RPG Fan's Scores

  • Games
For 2,297 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2311 game reviews
    • 63 Metascore
    • 60 Critic Score
    If you want boobs even more giant, and if you have a vendetta against your square button and your free time, then I’d heartily recommend Edens Zero. If you’ve played any anime action game since the PS2, then you should know there are many better options out there.
    • 87 Metascore
    • 100 Critic Score
    Xenoblade Chronicles X: Definitive Edition is the best iteration of Monolith Soft’s impressive open-world masterpiece. I’m so happy that the game is on a platform many people own, so they can finally experience the wondrous world of Mira for the first time, just as I did in 2015. Xenoblade Chronicles X is the most impressive execution of the open-world concept I’ve ever experienced, and the fact that it retains that lofty designation for me even after ten years and countless open-world RPGs is a testament to Monolith Soft’s monumental achievement in RPG game design.
    • 85 Metascore
    • 94 Critic Score
    Yakuza 0: Director’s Cut puts a great game on a system that makes it portable, and that alone is laudable. Even if the multiplayer is boring and the new story content is redundant, the dub is strong enough to warrant sitting through every cutscene at least one more time. When a series with such an established structure and formula has a strong enough baseline to seem like it can’t go wrong, it can be difficult to sort out the true gems. Yakuza 0, and its Director’s Cut, are gems, end of story.
    • 58 Metascore
    • 68 Critic Score
    Death end re;Quest Code Z is a game that had me constantly questioning who it was for. As a fan of the series, I wasn’t particularly interested in a mystery dungeon roguelike and found myself barely engaging with the combat. I also don’t see mystery dungeon fans being starved enough to pick up Code Z. If they were to stumble across the game, I can’t imagine they’d stick with it due to impenetrable story that is little more than a “What If?” scenario laden with references, hints, and nods galore. As a Death end re;Quest game, Code Z offers the bare minimum of what I expect from the series. While it may not have the lows of its predecessors, it also lacks the emotional highs and rewarding gameplay elements. As Death end re;Quest 3 has been in development for a while now, Code Z serves as little more than a detour. While not particularly bad by any means, Code Z is simply the least interesting entry.
    • 71 Metascore
    • 90 Critic Score
    Wuthering Waves is a fantastic game and one of the best current gachas from a gameplay standpoint. While the shift to a more HoYoVerse-style gacha system is disappointing (pity of 80 pulls versus PGR’s pity of 60, 50/50 coin flips on banner characters with a 100% guarantee after failure versus PGR’s 100% guarantee with no coin flips), Kuro Games remains relatively generous with free currencies (often as an apology for some kind of screw up), log-in campaigns, and events. Overall, the game is gorgeous, a treat to listen to, and a blast to play. Lovable and endearing characters and an intricately detailed world make Wuthering Waves one of the most high-quality games in its specific market.
    • tbd Metascore
    • 79 Critic Score
    Tunguska: The Vistation leaves a strong impression, though it’s not always the right one. It gets the more esoteric game-feel aspects, like combat feedback and satisfying exploration rewards, down pat, but struggles with fundamental design elements like control schemes and narrative. There is an undeniably large amount of jank in the game, which will either endear you to the experience or turn you off it entirely. Still, Tunguska is an enjoyable enough experience on its own that it’s worth giving a try to find out for yourself.
    • tbd Metascore
    • 95 Critic Score
    If it sounds like I didn’t find any fault with Chicory, it’s because I didn’t. If I had to nitpick something, it would be that the gamepad controls might feel too loose for players with more artistic ambition than me. Aside from that, everything about it coalesces into a seamlessly cohesive, authentic, and truly fresh experience. It’s one of my favorite games of the decade so far and one of my favorite indie games from any decade. I can’t guarantee it will have the same impact on you that it did on me, but as a product of inspired design and storytelling it is an indisputable artistic triumph.
    • 79 Metascore
    • 73 Critic Score
    This review may come across as more negative than intended, simply because there’s such a strong baseline to compare it to. No Sleep For Kaname Date has pros than cons for me because I have a preexisting investment in the aspects it carries over the most elegantly from the rest of the series. The cast, puzzles, and humor are undoubtedly its best parts, and the story’s issues are thankfully not so severe as to drag those parts down. I at least recommend it to fans of the series, just with a few asterisks.
