RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 82 Metascore
    • 83 Critic Score
    By the time I finished Gnosia and reached the true ending, I had played 210 Loops, and I almost felt as though the game was dragging on. Still, I had fun with the numerous escapades I got into when I could play at a more leisurely pace, and the ending sequences made me feel as if the overall experience was worth it. It has been a while since I’ve played such a creative single-player visual novel, and I enjoyed my time experimenting with the various loops and getting to know an endearing cast of characters. This is a title I can easily recommend to gamers who are patient and looking for a solid, unique visual novel experience. Just be sure to start up an entirely new game save once you see the ending credits for the first time and then see what happens. …Trust me, okay? It is worth it!
    • 79 Metascore
    • 89 Critic Score
    Speedrunners will likely delight in ripping through this game, while others will enjoy a leisurely adventure as they poke into every inch of the world plumbing for secrets. A magical adventure tinged with nostalgia can be hard to find these days, but Ocean’s Heart delivers a stellar, fun experience that may leave you craving more.
    • 91 Metascore
    • 92 Critic Score
    I loved Slay the Princess, but truthfully enjoyed Scarlet Hollow even more. The sheer number of story permutations and complex character relationships offer a replay value I’ve rarely seen in a VN. I’ve only completed two playthroughs, but I will be returning for another few runs before the next episode. Black Tabby Games has created something special that all adventure game and VN fans should experience, even if they don’t love horror. Yes, Scarlet Hollow is technically a horror game, but it’s not full of jump scares or cheap thrills. Instead, it gently pulls you into the world of this small, decaying town, allowing you to experience the rot within. By my fourth day in the game, I realized I didn’t want to leave Scarlet Hollow. It’s the first time I’ve ever been content in a small town, and if that isn’t a testament to the quality of this wonderful, terrifying game, nothing could be.
    • 71 Metascore
    • 67 Critic Score
    Despite having themes and concepts that speak to me, the game was ultimately a mediocre experience. I liked the vivid graphics and endearing characters but was turned off by the tepid music and mushy controls. My final thought regarding Viola: The Heroine’s Melody is that it’s simply another game that falls into my “I wanted to love it, but I didn’t” category.
    • 81 Metascore
    • 90 Critic Score
    Everhood wears its inspirations proudly on its sleeve, but it’s a different beast entirely. With hidden secrets, harder difficulties, and an absurd world that I’ve grown fond of, I think I’ll be back more than a few times to get on the dance floor with some old friends.
    • 55 Metascore
    • 72 Critic Score
    All in all, Half Past Fate: Romantic Distancing is a title that doesn’t do anything wrong in its gameplay or story presentation. Truth be told, it is really only hampered by its brief duration. If you’re looking for a shorter diversionary title with an emphasis on romance development that doesn’t ignore the pandemic experience we’ve all been going through, you might want to look into this cute episodic adventure. Like most rom-coms though, don’t expect it to be insanely memorable afterward.
    • 71 Metascore
    • Critic Score
    Unfortunately, even these side quests feel lazy, with some occurring as what would be a “boss rush mode” in many other games. While such a mode isn’t necessarily unwelcome, for this to be the bulk of what’s offered is inappropriate. For those seeking a challenge, though, you will certainly find it here. For the completionists, or those who simply want to see the journey through, The First Samurai will sate, not “wow.” For all others, you are likely better off saving your $10. I can’t say I didn’t have fun, but I can say that as epic as Nioh 2 is, the material deserves better.
    • tbd Metascore
    • Critic Score
    A New Home is the perfect name for this DLC, not only because of the new home that Lea gets within CrossWorlds, but because MMORPGs are precisely that to some people: a new, digital home away from home. It’s a coincidence that I happened to re-subscribe to FFXIV the same week I played through this DLC, but A New Home has helped ease any anxieties I may have about coming back and reminded me of the warmth that playing games online with friends can make you feel. The fact that it’s the same excellent CrossCode gameplay with more puzzles to grind my teeth over for hours, no matter how frustrating, is just a bonus.
    • 73 Metascore
    • 85 Critic Score
    While it isn’t a perfect game, Werewolf: The Apocalypse – Heart of the Forest is a rather unique and clever take on the visual novel genre that combines it with some truly engaging RPG elements. I found myself feeling immensely satisfied with my first playthrough, even if not every path I took ended up being ideal in the end. I found myself already pondering just what decisions I might make differently on a second (or even third one) given how much evolution the title does. That in and of itself is a sign of an enjoyable game to me!
    • 59 Metascore
    • 70 Critic Score
    I’m just glad that most of what Dragonborne has to offer at least put a smile on my face. The world is perfectly pocket-sized, and it’s easy to navigate and progress, and there’s a real charm about its humour and simplicity. Yet, the combat and the repetitive dungeons stop me from fully embracing the game. I played Final Fantasy Adventure for the first time in 2019; even though it was nearly 30 years old, I saw the ambitious spark that ignited the Mana series and how it inspired many kids growing up (even if that tree puzzle is ridiculous). Dragonborne isn’t far off from replicating that kind of nostalgia — and it succeeds in some ways — but it falls short in others and remains a sleeping dragon.
    • 67 Metascore
    • 70 Critic Score
    As a massive fan of Blade Runner, Studio Ghibli, and Monkey Island, I was let down by the derivative nature of Encodya. What’s most disappointing is that it’s obvious how much care and love went into its development. The visuals look spectacular, the central character relationship is touching, and the developers’ affection for the source material is evident. Unfortunately, the game not only fails to rise to its inspirations but seems to pull from them without an understanding of why they worked in the first place. That said, if you’re looking for a heartwarming story to scratch an old-school adventure game itch, then Encodya might be a good match! Just try not to expect anything overly original.
    • 57 Metascore
    • 68 Critic Score
    While Calico‘s current state is vastly improved from its initial release thanks to these patches, its initial launch state can’t just be swept under the rug. But the continued effort to improve the game, combined with its welcoming, comforting, and charming nature shining through these unpleasant mats of fur, makes it clear that Peachy Keen Games is a developer with a lot of potential — and I can’t wait to see what they can do in the future with more experience.
