Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Europa Universalis IV
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 73 Metascore
    • 65 Critic Score
    Orcs have been redressed as punks, and the rest is just another rehash of what we’ve seen in Batman: Arkham City and the Assassin’s Creed series. Every time I ascended in a hot air balloon to survey a new area and open it up on the map, I wanted to laugh and cry at the same time.
    • 79 Metascore
    • 85 Critic Score
    Until Dawn is a crash course in branching narrative, pumped with adrenaline and pure fun. Even if you replay it a couple of times from beginning to end, you will not be bored.
    • 79 Metascore
    • 70 Critic Score
    Alas, the developer allowed the masterfully crafted narrative to fall apart in the end. After enjoying immensely detailed side stories, and seeing some very powerful scenes, the weird ending is the weakest point of the game.
    • 80 Metascore
    • 81 Critic Score
    If you still haven’t played Company of Heroes 2, The British Forces is a good reason to do it.
    • tbd Metascore
    • 40 Critic Score
    There is a long laundry list of what’s wrong with Axis Football 2015: no injuries, teleporting players during kick-offs… And instead of struggling, players simply hug each other and just stand there.
    • 68 Metascore
    • 35 Critic Score
    Announce as many cool things as possible, then, while everyone is distracted by flashy trailers, swap the actual game with a hardly playable dummy. Looks like The Masterplan itself is a con.
    • 81 Metascore
    • 77 Critic Score
    Shadowrun: Hong Kong is a good game and it’s better than its predecessors in some aspects, but I can’t help but feel that this is as good as it gets. And the design of the campaign feels a little bit tired.
    • 72 Metascore
    • 65 Critic Score
    Sessions are short and fun, but there is not much replayability. You cannot revisit missions, and there are no such things like New Game+ or Endless mode, and so your adventuring career ends as soon as the credits begin to roll.
    • 69 Metascore
    • 70 Critic Score
    It is a definite step forward compared to Star Hammer Tactics, but there is so much stuff to add, like, for example, multiplayer and a global map with a strategic mode or a story campaign.
    • 82 Metascore
    • 71 Critic Score
    Genetic modifications, ethical dilemmas, sentient machines vs their human masters — Technobabylon tackles these complex issues and paints a vivid picture of our future. It does this in an awkward manner at times, but if you’re willing to overlook some flaws, you’ll enjoy a compelling cyberpunk story in between sessions of Satellite Reign.
    • 75 Metascore
    • 80 Critic Score
    Having devoted so much time and effort to gameplay mechanics and style, 5 Lives Studios almost ignored the narrative matters, but the game is fun even without a coherent story.
    • 68 Metascore
    • 45 Critic Score
    Since the announcement, I was wondering how Frozenbyte would tackle a whole lot of problems that arise with the introduction of a third dimension, and adapt a previously one-plane gameplay to the new reality. The answer drove me into an abyss of desperation: they did nothing.
    • tbd Metascore
    • 53 Critic Score
    I don’t understand why CDF Ghostship exists at all. It is pretty much a carbon copy of Ghostship: Aftermath sans the dreadful feeling of desperation.
    • 58 Metascore
    • 40 Critic Score
    Aside from (mostly useless) experiments with weaponry, The Weaponographist has nothing going for it.
    • 56 Metascore
    • 65 Critic Score
    ICY
    Despite quite a few flaws, I enjoyed my time with Icy. It is weak as a game, but it knows how to tell a good story.
    • 36 Metascore
    • 30 Critic Score
    Drab, monotonous, predictable — these words come up even just after 5 minutes of playing the game. Vogelsap failed to walk the thin line between minimalistic and primitive.
    • 74 Metascore
    • 74 Critic Score
    The Red Solstice is very difficult to master, but if you spend enough time learning the game and find good friends to play it with, you will enjoy it.
    • 75 Metascore
    • 60 Critic Score
    Maybe, a year from now, adventures in Zagoravia will become much more interesting, but for now, even the co-op mode and the PvP arena can’t help Victor Vran.
    • 78 Metascore
    • 85 Critic Score
    A beautiful world, amazing soundtrack and a fantastic story full of mysteries, touching scenes and emotions.