    • 69 Metascore
    • 85 Critic Score
    Neverwinter Nights 2: Enhanced Edition rekindles a game that never quite reached the heights of its legendary bloodline. But now, with a degree of acceptance and patience, it can step onto the stage with all the confidence of an old soldier, sharing stories of how adventures used to be. Are you ready to listen?
    • tbd Metascore
    • 84 Critic Score
    Hanako’s Flower Shop is a VN that leans more into the simple side with its gameplay mechanics and overall presentation, but it has a lot of heart and a surprising amount of depth beneath the surface. Those looking for a more casual gaming experience that manages to bring a lot to the table in terms of thoughtful and universal narrative themes should give the title a chance. It communicates so much through what it says directly and what it has you inwardly think about, all in a language very much its own.
    • tbd Metascore
    • 75 Critic Score
    I genuinely liked Covenant of Solitude, but have a hard time recommending it when other (arguably better) games like it exist that offer a better value for the money. That this 2025 re-release of Covenant of Solitude remains relatively unchanged from its 2013 iteration is disappointing. The potential for a good game is there, but it needs a remodel to compete in a supersaturated and highly competitive market. Regardless, Covenant of Solitude always has the wonderful Wicca; she absolutely makes the game.
    • 82 Metascore
    • 83 Critic Score
    Despite its flaws, Kathy Rain 2 is another spectacular adventure from Clifftop Games that builds on the established characters wonderfully and, for the most part, pays off many of the original game’s lingering plot threads in satisfying ways. There are still some cliched, corny lines here and there, with some characters that feel very archetypal and stereotypical. It also feels like Clifftop Games wants to have their cake and eat it too with the supernatural stuff, considering it doesn’t always mesh with the otherwise grounded and gritty detective story, but it’s at least delivered better here than it was before. Regardless, it’s a sound, engaging mystery that’s easy to get invested in. If you’re a fan of the original game, this character, or adventure games in general, Kathy Rain 2: Soothsayer will not steer you wrong, and proves that despite innovation across the industry, good old-fashioned, LucasArts-inspired adventure games still have staying power.
    • 67 Metascore
    • 74 Critic Score
    I wouldn’t say Mobile Suit Gundam SEED Battle Destiny is a terrible game by any stretch of the imagination, but it could’ve been so much better. It successfully recreates the hectic mecha battles that the Gundam franchise is known for in an interactive format. I had fun playing it, even if I had to step away after every hour or two of play. I can only hope a future Gundam game can capture the true scope of the franchise in its entirety, but as it stands? Now that I’ve played this game, I have a nostalgic urge to rewatch Mobile Suit Gundam SEED again, so I think Mobile Suit Gundam SEED Battle Destiny Remastered made an impression, at the very least.
    • tbd Metascore
    • 94 Critic Score
    As if there was any doubt, Deltarune’s two new chapters build on the foundation of its predecessors in ways both expected and unexpected. There is a level of care here extending through design, aesthetics, and storytelling that is impossible not to marvel at. From the kitschy experimentation of Chapter 3 to the grandiose presentation of Chapter 4, Deltarune is becoming harder not to pay attention to and tip one’s hat at. My recommendation? Play it now. And play it again later. There’s literally nothing else like it. Purchasing the game will get you all the remaining chapters released as expansions. Enjoy the ride so far—and the suspense before the next drop.
    • tbd Metascore
    • 94 Critic Score
    As if there was any doubt, Deltarune’s two new chapters build on the foundation of its predecessors in ways both expected and unexpected. There is a level of care here extending through design, aesthetics, and storytelling that is impossible not to marvel at. From the kitschy experimentation of Chapter 3 to the grandiose presentation of Chapter 4, Deltarune is becoming harder not to pay attention to and tip one’s hat at. My recommendation? Play it now. And play it again later. There’s literally nothing else like it. Purchasing the game will get you all the remaining chapters released as expansions. Enjoy the ride so far—and the suspense before the next drop.
    • 86 Metascore
    • 80 Critic Score
    What Fantasy Life i does best is bringing together different game styles and having them work together in such a way that it becomes very easy to get caught in its cycle. Although some minor hiccups are afoot, the game is ultimately greater than the sum of its parts, just like what happens when you bring together all sorts of experiences to contribute to a rich, intricate life tapestry. The implementation of gameplay from some of the Switch’s “greatest hits” also makes Fantasy Life i feel like a spiritual send-off, synthesizing blasts from the system’s past in a way that keeps them fresh for the game’s future. Fantasy Life i: The Girl Who Steals Time is a time-stealer, ensuring its most important features are fun and relevant to the rest of its offerings.
