RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • tbd Metascore
    • 86 Critic Score
    Secrets of Grindea is a passion project developed over thirteen years. It’s evident that a lot of care and thought went into the game, and the finished product is fine tuned and polished. Overall, I remain impressed with the title and feel no small accomplishment for overcoming its numerous challenges. Old school-styled action RPGs might not be for everyone, given their sometimes steep difficulty and the necessary patience to level grind. Still, Secrets of Grindea is a love letter to the genre that makes for a thoroughly engaging experience if you’re the right audience. It’s one secret worth telling.
    • 86 Metascore
    • 87 Critic Score
    Dragon’s Dogma 2 shouldn’t be surprising. It builds on what made the original game a cult classic and doesn’t flinch away from different approaches than the critical darlings. And yet, I find myself constantly delighted and shocked with each play session, feelings that grew more common, not less, further into the game. I suspect despite finishing the main story, I have many more nights uncovering secrets and battling fierce beasts in the world of Dragon’s Dogma 2 ahead of me, and I hope the same for you.
    • 67 Metascore
    • 80 Critic Score
    Open Roads is a brief, affecting tale that isn’t going to change lives or revolutionize gaming, but it is undeniably charming and comfortable despite its difficult themes. By this point, you’ll know if you’re the kind of gamer for this, but if you’re still on the fence about the quality, rest assured that Open Roads feels lovingly crafted and has a distinctly human story to tell. If you were at Tess’ age, like me, in 2003, you may get even more out of it, though your mileage may vary.
    • tbd Metascore
    • 75 Critic Score
    Ultimately, Vestaria Saga II, much like the first game, is a collection of cool, innovative, smart concepts and well-developed characters strung together haphazardly by a largely incomprehensible story. The brutal difficulty is in no way for everybody, but if you want an intense tactical challenge, this is still a good vehicle for it. If you’ve had your fill of Fire Emblem and want more, the Vestaria Saga series is an appropriate next step. But hurry up, Zade has towns on the other side of the world to save!
    • tbd Metascore
    • 80 Critic Score
    Overall, Garden of Seif: Chronicles of an Assassin is a solid fantasy VN with darker undertones intended for those who don’t mind exciting angles on the “enemies to lovers” trope. It’s a visual feast for the eyes, though the slight narrative imbalance between the two character routes and lack of a story map can be hindrances. I enjoyed the solid worldbuilding and realistically flawed characters enough that I’m glad I picked this title up following Curse of Gravehollow Peaks. Iris’ quest in Garden of Seif is intriguing, with plenty of exciting twists and turns for VN fans.
    • tbd Metascore
    • 60 Critic Score
    When divorced from that context, the mechanics of Super Mario RPG just aren’t engaging enough on their own to carry an entire game. If Another Crusade had the creative worldbuilding and lovable characters of a game like Bug Fables, it could get away with copying familiar gameplay mechanics. Unfortunately, Another Crusade‘s world is bland and the characters don’t have enough time to shine amidst all the hackneyed attempts at humor that undercut any opportunity for narrative intrigue or personal pathos. There is a solid foundation here to build a truly great RPG, but Another Crusade fails to realize that potential.
    • 76 Metascore
    • 71 Critic Score
    Bandle Tale: A League of Legends Story has lovely visuals and some solid ideas, but felt like an overlong rough draft in need of editing before going to print. I needed to call upon all my patience and perseverance to get through Bandle Tale. There were even times when I had to step away from the game for a night or two and return to it with a fresh mind. Spurts of fun were flanked by lengthy stretches that dragged, making playtime feel artificially padded. If Bandle Tale were shorter and more tightly focused, it would have been a more pleasurable experience with fewer lulls and more cohesive storytelling. Bandle Tale may not be perfect, but Bandle City and the Yordles are a wellspring of good multimedia material, so I hope to see more Yordle-centered League of Legends material in the future.
    • 89 Metascore
    • 92 Critic Score
    I cannot overstate how much I enjoy Unicorn Overlord, but it is not a game that everyone will enjoy. Even with accessible difficulty options, there are still several systems to manage. If you enjoy Fire Emblem, make sure you give Unicorn Overlord a chance—try the demo. Personally, I believe this is one of the best strategy games released in a generation. You can play Fire Emblem, Triangle Strategy, and Tactics Ogre, and each one will give you a great strategic experience, but no modern games play like Unicorn Overlord. The experience is unique for everyone who plays it, every time they play it. The replay value of Unicorn Overlord cannot be overstated; there are multiple difficulties, multiple story paths, and more items, characters, and classes than you could ever properly appreciate in a single playthrough. In short, Vanillaware has created the spiritual successor to Ogre Battle and surpassed its inspiration in almost every way.
    • 70 Metascore
    • 81 Critic Score
    Overall, Zoria: Age of Shattering is an engaging tactical RPG with a few drawbacks involving its presentation and graphics. It offers a wide range of player choice and class synergies, and the survival mechanics add to this. I had to genuinely think hard about prioritizing party survival, creating new weapons/armor, or upgrading my fort. Tiny Trinket Games is a small indie team working in a complex genre, and I hope to see them accomplish more in the same vein; their passion is palpable. Zoria won’t shatter your expectations, but it will meet them if you relish the clever interplay of turn-based combat, survival, and crafting systems.
    • 85 Metascore
    • 89 Critic Score
    Apollo Justice: Ace Attorney Trilogy’s celebratory nature may draw attention to the second trilogy’s flaws, but it also showcases its assets, from the visual to the auditory and, yes, even the narrative. For all its pros and cons, Apollo Justice: Ace Attorney Trilogy is the best way to play these great, albeit sometimes incohesive, games.
    • tbd Metascore
    • 80 Critic Score
    Yukar From The Abyss is a short, nicely scripted otome VN experience for either PC or Nintendo Switch. I enjoyed playing the game and especially love the story and character development that occur in pursuit of the “good” endings. Those who don’t mind romance intermixed with godly tales may want to give Yukar From The Abyss more than a glance.
    • 74 Metascore
    • 82 Critic Score
    The Thaumaturge is an unsettling RPG, offering a branching story set in a late 19th-century Warsaw from the perspective of a flawed, supernatural warrior. It is a dark and harrowing journey, fully committed to exploring the conflicting desires of the people in the city of Warsaw; there is little whimsy, less humor, and no distraction from this goal. This requires an equal commitment from the gamer to this flavour of the genre — there is no grinding, karaoke mini-games or creature-collecting distractions here: your prince is in another castle. The game narrative and combat systems build on these dark themes, cleverly framing them in how Wiktor uses his abilities as a thaumaturge. Even if the multiple story paths sometimes buckle under their ambitious weight, and combat can become a little too lacking in variety, this is a person, a city and a time worth visiting and learning from for those it ensnares. Just remember to bring pizza, a drink (or two), and turn the lights down low. Very low.