    • 59 Metascore
    • 45 Critic Score
    It’s a good thing that Subject 13 is astonishingly short, otherwise we could have had another Moebius on our hands. The game could have won people over with its story, but the writer had given up halfway through, and the rest is just not worth your time.
    • tbd Metascore
    • 45 Critic Score
    This Colonial Conquest is just a mangled version of the original game that was released exactly 30 years ago.
    • 43 Metascore
    • 35 Critic Score
    Pixel-hunting for small, barely noticeable items in dark rooms is a crappy idea for a horror game by itself, but timer just adds insult to injury. And don’t bother suffering through this for the story, because there is pretty much none of it.
    • tbd Metascore
    • 40 Critic Score
    Bladestorm: Nightmare has lots of concepts that could have made it a very special game. Unfortunately, most of them don’t work, and some are even useless.
    • 65 Metascore
    • 38 Critic Score
    The world of Cradle is huge and beautiful, but oh so ludicrously empty.
    • 75 Metascore
    • 70 Critic Score
    Just like in Sunless Sea, at some point, gameplay inevitably gets in the way of enjoying the story. As soon as you master all the elements, gadgets and upgrades, flying through space will become a nuisance.
    • tbd Metascore
    • 50 Critic Score
    No Arcade mode, no Survival, and you can’t even fight with a friend on the same screen, like it was in the original Karate Master… All you can do here is learn all the special moves, complete your training, defeat all the masters and forget about this game forever.
    • tbd Metascore
    • 38 Critic Score
    Fighting games live and die by their controls, and Kings of Kung Fu has the single worst imaginable malady — input lag.
    • 62 Metascore
    • 40 Critic Score
    Weak story is the worst thing in Neon Struct, complete with two-dimensional characters, huge plot holes, and bad writing.
    • 82 Metascore
    • 70 Critic Score
    A decent collection of racing-themed puzzles for those who prefer really hardcore arcade games.
    • 86 Metascore
    • 72 Critic Score
    The gameplay and its mechanics are incredibly simple, and there aren’t any new ideas, but boy, it can be so fun.
    • 75 Metascore
    • 75 Critic Score
    Yet again, Stardock did not produce a perfect 4X fantasy game, but Sorcerer King is much better than all their previous attempts. Right now, it is a bit boring, but, fingers crossed, things may change after an expansion or two.
    • 58 Metascore
    • 70 Critic Score
    Shelter 2 is pretty much a happening like the first game, but this time around, it is a mature work of art that has a clear idea at its core.
    • 66 Metascore
    • 31 Critic Score
    In Sunset, Tale of Tales decided to construct something that looks like a traditional game instead of their usual half-abstract interactive installations, and then it became clear – oh my God, these people have no talent for making games at all.
    • 64 Metascore
    • 60 Critic Score
    Veterans of the genre and fans of the original board game will probably enjoy this adaptation. Everyone else will deem it too uncomely and dull.
    • 58 Metascore
    • 65 Critic Score
    There Came an Echo is hardly a full-fledged commercial game. It is more like a cool 3-4-hour proof of concept which shows you that yes, you can make a good strategy game fully controlled by voice.
    • 73 Metascore
    • 40 Critic Score
    A stellar example of a game that is totally not worth your time. No one will reward you for suffering through ho-hum gameplay with a well-crafted story, and there is not enough humor to make up for all the flaws.
    • tbd Metascore
    • 75 Critic Score
    A well-balanced mix of arcade and text adventure, funny jokes, stylish graphics and sleek game design elevate 60 Seconds above all other post-apocalyptic survival games. I wish there were more objects and storyline twists, but even with this amount you will get enough random combinations to last you a few days.
    • tbd Metascore
    • 50 Critic Score
    Despite its original concept, Monstrum will probably bore you to death.
    • 47 Metascore
    • 25 Critic Score
    The makers of Solarix wanted to follow in the footsteps of System Shock 2 and Dead Space, but the result is just awful.
    • 75 Metascore
    • 70 Critic Score
    Even if its strategic gameplay pretty much boils down to figuring out a perfect combination of actions, Rebuild 3 is incredibly addictive.
