RPG Fan's Scores

  • Games
For 2,280 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2294 game reviews
    • tbd Metascore
    • 70 Critic Score
    Shadows of the Afterland is a better point-and-click adventure than the bulk of adventure games in the ’80s and ’90s, though it never quite reaches the heights of the giants of the genre. Its puzzles are simple, sometimes to the point of dissatisfaction, but it makes up for this with its setting and, to a lesser degree, its plot. To play it, you’ll think you’ve died and gone to… well, not quite heaven or hell, but a place between.
    • 64 Metascore
    • 52 Critic Score
    Death by Scrolling is a functional game. It controls well, is feature complete, and is mostly bug-free, but it lacks the spark needed to make it truly compelling. Recent updates have added new content and breathed some life into the experience, but the core remaining so bare still makes it a difficult game to recommend, unless you’re specifically looking for a stripped-down, low-commitment take on the genre.
    • 78 Metascore
    • 60 Critic Score
    So would I recommend Starfield? It depends on what you want out of it. If you’re chasing that perfect, seamless space fantasy, the kind where you lose yourself in the stars and never see the boundaries, this won’t get you there. If you’re here for the Bethesda loop, the busywork, the side quests that turn into five more, the slow creep of “one more thing” turning into another hour, this might help pass the time, though there are far better games for it. It barely gives me enough reason to keep going. It almost works, and then it crashes again.
    • 76 Metascore
    • 81 Critic Score
    From its engrossing and entertaining plot to the detailed and multifaceted gameplay, I had fun throughout my entire playthrough of the original Ys: Memories of Celceta, and I also had fun picking up this enhanced Switch version years later. Adol’s story has always been about the excitement and sense of adventure one gets when losing themselves in a journey, and Celceta captures that feeling poignantly. Ys Memoire: Revelations in Celceta might not be the most extensive remaster, but the original was such a solid ARPG experience that it still stands strong, despite its more dated graphics. Returning players may or may not be convinced to replay the game, but Ys Memoire: Revelations of Celceta is certainly worth newcomers trying out if they haven’t yet experienced the Celcetan journey.
    • 79 Metascore
    • 87 Critic Score
    Homura: The Crimson Warriors is an otome that Western audiences missed at launch, but it shows how timeless a good VN can be. Even without many extras, the game holds its own among the Switch’s strong otome lineup. If you’re a Hakuoki fan, Homura is worth a look, but it’s also a must-buy on its own merits.
    • 79 Metascore
    • 85 Critic Score
    Where To the Moon spoke to me when I struggled with the looming risk of my father’s death, Fishbowl speaks to me as I struggle to come to terms with it. I’m thoroughly impressed that two first-time designers made such a good game, especially during a pandemic, and I hope to see more in the future.
    • 86 Metascore
    • 92 Critic Score
    OPUS: Prism Peak is an outstanding adventure. Like its spiritual predecessor, OPUS: Echo of Starsong, it pairs a thought-provoking, emotional story with polished gameplay. At times haunting yet hopeful, it reflects life and reminds us how we grow from experience. I teared up often—sometimes from sadness, and sometimes from the bittersweet yearning to reach for something more, no matter the winding paths we take. The open-ended resolution of Eugene’s journey is moving and lingers with me. Developers SIGONO has once again created an artistic video game masterpiece with OPUS: Prism Peak.
    • 74 Metascore
    • 69 Critic Score
    Ultimately, Dosa Divas is aiming to be a snack-sized delight, but like an amuse-bouche, it still needs to offer enough flavour and texture for you to come back for more. You may find yourself leaving this one on the plate.
    • 79 Metascore
    • 86 Critic Score
    An average playthrough of Arcadia Fallen II takes roughly eleven to twelve hours. I genuinely had a blast with mine. Despite a slow start, I find Arcadia Fallen II to be even stronger than its predecessor. It brings us back into an evolving fantasy world where your choices feel impactful. The ending is satisfyingly conclusive and sets the stage for future adventures in a colorful landscape full of memorable characters and heartfelt bonds. Arcadia Fallen II is sure to delight both visual novel and RPG fans.
    • 79 Metascore
    • 90 Critic Score
    Like a great album, People of Note is all killer, no filler. It’s an excellent antidote for RPGFans who may be tired of repetitive, overly long experiences. Don’t be fooled by its puns and Disney-ish charms—People of Note is thoroughly challenging and thought-provoking with its gameplay. I truly hope that when talk comes about for great turn-based combat, this game is in heavy rotation.
