Press Start Australia's Scores

  • Games
For 808 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Bayonetta + Bayonetta 2
Lowest review score: 30 Back in 1995
Score distribution:
  1. Negative: 6 out of 808
822 game reviews
    • 73 Metascore
    • 80 Critic Score
    Kirby Star Allies is a cute and chaotic traditional Kirby game with fantastic buddy AI and strong potential as a co-op experience. It pays fantastic homage to its roots while adding in new mechanics that work well. Unfortunately, the length of the experience will have some doubting whether it’s truly worth it, but Kirby Star Allies is one of the most wholesome Switch games you can try right now.
    • 73 Metascore
    • 85 Critic Score
    While it feels like Game Freak have been trying to find their footing with Pokémon over the last few years, Brilliant Diamond and Shining Pearl are a confident showing by ILCA that proves the series is far from dead. The classic formula is unchanged here, and still holds up, which will no doubt please long-time fans and newcomers alike. Smart new additions that feel like natural additions to the base game, coupled with a visual overhaul that captures the feel of the originals make for an experience that’s as nostalgic and comforting, as it is fresh and reinvigorating for the franchise.
    • 73 Metascore
    • 75 Critic Score
    As an approachable, bite-sized introduction to the world of speedrunning through the lens of some bonafide classics, Nintendo World Championships: NES Edition is a decent enough package. It lacks a little added flavour, but the way it gently teaches you to find those perfect lines, hidden quirks and cheesy hacks makes for some very rewarding moments, and it doubles as a surprisingly good party game.
    • 73 Metascore
    • 65 Critic Score
    The story plays out like a Jerry Bruckheimer-produced popcorn atrocity, the upgrade shop might as well be Travelex given how many currencies it juggles, and the performance is less than optimal. Atomic Heart is an exercise in excess. It has some clear strengths, like its first in class art direction and gunplay, however these are far outweighed by the game’s faults.
    • 73 Metascore
    • 65 Critic Score
    Dead Island 2 stands firmly besides its predecessor as only a marginal improvement. While there something to be recognised in the flexible skill system and satisfying dismemberment effects, Dead Island 2's lack of objective variety and uninteresting playable characters fall short of its potential. There's still some fun to be had for zombie fans, just don't expect a reinvention by any means.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3 is a solid beat-em-up that tops its predecessors, bringing all the colourful known and unknown facets of the Marvel universe together with gusto. But despite it’s strong art direction, potent replayability and often enjoyable combat, it still comes off as feeling rather basic.
    • 73 Metascore
    • 75 Critic Score
    Tales of Arise: Beyond the Dawn is a great way to come back to the excellent 2021 RPG, giving fans the chance to revisit familiar places and faces while also taking a good look at a side of the classic world-saving hero story we don't alway see. It treads a lot of familiar ground, and it's somewhat awkwardly implemented, but it's well worth seeking out for franchise fans and anyone that enjoyed the main game.
    • 73 Metascore
    • 80 Critic Score
    The Crush House is a clever and entertaining spin on reality television - one that has its tongue firmly in cheek, but which also speaks to deeper themes in the metanarrative I'm working hard not to spoil here. It's repetitive and a little unfair at times, but also compelling and enjoyable - and there's a real thrill to getting good footage.
    • 73 Metascore
    • 65 Critic Score
    Another Code: Recollection breathes new life into a dormant series by creating a cohesive narrative in a remake with updated visuals. While some great effort has gone into modernising the games from a presentation standpoint, some of the creative liberties taken and frustrating motion-controlled puzzles will no doubt leave fans longing for a more faithful recreation.
    • 73 Metascore
    • 75 Critic Score
    While its value proposition is questionable, and its slew of modes are of varying quality, Sonic Superstars delivers a true sequel to the original games where Sonic the Hedgehog 4 failed to. The all-important physics are spot on, each Zone is a thrill to blast through, and inventive new ideas iterate on a tried and true formula.
    • 73 Metascore
    • 60 Critic Score
    It’s disappointing that, through shortcomings in design and the platform’s limitations, Iron Man VR isn’t a superhero outing worthy of the story told here, nor the Tony Stark that has carried Marvel’s films into this new age of popcorn cinema.
