting the player’s intelligence and leaving much to their imagination. Its story can absolutely be a conversation piece among enthusiasts. I already want to reflect on what I’ve done in NORCO and realize themes or subtleties I missed while playing; this story will stick with you. If you’re a thoughtful gamer who doesn’t mind mysticism and a tale that leans toward depressing, NORCO is an absolute, unequivocal must-play. We need more capable storytellers like this in games.
    • 81 Metascore
    • 85 Critic Score
    There’s a wealth of single-player content in Persona 4 Arena Ultimax, not only with the extensive story mode but various other modes such as Arcade, Versus, and Golden Arena Mode, where you fight through dungeons and build stats. Unfortunately, the Switch port is lacking in the online compartment as it doesn’t offer the rollback netcode, unlike the other releases. I’m also hard-pressed to recommend the title to anyone who isn’t a fighting game fan and who isn’t familiar with both Persona 3 and Persona 4. But those who happen to fall under both umbrellas will undoubtedly find an entertaining, solid fighting game experience with some surprising RPG undertones in Persona 4 Arena Ultimax!
    • 88 Metascore
    • 92 Critic Score
    Vanillaware takes many risks with 13 Sentinels, and nearly all of them pay off — few titles can boast a story as strong, a cast as memorable, or a world as stylish as this one. My time with 13 Sentinels was nothing short of magnificent, even though its combat felt undercooked and its narrative was daunting to follow. Its refreshing handling of queer issues alone ensures its mark in genre history. 13 Sentinels is a love letter to storytelling no one should miss, and it’s one I’m anxiously hoping Vanillaware follows up on sooner rather than later.
    • 74 Metascore
    • 95 Critic Score
    Chrono Cross is not just a personal favourite, but also a deeply personal game, and I have many emotional ties to it. Having the opportunity to play it on modern consoles, even in a flawed form, is a tremendous boon. I hope this remaster will satisfy other fans and bring in new fans that might not have had the chance to play it before.
    • tbd Metascore
    • 86 Critic Score
    Overall, it is a solid cyberpunk adventure with a surprising amount of content that I can wholeheartedly recommend for those who enjoy the genre. ANNO: Mutationem was very much a blast to play from the very beginning through to the end credits. I certainly hope that we’ll get to see more of its fun world and characters in the future, as the game left me feeling like there should be more to come!
    • 77 Metascore
    • 85 Critic Score
    Throughout my Relayer playthrough, I thoroughly enjoyed every moment, even the overly long battles near the end. It’s a challenging, fun, and charming game with a lot of great systems and unit design. Relayer is a game that I’d recommend to anime, mecha, and SRPG fans alike. Though it’s a little on the long side, it feels completely worth the time investment. The game has a solid ending, and after the credits roll, an entire post-game opens up with 35 more episodes of content covering the aftermath of the game’s events. Relayer is a game that continually upended my expectations. It ended up being far more vast than I thought, and I eagerly look forward to a sequel.
    • 76 Metascore
    • 68 Critic Score
    If not for the grating gameplay and clunky controls, Weird West would be another Devolver classic. I love Devolver’s games, and I was excited for this one. Weird West would be fantastic as a novella, actually–I loved the writing, atmosphere, and unique narrative. Chef’s kiss stuff right here. I’m sure some folks out there will find the gameplay good enough, but even knowing how fascinating the story is, I wouldn’t have put over twenty hours into this game if I knew at the outset what I know now.
    • 60 Metascore
    • 80 Critic Score
    There’s no denying that Edge of Eternity certainly has a rough quality about it, and I could easily see people viewing its slow beginning as being too much of an obstacle to continue with it. But its robust, tactical-minded nexus battle system, wealth of content, and the eventual pick up of its story gradually warmed me to it. This was clearly a labor of love by the developers, even if it isn’t a perfect product. I enjoyed Edge of Eternity enough that I can only hope that there will be some kind of continuation to Daryon and Selene’s tale in the future… With plenty of Ysoris, of course!
    • 77 Metascore
    • 52 Critic Score
    Despite all my complaints, I initially had fun with Dying Light 2. The first quarter of the game was engaging. I think if the rest of the game played like this, I would have way more positive things to say, but the fact is that it’s just not done. This is clearly an unfinished game mired in mismanagement. I don’t blame the developers at all; the leaders and executives behind this work are responsible. What works here is clean and well done, albeit with some boring AAA niceties. After the first quarter or so, though, the game absolutely falls apart in almost every respect. I’m sad for what was produced here, but if I’m being honest, I’m more sad that I invested nearly thirty hours of my own time into this. Don’t make the same mistake I did.
    • 73 Metascore
    • 79 Critic Score
    Dark Deity is a title that doesn’t take many chances, but its few gambles pay off. Its handful of innovations to the Fire Emblem formula produce a challenging, character-driven adventure that may yet develop a following of its own. While a lack of polish, forgettable story, and limited gameplay loop hold Dark Deity back from acclaim, an endearing cast and deep combat and customization systems render it a force to be reckoned with among the Switch’s crowded market of SRPGs.