    • 79 Metascore
    • 78 Critic Score
    Afterimage is a valiant effort in the Metroidvania genre by the developers over at Aurogon Shanghai. Built upon a solid foundation for combat and world design, unfortunately, it is still noticeably rough around the edges. It sorely needed a couple more passes in the editing board for overall level flow and story presentation, but in the grand scheme of things, it’s still an enjoyable experience.
    • 74 Metascore
    • 86 Critic Score
    Eastward: Octopia wasn’t something I was looking forward to playing because I didn’t even know it was coming! And even though I wasn’t aware of its existence until a week ago, I couldn’t put the game down. While there is a narrative to Eastward: Octopia, it takes a backseat to the excellent farming sim gameplay that captivated me for many hours. Pixpil does an incredible job with gameplay and feel. While farming sim might seem like a far cry from action-adventure gameplay, they intersect really well. If I was disappointed by anything, it’s that there wasn’t any combat in Octopia, as it was quite fun in Eastward. Still, the finished package was better than I thought possible. The Octopia DLC is a must if you enjoyed Eastward or have any connection to the characters.
    • 83 Metascore
    • 98 Critic Score
    I loved every second I spent delving deep into the dungeon floors of Serpentcoil Island. The new approach to narrative combined with the classic emphasis on game knowledge developed across multiple runs and risk/reward mechanics breathe new life into the series. The change to the visual style remains as charming as past entries despite the shift to 3D. The soundtrack is particularly noteworthy, as it is the series debut of Pokemon Mystery Dungeon composer Keisuke Ito. His tracks have so much energy to them, yet retain the traditional Japanese instrumental sound. There are a whole host of post-game dungeons I have yet to conquer, each with a unique gimmick that makes every run feel fresh and exciting. The ultimate 99-floor dungeon is particularly challenging this time and may take me months to finally clear. Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is the best way for new players to begin the journey and features enough devilishly challenging content to keep returning fans occupied for a long time.
    • 92 Metascore
    • 93 Critic Score
    Everything in Final Fantasy VII Rebirth comes together into an extensive package that’s earnest both in its desire to be faithful in the ways that matter to the original and in being its own thing. I can’t help but love it. Does everything always work? No. But it manages to modernize the way Final Fantasy VII felt all those years ago, and it’s beautiful. After all, if you told me I got to explore the Gold Saucer in full HD 25 years ago and the minigames are even better than the original? Well, that’s all you need to know.
    • 78 Metascore
    • 88 Critic Score
    Overall, Sympathy Kiss is an enjoyable otome experience targeting a demographic not often focused on when it comes to video games: adult women immersed in the workforce. Despite having issues with one story route being potentially triggering, I truly enjoyed the rest of the time I spent playing this game. The other character routes have lovely development! Those looking for a game to provide them with their slice-of-life romance fix should give Sympathy Kiss a chance!
    • tbd Metascore
    • 80 Critic Score
    Much like its predecessor, Crymachina is extremely interesting in concept yet lacks a bit in execution. A strong aesthetic, incredible soundtrack, lovable characters, and a much-improved combat system make the experience enjoyable overall. Yet, the mission structure and general combat leave something to be desired. Thankfully, the game is short (just under 15 hours) and never overstays its welcome. Though its time is brief, Crymachina leaves a solid impression. Developer Aquaria is on the right track, and as a fan of both Crystar and Crymachina, I eagerly await the next entry in the Cry series.
    • tbd Metascore
    • 85 Critic Score
    With all of the dated aspects of the game, would it be better left to those harboring nostalgia? That couldn’t be further from the truth. If anything, the residual flaws lend it an air of authenticity. If you’re willing to go in with an understanding that you’re playing a game that was trailblazing for its time, it’s easy to find it a worthwhile adventure. Inexcusable technical issues aside, this is a great way to experience a piece of gaming history, frog warts and all.
    • 84 Metascore
    • 96 Critic Score
    Immortality is an experience you deserve to have. Yes, it won’t make sense to everyone. Some will be frustrated by the lack of traditional gameplay. Others might struggle to connect to these characters. But there’s so much to the game, at first glance and deep under the surface, that you owe it to yourself to see what camp you fall in. As for me, I’m going to dive back in and try to get the clips I’m missing. I know the broad strokes of what happened over the thirty-year span the game covers, but it always feels like there’s more to find.
    • 78 Metascore
    • 85 Critic Score
    Banishers: Ghosts of New Eden grabs you by the soul and drags you through Hell. It’s a harrowing story that takes some turns you might not expect from the premise. Despite the lackluster combat, it’s easy to want to get lost in the woods and the gorgeous and frightening world of New Eden. It’s another common win for DON’T NOD, and it will continue to haunt me.
    • 82 Metascore
    • 90 Critic Score
    Lunacid is the new gold standard for an indie homage. Kira shows how intimately familiar they are with the RPG legacy of FromSoftware by picking out what worked best in their classic dungeon crawlers and incorporating the strongest elements of their modern action RPGs. Despite how referential the game feels at times, it still manages to establish its own identity through the metanarrative and inclusion of horror elements. If you’ve never experienced FromSoftware’s first-person RPGs, Lunacid is a great starting point.
    • tbd Metascore
    • 82 Critic Score
    TROUBLESHOOTER: Abandoned Children is a game created from pure heart and passion, and if its reach exceeds its grasp at points, then this is far more desirable than the opposite. Though details of Dandylion’s next game are scarce, I would find it compelling to explore the world of Valhalla and its characters further. With a tightening up of the UI, and an increase to the narrative and translation budget, it would be an exciting prospect that would build on this game’s strengths and values.
    • 70 Metascore
    • 79 Critic Score
    No matter how much I enjoyed The Indigo Disk from moment to moment, the flaws from the base game and the painful BBQ gameplay loop prevent me from considering this DLC as something “better.” It is different content, and it is more content, but it is not fundamentally improved content.
    • 71 Metascore
    • 80 Critic Score
    Phantom Brigade contains two distinctive halves: the lovingly crafted battle system and the almost-but-not-quite overworld. It’s understandable that a first-time team with an excellent idea would choose to be laser-focused on that one idea, but the game could have been a classic if the rest were fleshed out. In a crowded factory of mech games, Phantom Brigade performs well in combat; it’s just not much to look at.