    • 83 Metascore
    • 90 Critic Score
    Calling Persona 5 Strikers “just another Musou game” would be a disservice. I definitely recommend giving it a shot if it was on your radar at all, since it provides an experience so removed from regular Musou games and reuniting with the Phantom Thieves for more adventures seems to guarantee a fun time. Just one more spin-off to go before Persona 5 matches Persona 4‘s record. Will we see more of the Phantom Thieves in the future? All I know for sure is that I’m on board.
    • 58 Metascore
    • 65 Critic Score
    While its queer twist on a usually heteronormative story deserves to be recognised, the game is let down by not letting the new ideas come to fruition. It feels like I received a bouquet of violets, but instead of them being fresh and in-bloom, they are already wilting. With just a few tweaks, the bouquet could revitalise into a fun roguelike, and while it’s overall a serviceable experience, there’s really no reason to go back once you have the true ending, if you don’t feel tired out before then.
    • 71 Metascore
    • 70 Critic Score
    Collection of SaGa Final Fantasy Legend didn’t have the same impact on me this time around, about that there is no doubt. Once again, my nostalgia deceived me. I’d find myself getting distracted and annoyed at various turns through all three games. Nonetheless, with the clarity of time, the sheer ambition of these games is all the more obvious. For that, this package should be celebrated. Add to that the ability to speed up all three games, and Collection of SaGa Final Fantasy Legend is a package worth picking up for those who have an interest in the history of the SaGa series, or just want to harken back to a (sometimes) simpler time.
    • 80 Metascore
    • 81 Critic Score
    I ultimately found Ys IX: Monstrum Nox a satisfying Japanese RPG, but I wish the journey getting there was a little less conversation, a little more action, please.
    • 77 Metascore
    • 85 Critic Score
    Equal parts guesswork and context-driven logic, piecing together the meanings of these [Ancient] messages creates a rewarding loop.
    • tbd Metascore
    • 80 Critic Score
    The story concept isn’t the most original, but the way it’s handled in this case is refreshingly charming, and it offers up some profound observations on humanity. The plot feels as if it could be tailored for the pandemic world we find ourselves in, but it would be strong in more “normal” times too. I was interested to see where the story of Nu Terra would go throughout my entire playthrough. If the last year has made you want to escape Earth, you might want to check out Woodsalt; it isn’t a literal ticket for a journey across the stars, but it does at least give you a virtual one.
    • 84 Metascore
    • 90 Critic Score
    Longtime fans of the Atelier series will find a lot to love in Atelier Ryza 2. New fans who started with its predecessor also will be pleased to know that the sequel more than lives up to expectations. My initial impressions of the game were quite positive and full of hope, and I’m happy to say that Ryza 2 delivers on nearly every front. A wonderful art style, a touching story, a fantastic combat system, an intuitive alchemy system, a stunningly gorgeous soundtrack, and a bevy of new systems go a long way in making this not only one of the best Atelier games in the series, but one of Gust’s best games.
    • tbd Metascore
    • 80 Critic Score
    Autumn’s Journey is a cute game with a lot of heart and charming fluff. Much like an entertaining seasonal film, it isn’t a title with a lasting impact after it’s done, but those looking for a short distraction that will have you feeling light and airy for a while will certainly find it here. I enjoyed playing it during the brief story, and that’s personally what matters most to me.
    • 87 Metascore
    • 90 Critic Score
    To speak of entrancing elements, head writer Jake Elliott has taken nearly ten years to spin the intoxicating yarn present in this game. He is frequently fussy in his prose (and obtuse in proximity to reality) throughout Kentucky Route Zero but nonetheless deserves a massive amount of praise. He runs with each environmental detail and every stray thought presented by the main characters, giving them ample space to breathe and worm their way into your thoughts. The excellent dialogue and theming are well-supported by Tamas Kemenczy’s polygonal vector art visuals, which suffuse each scene with a haunting beauty fit for this weary, broken world. The characters are blank-faced, but they require no expressions to communicate their state of being with clarity and appropriate gravitas.
    • 74 Metascore
    • 68 Critic Score
    At the end of the day, Neversong is a game that lacks in creativity as much as it does in execution. Its incredibly short runtime clashes with the themes and emotions it tries to convey in its story, while the minimal gameplay and easy puzzles make for a decidedly unsatisfying gaming experience. With neither gameplay nor story fully covered, the end result is a game that can’t quite decide if it wants to be a point-and-click adventure or a puzzle-platformer, and quite frankly, it doesn’t try very hard to make you want to find out.
    • 65 Metascore
    • 68 Critic Score
    If you’re just here for the gameplay, then you’ll get a lot out of Torchlight III. But the balance is askew if you’re wanting a substantial story and cast to support the wending journey from point A to B with no deviations in between. Perhaps future updates will refine the weaker points in the game, but at the moment, Torchlight III is far from the definitive entry in the series.
    • 83 Metascore
    • 94 Critic Score
    After over 100 hours of play, I’ve completely fallen in love with this new take on Yakuza. With its robust character relationships, expansive job system, kinetic turn-based combat, and all of the usual Yakuza wackiness and heartbreak, this has rapidly become my current favorite in the series. For traditional RPG fans on the fence about Yakuza, this new JRPG-inspired entry is the perfect place to start! For those who prefer the classic beat-em-up combat, I implore you to give the new gameplay a try. If it doesn’t stick, don’t worry, because I suspect that Judgment will become the new home of this time-tested combat system. For me, Yakuza: Like a Dragon stands as one of the greatest RPGs of 2020 and (hopefully) the beginning of a brand-new era of Yakuza!
