RPG Fan's Scores

  • Games
For 2,280 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2294 game reviews
    • 84 Metascore
    • 88 Critic Score
    Quartet not only excels with its fantastic ensemble cast, eclectic music, colorful visuals, engaging gameplay, and engrossing story, but its intangible “x factor” made my twenty-eight-hour or so jaunt a special experience. I would love to see character-centric post-ending DLC in the future, because Quartet’s cast is too cool not to revisit. I have nothing negative to say about Quartet beyond its lack of an auto-save. If this review does not put Quartet on RPG fans’ radars, then perhaps the notion of adventuring with Juna—a sage, sassy, and supportive talking hippo—will.
    • 81 Metascore
    • 86 Critic Score
    There are some minor elements of Story of Seasons: Grand Bazaar that feel like remnants from its outdated DS counterpart. But there’s so much more that is lovingly updated, elevating the experience to one that stands out among its predecessors. Grand Bazaar is a grand remake that’s easy to recommend to fans of the series and fans of farming sims in general. Just like the winds of change brought it richer character stories, an emphasized overarching narrative, and voice acting, hopefully Grand Bazaar’s eastward winds carry these new features and concepts into future Story of Seasons games.
    • 94 Metascore
    • 96 Critic Score
    The feeling of happening upon a village in your travels and discovering a whole questline that takes up hours of your time alongside a compelling story fraught with dicey moral dilemmas is truly unmatched, even now.
    • 84 Metascore
    • 93 Critic Score
    Cheers to you, System Shock 2, for living up to your own hype. And cheers to you especially, Nightdive Studios, for bringing it back in such a loving, passionate way so that others may experience such a titan of gaming once again, or for the first time.
    • 91 Metascore
    • 90 Critic Score
    As someone generally more motivated to complete a playthrough than get caught up in a cycle of experimenting and restarting, I’m not sure I’m the main audience for Caves of Qud. This makes me even more impressed by what a good time I had with it. Whether you’re signing up for one playthrough or one hundred, it’s hard not to be captivated by its depth and imagination once you get a sense of how the world works. And if I were the type of player who liked to invest the bulk of my gaming time in one single-player experience, this would be a rabbit hole worth falling into.
    • 75 Metascore
    • 84 Critic Score
    With its combination of rich character and ability design and the smooth way it integrates rolling and manipulating dice, it’s proven an addictive presence. The original Italian Renaissance art style is the finishing touch that drives home Dice Gambit’s unique style and approach, even if it does outstay its welcome. Excited as I am to see where the developers and the game go next, I’m off to try a new run where, whenever dice are spent, all remaining dice are rerolled. Crazy! But hey, this is the way Lady Luck dances; let’s roll the bones.
    • 83 Metascore
    • 84 Critic Score
    OFF
    OFF deserves a lot of credit for its creative accomplishments. I’m pleased that this remaster gives us the opportunity to pay it its dues while acknowledging the ways it has been artistically surpassed. It’s the type of creative project that lights a torch for others to carry into even more daring places. Still, with its arthouse stylings that resist easy interpretation, OFF retains its own identity enough to make it well worth recommending to this day. Whether you’re more interested in the game out of historical curiosity or to bask in the dread oozing from its presentation, OFF still has a lot to (don’t do it man, don’t do it)… offer.
    • 72 Metascore
    • 80 Critic Score
    Persona 5: The Phantom X is a free-to-play traditional RPG Persona 5 spin-off boasting a surprising amount of depth in terms of gameplay, storyline, and characters. Besides some wonky PC controls, the “gacha wall” you inevitably run up against if you’re trying to play it for completely free is the only thing truly holding the game back. Nonetheless, in a lot of respects, it’s a strong Persona title and one of the better free-to-play RPGs I’ve tried out. I enjoyed my time with the game, and can see myself playing it for a while into the future too. For me, that speaks volumes as to how decent a game Persona 5: The Phantom X can be.