    • 86 Metascore
    • 97 Critic Score
    It’s not quite what you remember, but it’s exceptionally well done and retains the unique soul of the original where it matters most. And it’s sure to make that soul more appealing to a new audience that can fall in love with it for the first time.
    • 80 Metascore
    • 92 Critic Score
    As a game that has been in development for well over seven years, my expectations for Granblue Fantasy: Relink have been sky-high. With only a handful of very minor flaws, the game has dramatically proven itself worth the wait. While combat, setpieces, and character customization triumph, the game also has incredibly tight pacing. While Final Fantasy XVI put five or so hours of side questing and downtime between pivotal moments and spectacular boss fights, Granblue Fantasy: Relink cuts all the fat and focuses on delivering a fast, dramatic, and exciting experience. With myriad mechanics, setpieces, character variety, and fantastic combat, the game is the perfect blend of modern action RPGs while avoiding the formula. Granblue Fantasy: Relink has, without a doubt, surpassed my lofty expectations and set a new bar for character action RPGs. I cannot wait to lose a couple hundred hours of my life to the post-game scenario with friends.
    • 73 Metascore
    • 80 Critic Score
    I finished Another Code: Recollection in about 15 hours, and even though I’m being a bit harsh on the puzzle design, I really enjoyed the time I spent with it. It’s a good remake that makes two interesting stories available to experience again after over a decade. That is my big takeaway; these remakes are about the stories. The excellent graphics overhaul, reimagined locations, and solid performances make it clear that telling interesting stories was the primary goal here. The puzzle design came second, and that might not be what every fan of the original games is hoping for. Another Code: Recollection reimagines two classic point-and-click adventure games as visual novels for beginners, and it does an excellent job meeting that goal. This remake doesn’t make the original games obsolete, but it’s the definitive way to experience the story of Ashley Robins.
    • 85 Metascore
    • 90 Critic Score
    It’s hard to find much to fault Lil’ Guardsman with. It’s clear a lot of care and heart went into the title, and for those with whom the humor resonates, this is a fantasy tale worth playing through and laughing over. I immensely enjoyed my time with the game and found the end of Lil’s journey highly satisfying. Lil’ Guardsman is one duty I wouldn’t mind repeating, even if putting such lofty decisions in the hands of a twelve-year-old doesn’t seem like the most rational of choices!
    • 89 Metascore
    • 94 Critic Score
    Every concern I felt when playing The Man Who Erased His Name was cast off within an hour of starting Like a Dragon: Infinite Wealth. It’s not only a perfect sequel to LaD but also an excellent example of a modern JRPG. Most importantly, it finally provides us with a natural conclusion to the story of Kazuma Kiryu that doesn’t feel forced or contrived. With an engaging, complex storyline, incredibly charming characters, and a truly shocking amount of side content, Infinite Wealth effortlessly continues the Yakuza legacy. I can’t wait to see what RGG decides to do next (but maybe give us a bit of a break, as we’ve had THREE Like a Dragon games released within the last year)!
    • tbd Metascore
    • 86 Critic Score
    As for weaknesses, just like in its predecessor, there’s a relative lack of enemy variety in The Caligula Effect 2. I found myself fighting the same foes over and over. Also, sometimes, the game delivers several lengthy story scenes before finally letting you save your progress. If you’ve played a prior port, the PS5 port offers little incentive to replay. However, you will get the benefit of swift loading times. I’m hard-pressed to find much else to list as a weakness. The Caligula Effect 2 exceeded my expectations and is a much-improved sequel. I particularly enjoy the heartfelt exploration of its themes of empathy and understanding. I’m glad I gave this game a chance and hope others will do the same. The Caligula Effect 2 had quite a cathartic effect on me.
    • 77 Metascore
    • 76 Critic Score
    Sovereign Syndicate is a game of highs and lows. If there is to be more to the story, the gameplay portion would need some rethinking to make it work. But on the positive side, I loved the world and characters, and I’d be excited to see more of them. If you’re in it for those elements, then Sovereign Syndicate shouldn’t disappoint. After all, everyone loves a sharp-dressed minotaur.
    • 79 Metascore
    • 75 Critic Score
    It’s an accessibly short, easygoing title that newcomers might find challenging to enter because they lack prior knowledge of the ecosystem Roadwarden established, but it’s also perhaps too casual and different in atmosphere for die-hard Roadwarden fans. I enjoyed my time with it because it’s a well-written tale that could have used more meat, but a relaxed jaunt through the woods and farm life is sometimes what we need between adventures to save the world. If Roadwarden fans can compromise their need for a Roadwarden sequel and newcomers can accept they might not get all of the references, Windy Meadow may be the chill, rural escape some of us need.
    • tbd Metascore
    • 83 Critic Score
    DYSCHRONIA: Chronos Alternate is an entertainingly thought-provoking sci-fi mystery graphic adventure. I enjoyed playing it despite some of its weaknesses, specifically its transition to non-VR mechanics. I’m curious about when its two predecessors make their way onto the Switch. I hope there are more games of its ilk in development for the future. If you haven’t yet played any version of the game, Nintendo Switch’s Definitive Edition of DYSCHRONIA: Chronos Alternate is well worth the non-VR dive.
    • 80 Metascore
    • 90 Critic Score
    Minor blemishes aside, WitchSpring R is a wonderful little gem that I truly enjoyed every moment with. It’s cute and charming and I found myself laughing more times than I had with any other game in recent memory. It’s a cozy little game that ticks all the Atelier boxes yet forges its own path and identity. While the WitchSpring series has been running strong on mobile, I’m hopeful that WitchSpring R does well enough to warrant a sequel. It feels like a Gust game with the level of polish one would expect from a first-party Nintendo game. I don’t know how they pulled it off, but I am thoroughly impressed with Kiwiwalks and eagerly await their next work.
    • 72 Metascore
    • 85 Critic Score
    Dragon Quest Monsters: The Dark Prince is an enjoyable monster-collecting spin-off to a heartfelt traditional RPG. It captures much of the DQ series’ charm and appeal while serving as a fascinating alternate telling of a classic DQ title. I’m very fond of this game, given its DQIV connection, despite feeling stuck in a grinding loop while playing. Psaro’s journey goes in some truly unexpected ways, showcasing that The Dark Prince is a welcome addition to the DQ lineup for returning fans and potential newcomers curious about DQIV: a game worthy of sharing the throne with its predecessors.