    • 73 Metascore
    • 85 Critic Score
    While it feels like Game Freak have been trying to find their footing with Pokémon over the last few years, Brilliant Diamond and Shining Pearl are a confident showing by ILCA that proves the series is far from dead. The classic formula is unchanged here, and still holds up, which will no doubt please long-time fans and newcomers alike. Smart new additions that feel like natural additions to the base game, coupled with a visual overhaul that captures the feel of the originals make for an experience that’s as nostalgic and comforting, as it is fresh and reinvigorating for the franchise.
    • 73 Metascore
    • 70 Critic Score
    I’ll admit that it’s been quite some time between drinks for me with platform fighting games like this, but Nickelodeon All-Star Brawl 2 is a fairly good mix of nostalgia, new ideas and inoffensive fun. While it may not reach the sky-high standard of something like Super Smash Bros. Ultimate it gives 90s kids like me another way to beat up our friends while reminiscing about the good old days of racing home to watch your favourite cartoons and arguing about which of them could take the others.
    • 73 Metascore
    • 60 Critic Score
    SCHiM has moments where it lives up to the promise of its concept, and levels where fresh ideas and fun mechanics elevate the experience. Unfortunately, it also feels padded and simplistic for long stretches, and the narrative doesn't quite hang together. It looks great, but it's often frustrating, too.
    • 73 Metascore
    • 75 Critic Score
    Mario Strikers: Battle League is a fun time that is easy enough for anybody to pickup and play but still without depth to mean it should keep an audience engaged for a long period of time. It's a little lacking in the single player department, but it's doing some interesting things in the online space to make up for it.
    • 73 Metascore
    • 75 Critic Score
    No Straight Roads has a laundry list of inspirations and it proudly pays homage to them all in one way or another throughout the journey. Though a few of the game’s ideas end up feeling underdeveloped, the game has a lot of heart, a slapping soundtrack and the best boss encounters you’ll see in a videogame this year. Just like Bunk Bed Junction in Vinyl City, I expect Metronomik to chart well within the indie scene.
    • 73 Metascore
    • 85 Critic Score
    Evil West is a relic of a bygone era, one that any fan of high-octane action games should experience. An all-round excellently paced main campaign, ridiculously fun combat, and flexible character progression make for one of 2022's best games, and one of the best third-person shooters in recent years.
    • 73 Metascore
    • 60 Critic Score
    There is a neat story to be told in this world, despite the world being mostly recycled from the last game, however if you don’t find joy in the grinding and collecting elements you’ll probably find yourself too frustrated with the pace and general gameplay to bother.
    • 72 Metascore
    • 80 Critic Score
    The Dark Pictures Anthology: House of Ashes is far and away the best Dark Pictures game so far. It blends intriguing characters, compelling drama, and a killer twist to offer up what can only be described as the most honed experience Supermassive has put out in this series so far. It's got a few minor issues here and there – namely relating to the diversity of its cast and how much each of them plays into the overall story – but it's a horror experience that no fan should miss even if they weren't fans of Man of Medan or Little Hope.
    • 72 Metascore
    • 70 Critic Score
    Persona 3 Dancing in Moonlight and Persona 5 Dancing in Starlight are fantastic ways to explore their respective soundtracks from a new perspective. However, they lack the glue that a story mode brought to the previous game in the series that could have made it feel like a cohesive whole rather than a broad but disparate list of songs and customisations.
    • 72 Metascore
    • 75 Critic Score
    Dragon Quest Treasures is a simple yet wholesome and endearing Dragon Quest experience that stands out among the crowd. It might not retain some of the luster and sheen from mainline entries, but an addictive gameplay loop and enticing exploration makes for an adventure worth undertaking.
    • 72 Metascore
    • 70 Critic Score
    Monster Energy Supercross 2 is a fun supercross experience which touches on some great career options. The game will always leave you wanting just one more race, which is a great sign of an arcade motorcross game.
    • 72 Metascore
    • 80 Critic Score
    With a team based approach to racing Team Sonic Racing is a very unique addition to the Sonic franchise, solidly executed across the board. It especially excels in larger multiplayer groups.