    • 78 Metascore
    • 82 Critic Score
    Date Everything! is more than the sum of its individual components. It may not have the best graphics, gameplay, control, or story, but the heart, soul, and addictiveness of Date Everything! cannot be codified into numerical scores and categories. Simply put, Date Everything! rocked my world more than I expected it to; I spent more time playing it than I care to admit. It’s not a game for everyone, but if it’s your cup of tea, you will drink it with gusto.
    • 75 Metascore
    • 80 Critic Score
    RAIDOU Remastered somehow manages to thread the needle of creating a more polished version of a cult classic without compromising the mysterious, singular identity that made it memorable in the first place. It succeeds in offering new content that enhances the overall experience, all while honoring the original’s legacy. I can only hope Atlus will continue this effort.
    • 90 Metascore
    • 96 Critic Score
    There’s not much I can critique about FFVII Rebirth. It reminded me of everything I love and appreciate about the original game while granting a new perspective. It’s a wonderful action RPG with some addicting minigames to boot. I like the slight element of choice interspersed throughout the narrative as well. I can see where some of the more original aspects of FFVII Rebirth’s story could be divisive to fans of the original, but for my part, I felt they helped set the stage for what could be a wholly new experience (a rebirth, if you will). Final Fantasy VII Rebirth is a game I’m glad I played as a fan of the original and a newcomer to this remake trilogy, as it’s an excellent Final Fantasy title with its own merit. I’m now curious and eager to see how this game’s ending might change what’s coming next.
    • tbd Metascore
    • 92 Critic Score
    For better or worse, Deltarune is deliberately being developed in Undertale‘s shadow. So far, it’s doing an admirable job following up. I’m not sure if it’ll achieve the iconic highs, cultural impact, or effortless thematic unity, but it’s already got a lot to offer. Chapter 2 is more consistently engaging mechanically than Undertale, and there’s much more of this game on the way. If Undertale achieves the immaculate confidence and unity of Dragon Quest games, then Deltarune swings for the spectacle and multifaceted characterization of Final Fantasy. Perhaps it’s no coincidence how both games’ battle screens reflect those respective series. With that said, Deltarune’s first two chapters feel like a satisfying experience in their own right. Their combined length already exceeds an Undertale run, and with Chapters 3+4 on the horizon, we’ll have access to allegedly more than half of its overall content. That’s a lot of a great game! Unless you’re opposed to playing through a game begging for repeated visits more than once, or cliffhangers negatively affect your well-being, I don’t think there’s a reason to wait to acquaint yourself with this world. Chapter 1 and especially Chapter 2 have set the grounds for what I have no doubt will surpass Undertale mechanically. What remains to be seen is where this story goes.
    • tbd Metascore
    • 85 Critic Score
    FIGHT KNIGHT is a must-play for anyone seeking a high-quality, unique experience. So much of the game is odd, yet it plants itself in reality with gorgeous aesthetics, competent gameplay, unique mechanics, and level design that makes you feel smart while rarely frustrating. FIGHT KNIGHT is the exact example of why indies are important, because while the next AAA will reiterate the same old gameplay, here we have a title that isn’t afraid to change the way the game is played. And with style.
    • 81 Metascore
    • 94 Critic Score
    There is so much to love about Rune Factory: Guardians of Azuma, from its improvements to farming to its lovable cast and how its story calls back to previous Rune Factory plot elements. The game clearly loves its heritage just as much as it loves Japan, so it’s easy to love it back. Guardians of Azuma is by far the greatest Rune Factory game yet, thanks to its forward strides in farming and player expression. And while there are still some minor limitations to overcome, Rune Factory 6 has some massive shoes to fill. The best simulation games keep you coming back to maintain your personalized worlds, and Guardians of Azuma does just that, with flying colors of all the seasons.
    • 73 Metascore
    • 73 Critic Score
    I’m glad I finally played I Have No Mouth, and I Must Scream. Its concept very easily draws players in, and to an extent, I even enjoyed banging my head against its opaque puzzles, knowing that each subsequent episodic level would bring a refreshing protagonist and style. Besides an underwhelming finale and some questionable puzzle design, the game is not as misanthropic or depressing as it would seem. Instead, it will always be narratively remarkable as the sole video game in Harlan Ellison’s expansive body of stories, scripts, comics, and teleplays. Ellison passed away in 2018 at the age of 84 but may his morbid and gleeful performance as AM live on for at least another hundred and nine years.