    • 72 Metascore
    • 71 Critic Score
    Born of Bread adds another entry to my ever-growing list of games that I wanted to love but left me with mixed feelings. It’s clear that a lot of heart went into Born of Bread. I loved the bevy of unique characters inhabiting the game’s world, and the second half of the story was quite engaging. However, Born of Bread‘s confluence of minor flaws, including a lack of convenience features, marred my enjoyment. Born of Bread is not a bad game, but those seeking that magical Paper Mario experience might be better off waiting for the upcoming Paper Mario: The Thousand-Year Door remaster.
    • 88 Metascore
    • 91 Critic Score
    There is so much meat in Dave the Diver that no number of shark bites can truly size it down. Even when the button prompts fail to properly load during a cooking competition, said competition is followed by a scene providing additional character lore and growth, ensuring you don’t stay disappointed for long. It’s very, very hard to overlook such a major, literally gamebreaking factor as crashes, but there’s just so much more to see instead: a music concert mini-game in a literal fever dream; minor characters with major emotional beats in their sidequests; plentiful boss battles against epic deep sea creatures; and still so much more. Just as we haven’t mapped even a fourth of the earth’s seafloor, there is so much more to Dave the Diver than first meets the eye. It’s surprising, it’s expansive, and each of its many segments is equally memorable. Dave the Diver is a game that shines brilliantly, even brighter than the most elusive pearls.
    • 90 Metascore
    • 88 Critic Score
    While I by no means think Slay the Princess is for everyone—this is a distinctly indie game—the thoughtful, curious, and those hungry for an imaginative experience will be more than satisfied with what it has to offer. With some tweaks, improvements, or inclusion of quality-of-life features, Slay the Princess rises to the ranks of legendary indie status. As for me, I am going to keep my eye on Black Tabby Games, because it has another game in the works (Scarlet Hollow) that could be just as good, if not better than what’s been gifted to us here.
    • 83 Metascore
    • 93 Critic Score
    The lack of ability to choose specific affection levels through the flowchart is a small price to pay for reaching the Salvation endings. Virche Evermore perfectly encapsulates feelings of despair and hope not only through its dark subject matter, but through its phenomenal foreshadowing and focus on bad endings before the good endings become available. While death reminds us of the life that preceded it, the endings of Virche Evermore -ErroR: Salvation- always harken back to content in the routes, the many twists and turns required to reach its endings, and it makes the anguish felt along the way worth it.
    • 76 Metascore
    • 80 Critic Score
    If you weren’t a huge fan of Final Fantasy XVI, Echoes of the Fallen isn’t going to change your mind. While it introduces some new things, it doesn’t address most people’s concerns with the base game. Even I was slightly disappointed with the story; I hope the next DLC, The Rising Tide, delivers more on that front. But if you love FFXVI‘s combat and want to fully engage with it while partaking in some of the best boss fights the game has to offer, you’ve come to the right place. I can’t wait to run through it again in Final Fantasy mode. It’s going to be an absolute blast.
    • 81 Metascore
    • 70 Critic Score
    Saltsea Chronicles was a bizarre experience for me. I admired the quality of the writing, maturity in language, and world the developers sought to craft, but I was frequently bored and eager for something to happen. I couldn’t even call this game slice-of-life, which one could argue is a genre where nothing ever happens by definition, but at least slice-of-life stories are poignant and heartfelt. Saltsea Chronicles just felt flat to me, but I am certain this game will hit some beautiful notes for folks who are tired of melodrama and intensity.
    • 84 Metascore
    • 87 Critic Score
    All in all, Super Mario RPG is a great remake that nearly perfectly replicates the experience of playing the SNES original. From the story and the world to the battles and music, the game will make you feel like a kid again. I do wish the combat was a little harder, and some players may be a tad disappointed by the lack of meaningful new content, but the game is so charming and fun that it’s easy to overlook issues like this and have a good time with it. After almost three decades, we finally have a modern version of the game that introduced many players to RPGs, and with luck it may introduce many more to come.
    • tbd Metascore
    • 83 Critic Score
    With its cyberpunk setting, emotionally charged storylines, and a relaxed pace that is far from comforting, Solace State: Emotional Cyberpunk Stories really lives up to its name. It also has a compelling soundtrack and a cinematic visual presentation I want to see more often in visual novels. I know 2023 has been a stacked year for video games, but Solace State is something that visual novel fans should check out.
    • tbd Metascore
    • 80 Critic Score
    I initially came into Tales of Aravorn: An Elven Marriage unsure what to expect. What I discovered is a worthy successor to Loren the Amazon Princess that sets the stage for even more fascinating and harrowing events set in the world of Aravorn. VN/RPG hybrid fans who enjoy both choice-heavy narratives and solid gameplay will find much to enjoy in this title, especially those with prior knowledge of the Aravorn game universe as a whole. Tales of Aravorn: An Elven Marriage is an engaging and largely self-contained tale, and thanks to it, I’m now eagerly anticipating what’s to come next!
    • 84 Metascore
    • 95 Critic Score
    The romance is decadent, the horror is seriously scary, it’s a richly immersive atmosphere and a fun tribute to classic anime, so what’s not to love about Little Goody Two Shoes? If you enjoy narrative games and have the nerve to overcome the fear, this is one to check out. Astral Shift is a wickedly creative group, and they’ve put a ton of love into this game. So, light the lantern and venture out into the dark.
    • tbd Metascore
    • 65 Critic Score
    Pathfinder: Gallowspire Survivors is not only a bad game: it’s a test of patience. Repetition is fine—several successful games lean heavily on gameplay loops—but the loop has to have mental chew and a true sense of customization. I felt like I was spinning my wheels, especially as upgrade points became rarer and upgrades became more expensive for a negligible improvement. Under no circumstances should anyone invest time or money into this game, as it takes a hundred times more than it gives.
    • 79 Metascore
    • 90 Critic Score
    Ultimately ASTLIBRA Revision is a resounding success. KEIZO should be incredibly proud of what they’ve achieved after 15 years of work, designing such intricate gameplay systems and plotting an engaging narrative that rivals the work done by large teams with big budgets behind them. If you can look past the somewhat amateurish presentation there is a glittering diamond in the rough here, one that transcends its humble freeware beginnings into one of the best gaming experiences I’ve had all year.
    • 85 Metascore
    • 80 Critic Score
    In Stars and Time might drag on a little longer and get repetitive more often than I would like, but its ambition and adherence to its themes are commendable, and are made even more impressive by the fact that the game was developed in RPG Maker. This game is a must-play for fans of quirky indie games, but even if you are tired of that style, there is loads here to love.