    • 68 Metascore
    • 90 Critic Score
    A game as jam-packed as Rune Factory 5 runs the risk of being overwhelming, but each facet works in tandem with the others so seamlessly that it blurs the lines between where one element ends and another begins. It spaces out the infinite gameplay loop of farming sims with simple but enjoyable dungeon crawling and tosses in an endearing cast of characters for good measure. Despite how full the game is, it’s likely you won’t be able to get enough of it, as its enrapturing nature always leads into something else for you to do. Once you’ve settled into Rune Factory 5, you’re in it for the long haul.
    • 78 Metascore
    • 81 Critic Score
    Young Souls is easy to recommend if you’re hungry for a beat-em-up or dungeon crawler – or better yet, a clever combination of the two! Doubly so if you’re looking for a gorgeous, kid-friendly title to introduce a youngster to the brand of game that captivated you when you were their age. Young Souls’s rewarding gameplay loop, beautiful world, and heartening story make up for its so-so audio and other disappointments, leaving me hoping for a sophomore outing by 1P2P sooner rather than later.
    • 71 Metascore
    • 79 Critic Score
    While RPGolf Legends doesn’t have a robust story to match the vibrant personality of its protagonist and has to overcome some recurring lulls in gameplay, it’s a simple, charming game with enough allure to make it worth its relatively short run-time. Give it a swing and go for par.
    • 72 Metascore
    • 87 Critic Score
    Despite all the memes and jokes, Stranger of Paradise Final Fantasy Origin is a surprisingly earnest tale tied to an astounding combat system that is impossible to put down. Not only that, but it somehow manages to remain reverent to the original Final Fantasy and the series as a whole. I think anyone who enjoys both action RPGs and Final Fantasy will enjoy this game, too.
    • 65 Metascore
    • 71 Critic Score
    You get a whole lot of game for the humble price tag, and I’m very interested to see what projects we see from Brownies in the future. EGGLIA Rebirth would be a very easy recommendation with some tweaking and a few overhauls to its weaker systems, but even in its current form there’s still plenty to enjoy.
    • 79 Metascore
    • 94 Critic Score
    You can count on Variable Barricade to treat you to highly enjoyable love interests that are surprising in the best ways, and span some fun and whacky romance tropes. You can trust it to provide an incredibly well-rounded cast of both love interests and secondary characters, in addition to a protagonist with her own capacity for engaging character growth. And you can be confident that it will have you grinning from ear to ear from start to finish. With Variable Barricade, I’ve found not only the cure for my own Resting Bitch Face syndrome, but a genuinely loveable title that’s permanently wormed its way into my heart. Yes, it’s a heart that’s been running on otome games for quite some time by now, but Variable Barricade stands out in all the right ways with its mix of uproarious humor and heartfelt romance. No matter what mood you enter in, you’ll leave and think back on Variable Barricade with a smile.
    • 94 Metascore
    • 99 Critic Score
    It’s been my sincerest pleasure experiencing FromSoftware’s latest work. Elden Ring is a landmark title that I hope shapes the future of what this industry can do; maybe we can one day point at this time in 2022 and note that this is when gaming took a giant leap. At risk of “laying it on thick” and coming off as hyperbolic, in my more than 30 years of gaming, I have almost never played a title that so neared perfection. I’ve devoted 80 blissful hours to Elden Ring, and at no point was I not enjoying myself or captivated by this world. My wish is that this team continues to receive the support it deserves and graces us with more opportunities to lose ourselves in the fantastic.
    • 63 Metascore
    • 79 Critic Score
    For now, Chocobo GP is a fine time. It’s not doing much new with the formula, leaving the adorable, titular chocobo behind the pack of plumbers, hedgehogs, bandicoots, and their friends. Still, it does have the potential to get better and maybe toss a phoenix down on the long-dormant series for future entries.
    • 75 Metascore
    • 87 Critic Score
    Despite its mismanaged launch, Cyberpunk is a success story. What began in December 2020 as an incomplete, often-unplayable sore spot for CD Projekt has become one of the most immersive RPGs I’ve ever played – one whose visuals, soundtrack, and narrative can go toe to toe with the strongest in the genre. Despite Cyberpunk’s technical headaches, I’ve enjoyed more than 40 hours in it and don’t see myself losing interest in its rich world or side content anytime soon. Cyberpunk’s botched beginnings warranted the scorn players treated it with, but if patch 1.5 is any indication, Night City’s future looks bright.
    • tbd Metascore
    • 81 Critic Score
    With its compelling storyline, the ensemble cast of memorable characters, and solid worldbuilding, Rise of the Third Power offers longtime JRPG fans a taste of why they fell in love with the genre in the first place. It also allows you to pet a plethora of pooches and pussycats too! Unfortunately, the poorly chosen font, slow-paced battles, lack of fast travel through previously explored areas, and awkward attempts at comic relief bring the game down. However, f you can look past Rise of the Third Power‘s flaws, you will find a robust JRPG experience.