    • tbd Metascore
    • 85 Critic Score
    Whether you’re a series buff like me or a newcomer that wants to see what SaGa is all about, Romancing SaGa Re;univerSe is an encyclopedic phenomenon that’s so good, I cannot believe it’s free. And I will never stop being grateful that it actually got localized. Please, for the love of all that is good in JRPG-dom, check this game out.
    • 86 Metascore
    • 70 Critic Score
    There are good design elements all over, from a menu option disabling licensed music for streaming to quests that completely change based on whether you choose to go in guns blazing or stay hidden and make sense both ways. The main and side quests are all packed full of great story, the characters are fun to get to know… and yet despite all of the effort that went into this game, we also see the bad design choices I discussed above and an unplayable console version. If you can take the places where it’s a bad example and remember to do better in your own life, and maybe wait until it’s been patched into working, there’s an amazing game here that you can be glad you experienced.
    • 91 Metascore
    • 97 Critic Score
    I typically favor games that introduce something new to the gaming landscape, because I think trudging through old waters — even incredibly — doesn’t really push us forward as a culture or in terms of design. Dragon Quest XI is just too good, though. In fact, it’s one of the best games I’ve ever played. I laughed, I cried, and I’ve felt a part of this cast. I’m actually on hour 140 with no signs of stopping, and I couldn’t be happier. Without question, this is one of the best-designed games I’ve played to date, and I’ve had the beautiful opportunity to share it with my daughter who has adorably pointed at the screen, screaming, “It’s a monster octopus!”
    • 63 Metascore
    • 75 Critic Score
    Fire Emblem: Shadow Dragon & the Blade of Light shows how much and how little the series has changed over the past 30 years. It was fun experiencing Fire Emblem‘s origins for the first time in the original format. For a game released in 1990 on the Famicom, it indeed has a grand story with beats reminiscent of games from that era. However, I do know the third game of the series, Monshou no Nazou (Mystery of the Emblem), is a remake of this game and features a lot of improvements. It makes me wish we got that game instead; it would have been closer to how the series is today.
    • 68 Metascore
    • 75 Critic Score
    The Falconeer absolutely has its high points, and all of the elements of a great game are there. It’s just disappointing that they don’t gel enough to be wholly satisfying. Visually, the game is stunning, without caveat. The combat can be exhilarating … at its best. The story can be interesting, even fascinating … sometimes. The game’s heights are extreme, but so are its lulls.
    • 66 Metascore
    • 68 Critic Score
    Period: Cube ~Shackles of Amadeus~ is a hard game to recommend. I’ve played better VN/RPG hybrids and feel that there are stronger otome titles available on the Vita. I also think there are stronger “main character stuck in a different world” plots out there. However, I can recognize that a lot of care went into it, and there were elements of it I truly enjoyed. I’d probably only recommend giving the game a shot once you’ve exhausted your better otome options.
    • tbd Metascore
    • 72 Critic Score
    Luminous Plume feels more like a tech demo than a fully realized game. The lion’s share of effort was put into the sumptuous battle engine, luscious visuals, and bold music to the detriment of the narrative, characters, writing, and non-battle gameplay. I admittedly had fun playing Luminous Plume, but I would have better appreciated its amazing battle system if it were in a more substantial and fully-realized RPG. If battle-rush games like this are your thing, then you’ll probably enjoy Luminous Plume more than I did.
    • 76 Metascore
    • 75 Critic Score
    Minoria is a game I’d certainly recommend to anyone looking for a somewhat dark action platformer. The story, art, and music stand out the most in a sea of nearly endless Metroidvanias. It’s a melancholic journey that is sure to leave a lasting impression despite faults with the gameplay and design. The excellent story and atmosphere is a considerable feat for a genre where gameplay is the primary focus. As Bombservice continues to experiment and improve on their minute-to-minute gameplay, I’m very excited to see what the next project is.
    • 78 Metascore
    • 85 Critic Score
    Piofiore: Fated Memories deserves to be up there with the other otome greats such as Hakuoki: Demon of the Fleeting Blossom and Code: Realize ~Guardian of Rebirth~. I would even dare to say, with the unique storytelling structure, nature of its subject matter, and mechanic-related plot twist near the end, it begins encroaching upon Zero Escape territory. Sadly, the comparative lack of quality control holds it back. The fact that the game is fantastic despite these glaring issues is a testament to how strong it is, but it would be wrong to turn a blind eye to these errors all the same. Just as peace in the city of Burlone is tragically built upon mafia-inflicted violence, Piofiore’s errors are a bloody stain on an otherwise pristine experience.
    • 92 Metascore
    • 90 Critic Score
    It’s still an amazingly stubborn classic, one that manages to feel individualistic even now. It doesn’t do everything right, but the remake proves the bones of the original game are still strong and relevant today. Like all of FromSoftware’s latest games, Demon’s Souls gets under your skin with a combination of abject aggravation followed by glorious elation. It’s currently the best reason to own a PlayStation 5, and will likely still be an easy recommendation when we start thinking about PlayStation 6.
    • 73 Metascore
    • 78 Critic Score
    There are some circumstances where I wouldn’t hesitate at all to give Iron Danger a strong recommendation, and others where I would advise to wait for more in the series or another entry from the same team. For people who have a strong appreciation for SRPG gameplay and love to overthink challenging battles, this is your game. If you really need a game with the sparse, bleak feel of a Norse epic, you’ll find that here. And definitely, for anyone who knows the Kalevala or spends inordinate amounts of time discussing different representations of mythology or old folklore in games, this is especially your game, and I’ll be wanting to talk to you about how the game represents Lowhee and Ilmarinen.
    • 77 Metascore
    • 87 Critic Score
    Star Renegades guarantees hours of fun, accomplishing gameplay, with a lot to unlock and explore. At game’s end, it’s likely that one victory won’t be enough, and you’ll find yourself diving back in to take on MOTHER and its Imperium hoards once more.