    • 84 Metascore
    • 82 Critic Score
    Bravely Default: Flying Fairy HD Remaster provides a definitive way to experience an excellent JRPG from yesteryear. Flawed though it is, I would still recommend it as a truly unique experiment, blending classic vibes with an innovative spirit that earns it the right to be revisited in this more polished form over a decade after its original release.
    • 78 Metascore
    • 80 Critic Score
    Chained Echoes felt like an obsession, a product of many, many years of careful labor and planning. Ashes of Elrant feels like a set of solutions to problems. It comes across as something Linda wanted to make, but didn’t have to make. After spending 18 hours uncovering every little secret and poking around in every corner, some of the sloppiness wore on me. Don’t get me wrong: there’s still more than enough of the base game’s DNA here to have a great time. Exploration is still a blast, it still looks good, and it sounds incredible, accompanied by some beautiful new tracks from composer Eddie Marianukroh that fit right into the already stellar OST. But, like the new Reward Board, Chained Echoes: Ashes of Elrant looks the same and often feels the same, but the payoff just isn’t as strong.
    • tbd Metascore
    • 78 Critic Score
    The Red Bell’s Lament is an odd otome in that the romance isn’t the main focal point of the game and arguably feels like an afterthought in some respects. However, the little romance there is works effectively. The main plot is compelling and thoughtful, but reaching the point where it comes together takes quite a bit of perseverance. Add in a wholly unnecessary gameplay gimmick in the form of “gameboard” missions, and it’ll take an exceedingly patient otome VN fan to appreciate the title’s apparent strengths. I enjoyed The Red Bell’s Lament when I reached its conclusion, but I also found it a struggle to continue playing after that initial bite.
    • 74 Metascore
    • 75 Critic Score
    Neon Hearts City is a tightly-designed adventure noir, with well-written dialogue and surprisingly heartfelt voice-overs. However, it struggles to make its voice heard in the vast continuum of cyberpunk futurism, and its systems are too familiar and simple to add any unique complexity to offset this. For those with a love of the subgenre, the honest graphics, thoughtful soundtrack, and nostalgic plot will grant a few sweet hours in a different reality. In the end, although all these moments will be lost in time, like tears in rain, it might be worth a visit to the City. Just remember to bring your raincoat, ramen noodles, and a healthy dash of cynicism.
    • tbd Metascore
    • 81 Critic Score
    Despera Drops isn’t the best otome VN out there by any stretch of the imagination. Still, it has some memorable moments and excellent gameplay gimmicks to help separate it from the crowd. If you pick up the game with expectations tempered, you’ll find some enjoyment along the way. Despera Drops is a heist with mixed results, but even if just barely, there are overall more positives in its favor.
    • 63 Metascore
    • 60 Critic Score
    If you want boobs even more giant, and if you have a vendetta against your square button and your free time, then I’d heartily recommend Edens Zero. If you’ve played any anime action game since the PS2, then you should know there are many better options out there.
    • 87 Metascore
    • 100 Critic Score
    Xenoblade Chronicles X: Definitive Edition is the best iteration of Monolith Soft’s impressive open-world masterpiece. I’m so happy that the game is on a platform many people own, so they can finally experience the wondrous world of Mira for the first time, just as I did in 2015. Xenoblade Chronicles X is the most impressive execution of the open-world concept I’ve ever experienced, and the fact that it retains that lofty designation for me even after ten years and countless open-world RPGs is a testament to Monolith Soft’s monumental achievement in RPG game design.
    • 85 Metascore
    • 94 Critic Score
    Yakuza 0: Director’s Cut puts a great game on a system that makes it portable, and that alone is laudable. Even if the multiplayer is boring and the new story content is redundant, the dub is strong enough to warrant sitting through every cutscene at least one more time. When a series with such an established structure and formula has a strong enough baseline to seem like it can’t go wrong, it can be difficult to sort out the true gems. Yakuza 0, and its Director’s Cut, are gems, end of story.