    • 66 Metascore
    • 70 Critic Score
    It’s endearing how hard Piranha Bytes tries with Elex II, but its head and heart are much too big for its body. It takes too long for the combat to become bearable, and the story, while ambitious, doesn’t quite reach the heavens it aims for. If you’re already enamored with Magalan, Elex II offers enough to re-immerse you in that world to make a second visit worthwhile. But everyone else should probably stay home.
    • 87 Metascore
    • 95 Critic Score
    Final Fantasy VI is easily the “crown jewel” of the pixel remaster releases given how much effort Square Enix put into it comparatively, and is certainly now the definitive version of the game to play. I honestly wish it hadn’t taken me as long as I had to play FFVI because I think it stands as one of my all-time favorite Final Fantasy games! I wholeheartedly recommend playing it if you haven’t yet, as fellow newcomers to the title can’t go wrong with giving this version a try. Final Fantasy VI is a true classic with all the positive connotations of the word.
    • 83 Metascore
    • 90 Critic Score
    With a fun and rewarding battle system, lush visuals, a touching story, charming and endearing characters, and grand world, Atelier Sophie 2 is a fantastic game that is easy to recommend. Fans of the series are in for a treat, though they may be a little surprised by just how story-heavy the game is. New players have an easy way to catch up on the story in a matter of minutes, ensuring there are as few roadblocks as possible. While the game took me just over 60 hours to complete, it never once felt too long. It’s a wonderful, wholesome, and heartwarming game that wears its heart on its sleeve. If this, Atelier Ryza 1 and 2, and Blue Reflection: Second Light are what we can expect from Gust with a little more time and money, I can’t wait to see what they have in store for the 25th anniversary this May.
    • 88 Metascore
    • 93 Critic Score
    The time I’ve spent with Horizon Forbidden West has been an absolute blast. I’ve gawked at beautiful landscapes, engaged in frantic fracases with machines, delved into ancient ruins, laughed at snarky dialogue, triumphed in an arena, gotten my butt handed to me in a board game, and much more. I still haven’t seen everything Forbidden West has in store for me, but I’ve seen enough to know it is special, just like its predecessor. This is one of those sequels where the developers have really upped their game in just about every way, and I can’t wait to play more of it!
    • 83 Metascore
    • 78 Critic Score
    While flawed, Pathfinder: Wrath of the Righteous is a grand and ambitious adventure and an impressive adaptation of a popular tabletop RPG. The eclectic characters feel alive, though the thought of that literally being true is terrifying. In some ways, it feels like too standard a CRPG; in others, it stretches the conventions of that subgenre in fascinating directions. The amount of writing here (and pretty good writing at that) is astounding — it’s a rare case where the sheer quantity is a positive, each quest another strand in your character’s tapestry, even if they don’t always hit. As such, if you only play one game you missed out on from last year, it might be this one, as it might be all you have time for. But that decision is less appealing in the shadow of the abuse accusations.
    • 67 Metascore
    • 82 Critic Score
    The story is charming, fun, and full of hidden depth at times with characters who can’t help but grow on you and an enjoyable relationship building system. It’s a shame that the action RPG elements are so simple and threadbare comparatively, but I’d still recommend the title to both Summon Night 5 fans and visual novel lovers in particular given how easy even the action RPG parts are to pick up. Unfortunately, fans of challenging action RPGs might have to look elsewhere. It is obvious that Felistella clearly knows how to spin a good tale if nothing else, and I’ll continue to look back on Maglam Lord fondly as I prepare for an eventual second playthrough!
    • 75 Metascore
    • 80 Critic Score
    The quick turnaround of Voice of Cards: The Forsaken Maiden just a few months after the first game and the uniform presentation between the two seems to suggest there will be more to come in the series. While this is not on the level of quality of something like NieR: Automata, The Forsaken Maiden is a strong entry in its own right. Assuming there’s more Voice of Cards to come, I’m looking forward to whatever Yoko Taro has in store next. The sea beckons, won’t you answer its call?
    • 66 Metascore
    • 70 Critic Score
    Monark isn’t a great game. I am not even sure I would call it a good one, but if it weren’t for the transphobia and atrocious pacing, I would likely be enthusiastically recommending it to the right sort of player. There is an earnest quality to its themes, characters and stories paired with an inventiveness to its combat. These qualities build a solid foundation a follow-up title could improve into something truly special. As is, if you have read my review, watched the trailers, played the demo, and still have interest in playing Monark, there is probably a good chance you would find some joy in playing it. For anyone else, you are likely best off waiting for the next Persona or a Monark 2.
    • 74 Metascore
    • 85 Critic Score
    Rune Factory 4 Special is a game that throws the kitchen sink of RPG mechanics at the player. Almost every RPG player will find elements they like and elements they don’t like or find tedious. Fortunately, Rune Factory 4 Special lets you play the way you want and makes sure you never spend long doing something you don’t like. Despite being a game where I didn’t love any particular element, by the time I was finished I had loved almost every minute of my time with Rune Factory 4 Special.