    • 78 Metascore
    • 86 Critic Score
    Checking off the seemingly endless number of quests and challenges on the world map is just as satisfying as scrubbing out all the waves of red representing enemies on each level’s mini-map, and I found myself unwilling to set the game down even when the going got rough. Thankfully, all you really need going into Age of Calamity is a love of cleaving through armies and the patience to see its more monotonous segments through to their end. So long as you know what you’re getting into, it’s far more exhilarating than sluggish — and prior knowledge of Breath of the Wild isn’t among the necessities.
    • 78 Metascore
    • 70 Critic Score
    This is my dilemma with Haven, then: as a chill-out RPG with a beautiful world to explore, it’s a pleasant experience that really helped me relax in the evenings after a rough day. But it has a story, a story with a real threat that is swept aside, and a central couple that, while sweet and believable, never grow beyond their typical “hot-headed girl” and “meticulous research boy” characteristics. Even as I was rebuilding my ship and growing plants, I didn’t feel like I’d gained anything or learnt anything new about the characters. If I were to return to Source, it would be to give my pet lizard Oink a little scratch on the chin, or to see the breeze blow through the grass and experience a brief moment of calm in this currently chaotic world.
    • tbd Metascore
    • 62 Critic Score
    If I weren’t playing Robotics;Notes DaSH for review, I would have thrown in the towel on my relationship with the SciADV series about an hour in. The overstuffed run time mixed with the distasteful interactions with the cast leaves me leery of continuing the series. Of course, if Mages can get back to what they do well, with mind-bending plots and intriguing characters, they might get me back. Maybe.
    • tbd Metascore
    • 87 Critic Score
    Buried Stars is an enjoyable, thought-provoking visual novel that is only partially hindered by a stiff localization. If you’re a fan of the darker mysteries of that narrative-heavy game genre, I’d still wholeheartedly recommend at least giving this title a try. When all was said and done, I quite enjoyed unburying the truth with Do-yoon and company.
    • 79 Metascore
    • 89 Critic Score
    At the end of the day, Café Enchanté is a charming and, dare I say, enchanting take on the otome genre. Much like a delicious cup of coffee, I immensely enjoyed my time with the game and its quirky cast of characters. The tonal shifts in the plot at times could be surprising, but ultimately made the story stand out all the more. This is definitely the type of refreshing visual novel I wouldn’t mind having a refill of.
    • 77 Metascore
    • 80 Critic Score
    The game stands out among the crowd with its immediately eye-catching aesthetic and its roguelike mixture of tactics and horror. It’s an oppressive game that teaches the player through repeated failure, granting new insight to use in future encounters. The game’s mechanics may seem simple, but there is a beautifully crafted battle system with all the tools needed to beat the nightmarish enemies and bosses at their own game. While the roguelike elements add in some repetition and grind, I highly recommend Othercide to tactics fans looking for something different. If given proper time and attention, Othercide is an incredibly rewarding tactical RPG that will push players to their limits. It’s difficult and frustrating at times, but it all pays off in the end.
    • 81 Metascore
    • 81 Critic Score
    Genshin Impact might not be the most original game in a lot of respects, but it certainly has a wealth of things to offer players should they still be willing to give it a chance. Overall, I greatly enjoyed my time with it, and I plan to continue playing once future updates are implemented. The fact that it can be played for free is also quite impressive given just how much time you can invest in the game, especially with people perhaps staying at home more and being on a budget. All in all, Genshin Impact is a surprisingly solid action RPG adventure!
    • 79 Metascore
    • 75 Critic Score
    For as messy as Kingdom Hearts is, for all of its flaws, the series has a lot of heart and emotion that’s been beautifully conveyed through the music over the years. With Melody of Memory, I got the chance to re-experience many of the tumultuous emotions that I’d felt since the beginning and reconcile them. This was a series I once adored and recently began to feel disenchanted with, but this game reminded me of joy I’d felt hearing each song for the first time over the years. And while the package could be better, and I wish I enjoyed playing it more, this feels like the only way to cap off the Dark Seeker Saga. Whether I’ll be back for the next Saga, I’m not sure, but Melody of Memory captures my journey with the series perfectly: we’ve had our ups and downs, but ultimately, Kingdom Hearts has been influential in my life, and I don’t regret seeing the series through.
    • 79 Metascore
    • Critic Score
    I worry that the developers have run out of ideas. This is the second of three pieces of DLC, because someone in corporate said they needed three DLC expansions to squeeze money out of players. Yes, I enjoyed the DLC, but it felt like eating chips rather than an exquisite slice of cake that had been labored over. I would recommend it to anyone who feels any inclination to get all of the DLC, simply because, what, you’re going to buy the first and third DLC, but not the second? If you’re thinking about whether or not you can wait, though — yeah, you can wait.
    • 80 Metascore
    • 85 Critic Score
    It’s still an enjoyable romp: a world filled with brutal combat encounters, a slew of arcane mysteries, and diverse sights that can be achingly gorgeous, powerfully harrowing, and even bizarrely psychedelic. But in the course of my playthrough as Feivor, I feel that I’ve received Valhalla as it should have been. My previous praises are kept intact, and the experience is only enhanced by a narrative that subverts Norse mythology while slashing the tether that binds executive misogyny to a world where supposed viking culture has been adopted by an ahistorical, androcentric right-wing. Assassin’s Creed Valhalla can be great, but if you want an inferior experience, don’t worry: Ubisoft has you covered.
    • 58 Metascore
    • 90 Critic Score
    As the developers rightly suggested in the Space Invaders side story, the day will come when the servers are turned off and this game is forgotten. It will not be remembered or celebrated nearly as much as Yoko Taro’s masterpieces NieR and NieR Automata. But for those who want in on a strange, wonderful, and limited-time experience, SINoALICE is the perfect pastime for you. Prepare to be shocked by some of the strangest short stories you’ve ever read, and hopefully you’ll have fun bashing baddies along the way.