    • 72 Metascore
    • 70 Critic Score
    Were it a bit more feature complete and fine-tuned, Rematch would be undeniable in its claim for Rocket League’s long-held crown. There’s a high, albeit achievable, skill ceiling here, but intuitive controls means anybody can header, rainbow flick, or bicycle kick goals from the box’s edge in short, exhilarating, and most importantly, moreish games of soccer.
    • 72 Metascore
    • 70 Critic Score
    Were it structured like a Dark Pictures game of old, Directive 8020, through its derivative but fun riff on 'The Thing', would be seen as something of a return to form. Sadly, their attempt to evolve the product has resulted in a poorly paced gameplay experience that, by the end of its run, is little more than a sadly stagnant monster closet.
    • 72 Metascore
    • 60 Critic Score
    I wish I could say that Sea of Solitude excels in every way a game can. Though it offers an honest, raw depiction of how unfortunately disparate life can be and the toil that goes with that, it fires few shots as an interactive experience. A rather barren world and repetitive core loops only serve to mar what is an otherwise overwhelming sensory treat.
    • 72 Metascore
    • 80 Critic Score
    While maybe not essential if you've already seen everything there is to see in the game, The Spacer's Choice Edition of The Outer Worlds is a worthy upgrade for players jumping in for the first time or wanting to explore new choices and outcomes in a second or third playthrough. It's a bit of a shaky upgrade in parts, but the overall package is decent value and the core game is still bloody excellent.
    • 72 Metascore
    • Critic Score
    Nintendo Switch Sports feels familiar, yet still remains fun after all these years, especially when played with groups of friends. Whilst the offline offering is a little bit basic, we're hopeful that what's on offer online will take advantage of the easy to play, hard to masters gameplay mechanics. [Review in Progress]
    • 72 Metascore
    • 80 Critic Score
    Exoprimal earnestly attempts to bring together engaging single-player style encounters that Capcom is known for with an unexpectedly solid multiplayer offering reminiscent of games like Lost Planet. It’s a joy to play and a great melding of PvP and PvE elements. While it’s a shame that what it has to offer is dealt to players so opaquely, Exoprimal is a pleasant surprise that’s well worth a look and not to be underestimated.
    • 72 Metascore
    • 70 Critic Score
    Though it pulls a lot of the punches today’s open-world games freely throw, Mafia II is a time capsule in a lot of ways. Not only because its post-World War II Empire Bay lives and breathes only to have its face driven into the dirt by enterprising individuals fixated on the American dream, but because it’s a testament to the timeless, story-driven crime drama. The kind that became extinct once substance was forced to make way for Rockstar’s frenzied brand of mania.
    • 72 Metascore
    • 70 Critic Score
    Avatar: Frontiers of Pandora successfully brings the world of Pandora to video games in a big way. It’s lush and vibrant and without a doubt one of the most luxuriant open worlds that Ubisoft has ever created. Its gameplay, on the other hand, is lacking the spark that makes great open worlds sing. Fans of the franchise will absolutely adore exploring everything this previously unexplored side of Pandora has to offer, just don’t expect it to reinvent the wheel.
    • 72 Metascore
    • 80 Critic Score
    Attack on Titan 2 is a great dive into the brutal world of Shingeki no Kyojin, and is a blast to play on the Switch. While held back by some annoying technical bugs, what’s on offer here should be enough to appease both series veterans and newcomers alike.
    • 72 Metascore
    • 85 Critic Score
    Underneath cringeworthy writing and a nonsensical story, Stranger of Paradise: Final Fantasy Origin leverages storied Final Fantasy fanservice with a fast and deep combat system to offer up fans a celebration of the franchise like no other. While the presentation is inconsistent and the equipment system sorely lacks focus, Stranger of Paradise: Final Fantasy Origin is great fun from beginning to end.
    • 72 Metascore
    • 85 Critic Score
    Romeo Is A Dead Man is a strong adventure filled with great and kooky action. And while it has some rough edges, especially with its performance, it makes up for that with a whole lot of heart. The result is a game that’s entertaining from beginning to end, if not a little nonsensical.
    • 72 Metascore
    • 75 Critic Score
    Terminator 2D: No Fate is a faithful retelling of one of cinema’s most iconic blockbuster action sequels. Its pixel art is gorgeous, its action slick. My one regret lies in how it doesn’t go crazy exploring more of the story’s possible canons, opting for the inevitability and passive acceptance of Judgment Day that its characters so strongly rally against.