    • tbd Metascore
    • 90 Critic Score
    For anyone looking to try a visual novel with a unique premise, cast, and gameplay, Gnosia is a great choice. It does require a fair bit of patience to make it to the end, as even if you know how to make progress, actually fulfilling the requirements can be quite difficult. But in my opinion, the highs are much higher than the lows are low.
    • tbd Metascore
    • 82 Critic Score
    As much as I admire Felvidek’s consistency across concept and execution, I do wish it took bigger swings in its design. It’s an RPG for players who appreciate the genre as a basis for vibes over mechanical evolution. This makes it an easy recommendation for such players and a tougher sell for anyone seeking a meatier game. As for me, I knocked it back like a bottle of plum wine, savored the distinct taste, and will look back upon its intoxicating experience fondly.
    • 71 Metascore
    • 87 Critic Score
    In all honesty, fans were right to be concerned about Deck Nine’s stewardship of Life is Strange after Double Exposure’s disappointing finale and cliffhanger. Thankfully, Deck Nine righted their course and stuck the landing with Life is Strange: Reunion, which takes the best of both, er, dimensions: the beautiful visuals and warm aesthetic of recent games applied to the much-loved dynamic of Max and Chloe. Some may miss the time-bending puzzles, but I preferred the way the narrative threads and character moments pulled me in for an intimate embrace.
    • 82 Metascore
    • 80 Critic Score
    Aether & Iron rises above its quirks with sheer creativity and artistic expression. I love the hand-drawn world, the characters I wish I could engage with far beyond the credits, and the struggle Gia and New York City’s citizens engaged in. A story worth telling, it’s a cliche noir tale told from an entirely different angle and elevated by a cast that stands above most others. My hope is that we see more tactical RPGs with imaginative systems like this, with their creative visions better realized.
    • tbd Metascore
    • 75 Critic Score
    Otome Daoshi -Fighting for Love- is a visually impressive otome visual novel that, unfortunately, fails to stand out narratively or mechanically in the crowded Switch market. While the artwork is a highlight, and the experience may appeal to those seeking light entertainment, many players may find better value picking the game up on sale versus its standard $49.99 USD price. Given the genre’s high competition, Otome Daoshi is best considered as a secondary choice rather than a must-play title.
    • 75 Metascore
    • 50 Critic Score
    Capcom deserves credit for preserving these games in a complete package. All versions are here, faithfully presented. For longtime fans, that preservation alone may justify the collection. But I cannot, in good conscience, recommend it to newcomers. The games are intact, and with them come all of their limitations. Once, it felt like an ambitious handheld experiment; now it plays like a trilogy stuck between ideas. Mega Man Star Force Legacy Collection is an honest time capsule, capturing a series that never found its footing.
    • 82 Metascore
    • 73 Critic Score
    My stance on Escape from Ever After is clear. The characters, music, and writing are tons of fun and exude plenty of charm. Unfortunately, the gameplay, especially the mushy controls, sharp difficulty spikes, and maddening puzzles, left me feeling cold. So, despite its potential, Escape from Ever After was a middle-of-the-road Paper Mario-style experience for me.
    • 86 Metascore
    • 92 Critic Score
    I think Monster Hunter Stories 3: Twisted Reflection is a great introduction to this spin-off series, especially to those with a fondness for detail and strategy-heavy monster collecting and explorable fantasy adventures. Given how fantastic Monster Hunter Stories 3 is, if the next game in the series can provide an even stronger outing, I’ll be paws-itively impressed.
    • 73 Metascore
    • 75 Critic Score
    In a way, Etrange Overlord is exactly what many of us hope for from smaller titles. It has flair, it is not some object forced out by cookie-cutter conformism, and most of all, it is experimental, reaching for something larger studios would be afraid to touch. It’s also compact, with play times unlikely to greatly exceed 16 hours, except for the most avid completionists. The end result does not quite achieve celestial perfection, falling some way short of the mark, but as a famous fallen angel once said, “It’s better to reign in Hell than serve in Heaven.”
    • 89 Metascore
    • 95 Critic Score
    Pokopia is a rare example of a game that takes inspiration from as many genre juggernauts as possible, yet ultimately exceeds them all. The building mechanics may not be quite as expansive as Minecraft, and not all of the 1000+ Pokémon creatures feature here (though weekly events are scheduled to add more). Yet, by combining the strongest core elements of city builders, social simulations, and creature-raising RPGs, Pokopia emerges from the rubble as a monumentally addictive achievement in game design that millions of players will enjoy for years to come.
    • 81 Metascore
    • 85 Critic Score
    I love the main cast of characters and many of their allies, with every new scene featuring a particular character making me want to know them just a little more. The fact that the routes themselves skew more towards heartwarming, non-problematic stories is also a nice touch. Temirana: The Lucky Princess and the Tragic Knights is a sentimental romantasy VN I can easily recommend to fans of the genre!