    • 63 Metascore
    • 72 Critic Score
    Despite developer Bunnyhug getting so much right in terms of the presentation and some of the gameplay, the multitude of bugs and questionable design choices cast a heavy shadow that is impossible to ignore. Since its October release, there have been two patches to address some of the bugs, but the game still remains a messy experience overall. If you can look past the technical issues currently plaguing the game then Moonglow Bay could be a worthwhile time-sink, but it otherwise remains a difficult sell for all but the most diehard Harvest Moon fans.
    • 83 Metascore
    • 90 Critic Score
    Pokémon Legends: Arceus wanders from the “traditional formula” that held the series a little too firmly in place. But all who wander aren’t necessarily lost—at least, not in a bad way. Players will find themselves delightfully astray within Hisui’s enthralling world, ambling with many worthwhile purposes and finding amazing new sights and Pokémon. Similarly, Pokémon Legends: Arceus finds a gameplay loop that keeps the franchise’s appeal intact while feeling impressively fresh and thoroughly engaging. It’s wonderful what you can discover when you stray off the beaten path—you just have to be daring enough to venture in that direction.
    • tbd Metascore
    • 80 Critic Score
    Ayakashi: Romance Reborn Dawn Chapter & Twilight Chapter is a hard game to pin down for a review. On the one hand, it lacks content you can find in other versions of the game. On the other hand, it makes up for that by telling a concise story you don’t have to go through a ton of bells and whistles or gacha mechanics to see. The plot is enjoyable enough for what it is, and the characters are largely likable too, but it really doesn’t offer much player interactivity to speak of beyond your faction. Those who don’t mind a good story to read with some romantic undertones and pretty art will no doubt find something to enjoy, but those looking for more to do in even their VNs should probably look elsewhere. As it stands, Ayakashi: Romance Reborn is a solid kinetic otome visual novel for the Nintendo Switch.
    • 86 Metascore
    • 90 Critic Score
    It’s among the most thought-provoking mystery games I’ve ever played, and my only serious gripe is that Modern Storyteller hasn’t released DLC that would allow me to continue my adventure. The Forgotten City offers an unforgettable journey into an ancient town filled with a charming cast, a rich, sprawling narrative, and a world-class soundtrack. This is one city that I recommend everybody visit.
    • 69 Metascore
    • 79 Critic Score
    If you’re a fan of the genre and like cyberpunk tales, I think The Sundew is worth a go if you’re looking for a distraction, but expect a fleeting bit of entertainment with some confusing caveats. Considering that this title was obviously a labor of love from one person, at the end of the day, I enjoyed my time with The Sundew overall and am looking forward to seeing what future works may come from this promising developer.
    • 79 Metascore
    • 85 Critic Score
    Nobody Saves the World provides a large toybox and an enjoyable world in which to play with it. The Forms at the center of its gameplay feel significantly different from one another and are all exciting to use once you get a handle on them. Thanks to the shareable abilities, you can also experiment with endless combinations of moves. The main story makes for a satisfying and entertaining 20-ish hours with some challenges still left over to complete. At the end of the day, everybody is somebody, even if you’re Nobody.
    • tbd Metascore
    • 79 Critic Score
    A comic book-styled visual novel about the life of a disgruntled henchman is a nifty concept with tons of potential, and Henchman Story does an alright job with it. I liked its slick style, cool characters, and dramatic dialogue. I just wish there was deeper and more extensive storyline content to flesh out the world and its characters. DLC would definitely bolster this game because there is so much more to tell and more I need to know. Henchman Story is a good start for developer Silken Sail, but I want more from their next project.
    • 92 Metascore
    • 98 Critic Score
    Wrapping up a story is never easy, even in a single-player game. Wrapping up a near decade-long arc and meeting the high bar set by previous expansions is even more difficult, but Endwalker manages both with aplomb. Even with the promise of a new adventure on the horizon, I was still sad things were over when I reached the end credits and immediately wanted to start a replay. By my reckoning, this is the sign of an exceptional, unforgettable experience, and I enthusiastically recommend it to anyone with even a passing interest in FFXIV.
    • tbd Metascore
    • 92 Critic Score
    While it’s true that players who can pick up a PlayStation edition of V3 may be best off doing so to avoid the hiccups of the Switch (and PC) port, it’s also true that V3 is a phenomenal experience that shouldn’t be missed regardless of the system it’s played on. By bringing what Danganronpa does best to its natural apex, Danganronpa V3 allows fans to experience the systems and themes of the series in their purest form, with all the fluff and frills set aside as meaningful bonus content. The result is a magical cast, gripping story, mind-bending ideas, and outstanding gameplay and mystery-solving that leaves an unforgettable impression—and that’s no lie.