    • 72 Metascore
    • 60 Critic Score
    Dragon Quest Monsters: The Dark Prince is a middling entry into a once legendary spin-off series. For every element or system the game nails, there's a confusing design decision that holds them back. While The Dark Prince is far from terrible, it doesn't reach the heights of recent entries into this storied franchise.
    • 72 Metascore
    • 75 Critic Score
    It’s no surprise given Milestone’s pedigree that Hot Wheels Unleashed is a mechanically sound and confident racing title as it boils down the true essence of Hot Wheels and puts on a showcase exactly why they’re a beloved pastime. The bloated story mode does little to obfuscate the game’s skeleton crew of modes, though I think the game will find resilience through a community of online racers and their wonderful, imaginative creations.
    • 72 Metascore
    • 90 Critic Score
    THRASHER is hands-down one of the coolest-feeling, most entrancing and memorable VR experiences I've had in some time. With a simple enough concept backed up by gorgeous presentation and the same gleefully unnerving vibe that made Thumper so compelling, it's an absolute trip and a thoroughly impressive use of hand tracking on the Meta Quest.
    • 72 Metascore
    • 70 Critic Score
    The VR port of Borderlands 2 (a game from 2012) falls short of what could have been a fantastic release. This is due to a lack of polish and the glaring omission of co-op.
    • 72 Metascore
    • 65 Critic Score
    Though the alternate history setting allows Steelrising to immediately separate itself from the bloated Souls-like genre in an aesthetic sense, its shortcomings prevent it from standing out in a way that truly matters. Some elements work well, and the accessibility options are very welcome; just don’t go in expecting Spiders to have reinvented the automaton.
    • 72 Metascore
    • 70 Critic Score
    Shredders, in an analogous sense, is more Session than it is Skate. It’s hard to see the odd story resonating with anybody, the generously proportioned terrains are sparsely populated and, as a package, it feels feature-poor. This is all despite it feeling super confident in its controls and systems. It’s a small slam from which the developer can dust themselves off, but it’s far from a wipeout.
    • 72 Metascore
    • 70 Critic Score
    Greedfall is the kind of game where you really need to be into the story to be able to look past its faults and still enjoy it. That can be an issue because while the plot is generally well written and does a good job of tying its side stories into the main thread, the overall subject matter is going to be uncomfortable for some. Its design and gameplay elements are competent but nothing amazing, nor does it really do anything that stands it apart from others in its genre. There's also a fair amount of technical issues to deal with throughout. If the story does grab you, however, it's easy to invest quite a bit of time in the game. If nothing else, Greedfall does tackle the kind of story that few games are willing to discuss.
    • 72 Metascore
    • 75 Critic Score
    While there's still many stumbling missteps as Game Freak try to find their footing in the future of Pokémon, Scarlet and Violet is an endearing, and enjoyable attempt at a fundamentally different Pokémon experience. New ideas, some quality of life improvements, and some excellent new Pokémon designs make the trip to Paldea worthwhile.
    • 72 Metascore
    • 85 Critic Score
    Battletoads is a victory for Microsoft, Dlala Studios and Rare. It successfully takes a brand that’s been dormant for over two decades, breathing new life into it and updating it for the modern generation ardently. While it’s a huge shame that Battletoads isn’t playable online, and makes some missteps in it’s third act, it’s hard to deny that this is the most charming rendition of our favourite videogame amphibians. But most of all it's funny, and that's refreshing.
    • 72 Metascore
    • 70 Critic Score
    Overall, Evil Dead: The Game offers up a rock-solid foundation upon which I hope the developers will continue to build. While I’m getting close to spending thirty hours with it, I’m still having a lot of fun and do not want to stop anytime soon. Some little niggles that will no doubt be fixed, such as certain button prompts not working immediately, are outshone by what is an otherwise robust and cross-play enabled netcode.
    • 71 Metascore
    • 65 Critic Score
    Battle for Bikini Bottom, despite offering a fair bit of fun, is a testament of antiquated design and, for better or worse, feels entirely like the game you remember from your childhood. There’s certainly a fun afternoon to be had ruining Plankton’s plot to rule Bikini Bottom while spotting the show’s many references with a keen eye, though ultimately Rehydrated is D.O.A.—dry on arrival.
