Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Europa Universalis IV
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 65 Metascore
    • 45 Critic Score
    This is a game for hardcore Star Trek fans who are not afraid of grand strategies and don't know how to play Stellaris with mods.
    • 75 Metascore
    • 65 Critic Score
    Aliens: Dark Descent is an atmospheric RTS, but it irritates me because of raw gameplay elements, half-baked stealth mechanics and identical mazes.
    • 87 Metascore
    • 73 Critic Score
    This is a solid RPG/action game. Some elements of the game are unusual and fresh for single-player parts of the Final Fantasy series, but some are too dull and rudimentary.
    • tbd Metascore
    • 60 Critic Score
    Front Mission 1st: Remake is an interesting museum piece, but not a fun video game.
    • tbd Metascore
    • 70 Critic Score
    This is a small, ingenuous and surprisingly enjoyable game.
    • 96 Metascore
    • 78 Critic Score
    Baldur's Gate 3 isn't a great game. It is a sloppy sketch of a great game.
    • 78 Metascore
    • 65 Critic Score
    The System Shock remake is a boring shooter. It will not surprise old fans and can hardly attract new players.
    • 91 Metascore
    • 75 Critic Score
    Resident Evil 4 is a good remake. It is not as creative as RE 2 reincarnation, and it follows the original too diligently, but it still looks very decent.
    • 38 Metascore
    • 20 Critic Score
    There is no sense in pointing out any specific bad decisions — The Lord of the Rings: Gollum is awful on some basic level of a game design. Almost every task infuriates me in this game.
    • 68 Metascore
    • 80 Critic Score
    Fatal Frame: Mask of the Lunar Eclipse is a good remaster. It can give you a dozen hours of a solid thriller about a terrible disease, scary rituals and haunted houses.
    • 81 Metascore
    • 95 Critic Score
    It's hard to stop playing this game. Finally the day has come, when I can say that about Jagged Alliance 3.
    • 86 Metascore
    • 85 Critic Score
    This is the most exciting Star Wars action game since Jedi Academy.
    • 85 Metascore
    • 60 Critic Score
    Hogwarts Legacy is a great adventure, but only for those Harry Potter fans who rarely play video games.
    • 76 Metascore
    • 60 Critic Score
    Tchia is an exotic adventure. Awaceb put a lot of effort into this game. There are lots of nice little things there, but these little things did not impress me.
    • 73 Metascore
    • 67 Critic Score
    Atomic Heart surprised me, this is a solid game. And it is very frustrating to see her flaws. I hope that in the sequel, Mundfish will not try to grasp the immensity and focus on what's important.
    • 83 Metascore
    • 80 Critic Score
    Age of Wonders 4 didn't overwhelm my expectations. But even now, without all planned DLC, you can easily spend dozens of hours on this game.
    • 77 Metascore
    • 65 Critic Score
    A new concept for the Amnesia series works not well. There is a lot of tension, but no real horror and no real fun.
    • 68 Metascore
    • 69 Critic Score
    A mildly boring escape from Alcatraz in deep space. It’s neither great or abysmal — an epitome of mediocrity.
    • 75 Metascore
    • 72 Critic Score
    This remake is so faithful to the original game released in 1994 that it ignores achievements of many successful rivals released over the last 28 years. If you wanted to play Master of Magic with improved graphics and modern controls, this game was made for you.
    • 77 Metascore
    • 81 Critic Score
    Mount & Blade 2 transports us into an endless chaotic world full of events, battles and amazing adventures. At times it feels like a victim of its own complexity — some of the game's intricate systems don’t mesh together or never work as advertised, the economy is flawed, there’s a frightening dearth of conventions… Yet this elaborate medieval world will eat up at least a hundred hours out of your life.
    • 71 Metascore
    • 65 Critic Score
    A nice adventure for one playthrough with zero replayability and a host of technical problems, which is quite baffling for a linear 4-hour game.
    • 80 Metascore
    • 75 Critic Score
    "It’s yet another game with huge pixels and a mouthful of a name,” I had thought upon hearing the announcement a few years ago, and I am so glad that I was proven wrong. If not for Wadjet Eye Games, I would have missed this excellent adventure with delightfully crafted suspense and brilliant dialogue.
    • 86 Metascore
    • 92 Critic Score
    The queen is back and she is here to impress. Bayonetta 3 is flawed, but these flaws are easy to overlook when you’re having so much fun.