    • 81 Metascore
    • 85 Critic Score
    The Legend of Heroes: Trails of Cold Steel IV has been a long time coming. Not just because of the cliffhanger Cold Steel III ended on, but because it’s the conclusion to the Cold Steel arc and a convergence point for all three arcs. The game is truly at its best when it’s resolving long-standing plot threads and nodding to previous events and characters in the series. Unfortunately, it spends a lot of time spinning its wheels, and this can be frustrating given how long we’ve waited for this conclusion. It’s not a bad experience, though — just an unnecessarily long one. If you’ve come this far and want to know how it all ends, then settle yourself in for the long haul and keep going forward, relentlessly.
    • 67 Metascore
    • 85 Critic Score
    It takes about two hours to beat Takeshi and Hiroshi, but players will likely think back on its charming story and return to its leisurely levels quite a bit. From its straightforward yet engaging gameplay to its lovable characters and delightful story, Takeshi and Hiroshi proves that a little can go a really long way.
    • 80 Metascore
    • 85 Critic Score
    In the end, Sakuna left me aglow with a warm nostalgia reminiscent of PlayStation 2 favourites like Okami, Odin Sphere, or Dark Cloud. Sakuna is a solid title with a lot of fun to be had. It has ambition, charm, and a whole myriad of interlocking systems to dive into. Despite some tedium in the early game and a dearth of content in the late game, the overall package is strong. The rhythm of the gameplay loop never loses its ability to calm and easily leads to a state of video game zen. One part beat ’em up RPG and one part farming sim, Sakuna truly excels in how well it blends these two genres. As far as I am concerned, Sakuna: Of Rice and Ruin is worth playing not just for those interested in either genre, but for people who want a taste of what indie titles can be.
    • 84 Metascore
    • 73 Critic Score
    Spiritfarer is a perfect example of a game where one has to keep their expectations in check. I honestly feel the trailers have misrepresented what the majority of the game is, and I wish the developers had actually cut the content in half or found a way to speed up the entire process. What’s here hints at the depth of quality that could have been, but the designers seemed more concerned with giving their audience their money’s worth rather than packing ten hours with high-quality content. Or maybe I should have engaged in more meditation over the 25-hour experience. Regardless, Spiritfarer has moments of beauty that will resonate with many players, while others, like myself, will be left wondering what could have been.
    • 75 Metascore
    • Critic Score
    The Crown Tundra is a worthy diadem sitting atop Sword & Shield‘s head, but the journey to earn that crown has been a rocky, and safe, one. While this DLC is not enough to fix the issues with the base game (and TCT introduces a few new frustrations of its own), it makes several much-needed improvements that make it worth checking out. We’re still far away from the series’ best efforts, but at the very least, the future looks far brighter for the series than it did a year ago.
    • 71 Metascore
    • 85 Critic Score
    All things considered, I enjoyed my time with Little Hope. While still marred by some unfortunate technical issues, it is a more polished and engaging experience than the first game and the perfect way to spend a dark and spooky night (with friends if you can manage it!). With this game, The Dark Pictures Anthology has hit its stride, and I can’t wait to see what Supermassive Games has in store for us next.
    • 77 Metascore
    • 92 Critic Score
    Moon is not only a great game, but an important piece of video game history that has clearly influenced Japanese developers and even the modern indie scene through games like Toby Fox’s Undertale. On a personal level, I found Moon a delightful experience that continues to hold my heart captive, and I feel justified in calling it a masterpiece. Relatable, smart, funny, and powerful, Moon is everything I wanted it to be during all those years of waiting and more.
    • 65 Metascore
    • 80 Critic Score
    If you happen to fit into that selective pool of gamers who played the original Collar X Malice and liked it, you’ll undoubtedly find something to enjoy here! Collar X Malice -Unlimited- is probably my favorite experience with an otome fandisc thus far. Despite some of its noticeable hiccups, I can’t recommend Collar X Malice -Unlimited- enough for players who enjoyed the original title.
    • 82 Metascore
    • 84 Critic Score
    I very much enjoyed my trip to the CrossWorlds, much more than I ever did my trips to the World of Warcraft. The game is jam-packed with content, giving you upwards of 50 to 60 hours of enjoyment in your first playthrough. There are secrets galore to find, items to trade, and combat skills to master. However, the game never quite drew me in as much as I hoped when I first started playing, primarily due to the story issues. In the end, CrossCode is a slightly flawed action RPG masterpiece and an absolute stunning achievement for indie games. I can’t wait to see where the developers take the game in the next “patch.”
    • 60 Metascore
    • 72 Critic Score
    I went into Best Friend Forever expecting to pet a bunch of dogs and date some cool humans, and in that respect, I was not disappointed. The dogs are good boys and girls who deserve all the love in the world, even when they poop. The humans are a fun and varied bunch whose stories may be on the short side but still have a lot of heart. Sadly, the gameplay did not live up to my expectations, but I would love to see what improvements could be made if Starcolt one day decides to create a sequel. If your love of dogs is stronger than the issues I’ve laid out in this review, then you might want to check out Best Friend Forever. Just do yourself a favor, though, and play it on PC.
    • tbd Metascore
    • 80 Critic Score
    Streets of Kamurocho comes across more like a demo of a new game or proof-of-concept. It’s only one level long, with two mini-bosses and one final boss from the first Yakuza game. Once you finish the level, you start it again, this time at a higher difficulty level. Seeing as this is an entirely free game meant as a one-off, you really can’t complain about the incredibly short length. It’s a perfect little retro dip into a classic arcade beat ’em up with a fresh coat of paint.If you are a fan of Yakuza or Streets of Rage, you’re going to be in for a treat.
    • 58 Metascore
    • 70 Critic Score
    I’ll continue to keep plugging away at Tales of Crestoria as it’s updated, because I’m genuinely enjoying my time with the game, and love seeing characters like Arche, Farah, Presea, Leon, and all of my other favourites take to the stage once again. I just hope Bandai Namco can manage the bugs a little better and increase the frequency of materials and drops just a bit so people who are less willing to drop lots of money on a gacha can enjoy the story and the additional content at a reasonable pace.