    • tbd Metascore
    • 83 Critic Score
    Another Eden: The Cat Beyond Time and Space can be quite playtime intensive given that there are so many chapters to complete and the game isn’t even finished yet, not to mention its numerous optional quests, episodes, and side content. Still, at least it is entertaining! I can’t say I’ll ever be someone who invests a lot of time and money into Another Eden, but I’d like to stick around with it for a little while longer to see where Aldo’s journey takes him next. That’s more than I can say about similar gacha games I’ve tried in the past. Plus, the obvious cat bias the game has doesn’t hurt either!
    • 86 Metascore
    • 92 Critic Score
    A hundred hours in, Rise does feel a little rote. The lack of quest variety and endgame options besides grinding for talismans has begun to wear on me somewhat. But the journey of getting to this point has been nothing short of an incredible experience. From zipping through the air to bludgeon monsters in the face to setting out on gathering runs with my trusty palamute, the minute-to-minute gameplay of Rise is impeccable. The only real issue with Rise is that there isn’t more of it, but with plenty of future updates and an entire expansion on the horizon, this is surely just the beginning of what this game has to offer.
    • 62 Metascore
    • 75 Critic Score
    I enjoyed my time in Rainy Woods, but I wish The Good Life would have given me more reasons to stick around longer. It’s a refreshing experience that encourages you to slow down for a minute and take the time to smell whatever it is that grows out there. And for SWERY fans, The Good Life feels like his most polished effort to date and probably a greater realization of what he had attempted to do with Deadly Premonition, at least in terms of free, exploratory gameplay.
    • 82 Metascore
    • 70 Critic Score
    Archvale’s big claim to fame is the meshing of RPG (items/loot) and bullet hell mechanics. Aside from that, this is an average title at best. We had fun with this one, but probably only because it is cooperative. As a single-player experience, I’m not sure I would have enjoyed it as much. With little substance in the writing, awkward design decisions (crafting is largely pointless aside from armor and weapon drops are rarely tempting), and a cache of bugs, I would only recommend this title to bullet hell enthusiasts or those hungry for a decent cooperative jaunt.
    • 71 Metascore
    • 85 Critic Score
    Dairoku: Agents of Sakuratani doesn’t take each opportunity it gives itself for unique worldbuilding based on rich Japanese folklore, but it’s at its best when presenting feel-good resolutions, which it does on every route. It’s not lore-heavy like Olympia Soirée nor is it a grand spectacle like Code: Realize; rather, it’s a simple but charming palate cleanser of an otome game, and that makes it unique enough to add its own kind of variety to the genre’s lineup.
    • tbd Metascore
    • 73 Critic Score
    Ultimately, Undernauts: Labyrinth of Yomi is fine for what it is. Though exploration and combat primarily define dungeon crawlers, the fighting in this game isn’t interesting enough to justify the grinding necessary to progress. While I was curious to see the conclusion, both story and combat would have been more effective in a game about 40-50 hours shorter. Undernauts: Labyrinth of Yomi buries its treasures in deep depths, and some won’t find them worth digging for.
    • 79 Metascore
    • 87 Critic Score
    I loved every second I spent with this game and am grateful that the opportunity to play it presented itself. Whenever I was at work, all I could think about was coming home to play it. I even contemplated burning a sick day or two so I could stay home and play it all day. Despite its flaws, Super Robot Wars 30 most certainly cast the spell on me that it’s been casting on fans for the past 30 years, and I look forward to 30 more.
    • 86 Metascore
    • 90 Critic Score
    Final Fantasy VII Remake is a game you don’t want to miss if you’re a fan of RPGs. If you don’t have a PlayStation 5, this port is an excellent way to experience the game.
    • 80 Metascore
    • 84 Critic Score
    Flawed but engrossing, I could have definitely played Ruined King: A League of Legends Story for several more hours. The characters, their relationships, and their combat prowess are addictive both in their simplicity and crisp design. Appreciating Ruined King for what it is is important: this isn’t The Witcher, but it knows its identity and leans into it with finesse. Those not into the League of Legends world will enjoy the experience if turn-based RPGs are their thing, but fans of the universe will definitely get something extra out of it.
    • 83 Metascore
    • 91 Critic Score
    Overall, despite its age, Star Wars: Knights of the Old Republic is still an incredibly solid game and easily one of the best ports I’ve played on the Switch. If you’re like me and haven’t had the chance to play this title yet, I’d easily recommend doing so to any Star Wars fans who happen to enjoy RPGs, too. The Force is still quite strong with this one, and it gives Switch owners something to bide their time with while we wait for more news about Aspyr’s remake!
    • 83 Metascore
    • 85 Critic Score
    The thing is, routine will always get disrupted, and it’s often difficult to come back from that in real life, too, for some people. Perhaps that’s what Loop Hero‘s endless apocalypse is all about. Learning to try again, try something different, or approach something in a different way to get back on track and re-experience the familiar. It’s easy to get lost going in circles, but once you find something you’re comfortable with, it’s easy to slip in, forget about your problems, and focus—even if the world’s secrets are enshrouded by an apocalypse.