    • 82 Metascore
    • 75 Critic Score
    Requiem is trying its best to make everything even more beautiful, impressive and varied, yet it is still just a decent sequel to a good game. The overall impression is let down by the muddled third act, rudimentary stealth mechanics and forced combat sequences.
    • 54 Metascore
    • 68 Critic Score
    Moral dilemmas do not mesh well with low-brow humor, while the game’s Souls-like approach is hampered by poorly implemented combat. The Last Oricru might entertain you… but will not excite.
    • 59 Metascore
    • 60 Critic Score
    Intriguing as a concept, the core idea of The Dragoness turned out to be a half-baked disappointment on arrival, especially its turn-based combat.
    • 86 Metascore
    • 68 Critic Score
    The developers chose an unusual path, but the product of their labor is neither roguelike nor a full-blown RPG. The game’s original concept is running idle.
    • 68 Metascore
    • 70 Critic Score
    Steelrising is a stylish, original game, despite its numerous blemishes. There is fun to be had in saving Paris during a revolution.
    • 87 Metascore
    • 65 Critic Score
    No one asked Guybrush to return, but he came anyway and crashed his own party. In the beginning, you try your best to acclimate to the unusual visual style, hoping that your patience will eventually pay off. In the end, you wonder how they managed to screw up a decent game with such a vile ending.
    • 76 Metascore
    • 50 Critic Score
    Stylish presentation and a hefty dose of nonlinearity spark the initial interest, but the humdrum narrative and simplistic gameplay mechanics discourage from exploring the "what if" alternatives.
    • 77 Metascore
    • 55 Critic Score
    Hard West 2 lives in the same weird supernatural world and displays the same shoddy workmanship as the original game, but lost a lot of variety. One boring playthrough is the limit.
    • 69 Metascore
    • 67 Critic Score
    OverBorder Studio is probably capable of creating a rival to Sekiro, but their first game is just an experimental try.
    • 82 Metascore
    • 60 Critic Score
    Stylish, unusual, funny… and incoherent. While the idea of a cute Satanic cult seems alluring, don’t rush to sign the contract in blood.
    • 79 Metascore
    • 60 Critic Score
    Sniper Elite 5 is a mission pack disguised as a sequel, with a bunch of small, unremarkable adjustments to the tried formula.
    • 84 Metascore
    • 70 Critic Score
    Besides the 6-player co-op mode, very little reminds us that this game debuted in 2022. Shredder’s Revenge lifts most of its ideas verbatim from the arcade classics, sprinkling some modern niceties and a handful of minor bugs. If you can recite the TMNT theme song by memory, this is definitely your game.
    • 82 Metascore
    • 66 Critic Score
    A cute kitty is wandering in a beautiful city of robots — now that’s a cool idea to scribble on a napkin during a brainstorm session. Unfortunately, Stray never develops it into a full-fledged game.
    • 66 Metascore
    • 69 Critic Score
    Despite a myriad technical flaws, Swansong does have a well-crafted world (even though it pummels you with TMI at first), non-linearity, nice vibes and even an air of intrigue.
    • 67 Metascore
    • 60 Critic Score
    In theory, Frozenheim is something of a middle ground between a classic RTS and a meditative city-builder. This is a good concept, and the Nordic setting adds to the flair, but Frozenheim never nails either of its halves.
    • 70 Metascore
    • 62 Critic Score
    A strategy equivalent of a summer blockbuster, wiped from your memory as soon as the credits start rolling. It’s not as intense as Verhoeven’s movie, not as varied or expensive as other games in this genre, a simplified Company of Heroes, if you will.
    • 79 Metascore
    • 67 Critic Score
    The Quarry is a retread of the familiar genre tropes and Supermassive's own debut game, Until Dawn, but the quality bar is somehow lower than 7 years ago. Still, it’s entertaining enough for one playthrough if you like ”QTE movies”.
    • 83 Metascore
    • 70 Critic Score
    This is a one-of-a-kind saga about a space rigger, but it needs some memorable moments in order to shine.
    • 68 Metascore
    • 45 Critic Score
    Stranger of Paradise is a parody of the Final Fantasy series. Problem is, it was not conceived that way, and the more you play, the less funny it gets. At the same time, it’s buggy, ugly and dull through and through.
    • 57 Metascore
    • 60 Critic Score
    Oceans of Time is intriguing at first, but quickly overwhelms with a staggering amount of repeating, dull hassle. And that’s all there is to do, unless you want to count how many tired sci-fi tropes were crammed into this game.