    • 71 Metascore
    • 80 Critic Score
    Minecraft Legends is the best Minecraft spin-off yet, offering a wholly unique experience, lathered with a lovingly crafted layer of Minecraft infused paint. From a moreish campaign to ridiculously enjoyable versus mode, Minecraft Legends has something for everyone, and I suspect many will love what it has to offer.
    • 71 Metascore
    • 80 Critic Score
    Tomb Raider I-III Remastered is the best example of a remaster I think I've seen in years. Where some titles have played fast and loose, with full overhauls of their game mechanics or visual styles, Aspyr has taken a classic trilogy and revamped it as a love letter to its origins, bringing memories of old back to life. As more and more titles get the reboot or reimagining treatment, it is refreshing to see an old classic come back in a new style.
    • 71 Metascore
    • 80 Critic Score
    Assassin’s Creed Rogue Remastered is a modest remaster but a good one. While some other options would’ve been appreciated to prioritise framerate over resolution, the game itself still stands up four years on. It’s missing some of the bells and whistles that games like Origins have since introduced, but it’s unique premise and concept means it’s an experience most Assassin’s Creed fans shouldn’t miss.
    • 71 Metascore
    • 80 Critic Score
    With a map that pleads to be unlocked and explored wall-to-wall, floor-to-ceiling, as well as tremendous combat inspired by the best platform fighters, Possessor(s) is a heartfelt, and most unexpectedly great, Metroidvania that treats story and action, two distinct and unique facets of game design, as equals in this lovely story of coexisting.
    • 71 Metascore
    • 70 Critic Score
    It's hard to deny that Maneater has colossal potential – though the lack of mission variety and some simplistic combat does lend it to feeling repetitious as time goes on. Putting these flaws aside, however, Maneater deserves kudos for an undeniably unique premise and laying a solid foundation for a franchise that developer Tripwire should almost certainly pursue.
    • 71 Metascore
    • 70 Critic Score
    Samba de Amigo is a hoot with friends, sure to generate laughs and memorable moments. Just don’t expect an engrossing single-player rhythm game experience.
    • 71 Metascore
    • 75 Critic Score
    While there's still many stumbling missteps as Game Freak try to find their footing in the future of Pokémon, Scarlet and Violet is an endearing, and enjoyable attempt at a fundamentally different Pokémon experience. New ideas, some quality of life improvements, and some excellent new Pokémon designs make the trip to Paldea worthwhile.
    • 71 Metascore
    • 90 Critic Score
    Far Cry New Dawn shares a lot of great similarities with Far Cry 5, but it’s the minor tweaks that allow it to stand as its own title. With so much to do, so many places to explore, and a post-apocalyptic world that is grounded in realism, there is no shortage of entertainment to be had in Hope County. While Mickey and Lou may not seem as threatening as previous instalments’ villains, they and the Highwaymen with their vibrant neon graffiti and motocross-influenced gear are definitely a force to be reckoned with. Welcome back to Hope County – and good luck.
    • 71 Metascore
    • 70 Critic Score
    Days Gone is a fine addition to the evergrowing list of first-party Sony exclusives. Does it have the shine and polish comparable to Naughty Dog's best works? No, but it delivers a dense and beautiful open world that proves that there's perhaps a little bit of elbow room left for zombies in gaming, even if we're not calling them that this time around.
    • 71 Metascore
    • 75 Critic Score
    A stunningly realised rendition of Akira Toriyama’s work, Sand Land matches its aesthetics with fun, breezy systems and a charming, if clumsy, tale of war, friendship, and hope.
    • 71 Metascore
    • 90 Critic Score
    Life is Strange: Reunion is excellent. It’s a beautiful love letter to Max and Chloe’s story that provides closure in a way that makes sense. Technical issues aside, this is Deck Nine’s best Life is Strange game by some margin.
    • 71 Metascore
    • 70 Critic Score
    As an homage to Akira Kurosawa’s contributions to Japanese cinema, Trek to Yomi is an unparalleled adventure to the shores of hell and back that meticulously encapsulates and delivers an experience through his lens. It’s when you look behind its eyes that you discover the game’s soul is missing in a disappointing case where a wellspring of style and authenticity is anchored by a sad lack of substance.