    • 73 Metascore
    • 82 Critic Score
    All told, to a T maintains the illustrious creative bounty of its director Keita Takahashi and his team at uvula, crafting a lovingly told, fun, wacky, and relentlessly cheeky ode to disabled kids who are in search of their place in the world. It’s clear that it’s a subject that means a lot to the developers, and it’s handled with genuine care, affection, and a wry sense of humour, never punching down or sugarcoating anything to betray its central message: There’s no such thing as “perfect,” and that’s okay. Our imperfections make us who we are.
    • 77 Metascore
    • 75 Critic Score
    Maybe more than any previous Soulsborne title, Elden Ring Nightreign is a game of learning, of trial and error. You run through Limveld again and again, and you figure out which methods work best for you, which places are worth going, and which approach is going to help you be most powerful for the final test. Long before you roll credits, though, you are almost certain to learn these lessons, go through the same tired routines over the same tired plains and landscapes while fighting the same tired enemies just to get wrecked by the final test if the RNG gods don’t favor you. It feels like you’re being forced to learn on someone else’s schedule, and while that works for a little while, eventually you want them to get on with the lesson and deliver some excellent boss fights without the long, repetitive road beforehand.
    • 86 Metascore
    • 85 Critic Score
    With Sea of Stars, Sabotage set out to create a spiritual successor to 16-bit JRPGs of yore, succeeding in some ways but failing in others. With this DLC, you will find the exact same strengths and weaknesses as in the main game. Throes of the Watchmaker is a very good piece of DLC for a very good game! Though the combat system and visual presentation are triumphs, the story and characters might leave you feeling underwhelmed. It would be interesting to see how Sabotage could improve on this solid RPG foundation, but I suspect they plan to move on to other pastures. Much like how they declined to make a sequel to The Messenger, my money says that their third game will also be a completely different genre and likely outside of our coverage. Given the baffling number of Super Punch-Out!! references present (yeah, the game is still meta), maybe they will be diving into a new take on that classic SNES title! But as this studio consistently delivers mechanically engaging, visual treats to the eyes, I am willing to explore whatever direction they take next!
    • 65 Metascore
    • 78 Critic Score
    Maliki: Poison of the Past feels to me like a bouquet of flowers, with the occasional thorn hidden within its attractive exterior. With the air full of the enticing aroma of blooming petals, you easily forget the one or two moments of discomfort you suffer to appreciate its best qualities. Load it up, take a deep breath, and enjoy.
    • 65 Metascore
    • 79 Critic Score
    There’s nothing wrong with developing the game you want and knowing what you have while hiding the limitations. Empyreal is all about the combat and loot, and it shows in the solid combat and in tinkering with your loadout. That’s clearly where the effort went. If this game is trying to be part Destiny and part Souls-like with a nod to old-school games, then it doesn’t fail, but it doesn’t succeed either. The only problem with eschewing story and other elements is that it comes off as cold and bland. I think those who dig the combat will love Empyreal, but others who want more out of their experience may find it less than sublime.
    • 72 Metascore
    • 78 Critic Score
    Phoenix Springs is not for everyone, and I’d venture to say most people won’t care for it; that’s also the benefit of strong visuals, though. No one’s going to look at screenshots or videos of this game and complain that they got ripped off thinking this was Gears of War. If my rambling and the feeling you get looking at Phoenix Springs doesn’t get you licking your lips, then this might be a pass for you. Others: enjoy food for your artsy fartsy soul.
    • tbd Metascore
    • 74 Critic Score
    When all is said and done, I can’t help but feel disappointed with The Chapter of Markus since it is what closes out the three DLC story expansions for Eiyuden Chronicle: Hundred Heroes. I wouldn’t say it’s exceedingly terrible, as at the end of the day, it’s more Eiyuden Chronicle, but it doesn’t live up to its inherent potential either. If you’re already getting the DLC by backing the title, I’d say it’s worth playing. But if you’re debating purchasing the DLC separately, I’d recommend waiting for a hefty discount. As it stands, I just can’t recommend paying the steep full price of around $9 USD for what you get here.

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