    • 70 Metascore
    • 84 Critic Score
    Monster Rancher 1 & 2 DX polishes and modernizes two classic RPGs that are somehow more fun and engaging now than they were 20-odd years ago. Monster Rancher 2 is this collection’s crown jewel, but both games’ core gameplay loops of monster raising and collecting hold up remarkably well today and make up for some mediocre combat. Fans of Pokémon or other monster-collecting games: don’t sleep on Monster Rancher 1 & 2 DX! It offers you dozens of hours of heartwarming entertainment that’ll leave you mourning the premature death of this cult-classic series.
    • 82 Metascore
    • 78 Critic Score
    I had a blast with Dungeon Encounters. The character and monster art is gorgeous, the minimalism is refreshing, and filling out the maps is a real dopamine rush. Still, it is definitely not for everyone. Dungeon Encounters is a very relaxing game most of the time, and the kind of excitement it offers is not comparable to the bombastic action and cinematic scenes of many popular games. And despite how mellow it may seem and how much of a rhythm it tends to lull you into, Dungeon Encounters punishes mistakes harshly, so you always have to be paying attention. I also found some of the later sections of the labyrinth were visually difficult to parse and that the developers had used up their best ideas within the first sixty floors.
    • 76 Metascore
    • 84 Critic Score
    Arcadia Fallen is an immensely enjoyable visual novel for those who enjoy fantasy tales with quite a bit of character growth sprinkled throughout them. It isn’t a completely perfect experience, but I fondly remember the time I spent playing the game and I loved how the decision-making was implemented. Those looking for a choice-heavy and ultimately satisfying visual novel would do well to look into Arcadia Fallen, as the outcome of its hero’s journey can be quite memorable indeed.
    • tbd Metascore
    • 87 Critic Score
    Ultimately, everything about Danganronpa is highly elevated: the story’s stakes, the characters’ tropes, and even the unique factors of its gameplay. While these sometimes won’t stick their landing, such as some rather exaggerated character stereotypes, the game’s foundation is very strong. It’s no surprise that Danganronpa: Trigger Happy Havoc Anniversary Edition is joined by three other titles, because the sacrifices made for this first entry in the series pave the way for improvements down the line while remaining an unforgettable experience in its own right.
    • 73 Metascore
    • 70 Critic Score
    All in all, Brilliant Diamond & Shining Pearl provide a great way to experience the Sinnoh region for first-timers, complete with quality of life features that keep the game from feeling dated. For long-time fans, Brilliant Diamond & Shining Pearl provide an accessible, no-frills version of the original Diamond & Pearl with a few minor feature updates and a lovely fresh coat of paint. For me, the improved presentation was enough to make for an enjoyable playthrough, but players looking for the definitive version of fourth generation Pokémon, a content-rich postgame, or a well-balanced experience, may just want to dust off their old copy of Platinum.
    • 73 Metascore
    • 70 Critic Score
    All in all, Brilliant Diamond & Shining Pearl provide a great way to experience the Sinnoh region for first-timers, complete with quality of life features that keep the game from feeling dated. For long-time fans, Brilliant Diamond & Shining Pearl provide an accessible, no-frills version of the original Diamond & Pearl with a few minor feature updates and a lovely fresh coat of paint. For me, the improved presentation was enough to make for an enjoyable playthrough, but players looking for the definitive version of fourth generation Pokémon, a content-rich postgame, or a well-balanced experience, may just want to dust off their old copy of Platinum.
    • 54 Metascore
    • 65 Critic Score
    I can’t say I was compelled to explore the board with every single character, nor was I enamoured with the story or the writing. If anything, I felt a bit weird playing this after V3. And while the main games are rarely longer than 30 hours, I can see people grinding forever just to get something satisfying out of Danganronpa S. Unless you’re a hardcore fan, I don’t think it’s worth it. But if you’re picking up Danganronpa Decadence, it might be worth a peek.
    • 70 Metascore
    • 75 Critic Score
    Overall, Pokémon UNITE is a MOBA with a lot of potential. It’s already great as a casual game with friends, but I believe with some tweaking to Zapdos and removal of the “pay for held item upgrades” option, a strong competitive MOBA lives in Pokémon UNITE. Until then, it’s hard to call it much more than an above-average entry in the crowded MOBA space.
    • 75 Metascore
    • 75 Critic Score
    Still, I hesitate to recommend Voice of Cards: The Isle Dragon Roars to anyone other than Yoko Taro enthusiasts or players looking for a streamlined introduction to turn-based RPGs. The game is far too short, simple, and easy to maintain your attention for long, and its plot remains unmoving well beyond the point at which you’re likely to lose interest. Nonetheless, its compelling late-game narrative, charming graphical style, and superb score leave me cautiously optimistic about what a sequel can bring to the table. I just hope that the next time this dragon lands, it has learned lessons from its first, flawed foray.
    • tbd Metascore
    • 82 Critic Score
    I would’ve deemed Epic Seven nothing short of a perfect mobile game if it had come out a couple of years earlier while I was grinding legendary drops in Borderlands 2. In many respects, it’s the cream of the crop in the mobile market — especially when it comes to its aesthetics, combat, and fair monetization. But its design choices, such as the excessive grinding it puts you through late game, take away from the shine. Super Creative doesn’t alleviate this particular shortcoming by dancing around it with nearly every update. Though Epic Seven is worth a download, you’re going to have to try it for yourself to see if it’s worth the space on your phone.