    • 70 Metascore
    • 85 Critic Score
    A cool futuristic city, amazing electronic soundtrack, deep tactical gameplay and splashy carnage — what a great combination.
    • 76 Metascore
    • 71 Critic Score
    In the music industry, there is a thing called ‘second album syndrome’. Dylan Fitterer could not avoid it, too. He removed all the obvious thorns of the original Audiosurf, but added just a handful of new things, like integration with Steam Workshop and SoundCloud, new color schemes and a new gameplay mode. It’s not enough to entice me to switch from the original game to the sequel.
    • tbd Metascore
    • 64 Critic Score
    Just like Re;Birth 1, Sisters Generation is a solid port of a budget JRPG that lacks in variety.
    • 87 Metascore
    • 75 Critic Score
    It’s a spectacular summer blockbuster, and it keeps you entertained until you notice that as far as creativity goes, it’s been running on fumes the whole time.
    • 66 Metascore
    • 49 Critic Score
    The only tangible addition to this iteration is the boring, half-baked Pro Cyclist mode.
    • 43 Metascore
    • 30 Critic Score
    Why do we need Hatred anyway when we have GTA?
    • 67 Metascore
    • 15 Critic Score
    This Frankenstein’s monster disguised as an adventure game is a clear example of how its creators do not understand what humor, storytelling or gameplay is. At first, you blame the cultural barrier between Japan and the Western world. Then you think that Access Games is trolling us. Finally, you realize that this is just interactive gibberish created by talentless hacks.
    • 64 Metascore
    • 25 Critic Score
    This awful strategy game is not worthy of even a single playthrough neither on PC, nor on tablets.
    • tbd Metascore
    • 54 Critic Score
    Spirits of Xanadu promises lots of cool things, but never delivers. The concept is original, and the hallucinations are quite frightening, but in the end, it’s just an unfinished game with shoddy combat mechanics and a weak narrative.
    • 72 Metascore
    • 40 Critic Score
    There is no tactics, no strategy, no diversity, and, unfortunately, almost no similarities with the brilliant FTL.
    • 70 Metascore
    • 70 Critic Score
    Finally, a successor to Dungeon Keeper 2 that is actually fun to play.
    • 61 Metascore
    • 45 Critic Score
    Portal was stylish. The Talos Principle let us enjoy its scenery. Magnetic is dark, dull and unfriendly.
    • 73 Metascore
    • 65 Critic Score
    Lemma is a good showcase for VR devices. There is very little in terms of good story or deep gameplay mechanics, but it offers accessible, action-packed parkour in an abstract futuristic setting. Add more meat to these bare bones, please!
    • 68 Metascore
    • 40 Critic Score
    IMR is just too short to be enjoyable. It desperately needs online multiplayer and at least a simple level editor.
    • 82 Metascore
    • 75 Critic Score
    There is just one notable flaw in Invisible, Inc., but it is so huge that it may overweigh all its merits — the campaign is incredibly short. There is also an ‘endless’ mode, but it is rather pointless. I’m sure that someone will get the kick of exploring randomly generated maps, but I feel that Klei could have done so much more with this awesome gameplay concept.
    • 66 Metascore
    • 47 Critic Score
    Whatever its original concept was, Albedo fails as both shooter and adventure.
    • 62 Metascore
    • 55 Critic Score
    Dex
    A combination of a decent role-playing game and a so-so platformer — not the best result after four years of development.
    • 57 Metascore
    • 54 Critic Score
    An attempt to pass a mediocre platformer as a work of art that has a deep meaning.
    • 74 Metascore
    • 55 Critic Score
    By betting everything on just one gameplay feature, Acid Nerve eschewed the story and role-playing elements, so the resulting game is just a string of 19 boss fights, awkwardly crammed into the game's world.
    • 71 Metascore
    • 85 Critic Score
    A true gem for the fans of old-school RPGs.
    • 64 Metascore
    • 60 Critic Score
    Neocore should have billed this one as an expansion, as it looks very short and weak compared to the two previous offerings. It seems as if the developers were in a hurry to wrap things up.