    • 58 Metascore
    • 68 Critic Score
    Death end re;Quest Code Z is a game that had me constantly questioning who it was for. As a fan of the series, I wasn’t particularly interested in a mystery dungeon roguelike and found myself barely engaging with the combat. I also don’t see mystery dungeon fans being starved enough to pick up Code Z. If they were to stumble across the game, I can’t imagine they’d stick with it due to impenetrable story that is little more than a “What If?” scenario laden with references, hints, and nods galore. As a Death end re;Quest game, Code Z offers the bare minimum of what I expect from the series. While it may not have the lows of its predecessors, it also lacks the emotional highs and rewarding gameplay elements. As Death end re;Quest 3 has been in development for a while now, Code Z serves as little more than a detour. While not particularly bad by any means, Code Z is simply the least interesting entry.
    • 71 Metascore
    • 90 Critic Score
    Wuthering Waves is a fantastic game and one of the best current gachas from a gameplay standpoint. While the shift to a more HoYoVerse-style gacha system is disappointing (pity of 80 pulls versus PGR’s pity of 60, 50/50 coin flips on banner characters with a 100% guarantee after failure versus PGR’s 100% guarantee with no coin flips), Kuro Games remains relatively generous with free currencies (often as an apology for some kind of screw up), log-in campaigns, and events. Overall, the game is gorgeous, a treat to listen to, and a blast to play. Lovable and endearing characters and an intricately detailed world make Wuthering Waves one of the most high-quality games in its specific market.
    • tbd Metascore
    • 79 Critic Score
    Tunguska: The Vistation leaves a strong impression, though it’s not always the right one. It gets the more esoteric game-feel aspects, like combat feedback and satisfying exploration rewards, down pat, but struggles with fundamental design elements like control schemes and narrative. There is an undeniably large amount of jank in the game, which will either endear you to the experience or turn you off it entirely. Still, Tunguska is an enjoyable enough experience on its own that it’s worth giving a try to find out for yourself.
    • tbd Metascore
    • 95 Critic Score
    If it sounds like I didn’t find any fault with Chicory, it’s because I didn’t. If I had to nitpick something, it would be that the gamepad controls might feel too loose for players with more artistic ambition than me. Aside from that, everything about it coalesces into a seamlessly cohesive, authentic, and truly fresh experience. It’s one of my favorite games of the decade so far and one of my favorite indie games from any decade. I can’t guarantee it will have the same impact on you that it did on me, but as a product of inspired design and storytelling it is an indisputable artistic triumph.
    • 79 Metascore
    • 73 Critic Score
    This review may come across as more negative than intended, simply because there’s such a strong baseline to compare it to. No Sleep For Kaname Date has pros than cons for me because I have a preexisting investment in the aspects it carries over the most elegantly from the rest of the series. The cast, puzzles, and humor are undoubtedly its best parts, and the story’s issues are thankfully not so severe as to drag those parts down. I at least recommend it to fans of the series, just with a few asterisks.
    • 69 Metascore
    • 85 Critic Score
    Neverwinter Nights 2: Enhanced Edition rekindles a game that never quite reached the heights of its legendary bloodline. But now, with a degree of acceptance and patience, it can step onto the stage with all the confidence of an old soldier, sharing stories of how adventures used to be. Are you ready to listen?
    • tbd Metascore
    • 84 Critic Score
    Hanako’s Flower Shop is a VN that leans more into the simple side with its gameplay mechanics and overall presentation, but it has a lot of heart and a surprising amount of depth beneath the surface. Those looking for a more casual gaming experience that manages to bring a lot to the table in terms of thoughtful and universal narrative themes should give the title a chance. It communicates so much through what it says directly and what it has you inwardly think about, all in a language very much its own.
    • tbd Metascore
    • 75 Critic Score
    I genuinely liked Covenant of Solitude, but have a hard time recommending it when other (arguably better) games like it exist that offer a better value for the money. That this 2025 re-release of Covenant of Solitude remains relatively unchanged from its 2013 iteration is disappointing. The potential for a good game is there, but it needs a remodel to compete in a supersaturated and highly competitive market. Regardless, Covenant of Solitude always has the wonderful Wicca; she absolutely makes the game.