    • tbd Metascore
    • 35 Critic Score
    Deadly Dozen Reloaded gives you the same bad experience as the original game did back in 2001.
    • 77 Metascore
    • 75 Critic Score
    Squad management, vigorous combat and expanding Camelot combine into a compelling dark adventure, which forces you to live with the consequences of your missteps (especially when manual saving is turned off). Weak story is an obvious letdown, but don’t let it turn you away.
    • 78 Metascore
    • 75 Critic Score
    This massive Star Wars amusement park spanning nine movies is a perfect way to spend 20-30 minutes before going to bed.
    • tbd Metascore
    • 65 Critic Score
    With all its delicious insanity, Golden Light works better as a viewing, rather than playing experience. It does have a style and a smattering of bold ideas, but the core of its gameplay is searching for keys in similar-looking hallways, with bad gunplay, weak stealth mechanics and poor resource management.
    • 81 Metascore
    • 78 Critic Score
    At times, The World Before failed to impress some of its important plots upon me. The narrative is so rife with small inconsistencies that you can't help but notice them, and character models look so poor against those luscious backgrounds. But the more you get engaged with this seemingly simple story, the more you want to find out how it ends.
    • 67 Metascore
    • 60 Critic Score
    Taking over the series development reins, Paintbucket Games chose a path of imitation by rehashing elements of the first two games without adding anything new. Diligently copying rules, gameplay mechanics and visual attributes, the developers missed the whole raison d'etre of the game — making tough decisions under pressure, because Beholder 3 is incapable of driving you into a corner.
    • 76 Metascore
    • 68 Critic Score
    This immensely ambitious game promises much more than it’s able to give. By focusing on player agency, Weird West stifles everything else.
    • 83 Metascore
    • 65 Critic Score
    If you liked Zero Dawn, you will probably enjoy Forbidden West, even though the sequel lost that pioneering spirit and Aloy stopped developing as a character.
    • 66 Metascore
    • 50 Critic Score
    Submerged: Hidden Depths is full of beautiful post-apocalyptic landscapes, but the gameplay will still put you to sleep.
    • 66 Metascore
    • 70 Critic Score
    Know by Heart could have been a nice romantic movie in the vein of Perfect Sense, free from its mediocre gameplay. Still, it is somewhat satisfying to play.
    • 77 Metascore
    • 67 Critic Score
    It’s a solid detective story, but gameplay-wise, Frogwares made a mistake by using its previous game, The Sinking City, as a basis for Sherlock Holmes.
    • 94 Metascore
    • 82 Critic Score
    Elden Ring is massive, sometimes to its detriment. A thorough walkthrough might take up more than 100 hours to complete, and at some point it becomes clear that From Software did not have enough manpower to produce that much unique content. Still, it remains incredibly addictive even after those 100 hours pass…
    • 73 Metascore
    • 60 Critic Score
    Authentic environments, pleasant music and visuals will only get you so far. The second part of the story is very predictable, but the narrative is presented in such a confusing manner, that the first part becomes incomprehensive in hindsight.
    • 50 Metascore
    • 40 Critic Score
    An ugly-looking, tedious, monotonous, incredibly empty game. I see no reason to shell out for it, when you can get Dynasty Warriors 8: Empires or Samurai Warriors 4: Empires.
    • 71 Metascore
    • 65 Critic Score
    Shadow Warrior 3 is fun at first, but combat situations quickly become repetitive, and there’s little variety in the gameplay itself.
    • 64 Metascore
    • 67 Critic Score
    In contrast to the original Elex, this awkward sequel is a typical Piranha Bytes game. And no, it’s not a compliment.
    • 81 Metascore
    • 70 Critic Score
    Age of Empires 4 is based on a solid foundation created way back during the last millennium, but it suffers from a plethora of annoying little flaws and drawbacks. Some of them will be fixed with patches and maybe future DLCs, if we’re lucky, but even then, it’s a far cry from the stellar Age of Empires 2.
    • 77 Metascore
    • 65 Critic Score
    Dying Light 2 cannot manage its massive scale. It tries to put the accent on the narrative, but fails miserably at storytelling, and fills its unusual sandbox with soul-sapping drivel.
    • 71 Metascore
    • 75 Critic Score
    Conway feels like a detective thriller that doesn't question the mental abilities of its players.
    • 63 Metascore
    • 50 Critic Score
    An absurdist collection of pseudo-tactical puzzles.