    • 80 Metascore
    • 85 Critic Score
    I’ve played just about every Mario RPG, and I’ve reviewed six before this one, but Paper Mario: The Origami King is definitely the one that I’ve had the most difficulty figuring out how to score. The things that frustrated me about it (mainly the combat) frustrated me from start to finish, but I still had a good time with it, and even went back for a set of optional boss battle repeats after I had finished so that I could get an in-game trophy. And perhaps that is the biggest compliment I could pay to this game — I liked it enough that I chose to come back for more of the part I found the most difficult after I had finished.
    • 73 Metascore
    • 75 Critic Score
    As the cold nights draw in, playing Ikenfell is like huddling round a little cauldron of warmth. It makes important steps in queer representation that I wish more games would do, and discusses mental health in worthwhile ways. It does all of this under a pleasant, charming veneer with fun combat and cute visuals, and while the game never does anything spectacular, the tone and addictive gameplay will definitely cast a spell on you.
    • 82 Metascore
    • 80 Critic Score
    It’s difficult to live in the shadow of a giant like Steins;Gate. In fact, any comparisons between Robotics;Notes ELITE and that classic of the genre do this game a disservice. Is Robotics;Notes as exciting and emotional as Steins;Gate? No, no it’s not. The ending in particular pales in comparison to the emotional, adrenaline fueled ending of that game. But nonetheless, the strength of the character and the intrigue in the plot make this visual novel worth your time.
    • 77 Metascore
    • Critic Score
    The Tengu’s Disciple offers enough fresh content to satisfy any fan of Nioh 2, but not so much to feel like a bargain. What is likely a bargain is the $20 season pass that will grant customers all three pieces of DLC when each is released. Of course, we don’t know if the future DLC will be worth the purchase, but if they’re anything like The Tengu’s Disciple, then fans can rest easy in the investment.
    • 59 Metascore
    • 75 Critic Score
    It’s too bad the journey can feel so aimless and disjointed at times with the mixed storytelling and the cumbersome mechanics that stick each component of gameplay together. It can be occasionally exhausting to navigate through the menus, swapping in different spells and items constantly as you beat on your foe for a good 30 minutes. I really wish Square Enix would give it the fair shake it deserves with modern conveniences, instead of dredging up dated gameplay mechanics that overshadow a wonderful, mystical little world. Still, getting to play a family-friendly tale with my daughter does make up for a lot of this, and if you can get some friends together, it could be the same for you.
    • 93 Metascore
    • 90 Critic Score
    Hades is a game for almost everyone. The only people I could see not getting struck by Aphrodite are those who can’t stand procedural generation or action games at all. If you’ve got even a cursory interest in roguelikes or action RPGs, you absolutely cannot pass this game up. Its only real shortcoming is the less-than-stellar story, which is a first for Supergiant Games. Rest assured, the gameplay, characters, secrets, and customization more than make up for a lack of a gripping narrative.
    • 74 Metascore
    • Critic Score
    As a big fan of The Outer Worlds, I found Peril on Gorgon to be another fulfilling dive into this fascinating universe, giving me more of what I loved about the original game. It doesn’t break any new ground, aside from the addition of some audio logs and some new weapons. But that’s okay. Great DLC isn’t a sequel, it’s a 10-hour expansion on what made the original game so good. In other words, if you loved The Outer Worlds and want to encounter more tough moral choices, crazy science weapons, and engaging characters, you should check out Peril on Gorgon. I certainly had a blast roleplaying a hard-boiled interstellar detective/starship captain, and it only made me excited for more DLC in the future!
    • tbd Metascore
    • Critic Score
    Like the first (free) DLC, there’s plenty of challenge here if players wish to test their mettle. For anyone who enjoyed the original game and finds themselves interested in the DLC, I’d strongly recommend approaching it on New Game+. Despite the frustrating elements, there are flashes of greatness that I hope carry over to a sequel.
    • 67 Metascore
    • 72 Critic Score
    Hotel Sowls is undeniably charming. The cast is easily lovable and the world as quirky as one could hope. Still, it’s also undeniably simple. I would suggest Hotel Sowls as a sleepy afternoon game to relax with if you are at all drawn to its art and atmosphere, but I would keep in mind the limitations of a two person team making their first game. If you aren’t bothered by a small soundtrack, occasional bugs, and a hotel with many rooms where there isn’t any room for questions, then you may just spend more than one span of five days in Hotel Sowls.
    • 81 Metascore
    • 82 Critic Score
    If you’re tired of murder mysteries that take place on boring old planet Earth and want something different, Paradise Killer might be the game for you. If you’ve ever wondered whether death god-worshipping cults have to solve murders too and why they would even bother, Paradise Killer might be the game for you. If you just want to run amok around an island created in a pocket reality while talking to some evasive and immoral immortals, Paradise Killer might be the game for you. Which is to say that Paradise Killer might not be for everybody, but it’s certainly an interesting trip.
    • 68 Metascore
    • 70 Critic Score
    There’s a lot to digest when it comes to Snack World, and like red bean paste, you either love it or can’t stomach it. If the idea of a glorified casino with a simple battle system and insane level spikes makes your mouth water, Snack World is a dungeon crawler worth delving into. There is in fact a significant amount of content with side quests, crafting, and collecting that gives prospective explorers plenty to take part in. But the gameplay still turns up incredibly repetitive, and the smorgasbord of comedy styles makes it even more tedious getting from one dungeon to the next.
    • 63 Metascore
    • 80 Critic Score
    Despite being an imperfect experience, there’s much to love about Summer in Mara. Each aspect of the game gives you something to do and a lot of control over how you want to approach it. While it can be easy to get sucked into the game’s progression through the quest system, you can still go at a slower pace should you desire. And this is definitely the recommended way to approach the game. Take it easy in Mara and enjoy this endless summer. Get excited with each new discovery and enjoy the trek! Even kids find the simple, consistently adorable adventure incredibly welcoming, so even if it’s not for you, Chibig has made something special for all ages! This indie team has lovingly crafted a big, heartwarming tale that can hopefully lead to more adventures in this world, or even the universe beyond.