    • 73 Metascore
    • 65 Critic Score
    Honestly, if you want more Tales of Arise, just go play the base game again. It’s still fun to play and has better storytelling and characterization, along with the added bonus of being a full, complete game all on its own. The only people I can imagine enjoying this DLC are diehard fans who simply want “more” Tales of Arise and spend more time with the characters. If that’s what you’re looking for, you came to the right place, for better or worse.
    • 79 Metascore
    • 82 Critic Score
    Invincible Presents: Atom Eve is a successful licensed game for a broad audience. It doesn’t do anything wrong regarding its gameplay or presentation, and it’s welcoming enough to Invincible newcomers while still providing returning fans with a new perspective. Invincible Presents: Atom Eve is bare-bones in terms of extras and is on the short side, but those looking for a solid superhero journey of self-discovery could do much worse. It’s made me eager to explore more of the Invincible universe!
    • 79 Metascore
    • 75 Critic Score
    Persona 5 Tactica wasn’t the mechanically satisfying nor thematically engaging tactics game I hoped it might be. However, if you want to spend more time with the Phantom Thieves, you will find a fun diversion in the turn-based tactics and an emotionally affecting narrative during this 25-30 hour journey. I commend Atlus for trying something more serious and impactful with this Persona spin-off, even if it doesn’t quite stick the landing.
    • 64 Metascore
    • 79 Critic Score
    The tough thing about Front Mission 2: Remake is that it doesn’t present itself well upfront. Ultimately, those who push through will be rewarded, but it takes a lot of patience to get there. In the end, despite my complaints, I enjoyed my time with this game. Much like Front Mission 2: Remake’s global release, in the areas that matter, it eventually comes around, even if it takes a long time to get there.
    • tbd Metascore
    • 85 Critic Score
    Despite some minor quibbles, Emberfate: Tempest of Elements is a creative visual novel with a unique storytelling approach. Being that it’s also free-to-play, it’s worth a look for any VN fans who have a fondness for MMORPGs!
    • tbd Metascore
    • 85 Critic Score
    If anything about what I described here sounds intriguing and you’re not inherently opposed to a little jank, I implore you to check Fading Afternoon out. Despite some clear inspirations, there’s really nothing else out there like the games Yeo has put out—and this might be his most intricate and compelling work yet.
    • tbd Metascore
    • 85 Critic Score
    There’s not much negative I can say about Trials of Kokoro without falling into extreme nitpicking territory. It’s a very well-polished game that does what it sets out to do. Those who aren’t the biggest fans of RPGs with VN presentation might not be as keen to pick it up, but those who don’t mind VN/RPG hybrids will find much to appreciate. The game’s linear progression might also be off-putting, but I had so much fun with the combat, party management, and plot progression that I didn’t mind that aspect. For those that Trials of Kokoro will appeal to, this is an entertaining journey to Vitaria and a trial worth overcoming.
    • 78 Metascore
    • 72 Critic Score
    Thankfully, with Like a Dragon Gaiden: The Man Who Erased His Name behind us, RGG is set to forge ahead, blending new gameplay and characters with the distinct sense of humor and flair that made Yakuza so popular in the first place. Sadly, if you’re looking for one last enjoyable adventure with Kazuma Kiryu, I suggest playing Yakuza Kiwami 2 again. You’re going to get almost the same experience but with a much better plot, more intriguing characters, bigger stakes, and, most importantly, an awesome cabaret minigame.
    • 80 Metascore
    • 92 Critic Score
    Developer Outerloop Games prides itself on the diversity of its team, and it shows with aplomb in one of the best games I’ve played all year. I completed a single playthrough of Thirsty Suitors in about 12 hours, yet felt like I had known Timber Hills and its inhabitants far longer than that. I genuinely related to Thirsty Suitors in ways I’ve never connected to a video game before and would love to revisit Jala and company in DLC or a sequel. Thirsty Suitors isn’t just a stock game with a Bollywood veneer; it’s an entity that showcases both obvious and subtle aspects of South Asian culture in the West. That, plus Thirsty Suitors’ diverse gameplay elements, harmonize to create something special that is truly more than the sum of its parts.
    • 82 Metascore
    • 92 Critic Score
    I feel no hesitation in calling Star Ocean: The Second Story R not only the definitive version of the second Star Ocean title but also one of the best games in the series and one of my favourite games of the year. I can only hope it speaks for the future of the Star Ocean franchise and the developer of this remake, Gemdrops.
    • tbd Metascore
    • 82 Critic Score
    Chronotopia: Second Skin is an amazingly lengthy, choice-heavy VN experience shedding light on the darker aspects of fairy tales. It’s not for everyone, given the grim nature of some of its endings and its more mature themes. Still, those interested in lesser-known variations of fairy tales, as well as VN fans who appreciate darker stories and fantastic character development, should try it. Variations of Kionna’s story deserve telling, even if it takes a while to reach a happy ending.
    • 66 Metascore
    • 77 Critic Score
    If you’re looking for a simple, fun, family-friendly Pokémon spin-off game, Detective Pikachu Returns is a fair option. However, among all Pokémon games available on the Nintendo Switch, I would recommend virtually any other game in the Switch library over this one for any player desiring for some level of challenge.
    • 74 Metascore
    • 82 Critic Score
    Overall, the main draw of Ultra Kaiju Monster Rancher for me was the refinement of Monster Rancher 2’s systems. It’s great to see the series return and build off the foundation set by Monster Rancher 2 for a modern audience. While I miss the classic monsters, the Ultraman crossover is successful and gives Ultra Kaiju Monster Rancher a unique identity compared to the rest of the series. Most of the kinks of the classic games have been ironed out, distilling the core gameplay into a smooth and welcoming experience for newcomers and experienced ranchers alike.
    • tbd Metascore
    • 83 Critic Score
    Deathbulge: Battle of the Bands is a good game whose small development team has big talent. The music alone is worth the price of admission. Deathbulge: Battle of the Bands is an enjoyable, if challenging, 12-15 hour (closer to 20 if you do all the sidequests) romp for those willing to invest in thoroughly learning and experimenting with the play mechanics. Deathbulge: Battle of the Bands is not for everyone, but if it sounds like your jam, you will love it.
    • 75 Metascore
    • 80 Critic Score
    At the end of the day, Lords of the Fallen is a fun but oftentimes frustrating experience. The level design and combat adjustments are spot on, but extremely haphazard enemy placement and poor variety mar the experience. The game is beautiful yet dull to look at, with very few standouts in its grimdark landscape. It never quite manages to become more than the sum of its parts, but those parts had their fun moments all the same. I hope Hexworks can take everything they did right this time around and iterate further with their next release to make a truly stand-out soulslike title because the pieces for a home run are here in Lords of the Fallen.