    • 61 Metascore
    • 77 Critic Score
    A bit more polish on the story, better attention to technical details and improved camera/editing would have turned it into a masterpiece. Still, this solid interactive thriller is absolutely worth one full playthrough.
    • tbd Metascore
    • 60 Critic Score
    The Artful Escape is an art installation where you for some reason have to press buttons. It's pretty to look at, but not that entertaining.
    • 80 Metascore
    • 68 Critic Score
    The worst problem is that combat, skill management and trying out tons of various swords are quite boring as a main dish, and Expeditions: Roms has nothing extra to offer.
    • 78 Metascore
    • 80 Critic Score
    Guardians of Galaxy makes you laugh out loud, and that’s a rare feat. The story and production are so good that they offset its flawed gameplay, especially combat.
    • 73 Metascore
    • 67 Critic Score
    With all its simplicity and a very short-lived campaign, Severed Steel offers a decent shooting practice for an evening or two.
    • 62 Metascore
    • 59 Critic Score
    The developers seem to revel in their weak game design as if saying, “Yes, we know that our quests are atrocious, enjoy!” No interesting conversations, no stories, just emptiness decorated with mediocre puns and overly dumb situations. The same emptiness permeates the main storyline, which riffs on age-old cliches featuring UFOs, Nazis, Sherlock Holmes and medieval poems. There is no thought behind this madness, and all these quirky characters don’t come off as actual people.
    • 65 Metascore
    • 71 Critic Score
    Thunder Tier One has one very steep requirement if you want to enjoy it — it’s almost impossible to play it with random strangers. Find a good group, and the game will flourish.
    • 80 Metascore
    • 65 Critic Score
    Halo Infinite was supposed to become a flagship title for “the most powerful console in the world,” but in reality we got an interlude of a story devoid of epic set pieces, a template for something greater that may or may not arrive in the future, an empty “open world” punctuated with interior design circa early 2000s. If not for the awesome shootouts, Master Chief should have been jettisoned back into space.
    • 73 Metascore
    • 72 Critic Score
    A surprisingly solid game, despite some questionable balance choices. Multiple runs always feel fresh and tense thanks to complex gameplay mechanics, excellent randomization of various situations and a good progression system.
    • 66 Metascore
    • 56 Critic Score
    Undungeon is a victim of development hell. A promising roguelike with a weird multiverse and a plethora of original characters turned into a dreary action/RPG with a broken combat system, bad dialogue and poorly designed quests.
    • 80 Metascore
    • 72 Critic Score
    The remastered version retains the familiar gameplay with all its quirks and problems, but looks much better than the original, especially textures. The improvements are not as drastic as in Diablo 2: Resurrected, but definitely put Mass Effect: Legendary Edition to shame.
    • 70 Metascore
    • 59 Critic Score
    The worst part is that there’s zero intrigue. This setting would have been perfect for misadventures of Alan Wake, a mystical thriller or a murder mystery, but Lake is different. It’s very grounded, true-to-life, sterile and a bit janky, a primitive middle ground between Bus Simulator and Death Stranding.
    • 72 Metascore
    • 64 Critic Score
    Gamedec tries to cram a complex world created by Marcin Przybyłek into a 15-hour adventure, and, in doing so, spreads itself too thin.
    • 68 Metascore
    • 40 Critic Score
    The weakest first-person shooter in the history of DICE. Even, by some miracle, the studio manages to fix the most glaring mistakes and reanimate the abysmal netcode, this game will not become Battlefield at its core.
    • 74 Metascore
    • 64 Critic Score
    Far Cry finally got rid of the most annoying bits (like the infamous towers), but that’s pretty much the extent of the series’ progress. Far Cry 6 doesn’t improve on the core concept in any way. Still, all the expected mechanics work as advertised and keep the game above the line.
    • 80 Metascore
    • 80 Critic Score
    The sheer scale of "cosmetic surgery" in Resurrected is mind-boggling, and that’s exactly what we’ve been promised. At the same time, 20-year old gameplay tropes raise quite a few questions, especially if you’re used to the conveniences of modern action/RPGs.
    • 80 Metascore
    • 78 Critic Score
    Trudograd is not as varied and expansive as I expected, but, all in all, it’s a very decent role-playing game and a notable improvement over the original Atom RPG.
    • 72 Metascore
    • 63 Critic Score
    Weak story with forgettable characters is punctuated with cookie-cutter multiplayer modes. Vanguard is a sum of its mediocre parts.