    • 76 Metascore
    • 80 Critic Score
    Overall, I quite enjoyed my time with Ys IX. It is a generally fun and entertaining game, with action elements that are wonderfully honed. It is a shame that the graphics in the Switch port diminish the experience as much as they do, because otherwise the title fits rather nicely on a handheld system thanks to its polished control scheme and wealth of content. What could have easily been one of the best action RPGs on the Switch is held back by the visuals, though it is a testament to just how strong of a game Ys IX: Monstrum Nox is that I view it so fondly despite this port’s obvious flaws. I certainly hope that Adol the Red’s adventures will continue if they persist with Ys IX’s entertaining gameplay.
    • 82 Metascore
    • 90 Critic Score
    In particular, it looks back fondly at the NES trilogy and updates the mechanics, structure, story, and gameplay, all while retaining that traditional turn-based combat and wonderful music. Even the sometimes frustrating dungeons and bosses stick around for much-needed reminders of the good old days. Because of this, Final Fantasy V has a unique spirit amongst the other Super Famicom/SNES titles. VI does have some elements of customisation, and IV has its moments of silliness, but the core of V is to embrace the fun and experimentation and lose yourself in the adventure. Sometimes, I forget to do that when I’m playing a video game, particularly a Final Fantasy game. So, for that alone, I’m glad I gave the Pixel Remaster of Final Fantasy V a chance.
    • 65 Metascore
    • 85 Critic Score
    Ultimately, The Caligula Effect 2 is not a game for everyone. This is something the developers are keenly aware of. It’s not a flashy, high-budget, big-name, auteur-laden, AAA RPG that’s gone through the gauntlet of playtesters and focus groups. It’s a scrappy, low-budget underdog that’s full of heart and empathy, and it has a message to share. Though the game is a sequel, those interested can certainly start with this version, as its predecessor is vaguely recapped. For the few like myself who enjoyed the original game despite its numerous flaws, this follow-up is a dramatic glow up that deserves to be played. It is easily one of my favorite games this year.
    • 77 Metascore
    • 76 Critic Score
    While by no means the pinnacle of the series, it’s a more than worthy successor to Vigil Games’ legacy and a very enjoyable action-adventure title that fans will get a kick out of. I can only hope that Airship Syndicate will one day be able to finally give us the conclusion to this epic saga of Heaven, Hell, and the Balance between them.
    • 83 Metascore
    • 87 Critic Score
    Though Castlevania: Symphony of the Night was the first entry to truly embrace 2D exploration and non-linear progression, it was in these three GBA titles that the “-vania” was permanently affixed to the “Metroid.” Individually, they are fantastic games, and together, they offer an irresistible package to fans of the series and genre. Our reviewers very much enjoyed each game in the collection, and we highly recommend it to those looking for engaging, challenging, and expertly crafted Metroidvania games!
    • 77 Metascore
    • 90 Critic Score
    Blue Reflection: Second Light is a beautiful game in every way. It looks fantastic, plays great, and sounds incredible. It’s challenging, rewarding, and a unique experience through and through. It has a hopeful, positive message and the story is a fun and winding ride. The presentation is top-notch, and the game itself demonstrates what Gust has learned in the past four years from their Atelier games. For those looking for a magical girl JRPG to play, consider checking out the entire series. For fans of the original game and anime, I highly recommend Blue Reflection: Second Light. It is one of Gust’s best games to date and easily the best game in the magical girl media subgenre.
    • 62 Metascore
    • 60 Critic Score
    I don’t ever want to be frustrated or overwhelmed with a game like Alchemic Cutie, and I applaud the amount of content that’s available here, but it feels like this jar is jam-packed to the point where the glass is cracking. While other contemporaries offer a variety of activities that benefit your progression, there doesn’t seem to be any reason to carry on in Alchemic Cutie once you’ve beaten the story. Unless you really like that pink-coloured jelly with the bear ears and you want to keep them forever.
    • 78 Metascore
    • 78 Critic Score
    The story is tragic and hopeless at times, only to turn around and become hopeful and positive seconds later. The combat is exciting, and I never thought I would be so engaged with the DRPG subgenre after years of not clicking with it. It’s a game that I’m certainly glad that I played, but I do find it difficult to recommend without a few caveats. If you decide to take the dive, be prepared for a notable time investment.
    • 83 Metascore
    • 88 Critic Score
    Cupid Parasite is a lengthy game with a decent-sized common route and suitor-specific routes that tend to be just as long. Given that there are five suitors initially and a secret character route once you’ve completed the others, along with the various alternate outcomes you can uncover, there is quite a lot of replayabilty to be had here! The sheer amount of energy in the story, combined with a likable cast of characters and well-written developing romances, makes this a rom-com worth perusing if that happens to be your thing. If nothing else, Cupid Parasite certainly knows how to entertain its target audience!