    • 64 Metascore
    • 40 Critic Score
    Story is the worst nightmare in Kholat. I expected supernatural stuff, maybe dark sci-fi, or some evil KGB agenda… But the writers took all these three plot ideas, then added parallel worlds, secret objects and cruel science experiments. This is the most absurd and eclectic mishmash of themes I have ever seen in a horror game that tries to look serious.
    • 81 Metascore
    • 84 Critic Score
    Stardock built a sturdy 4X platform to build upon in future expansions.
    • 66 Metascore
    • 46 Critic Score
    Even the Halo brand can’t save Spartan Strike with its short linear levels, long boring shootouts with dumb enemies and a silly story.
    • 64 Metascore
    • 54 Critic Score
    It’s not fire, but just a spark. It’s funny and clever at times, but this collection of absurdist sketches is just as close to a good adventure game as a cave painting of an antelope — to an actual animal.
    • 47 Metascore
    • 50 Critic Score
    I wish there were fewer bugs, bigger worlds and smarter puzzles.
    • 87 Metascore
    • 90 Critic Score
    Originality, tactical depth, variety — you’ll find them plenty in Crypt of the NecroDancer. ‘90’ is not only a score but the minimum amount of hours you’ll spend obsessing over this game.
    • 68 Metascore
    • 65 Critic Score
    Badly-designed action scenes make it so difficult to enjoy the story which is good enough for a cool visual novel.
    • 69 Metascore
    • 55 Critic Score
    It seems that there are very few reasons to come back to Magicka 2 after having beaten the short campaign. Well, there is a bunch of customizable challenges that use the same 9 maps… and that’s it. Though, I’m sure the publisher already has a multi-year DLC plan written down.
    • 71 Metascore
    • 40 Critic Score
    By removing all the appealing elements of prison stories (colorful characters, daring escape plans as well as dangers and hardships of incarceration), the developers turned this virtual prison into its real-life equivalent — a punishment.
    • tbd Metascore
    • 10 Critic Score
    This one is for the most hardcore garbage collectors on Steam.
    • 76 Metascore
    • 79 Critic Score
    There are two almost independent episodes living under one name. The first one is a beautiful, smart, exciting adventure game that is pure happiness, though it is short and without an ending. The second part is… Well, simply ignore it. Repeat after me: you do not need to play Part Two.
    • 76 Metascore
    • 60 Critic Score
    All in all, the series could have done without this expansion. It is far cry from last year’s awesome Wolfenstein: The New Order, and if you’re itching to shoot Nazi zombies, better look in Zombie Army Trilogy.
    • 81 Metascore
    • 80 Critic Score
    A solid game from some very talented game designers.
    • tbd Metascore
    • 1 Critic Score
    Bloodbath Kavkaz crashes upon launch every other time, if you’re lucky. It’s nice to see that the developers made an effort to protect our time and nerve cells from their ‘masterpiece’.
    • tbd Metascore
    • 65 Critic Score
    Despite the fact that Telepath Tactics failed to fully live up to its promises, it is a decent game in its genre. And, it’s an excellent showcase of what just one developer can do.
    • 70 Metascore
    • 37 Critic Score
    Nearly every scene of Dead Synchronicity: Tomorrow Comes Today makes you want to dive headfirst into your facepalm.
    • 70 Metascore
    • 69 Critic Score
    It is possible that Verdun will grow its own collection of free DLCs as it happened with Red Orchestra 2 and Insurgency. Blackmill Games has already promised to add flamethrowers, mortars, body armor, new maps, including the Eastern Front and more… However, right now this game is for military history buffs only.
    • 93 Metascore
    • 95 Critic Score
    It took CD Projekt RED three attempts to create an epic masterpiece. You will laugh, feel sorrow, and reflect on important matters in-between killing hundreds of monsters in a spectacular fashion. You will embark on a long, wild adventure tempted by the myriads of tantalizing “?” signs scattered across the map. In other words, I know what you’ll be doing this summer.
    • 60 Metascore
    • 40 Critic Score
    A low budget horror — in all senses of the word.