    • 67 Metascore
    • 77 Critic Score
    All in all, there were elements of Marvel’s Avengers that I greatly enjoyed. I found that the single player campaign was largely entertaining, and I greatly enjoyed Kamala Khan in particular as a main character. Still, logging through the game’s multiplayer is currently a chore. Until further DLC and updates come along, the ten hours of single player content is arguably the strongest element of Marvel’s Avengers, which makes me hesitant to say it is a must-buy at full price. If you’re a Marvel fan—particularly if you’re a Ms. Marvel fan—then odds are good you’ll find at least a few elements to enjoy here. However, I’d probably advise waiting for a sale before diving in to Marvel’s Avengers completely.
    • 85 Metascore
    • 92 Critic Score
    Kamitani and Vanillaware have achieved their ultimate goal with 13 Sentinels: Aegis Rim. It’s clear that this game is so much more than just “a little RTS, a little action, and a decent story.” It delivers a dense and gripping story full of twists that is grounded in its characters and smaller moments. Empathising with the characters and watching the revelations unfold through all of the different perspectives enamoured me. It’s a bold departure for the studio, one which seems impenetrable at first, but it’s hard not to love a game where you can drink milk coffee from a vending machine one moment, and then pilot a giant mech the next.
    • tbd Metascore
    • 81 Critic Score
    Despite its flaws, Synergia is a good visual novel for those looking for a short diversion. I would especially recommend it to those who enjoy cyberpunk and romance stories. I ultimately enjoyed my time with the title, and that’s all you can really ask from a game.
    • 53 Metascore
    • 68 Critic Score
    Unfortunately, its few shining points are obscured by a massive dark cloud of flaws. I loved the visual design and the gameplay elements that required me to think a little differently. An RPG I can’t just play on autopilot is certainly intriguing. Sadly, the game’s faults are just too numerous for me to wave off. Try before you buy is the order of the day with The Revenant Prince, so I urge anyone interested in the game to take the available demo for a thorough test drive before committing.
    • 69 Metascore
    • 59 Critic Score
    For fans of Fairy Tail, I recommend turning on a podcast and smashing some monsters with your favourite Fairy Tail characters while filling up various experience bars. Not a fan of Fairy Tail? Then I don’t see much to keep you around. Some of Gust’s charm and design comes through, but not enough to make the game stand on its own. The story is likely to be almost incomprehensible without prior knowledge, and corners are cut in all aspects, from the environments and quests to the combat. I enjoyed my time with Fairy Tail less than I thought I would, but I sincerely hope Gust gets another chance at making a licensed RPG, just without all the budget cuts.
    • 74 Metascore
    • 82 Critic Score
    Despite a few faults here and there, its numerous strengths make the game worth a look. Stellar writing, endearing characters, phenomenal voicework, eye-catching artwork, a catchy yet haunting soundtrack, and a delightfully dark atmosphere all stand as Death end re;Quest 2‘s strongest points.
    • 77 Metascore
    • 75 Critic Score
    Fae Tactics definitely has its flaws, and the glitches I encountered were about as hard to overcome as the many daunting challenges it presents. However, the fact that I rated it so highly in spite of these limitations is a testament to just how nuanced its gameplay mechanics are and how absolutely thrilling the game can be when the right strategy comes together and everything falls into place. If the game can be successfully patched so that the glitches aren’t an issue anymore, then I would easily recommend this title to SRPG fans looking for an undeniable challenge, since Fae Tactics certainly delivers that.
    • 74 Metascore
    • 90 Critic Score
    Overall, I have to give Deedlit in Wonder Labyrinth a strong recommendation. It’s on Steam in Early Access and well worth the price of admission. With content updates coming on the regular, expect that we’ll be revisiting this game again soon. For now, I recommend you enjoy the incredible visuals and addictive gameplay. It’s one of the best Metroidvanias I’ve played, and I hope it lands for you as well.
    • 81 Metascore
    • 89 Critic Score
    Ultimately, Necrobarista reminded me of another Roger Ebert essay about his thoughts on life and death. In it he wrote, “What I am grateful for is the gift of intelligence, and for life, love, wonder, and laughter.” Necrobarista brings all of these things, with incredible style and panache. Like a good movie, I felt a little different after I played it, and to me, that makes it worthy of being called art…whatever that means.
    • 79 Metascore
    • 81 Critic Score
    If you’re looking for something to scratch that Ace Attorney itch, Murder by Numbers will do the job nicely! The music and effects will sound instantly familiar, and the basic mechanics are great as well. The game brings a lot of its own style to the table, with more mature themes and a ridiculously catchy animated theme song. If you’ve ever found yourself passing away the hours playing Picross or Ace Attorney on your Nintendo DS, there is a lot here for you to enjoy. If not, I might try out a few sample Picross puzzles before purchasing.
    • 46 Metascore
    • 48 Critic Score
    There's not much I can say about Arc of Alchemist given its short runtime; there's just not a lot for me to work with. It's a very mediocre game with few redeeming qualities. Compile Heart is toying with my feelings once again.
    • 80 Metascore
    • 65 Critic Score
    I think part of the problem with Bloodstained: Curse of the Moon 2 is that the first game was so good and all they had to do was copy the same design. Maybe the same people didn't work on this title, but it's offensively difficult with few options. Difficult games are fine; in fact, I celebrate difficult games. Unfortunately, without giving tools or proper agency, CotM2 deserves as much respect as it gave me, the player. Unless you are the most die-hard classic gaming fan, I can't recommend this title. In fact, even then, buyer beware.