    • tbd Metascore
    • 55 Critic Score
    Robotherapy not only falls short of even the most basic of my expectations, it’s completely unremarkable in almost every regard. It fails to capitalize on its premise in any meaningful way, and the story that it does choose to develop struggles with the prohibitively short overall runtime. If you’re looking for a simple pick-me-up, Robotherapy might provide an hour of decent entertainment. But anyone looking for a more substantial experience, this is not it.
    • 66 Metascore
    • 85 Critic Score
    Overall, Ever Crisis is an easy recommendation for fans of Final Fantasy VII — in any form — if you go into it knowing what to expect with its mobile caveats. So long as you aren’t vulnerable to excessive spending to your detriment, it brings three Final Fantasy VII IPs to modern audiences while giving them a consistent aesthetic that helps them all feel truly connected. Applibot’s other Square Enix mobile project, NieR Re[in]carnation, has been running for over two years now, so that helps establish some faith that Ever Crisis won’t close down when we blink. Games like this are best enjoyed as a slow grind over a long period of time — months and even years — so bear this in mind when deciding how much you want to commit to it. Enjoy the game for what it is, progression walls ‘n’ all, and perhaps come back to it every few months to see what’s new.
    • 77 Metascore
    • 75 Critic Score
    World of Horror remains dependent on its writing, visuals, and quantity of randomized events. Once the well runs dry on new encounters, World of Horror loses its luster. Clicking quickly through repeat events reminds oneself that this is a game and not a cursed town in 1980s Japan. That said, completionists and horror enthusiasts will find much replay value as several missions create an air of variability, each with two, three—sometimes four—unique endings. This is a competently made game with much to appreciate, though repeat material and a bogged-down user interface stymie the otherwise delicious mood.
    • 66 Metascore
    • 60 Critic Score
    Hammerwatch II is stuck in the past, which is a shame, because with some added niceties or more thoughtful design, it has the potential to be as impactful as its predecessor. An unoriginal premise doesn’t have to kill a game’s narrative, but with text walls and inconsequential, filler phrasing, caring about this world is nearly impossible. Being a fan of Hammerwatch, I found this review hard to write. For the first time I can ever remember, I actually put off writing a review, because the idea of hammering (heh) this out brought discomfort. I take no joy in the negativity of this review, but I feel like would-be consumers need the information to make wise purchasing decisions and the developers need the feedback.
    • 65 Metascore
    • 79 Critic Score
    Based on what The Teal Mask does well, it should have been a great piece of DLC expansion. Unfortunately, it is unsurprisingly held back by the same issues that detracted from the base game. While The Teal Mask certainly manages to provide more of what made Scarlet & Violet fun, it also includes more of what held it back from greatness, resulting in an experience whose enjoyment is even more fleeting than the base game’s. The Teal Mask’s story cliffhanger has got me looking forward to The Indigo Disc, but the gameplay leaves me anticipating it in a less positive way.
    • 77 Metascore
    • 91 Critic Score
    Long Gone Days is the type of game that can be hard to recommend because the subject material will be too much for some. At the same time, for those its storytelling resonates with, it is a phenomenal RPG with some well-developed gameplay elements. I enjoyed playing the game even though I sometimes had to step away. I genuinely appreciate the all-too-important messages it contains, becoming invested in Rourke’s journey despite myself. Long Gone Days is a genuinely haunting, emotional game that stays with you well after you finish it. I hope many will give it a chance.
    • tbd Metascore
    • 82 Critic Score
    The Expanse: A Telltale Series is a fun sci-fi jaunt that both fans and non-fans of the TV series can enjoy. It could expand the horizons for some people who came into the IP fresh, or be one last excursion for those who already love it. Prequels often feel unnecessary it takes something special to come up with a good one, and that’s something Telltale has succeeded at. Exhuming a series that’s already finished isn’t always a good idea, but when you have the capable hands of the Telltale crew, you’re in for an enjoyable ride. So, strap in because you might not survive the Gs if you don’t. Fingers crossed that this won’t be the last we hear of The Expanse: A Telltale Series.
    • tbd Metascore
    • 50 Critic Score
    Mon-Yu sets out to make the first-person dungeon-crawling genre more approachable and friendly for new players. It does achieve this at some level , but in doing so it removes a lot of what makes the genre appealing in the first place. I can’t recommend this game to someone who wants to get into DRPGs, simply because there isn’t anything noteworthy here that will get its hooks into you. For fans of the genre, stick to Experience, Inc.’s other titles and stay far away from the land of Tir Na Balc.
    • tbd Metascore
    • 82 Critic Score
    Episode 4 leaves behind intense mixed feelings. It’s the second episode in a row where the series brings everything that belongs in a classic Telltale game. This installment explores Camina’s past in a much cooler way than a standard flashback. And The Expanse now adds new dimensions to the TV series, especially Camina’s character. Yet, it also feels like the developers had been holding out, not bringing out the most compelling elements of the series until it’s almost over. It gives them momentum for the ending, but why did they wait so long, knowing there’s limited space for this story? I’m still interested to see how it ends and whether there will be some sort teaser for another season. I sure hope so, because I need more of Toussaint in my life, oh captain, my captain!
    • 89 Metascore
    • 96 Critic Score
    2023 was a year filled with hotly anticipated RPGs that largely delivered. Over the past five months alone, we’ve had The Legend of Zelda: Tears of the Kingdom, Final Fantasy XVI, Baldur’s Gate 3, and Starfield, all of which left remarkable impressions on their respective reviewers here. It’s no surprise that any one of these hyper-expensive, lovingly crafted generational touchstones would be some RPG fan’s exact cup of tea. Phantom Liberty happens to be mine. It has the cinematic panache of FFXVI but incorporates the player more fully into its events. It has the world-building chops of Starfield but has a more kinetic and vibrant energy in its quest structure and character interactions. Most importantly, it’s a proof of concept for less-is-more AAA RPG design that I hope more developers make note of for potential standalone products.
    • 80 Metascore
    • 85 Critic Score
    Fate/Samurai Remnant is an all-around great game, and I can only hope we see more fantastic collaborations like this from Type-Moon and Omega Force. My imagination is already running wild as I consider what this duo might achieve with a Fate game focused on heroes such as Jeanne d’Arc, and I can’t wait to see what’s next. Fans of Fate, action RPGs, samurai games, or Japanese history in general should give Fate/Samurai Remnant a look. It’s well worth the time and serves as a rewarding experience through and through.