    • 81 Metascore
    • 67 Critic Score
    True Colors is the most “alive” Life is Strange so far thanks to a technological leap, but it lacks spark and tries to compensate for it by referencing or imitating the original game.
    • 85 Metascore
    • 77 Critic Score
    Inscryption does a lot of things right. At the same time, the abundance of superfluous elements upsets the internal harmony of this game.
    • 73 Metascore
    • 72 Critic Score
    A thrilling adventure for a couple of nights. You’ll probably see all of its major plot twists a mile away, but the clash with horrors lurking in an ancient temple is definitely worth your time.
    • 87 Metascore
    • 77 Critic Score
    Too much hand-holding, some glaring omissions in the narrative and its somewhat weak AI do let Deathloop down, but still, it’s a rare and exciting game made for both fans of Corvo Attano and those who never set foot in the Empire of the Isles before.
    • 73 Metascore
    • 53 Critic Score
    The world of Encased is scant on exciting adventures, yet it’s overflowing with gibberish to the point that it breaks any suspension of disbelief.
    • 76 Metascore
    • 55 Critic Score
    Since 12 Minutes locks us in the confines of a small apartment, one would expect a high level of interactivity and variety, but after a few time loops you realize that you’re given a very limited set of useful actions. The gameplay quickly devolves into repeating the same routine actions with miniscule changes and unskippable dialogue in hopes that you get a new result.
    • 71 Metascore
    • 67 Critic Score
    Banners of Ruin evokes a weird comparison to pictures painted by beginning artists. It’s nice to look at, painstaking, but ultimately unexciting.
    • 85 Metascore
    • 78 Critic Score
    Modern Storyteller did right by rewriting its popular mod for a new world. Aside from some rookie mistakes and an apparent lack of budget, the story is exciting and memorable, and I really did not want to leave this cursed city. I definitely wouldn’t mind a few additional quests.
    • 82 Metascore
    • 70 Critic Score
    The Vale puts binaural sounds and simple controls to good use, but the repetitive combat and copy/pasted towns quickly get old. This adventure is good for exactly one playthrough, and that’s it.
    • 83 Metascore
    • 82 Critic Score
    A swarm of bugs is the only serious flaw of Wrath of the Righteous. While the developers managed to avoid a Kingmaker-level catastrophe, please do save this game for the upcoming holidays, or maybe even take a vacation — it’s worth it.
    • 77 Metascore
    • 68 Critic Score
    Amplitude still has its work cut out to make Humankind a more welcoming place: improve the balance, fix the second half of the campaign, increase the performance… and release the inevitable DLCs. So, maybe then it will be able to go toe-to-toe with Civilization.
    • 79 Metascore
    • 77 Critic Score
    The official description of Road 96 promises “thousands of roads across the authoritarian nation of Petria.” One might think that this is a truly non-linear game with a highly replayable campaign, but in reality you’ll get one full playthrough, with maybe a smidge more. Still, this playthrough, despite some flaws in logic and overall simplicity of the game, will bring you joy and a dozen awesome songs for your playlist.
    • 53 Metascore
    • 41 Critic Score
    Foreclosed is short, yet it still manages to outstay its welcome long before you run into one of the two abrupt endings and leave the game without an ounce of satisfaction.
    • 75 Metascore
    • 68 Critic Score
    Black Book holds a lot of promise… not as a game, but rather an interactive guide to local myths and legends. In all other aspects it’s an exercise in mediocrity.
    • 63 Metascore
    • 60 Critic Score
    King’s Bounty 2 feels slapdash. It selectively ignores advances made by fellow role-playing and strategy games over the last 20 years. The role-playing part is underdeveloped while potentially stellar turn-based combat is playing the second fiddle. And the finale of this 35-hour journey is so abrupt that I had to ask the publisher if this is an actual ending.
    • 78 Metascore
    • 63 Critic Score
    Bad writing and repeating gameplay bring the overall experience down. You will be collecting shards and activating pillars from beginning to end. With a more polished concept, Unbound could have been so much better.
    • 53 Metascore
    • 33 Critic Score
    You know that a cooperative game is stillborn when you spend several minutes looking for random players to team up with even on a launch week. Probably because it’s one of the worst D&D games in ages.
    • 77 Metascore
    • 72 Critic Score
    The return of Orcs Must Die is a bit awkward. The action is fun and entertaining, but you can clearly see that this series is all out of fresh ideas.
    • tbd Metascore
    • 41 Critic Score
    Even if you’re a huge fan of real-time tactics, don’t waste your time on this one.

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