    • 76 Metascore
    • 85 Critic Score
    Scott Pilgrim EX appeals to me in many ways, mostly in how it lets me reflect on my life in and out of gaming. It’s endlessly entertaining on the eyes and ears, and it has the best belt-scrolling combat this side of Streets of Rage 4. The swings it takes in terms of pushing its genre or reaching towards a new audience don’t always connect, but it’s still a quick, joyful experience I’m happy to continue playing both solo and with loved ones (and you random people online, I guess).
    • 70 Metascore
    • 83 Critic Score
    Code Vein II is a game that’s in equal parts frustrating and entertaining. I spent hours on several challenging boss fights and sometimes, admittedly, wanted to cry from fruitless efforts to beat them, but the compelling narrative and characters kept me invested all the way to the end and even prompted me to take on optional fights to see things through to the fullest. It’s not perfect by any means, and it certainly isn’t the best Souls-like game out there, but it does show the heart and potential Shift puts into their games and has me hoping once more to hear about their future endeavors. If nothing else, Code Vein II is worth more than a cursory glance if it happens to catch your eye.
    • 79 Metascore
    • 80 Critic Score
    Age of Imprisonment’s plethora of options helps elevate it as an enjoyable Warriors experience. On the other hand, it suffers from its notable roster absences, especially for Zelda fans, since it’s common to go to Warriors games not for their canon-compliant stories but for the opportunity to throw fan-favorite characters at floods of enemies. Knowing what to expect helps alleviate the disappointment, and the Warriors format works wonders at conveying Tears of the Kingdom’s Imprisoning War. Hyrule Warriors: Age of Imprisonment’s seriousness and polish help it overcome its shortcomings, making it an overall good time. And like with most Warriors games, a good time is usually good enough.
    • 85 Metascore
    • 93 Critic Score
    I hope this review doesn’t sound overly critical because I am genuinely pleased with most of what Esoteric Ebb achieves. I just think the game could have been significantly improved, had it the confidence to shed its most conspicuous Disco-isms and dance to its own tune. Given everything that happened at ZA/UM and its creative core’s dissolution, we will likely never get a true successor to Disco Elysium. I am at peace with that. But if developers like Bodegård can iterate on its systemic expressiveness with the type of passion and intelligence that Esoteric Ebb manages, its legacy is in good hands.
    • 77 Metascore
    • 87 Critic Score
    Did I still enjoy my time with Tales of Berseria Remastered? Oh yes. In spite of all its flaws, I was still moved to tears and goosebumps multiple times. I don’t even mind all the backtracking because I got to spend more time with the amazing cast. Put simply, the narrative and the characters still carry the load.
    • 83 Metascore
    • 90 Critic Score
    Ys X: Proud Nordics is an odd duck: though it’s most certainly the definitive edition of the tenth Ys game, it’s a tall order to get someone to pay full price for a game that could’ve easily been a cheaper DLC expansion, especially if they’ve already played Ys X: Nordics. I greatly enjoyed this game myself and was thoroughly entertained by this new installment of Adol the Red’s adventures, but I’m in the position of not having had a chance to try the original beforehand. I think any newcomers to Ys X should certainly add Proud Nordics to their collection, but those who’ve already crossed these waters might want to wait for a price reduction before doing so again.
    • 82 Metascore
    • 84 Critic Score
    It helps that Another Crab’s Treasure is also a Souls-like with a soul. The game will stick with me not only because of the finest moments from its levels or boss fights, but in how cleverly and effectively its environmental concerns are baked into the whole of the experience. By the end, I was looking into ways of reducing my waste output and microplastic exposure while reflecting on what individual human “goodness” looks like in a world ravaged by our collective impact. Not bad for a game about a crab.
    • 63 Metascore
    • 80 Critic Score
    Calamity Angels is most excited to direct you quickly to its unique combat, which the game supports by investing heavily in your fighters. When I say it’s experimental, I don’t mean it’s half-baked; in fact, it’s refined and confident in itself. There have been other games where your party members don’t do what you want them to, but I can’t recall any other case where that was this fun. Here, it’s so exciting that it feels like opening your eyes to something new and special. It’s frustrating to see how a little more here and there outside of combat could have built Calamity Angels up into a classic. You know the item was sold “as is,” but you get what you paid for. At least it delivers on its main draw.
    • 85 Metascore
    • 88 Critic Score
    Fans of the first will feel right at home on the shores of The Mermaid's Curse as it cements the Paranormasight formula.

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