RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 63 Metascore
    • 80 Critic Score
    Calamity Angels is most excited to direct you quickly to its unique combat, which the game supports by investing heavily in your fighters. When I say it’s experimental, I don’t mean it’s half-baked; in fact, it’s refined and confident in itself. There have been other games where your party members don’t do what you want them to, but I can’t recall any other case where that was this fun. Here, it’s so exciting that it feels like opening your eyes to something new and special. It’s frustrating to see how a little more here and there outside of combat could have built Calamity Angels up into a classic. You know the item was sold “as is,” but you get what you paid for. At least it delivers on its main draw.
    • 85 Metascore
    • 88 Critic Score
    Fans of the first will feel right at home on the shores of The Mermaid's Curse as it cements the Paranormasight formula.
    • 78 Metascore
    • 75 Critic Score
    Under the Island falters in its combat and storytelling, but more than makes up for those shortcomings with engaging world design, clever puzzles, and creative boss encounters. Link’s boots are admittedly difficult to fill, but Under the Island has enough good ideas to set itself apart from its inspiration. The journey is a short one at only eight to ten hours, but I enjoyed my time with the game. It’s no Link’s Awakening, but in its best moments, it gets close enough to scratch the old-school Zelda itch.
    • 69 Metascore
    • 79 Critic Score
    It’s difficult to fault Disciples: Domination for what it does well. The game delivers a tight tactical experience, supports a wide range of distinct factions, and offers plenty to explore. Its visuals are detailed, and the UI holds up well across long play sessions. Where the game stumbles, it does so in familiar ways: a disjointed narrative, forgettable voice acting, and the risk of loot overload. The game doesn’t push far beyond its predecessor, nor does it significantly shift expectations within the genre; its systems, story, and presentation all feel largely familiar. Like a friend whose dress sense hasn’t changed in twenty years, Disciples: Domination struggles to be truly relevant or fresh, but if you’re willing to dance to her older tunes, this is a queen who will happily conquer your doubts.
    • 80 Metascore
    • 80 Critic Score
    Players will undoubtedly judge REANIMAL for its price versus gameplay hours, but the quality of storytelling, visuals, and sound design cannot be argued. The promise of DLC suggests to me that some degree of story clarity will be offered, which I’m not sure how I feel about, but I’m eager for more. Some will call this arthouse schlock, but I remain firm that there’s something here, and even if your last impressions of REANIMAL are slightly less enigmatic days and weeks later, the journey is worthwhile if you don’t fuss over the almighty Dollar.
    • 73 Metascore
    • 59 Critic Score
    Yakuza Kiwami 3 and Dark Ties left me deeply concerned about the future direction of the Like a Dragon franchise. Since the very first time I played Yakuza Kiwami, this series held a special place in my heart. But if there is one thing that Kiwami 3 lacks, it’s heart. If you’re craving some modern Yakuza action, play any of the recent Dragon Engine brawlers. But if you really want to play Yakuza 3, my suggestion is to go play Yakuza 3 and leave Yakuza Kiwami 3 alone.
    • 88 Metascore
    • 79 Critic Score
    Mewgenics is best enjoyed as a marathon, not a sprint. Due to the sheer volume of content—with no clear end in sight aside from “collect all the achievements” and unlock all the stuff—Mewgenics can feel overwhelming right out of the gate. Despite how incredible the game design, balance, and mechanics are, the lack of any real story makes getting attached to a team or battle impossible. This is a “wow, that’s so weird and cool” sort of game that you move on from every once in a while until you want to hop back in so that it all feels fresh and new...Make no mistake: I love this game, and I’m almost definitely going to 100% it, but there’s no telling when that’s going to happen.
    • tbd Metascore
    • 80 Critic Score
    Jimmy and the Pulsating Mass‘ release onto consoles allows new players access to Jimmy’s dream, which I would recommend most do, with the caveat that this is not for everyone. Those who like the sub-genre will have a blast, but others may find some aspects of the gameplay offputting, so keep that in mind before getting yourself tucked into this nocturnal novelty. Existing fans are promised the most complete version of the game available to date. Either way, you’re unlikely to find a more distinctive digital journey this year.
    • 86 Metascore
    • 81 Critic Score
    Nioh 3 may not be the peak of the series, but it remains a strong title that understands what makes Nioh special. For fans, it’s an experience worth diving into. For newcomers, it’s a deeply rewarding introduction. And for me, it’s another reminder of why this series still stands above most Soulslikes chasing the same crown.