    • tbd Metascore
    • 75 Critic Score
    This fun wargame will entertain both experienced armchair generals and those who are allergic to thick rulebooks.
    • 54 Metascore
    • 40 Critic Score
    Son of Nor is an unpleasant nostalgic romp which brings memories of shoddy games made at the turn of the century. Level and gameplay design, camera movements, graphics… There is not much to see or to do here.
    • 45 Metascore
    • 10 Critic Score
    Just like Hotline Miami, LA Cops also requires planning, excellent reflexes and never forgives a mistake. But here, you also have to babysit a stupid AI partner, wage war against an unwieldy camera, trying to rotate it to see an enemy in time, and deal with hordes of dumb, but sturdy, speedy criminals. Scary, right?
    • 52 Metascore
    • 53 Critic Score
    All-too similar playable factions is just one of letdowns of Worlds of Magic. Building and expanding a fantasy empire feels like a chore.
    • 76 Metascore
    • 75 Critic Score
    MKX will last you for a long time. A few variations of the usual Arcade Mode, some dumb mini-games, online multiplayer, a lengthy story campaign, and, finally, Krypt… Not all changes to gameplay mechanics are obvious, but they do make the game more dynamic.
    • 78 Metascore
    • 50 Critic Score
    Apotheon looks beautiful, but it loses its charm in mere 15 minutes. The beauty can’t save the shoddy game design.
    • tbd Metascore
    • 25 Critic Score
    Maybe one day, in the distant future, the lone coder who works at TBA Games, will fix all the showstopping bugs. If he also manages to optimize the game’s engine, I will upgrade PeriAreion’s rating to 40.
    • 80 Metascore
    • 82 Critic Score
    If you've been putting off getting to know Age of Wonders 3, now's the time to do it.
    • 86 Metascore
    • 86 Critic Score
    It’s a great reason to (re)visit Abe and his odd world, especially if you haven’t played the original game.
    • tbd Metascore
    • 10 Critic Score
    I have a feeling that the developer of Lex Mortis has never managed to nail down the concept of his creation. The game’s official description doesn’t lie — we are free to roam around a sizable sandbox, only there is nothing to do.
    • 80 Metascore
    • 67 Critic Score
    The story is short on emotions, the main characters lost their charm, the script is a messy patchwork, but the worst flaw is that the gameplay is repetitive and sluggish.
    • 89 Metascore
    • 83 Critic Score
    Pillars of Eternity is a good RPG even when you play it without your rose-tinted nostalgia glasses.
    • 74 Metascore
    • 72 Critic Score
    Despite its obvious tight budget, Revelations 2 is a much better game than the last offering in the main series, Resident Evil 6.
    • 70 Metascore
    • 68 Critic Score
    Cool concept, but Harold is too monotonous to entertain. Just three gameplay modes (including the tutorial), no level editor, very few interactive objects.
    • 71 Metascore
    • 67 Critic Score
    There are some bright spots in Battlefield: Hardline’s design, but they do not change the overall pointless of this game. If you’re thinking about playing it online, better splurge on the well-patched Battlefield 4 with all its expansions.
    • 78 Metascore
    • 85 Critic Score
    I would have never thought that I’d see a game that perfectly captures the spirit of the cult classic Cannon Fodder. The only thing that could have made it better is the destructible environment.
    • 68 Metascore
    • 75 Critic Score
    Parallax is the purest form of puzzle euphoria… if you are willing to look past its dry, colorless abstraction.
    • 64 Metascore
    • 40 Critic Score
    If the developers catered less to fans of dumb teen-oriented anime and tried to make their game more PC-friendly, I would have given it a better score. Because the combat system here is excellent.
    • 69 Metascore
    • 79 Critic Score
    Owners of the PC version are faced with a difficult choice — either wait for the promised online multiplayer and enjoy the fact that it is a decent port of an excellent fighting game, or berate Team Ninja that Last Round lacks some odd features.
    • 77 Metascore
    • 67 Critic Score
    When Evolve plays nice and doesn’t annoy you with technical problems, it is kind of fun, provided you play not more than one campaign a day. But, really, you can get the same fun in any decent f2p shooter. Like Team Fortress 2, for example.

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