    • 84 Metascore
    • 92 Critic Score
    Shin Megami Tensei V is a premiere JRPG that can’t be missed. Don’t let worries over difficulty (the game has four difficulty settings, one will work for you, I promise!), legacy (this is a whole new direction for the series), or performance (it can get a bit sluggish at times, but the developers have utilized a lot of tricks to make the game run smoothly most of the time) stop you from playing one of the best games of the generation.
    • 81 Metascore
    • 87 Critic Score
    Overall, I’m glad that I decided to give Death’s Gambit: Afterlife a try. I’d most certainly recommend it to those who’ve already tried the initial game just to see the extensive overhaul it received. The level of challenge here is extremely high, but the sense of accomplishment from playing the game and overcoming it is real.
    • 72 Metascore
    • 79 Critic Score
    All in all, House of Ashes is a solid new entry in The Dark Pictures Anthology. While I ultimately found it to be a less engaging and frightening experience than its immediate predecessor, it’s still an enjoyable adventure title with some impressive animation work on display. And while I wasn’t in love with some of the changes, I respect that Supermassive Games is listening to fan feedback and attempting to innovate with each successive title. We’re due for at least one more of these games, so I’ll be very curious to see what the Curator has in store for us next time.
    • 64 Metascore
    • 81 Critic Score
    Overall, Atelier Lydie & Suelle is a great entry in the Atelier series, and it’s easily one of the stronger Mysterious entries. It competes with Atelier Sophie for my favorite in the trilogy, though the general bloat of Atelier Lydie & Suelle gives Atelier Sophie the slight edge. That said, it’s a great follow-up. Though it may take a while to reach its conclusion, it serves as a nice way to tie up as much of the Mysterious storyline as possible while also offering new worlds to explore, exciting new battle mechanics, and a refinement of an already excellent synthesis system. Of course, with the recent announcement of Atelier Sophie 2: The Alchemist of the Mysterious Dream, I’m eagerly looking forward to more Atelier.
    • 74 Metascore
    • 90 Critic Score
    There’s nothing like Actraiser Renaissance‘s seamless genre-blending, and the surprising depth in each facet makes the game all the more timeless. The extensive main campaign is followed by newly added post-game content that keeps the surprises coming, including an additional area to develop and a score mode. The ways to approach Actraiser Renaissance are as boundless as the content it provides, making it a revival that is well worth experiencing.
    • 87 Metascore
    • 78 Critic Score
    Kathy Rain may not be an exceptional point-and-click adventure game, but it’s far from mediocre. The five or so hours of playtime provide you with a compelling story, interesting characters, and some very nice pixel art. I enjoyed my first playthrough back in 2016, and I enjoyed my playthrough of the Director’s Cut today. Though there isn’t a massive amount of new content, the additional gameplay polish, voice acting, widescreen backgrounds, and puzzles make this the definitive version to play. If you’re looking for a shorter-form adventure game (and as I’ve said in the past, not every game needs to be a 30-hour epic), then Kathy Rain: Director’s Cut is a solid choice!
    • tbd Metascore
    • 71 Critic Score
    Monster Crown, though flawed, offers its own take on Pokèmon-style monster collection games. I liked its darker themes and several of its ideas, including having dialogue options when encountering other tamers before engaging them in battle. I should also mention that Monster Crown has online components for trading and battling. Monster Crown has potential, and I did enjoy the time I spent with it, but I was not enthralled by its overly-grindy gameplay and general lack of refinement. I hope Studio Aurum learns from Monster Crown‘s experience and creates better games in the future.
    • 80 Metascore
    • 87 Critic Score
    Marvel’s Guardians of the Galaxy is a blast for its entire run of 20-plus hours, and when it’s not entertaining you with goofy banter and situations, it’s aiming directly at your heart. The twitchy combat is like strapping a high-class hyperdrive engine to a well-worn ship held together with duct tape and bubblegum: it’s such a wild ride that you won’t even notice when it falls apart. Though the fighting has its issues, it’s decent enough to ferry you through the wonderfully dynamic story. For Guardians fans, this game is a no-brainer. But even if you’re not into the superhero thing, it’s also the grandest space opera game this side of Mass Effect. Between Guardians and Avengers, could we be headed for a Square Enix Cinematic Universe? If so, Guardians of the Galaxy may not be a final destination, but at least the spaceship knows which way to go. I’ll be hooked on a feeling for a while.
    • tbd Metascore
    • 68 Critic Score
    With more time in the oven or expansions, I can see Evertried becoming a much more exciting adventure. As it stands right now, it’s too simple to be called a serious game, but it’s also too cutthroat and challenging to be called a casual game. The systems aren’t clear, information seems almost hidden, and the game just isn’t deep enough to make me want to jump back in after a loss, which is absolutely essential in any roguelike or roguelite. I found some enjoyment in Evertried, and I want to love this game for all its charm and originality, but I quickly tired of it.

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