    • 87 Metascore
    • 95 Critic Score
    I came to Hermit and Pig expecting a cute, humorous take on timing-based combat, and I got that, but I also got so much more. It’s truly rare for a game to have such thematic cohesion in both storytelling and mechanics, but Hermit and Pig delivers on that promise without coming off as pretentious or preachy. Heavy Lunch has something deeply important to say about our current moment, but they say it with a smile and laugh, enough to make the herbal remedy for humanity’s worst excesses go down easy. It’s clear that the developers understand and love human beings, despite all our flaws, and believe in our potential to create a better world than the one we have now, if only we could focus less on the “I,” and more on the “We.”
    • 83 Metascore
    • 95 Critic Score
    Dragon Quest VII Reimagined is true to the spirit of the original while sporting the best look and combat in the series.
    • 73 Metascore
    • 65 Critic Score
    There are flashes of brilliance in Cassette Boy; the perspective gimmick applied to a top-down Zelda framework is delightfully novel. The game has a cozy retro aesthetic and a breezy, lo-fi soundtrack. If only the game had not been so slavish to its inspirations, ditched the lackluster combat & levelling system, and leaned into the complexity the shrine puzzles hint at underneath the surface. Instead, I’m left with a game brimming with promise that goes frustratingly unrealized.
    • 75 Metascore
    • 65 Critic Score
    I don’t think any of the themes really landed, because there were just too many to tackle in a twelve-hour jaunt, and the song selection made the best part of the game a chore to embrace. The Tenzerk have bold, imaginative design, but after learning a Tenzerk, timing notes and falling into a pattern happens too quickly. For its novelty, I can recommend Steel Century Groove, but as a lasting, packaged deal, I am not sure I would suggest anyone grab this.
    • 83 Metascore
    • 84 Critic Score
    It demands a specific mood and mindset, but if there’s a match there, it’s like cracking a code and your reward for meeting these demands is thoughtful, flow-like immersion to reveal an engaging story. One that decidedly does not feel fake when you experience it.
    • 89 Metascore
    • 90 Critic Score
    The stories of art and media shift over time, but when treated with care their impact remains the same. Final Fantasy VII Remake is a stunning example of this, and this portable, more accessible version reflects that same level of care.
    • 84 Metascore
    • 90 Critic Score
    Trails beyond the Horizon is truly a massive game with an impressive amount of content and a thought-provoking storyline replete with memorable characters and powerful moments. It’s a true delight to play so long as you’re not a series newcomer.
    • tbd Metascore
    • 65 Critic Score
    Riviera: The Promised Land Remastered is not a bad game, but my taste in games has moved on. It’s probably the perfect game for someone, but I suspect its appeal is limited. Things that were new and exciting to me 20 years ago are now mind-numbingly boring or just annoying. It has taken me almost a full year to finish replaying the game because I quickly grew bored every time I resumed playing. Unfortunately, this is one game I think should have stayed in the past, and it’s a shame that my fond memories of it have been so broken.
    • 95 Metascore
    • 96 Critic Score
    The Legend of Zelda: Tears of the Kingdom sets a new standard for the open-world Zelda formula. It’s a truly unforgettable experience that manages to encapsulate everything good about its predecessor while setting itself apart from what came before. When combined with the power of the newly released Switch 2, it truly comes into its own and exemplifies exactly why Zelda is so revered within the gaming landscape.
    • 80 Metascore
    • 85 Critic Score
    For first-time players, Tales of Xillia Remastered is still a great way to experience this Tales of classic, as there’s currently no other official way to play it on current-generation consoles, and no system is backward-compatible with PS3. While the original may not be the absolute brightest in the series, Tales of Xillia Remastered is a solid way to play a solid Tales of title that hasn’t had a chance to shine in a while.
    • 83 Metascore
    • 70 Critic Score
    This is still a huge, fun to play, absolutely sprawling game in the tradition of classic RPGs of yesteryear, and is really only one of a very few of its kind available on the iPad.
    • 89 Metascore
    • 85 Critic Score
    It’s clear that AdHoc plans to continue telling stories in this universe, and the end of this game sets up a potential future season or two, so despite the occasional questionable narrative choices, when and where it counts, Dispatch does not disappoint, standing proudly amongst Telltale’s titans with good storytelling, an excellent cast of characters (propped up by equally excellent performances from the cast) and a truly fantastic soundtrack, both from the licensed songs in-between each episode, as well as the original score by Andrew Arcadi & Skyler Barto.