    • 74 Metascore
    • 73 Critic Score
    Silent Hope is a charming, adorable game with pitch-perfect sound design, from its limited voice work (the Princess and the King), suitably adventurous and mysterious music, and dopamine-inducing sound effects. It gets repetitive but has a well-oiled gameplay loop that keeps you on the rails. The limited character builds result in a lack of depth, but the fun of combining the right weapons, runestones, and skills to make huge numbers appear and enemies disappear is always present. Silent Hope is simple in almost all respects, and yet it brings me joy to play it and likely would do even more so for the children in your life.
    • 80 Metascore
    • 85 Critic Score
    The Legend of Nayuta is an incredibly polished experience.
    • tbd Metascore
    • 44 Critic Score
    Crimson Tactics wants to be a sweeping epic but is instead a cumbersome slog. Even the most patient and forgiving gamers who can look past slow pacing, terribly written dialogue, and myriad other issues will not see much potential. Crimson Tactics is an unbearably dull, poorly designed, and unfinished game that fails to deliver on any of its promises. I’m glad to be done with this game and have no intention of looking at its sequels, DLC, or any subsequent content.
    • 81 Metascore
    • 95 Critic Score
    Goodbye Volcano High doesn’t feel like it’s treading on new territory, but rather refining a genre that already exists. With every song played, character met, and story beat processed, I felt Goodbye Volcano High managed to exceed my expectations. I laughed and I cried, and that makes it hard not to recommend the game. I’ll leave a quote from Reed to end off on: “Meh, dunno. Hard to think of a good ending right now.”
    • 70 Metascore
    • 68 Critic Score
    At the end of the day, Elderand feels more like a game you play in between big releases or to scratch a certain itch, more than a title you might get excited to play. The individual flaws of the game might not be absolute dealbreakers, but they undoubtedly muddy the waters and noticeably drag down the experience. A sale is the only time I would recommend people try out Elderand, but with genre giants like Hollow Knight and Ori and The Will of the Wisps all at a similar price point, Elderand remains a hard sell.
    • 80 Metascore
    • 88 Critic Score
    Lies of P certainly evokes the likenesses of the game we all know it is trying to emulate — that’s right, Nightmare Creatures 2 (j/k, it’s Dark Souls). However, it is polarizing to me; it marks a step backward in several ways from the design of its inspiration. However, it also offers a few alternative modes of stepping forward from those designs, such as robust weapon adjustments, streamlined cosmetic options, and a fun new skill tree in Quartz upgrades. It also offers a more obvious central story, one that does a good job of recognizing its ancestry while gracefully appropriating it for the present cultural moment. It is just a bummer that, from a gameplay standpoint, Lies of P fails to remember where it came from.
    • 68 Metascore
    • 80 Critic Score
    With this secondary universe within the universe of The Expanse, it feels as though there’s too much happening to wrap up with two short episodes to go. Though it’s still way too early to predict, it’s possible what’s here and absent currently could be pointing to a second season. If that’s where the series is headed, it should eventually make for a more substantial experience than if Episode 5 is the full-stop end. The show won’t bend around to connect back to the game, as it’s over. Or is it? In any case, hopefully two more episodes will bring clarity to the limbo where The Expanse currently resides. After the cliffhanger ending of Episode 3, I’m excited to see how Camina gets out of this one and how the rest of her story will play out.
    • 80 Metascore
    • 90 Critic Score
    I loved every second of the 30+ hours I poured into Wandering Sword. In a year filled with so many critically acclaimed RPGs like Baldur’s Gate 3, Starfield, Final Fantasy XVI, and Sea of Stars, I could easily see a smaller, PC-only release like Wandering Sword getting lost in the shuffle. That would be an absolute tragedy, as Wandering Sword delivered one of the best gaming experiences I’ve had all year. Yuwen Yi’s journey opened my eyes to the wuxia genre and the wonderful world of Chinese RPGs.
    • tbd Metascore
    • 89 Critic Score
    There’s really little else to say about Final Fantasy V Pixel Remaster other than that it’s a solid, faithful, and accessible rendition of one of the more underrated Final Fantasy titles. While it kind of bites that we don’t get to see the extra content from the Game Boy Advance version in this remaster, that’s a negligible quibble in the grand scheme of things. If you’re a longtime Final Fantasy fan who has somehow missed out on the adventure of Bartz, Lenna, Galuf, Faris and company, then this is a perfect chance to redress that.
    • 96 Metascore
    • 95 Critic Score
    There are good games and great games, and then there are games that change the game entirely. Baldur’s Gate III is that rare case that charts its own route, building on the best of what came before it and breaking new ground. With how responsive the game is to the specifics of your created character, it could be explored virtually forever with endless new stuff to discover tucked into millions of little corners. The world is intricate and wonderous enough to want to live in it, and the characters are so intriguing that you cherish every conversation and want to save them all from themselves (and good luck doing that!). It’s an explosion of the imagination so powerful that it’s unthinkable that Larian was able to fit it all into one game, but they did. So, gather your party and venture forth!
    • tbd Metascore
    • 80 Critic Score
    Etrian Odyssey I and II HD are best enjoyed as a visually and aurally improved recreation of the DS originals, mechanical warts and all. It’s nice to see the originals preserved for a modern audience despite their flaws. However, the decision not to include the additions from the Untold remakes, even as an option, is disappointing and prevents this release from being truly definitive. While I prefer the music and aesthetics of these HD versions, for new players, there is ultimately less on offer here unless you really want to experience the series’ humble beginnings. Otherwise, the rigidity of the systems and the hamstrung cartography mechanics make these remasters hard to recommend over the 3DS remakes.
    • tbd Metascore
    • 80 Critic Score
    Etrian Odyssey I and II HD are best enjoyed as a visually and aurally improved recreation of the DS originals, mechanical warts and all. It’s nice to see the originals preserved for a modern audience despite their flaws. However, the decision not to include the additions from the Untold remakes, even as an option, is disappointing and prevents this release from being truly definitive. While I prefer the music and aesthetics of these HD versions, for new players, there is ultimately less on offer here unless you really want to experience the series’ humble beginnings. Otherwise, the rigidity of the systems and the hamstrung cartography mechanics make these remasters hard to recommend over the 3DS remakes.
    • 68 Metascore
    • 86 Critic Score
    Even with its flaws, I immensely enjoyed the time I spent playing Eternights, especially once I reached the game’s true ending. Hint: When you reach the end credits and if you’ve remained faithful to your chosen bonded partner, keep your phone’s camera on for an additional pleasant surprise! I had more fun with Eternights than several other games I’ve played this year. It’s a true delight if you fit the target audience for it, especially for those action RPG enthusiasts who don’t mind romance and dating sim elements. In some ways, it is more substantial than some of the games it will invariably draw comparisons to, and it shows that Studio Sai is an indie developer to watch out for in the future! Follow your heart and stay the course with this one, as Eternights shows that even a rocky path to true love can ultimately be worth it.