    • 82 Metascore
    • 83 Critic Score
    Despite its flaws, Kathy Rain 2 is another spectacular adventure from Clifftop Games that builds on the established characters wonderfully and, for the most part, pays off many of the original game’s lingering plot threads in satisfying ways. There are still some cliched, corny lines here and there, with some characters that feel very archetypal and stereotypical. It also feels like Clifftop Games wants to have their cake and eat it too with the supernatural stuff, considering it doesn’t always mesh with the otherwise grounded and gritty detective story, but it’s at least delivered better here than it was before. Regardless, it’s a sound, engaging mystery that’s easy to get invested in. If you’re a fan of the original game, this character, or adventure games in general, Kathy Rain 2: Soothsayer will not steer you wrong, and proves that despite innovation across the industry, good old-fashioned, LucasArts-inspired adventure games still have staying power.
    • 67 Metascore
    • 74 Critic Score
    I wouldn’t say Mobile Suit Gundam SEED Battle Destiny is a terrible game by any stretch of the imagination, but it could’ve been so much better. It successfully recreates the hectic mecha battles that the Gundam franchise is known for in an interactive format. I had fun playing it, even if I had to step away after every hour or two of play. I can only hope a future Gundam game can capture the true scope of the franchise in its entirety, but as it stands? Now that I’ve played this game, I have a nostalgic urge to rewatch Mobile Suit Gundam SEED again, so I think Mobile Suit Gundam SEED Battle Destiny Remastered made an impression, at the very least.
    • tbd Metascore
    • 94 Critic Score
    As if there was any doubt, Deltarune’s two new chapters build on the foundation of its predecessors in ways both expected and unexpected. There is a level of care here extending through design, aesthetics, and storytelling that is impossible not to marvel at. From the kitschy experimentation of Chapter 3 to the grandiose presentation of Chapter 4, Deltarune is becoming harder not to pay attention to and tip one’s hat at. My recommendation? Play it now. And play it again later. There’s literally nothing else like it. Purchasing the game will get you all the remaining chapters released as expansions. Enjoy the ride so far—and the suspense before the next drop.
    • tbd Metascore
    • 94 Critic Score
    As if there was any doubt, Deltarune’s two new chapters build on the foundation of its predecessors in ways both expected and unexpected. There is a level of care here extending through design, aesthetics, and storytelling that is impossible not to marvel at. From the kitschy experimentation of Chapter 3 to the grandiose presentation of Chapter 4, Deltarune is becoming harder not to pay attention to and tip one’s hat at. My recommendation? Play it now. And play it again later. There’s literally nothing else like it. Purchasing the game will get you all the remaining chapters released as expansions. Enjoy the ride so far—and the suspense before the next drop.
    • 86 Metascore
    • 80 Critic Score
    What Fantasy Life i does best is bringing together different game styles and having them work together in such a way that it becomes very easy to get caught in its cycle. Although some minor hiccups are afoot, the game is ultimately greater than the sum of its parts, just like what happens when you bring together all sorts of experiences to contribute to a rich, intricate life tapestry. The implementation of gameplay from some of the Switch’s “greatest hits” also makes Fantasy Life i feel like a spiritual send-off, synthesizing blasts from the system’s past in a way that keeps them fresh for the game’s future. Fantasy Life i: The Girl Who Steals Time is a time-stealer, ensuring its most important features are fun and relevant to the rest of its offerings.
    • 78 Metascore
    • 82 Critic Score
    Date Everything! is more than the sum of its individual components. It may not have the best graphics, gameplay, control, or story, but the heart, soul, and addictiveness of Date Everything! cannot be codified into numerical scores and categories. Simply put, Date Everything! rocked my world more than I expected it to; I spent more time playing it than I care to admit. It’s not a game for everyone, but if it’s your cup of tea, you will drink it with gusto.

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