    • 70 Metascore
    • 68 Critic Score
    Rue Valley has something to say; in fact, it has some things to say. Unfortunately, philosophical intrigue is mired in inconsequential tongue wagging and book reading, as well as gameplay mechanics that feel left at the side of the road close at the start. While I love the vision and ideas, Rue Valley misfires on the launchpad and never makes it into the stratosphere.
    • 84 Metascore
    • 87 Critic Score
    Detective Instinct: Farewell, My Beloved is a fantastic indie visual novel-mystery-adventure with a lot of depth and heart. Its polished presentation stands out, and its overall gameplay is solid and engaging. I honestly wished it had been a longer game, not because the title itself was too short or lacking in some way, but because I enjoyed my time with it so much that I would’ve been over the moon to have the opportunity to continue playing in the game’s universe. That’s a strong testament to how enjoyable Detective Instinct: Farewell, My Beloved is. Overall, this is one detective train trip worth taking.
    • tbd Metascore
    • 90 Critic Score
    Although there are many great examples of hybrid strategy/turn based tactical games out there, Cyber Knights: Flashpoint sets itself apart by offering both a uniquely dynamic and reactive strategic layer and a turn-based tactics layer with nail-bitingly satisfying stealth and great combat. This is one of the most rewarding games of its kind to come out in this generation. It is perhaps one of the best to come out since XCOM: Enemy Unknown revived the genre.
    • 89 Metascore
    • 87 Critic Score
    All in all, The Séance of Blake Manor is a great little detective game that is perfect for players who want to use their deductive skills in a creepy, but not necessarily frightening, environment. Of course, spooky season has passed by this point, but I would argue that it’s never too late for a spooky game, especially one that you can comfortably get through in just a few days. So whether it’s now or next Samhain, fans of horror games and mysteries alike will find something to enjoy at Blake Manor.
    • 76 Metascore
    • 80 Critic Score
    Demonschool’s hard to score, because most titles—including the AAA variety—don’t have the bold vision and intense style of Demonschool. We play indies to witness new ideas with a healthy degree of polish, though they also come with their issues. All in all a memorable and pleasurable experience, Demonschool is at times a slog, at others food for the soul. If you have the time to enjoy a novel jaunt through early adulthood, settle in for an otherworldly experience.
    • 84 Metascore
    • 85 Critic Score
    Octopath Traveler 0 reminds us that what we chase often changes who we become. The game asks you to consider what it truly means to rebuild: whether it is a town, a life, or even yourself. I very much enjoyed this journey, particularly for its incredible story. However, I recognize it’s not a game for everyone, with its repetitive battles and remnants of its mobile origins. But for those who have the patience, this is an adventure well worth taking; just make sure you bring a comfortable chair and a strong cup of tea.
    • tbd Metascore
    • 75 Critic Score
    Kingdom of Night is a dark tale, steeped in nostalgia for its setting and story inspirations, as well as its action-oriented combat. While it won’t earn accolades for originality or deep character stories, the combat remains satisfying, capturing that “git gud” feeling of progress and mastery—especially when you combine abilities or play a class in ways its progression encourages. Kingdom of Night can be frustrating at times, particularly with inventory management and quest tracking, as the UI struggles to keep up with growing loot piles and multiple active quests. If you enjoy wandering through nightmare-infested small-town Americana at night, this is a realm worth visiting. If not, there are certainly stranger things to explore elsewhere.
    • tbd Metascore
    • 70 Critic Score
    Of the retro titles out there, Shrine’s Legacy is a cut above. Several games like this may feel like cheap-to-develop cash grabs, or like someone made them just to relive the old days but doesn’t know how to make a good game. I’m critical of this style of game. Despite its failings and mediocrity, I enjoyed my time with Shrine’s Legacy. A bit simple, a bit weak, a bit buggy, but full of outstanding map design, charm, and great ideas. I hope the developers find some success and make an even better game in the future. I’ll be waiting.
    • tbd Metascore
    • 79 Critic Score
    Sacred Earth – Reverie is a game with surprising depth, held back in particular by a crushing difficulty spike regarding most boss battles. I enjoyed my time within its multilayered story, appreciating the various ways the narrative could evolve, but I also found some aspects of the game offputting. Gamers who can get past those hurdles and overcome the demanding boss fights that await could encounter a potentially engaging experience in Sacred Earth – Reverie.

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