    • 76 Metascore
    • 80 Critic Score
    Overall, despite some of my criticisms on the game's presentation, I do think Operencia was a fun experience. The main plot was fairly unengaging, but I enjoyed seeing the character interactions and came to know them as the game went on. While some of the exploring and puzzles got frustrating at times, there were other times when I did not want to turn the game off before fully exploring a floor or clearing an area. The game was not particularly difficult or long, around 20 hours of playtime, but there is definitely potential replay value with the difficulty settings (including permadeath and map-less options) and protagonist creation. Operencia can be inconsistent in presentation and difficulty, but I would lightly recommend it to anyone looking for a traditional RPG experience with emphasis on exploration.
    • 72 Metascore
    • 75 Critic Score
    Minecraft Dungeons isn't the deepest, most complex game ever, but it definitely keeps you busy and invested long enough to get to the end a few times as the developers intended. And if you're looking for some company, you can bring in local or online friends to play with you. The game was released as a budget title, and it's worth the price. If you enjoy the action of games like Diablo and are down for a simpler version of that same fun, Minecraft Dungeons is a good choice.
    • tbd Metascore
    • 80 Critic Score
    BoxxyQuest: The Gathering Storm has a novelty factor that can get people in the door, but they will stick around for the long haul because this is a genuinely good game.
    • 86 Metascore
    • 86 Critic Score
    If you are on the hunt for a traditional adventure game, you may want to look elsewhere. But if you want one of the best live-action performances in video game history, a fabulous presentation, and an intriguing mystery to unravel, Her Story deserves your time!
    • 77 Metascore
    • 80 Critic Score
    Friends of Mineral Town has moments where certain features would have benefitted from further modern upgrades, but this is still a satisfying remake of the beloved classics.
    • 84 Metascore
    • 91 Critic Score
    Despite some hiccups, the Switch port of The Legend of Heroes: Trails of Cold Steel III is an overall solid version of a wonderful RPG experience. The more people who get the opportunity to try the Cold Steel series out as a result of this Nintendo Switch port, the better!
    • 72 Metascore
    • 75 Critic Score
    Death Come True won't blow anybody away, but it's a solid, short FMV game that can easily be completed in a single evening. It doesn't take any major risks, but a strong cast and good production values show that a lot of love has gone into this title. It's also refreshing to see Kodaka step away from the themes and style that made Danganronpa so great, and even though the results aren't groundbreaking, this can happily sit amongst the other games that have been released during this FMV renaissance.
    • 87 Metascore
    • 82 Critic Score
    Persona 4 Golden has been a bucket list game for me for several years now. I put the Devil Survivor series on my "best of all time" RPG list, and wanted to find out how this sister series played. At 90 hours, it better have been worth it! Occasionally misty-eyed, infrequently laughing out loud, and other times pensive as I sit idly, controller in hand, I can honestly say it was time well spent. With this successful port, I hope that Atlus finds the drive to put Persona 5 on PC as well, because I'll definitely bite.
    • tbd Metascore
    • 78 Critic Score
    Pillars of Dust reminds us not to take ourselves too seriously. The developers certainly don't, which is to the game's credit. If you can accept the style of storytelling and the snappy, simple gameplay and presentation at face value, you're guaranteed a good time. Retreaux Games has played it safe here, but they've also pushed boundaries in small, subtle ways to establish a foothold. They're in a good place with their first RPG, so the future bodes well for them and gamers alike.
    • 66 Metascore
    • 85 Critic Score
    Switch is definitely not the best platform for it, but the gameplay is still good and the Obsidian writing team is still top-notch.
    • 76 Metascore
    • 85 Critic Score
    After the credits rolled, I immediately wanted to dive back into the continent of Runersia for another 30-40 hour campaign from a different nation's viewpoint.
    • 69 Metascore
    • Critic Score
    When The Isle of Armor is good, it's great. It takes the concept of the Wild Area and nearly perfects it, and I enjoyed running around and hunting down those Digletts. It doesn't fix many of the base game's main issues, and where it does make improvements, these are not available unless you have the Expansion Pass. There's also no way to buy The Isle of Armor separately, so you may want to wait until the second half of the pass is out before diving it. Still, iIt's a decent start for the series' first piece of DLC, and I'm excited to see how The Crown Tundra expands on the games more.
    • 84 Metascore
    • 87 Critic Score
    A beautifully moving game that teaches a very important lesson. Not many games manage to weave all of their elements together to create something like If Found..., and while it stumbles along the way, it tells a hugely important story that, whether you identify as queer or not, you will be able to relate to.
    • 86 Metascore
    • 84 Critic Score
    Although it's nothing revolutionary, Monster Train has certainly cemented itself as a champion of the deckbuilding RPG sub-genre. I foresee myself playing this for at least another 100 hours. Finding synergies between decks and cards within each deck is an absolute pleasure, and I predict additions will come at some point in the future. I just wish this style of game could find decent storytelling. If you're itching for a tale, there's no shortage of gripping and emotional yarns out there. If stats and cards woven together through complex decision-making is more your scene, then hop aboard and have your ticket ready.
    • 89 Metascore
    • 93 Critic Score
    Regardless of Future Connected, Xenoblade Chronicles: Definitive Edition is a must buy for all fans of RPGs, regardless of your history with the series. It is the perfect example of a remaster done right: it retains everything that is excellent about the original, but updates and smooths things in almost every important way. It's an amazing time to be a fan of the series, and I can't wait to see what Takahashi comes up with next.
    • 69 Metascore
    • 80 Critic Score
    Gorgeous art, fun scenario design, and an arsenal of quality of life features are among Banner of the Maid's boons. RPG fans with an interest in one of the most influential periods of history should give Banner of the Maid a look, as it is an inspired and twisting alternate take on late 18th-century France.
    • 70 Metascore
    • 77 Critic Score
    Love it or hate it, there is no denying that Maneater is a game that stays true to its unique vision. Its difficulty level can be daunting and play does get repetitive, but it's an interestingly presented game where you get to be a shark in a reality TV show. Maneater was a welcome taste of something different from my usual RPG diet and I'm glad I got to play it, but can only recommend it if you're willing to overlook its flaws.

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