    • 76 Metascore
    • 70 Critic Score
    As it stands, Rune Factory 3 Special is a welcome addition to the series’ library mainly because it preserves the original and makes it the most accessible it’s ever been. Players interested in replaying the title or who strongly want to play each game in the series in some form can’t go wrong with Rune Factory 3 Special. But anyone not inclined to play them all is much better off with 4 Special, or even 5. Rune Factory 3 Special includes all the basics that make Rune Factory great, but has less content, fewer player options, and fewer quality-of-life features than the current series standard. It’s especially hard to recommend Rune Factory 3 Special over 4 Special when the only area 3 bests 4 in is graphics, yet 3 still retails for $10 more.
    • 75 Metascore
    • 76 Critic Score
    Fae Farm can flip-flop from feeling new, fresh, and polished to an Early Access title that needs some refining, but if Phoenix Labs has the resources to follow up with post-release patches, they could address every qualm I have. None of these things would require a total overhaul, or to be thrown out and started again from scratch. It’s things like balancing enemy damage, capping the number of times an animal can be interacted with per day, and reconsidering the relationship between potion ingredients. Despite its teething issues, Fae Farm is a worthwhile game with a lot to offer. With the correct follow-up tweaks, it could become the next go-to game in the farming sim genre.
    • 64 Metascore
    • 69 Critic Score
    Monochrome Mobius may not be a game for everyone — or even many people. It is clearly written for Utawarerumono fans, and in changing its design philosophy from a visual novel with occasional tactical combat to a full-fledged RPG, it likely loses many of those fans as well. It also has glaring flaws in its pacing and writing and could use a graphical upgrade. But it is a solid proof of concept for what an Utawarerumono RPG could be, and I see a lot of potential in Aquaplus’ future as an RPG developer if they wish to pursue it.
    • 64 Metascore
    • 77 Critic Score
    Atlas Fallen isn’t a terrible game by any stretch of the imagination, nor an exceedingly memorable one. Still, I did enjoy the time I spent playing it and think it serves as a decent diversion, if nothing else. I don’t recommend buying at full price, but I could see it being a game one might purchase at a discount later and have fun with. With the shifting of sands and the passage of time, Atlas Fallen can become a pleasant surprise for those who might eventually unearth it.
    • 86 Metascore
    • 75 Critic Score
    Does Mages have me back with Anonymous;Code? I think so. That might be a surprising answer given everything I’ve said above, but I can see the bones of what the developer wanted to pull off here. There are some fun moments, and I enjoyed my time with it, but that outline of something better makes it clear that this game doesn’t live up to what it could have been. So, I once again live in hope, hope that the next time I load into a Science Adventure game, I can see their full ambitions realized.
    • 76 Metascore
    • 79 Critic Score
    Overall, I think Norn9: Last Era is a surprising improvement in some respects to its predecessor: offering new perspectives on the original’s storylines and showing detailed consequences for its many routes. It doesn’t necessarily fix problems Norn9: Var Commons has, but it elaborates on the inherent potential sometimes lost in the original game. Last Era is easily one of the best otome fandisks I’ve played, and I can recommend it to either returning Norn9 fans or newcomers curious about this particular visual novel series. Just go into this with tempered expectations, and you’ll find this attempt at a reset is more than decent.
    • 85 Metascore
    • 98 Critic Score
    I have to hand it to Starfield. It delivered on its promises, and maybe a little more. It hosts a remarkably immersive, player-focused game space, and I am captivated by all elements of its design, even its blemishes, of which there are fewer than expected. It is a game whose components are captivating alone but greater than their sum. Somehow, it crafts a near-infinite space for play, but it leaves more still for players to explore. And it does so in interesting and innovative ways, almost reflecting back on itself as if it were Constellation, whose motto is appropriately “infinitum addendum,” or what we are adding to infinity.
    • tbd Metascore
    • 85 Critic Score
    Its trio of heroes is memorable, truly standing out in a compelling and detailed narrative. In particular, this fifteen-plus hour game’s last few entertaining hours just flew by. I give the title credit for being an unexpectedly enjoyable gaming experience.
    • 87 Metascore
    • 95 Critic Score
    I had high hopes for Sea of Stars from the moment I first laid eyes on it, and I’m pleased to report that it has lived up to just about all of my expectations. It’s gorgeous, fun to play, has a great cast and story, and the music is a joy to listen to. Whether you are looking for a nostalgic experience inspired by classic RPGs or simply a great RPG in its own right, look no further than Sea of Stars.
    • tbd Metascore
    • 80 Critic Score
    It’s unfortunate that it took over twenty years for the West to experience Rhapsody II properly, as the game is incredibly fun, amusing, and full of both heart and charm. The characters are just as hilarious as they are heartfelt, the musical numbers make the game stand out amongst its peers, and the game is wildly creative in every aspect. Rhapsody II‘s short length ensures it’s a breezy experience and a perfect palette cleanser amidst the sea of RPGs set in miserable worlds. Rhapsody II is a vastly improved sequel on all fronts, and while it has a few minor blemishes, it’s easy to recommend to anyone looking for a unique experience.
    • 69 Metascore
    • 91 Critic Score
    WrestleQuest is the best RPG and pro wrestling collaboration since The New Day hosted WrestleMania 33 decked out in Final Fantasy XIV cosplay. Even if you have no idea what I’m referring to, you can still thoroughly enjoy a beautifully crafted RPG that, like The Lego Movie, doesn’t just speak to your inner child but excitedly hoots and hollers out to it. WrestleQuest reimagines familiar concepts in a fresh and enticing way making it one of the most imaginative RPGs I’ve played in years. Take your protein, talk to your maker, and go play WrestleQuest today! OH SI!
    • 72 Metascore
    • 90 Critic Score
    My unease aside, The Outer Worlds: Spacer’s Choice Edition is a mighty pleasant way for a sci-fi RPG fan to spend 30-40 hours, especially if you haven’t yet played its two DLC packs. It is wonderfully crafted, offers compelling choices between “right” and “wrong,” and gives curious players a few hidden pathways beyond those binaries. Its worlds are compact and homespun. It is not a galaxy of content, but in a world full of corporate bloat, overlong working hours, console wars, and games as a service, all I can say is thank goodness for that.

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