    • 71 Metascore
    • 60 Critic Score
    I suspect that people with fondness for the original Pac-Man World, or even just this specific era of platforming games will be the ones who get the most from RePac. It's a style of game that has been out of fashion for a while, but it's simplicity could still hold some appeal. When you can get lovingly re-created versions of the standard-setting Crash Bandicoot series for the price of this though, the value proposition for a remaster of one fairly short and unremarkable game is hard to swallow. One for the fans.
    • 71 Metascore
    • 70 Critic Score
    God Eater 3 doesn’t particularly do anything new and amazing for the hack-and-slash RPG genre – but what it does, it does really well. Despite the drags of the narrative, and extreme gripes with button bindings (and sometimes forgetting which buttons to press), God Eater 3 manages to keep you wanting more through combat, weapon upgrades and different battle tactics.
    • 71 Metascore
    • 70 Critic Score
    It has an interesting premise and an atmospheric, well realised world brought to life with gusto, especially if playing in virtual reality. But despite all of this, it never truly transcends the slew of similar games that came before it and is over much too quickly.
    • 71 Metascore
    • 75 Critic Score
    Full of ear-splitting energy, Modern Warfare 2's role in pioneering the cinematic, spellbinding first-person shooter can't be understated. With the world at a standstill, and with their careful and scrupulous translation of an undoubted classic, Beenox ignites the flare and call people back to this middle chapter, and where it all began for so many. Turns out Price was right, it's just like old times.
    • 71 Metascore
    • 70 Critic Score
    Although it maintains the spirit of the original Super Meat Boy, Super Meat Boy 3D, as a reimagining, doesn’t quite evolve on its ideas enough to strike a chord. Rather, it reframes them, and it’s these new perspectives and angles on Meat Boy’s frenetic platforming that prove to be the biggest bother of all. It’s still fun enough for the most part; however, I struggle to look beyond the compounded frustration and needless death—in a game about dying, no less.
    • 71 Metascore
    • 65 Critic Score
    The Medium is, without a doubt, Bloober Team's most ambitious game in terms of scope and scale. It successfully leverages fixed camera angles and strong sound design to inspire a horror experience that's unashamedly nostalgic. Despite its successes, it never really capitalises on its unique dual reality mechanic and ultimately feels the same as the team's previous games.
    • 71 Metascore
    • 70 Critic Score
    While the second and third games are arguably better, Onimusha: Warlords serves as a perfect introduction to one of Capcom’s most underrated franchises. So many minor improvements have been made here to make the game very playable by modern standards, though the fixed camera angles will remain polarising with modern audiences. Regardless, Onimusha: Warlords is a brief yet rewarding experience that combines simple yet satisfying combat and ghoulish enemy designs to create something that’s still unique.
    • 71 Metascore
    • 70 Critic Score
    The Invincible brings Stanislaw Lem’s work to life in a faithful adaptation that plays out as if it were ripped directly from retro-futurism art of the 1950s. Starward Industries have gone to great lengths to craft an experience that is visually appealing and makes great strides to maintain Lem’s philosophical concepts while being grounded in hard science fiction. But where the game excels in some areas, it loses its way in others, falling victim to pacing issues and hollow choices, resulting in hurried endings that may leave you feeling lost in space.
    • 71 Metascore
    • 60 Critic Score
    Despite a dazzling art direction and one killer new hook for the Souls-adjacent combat loop, Flintlock: The Siege of Dawn struggles under the weight of unnecessary RPG systems and an overarching lack of refinement to its many ideas.
    • 70 Metascore
    • 90 Critic Score
    Andy Brophy’s Knuckle Sandwich will likely go down as the year’s strangest and most endearing video game. It takes the framework of past icons such as Mother and Earthbound and injects a little bit of ocker into the mix to create an off-the-wall roleplaying game that’ll play to both the nostalgia harboured for our sunburnt country as well as the genre’s decades-long history.
    • 70 Metascore
    • 75 Critic Score
    Sonic Frontiers is an unsteady first run at the open-world genre for the blue blur but Sonic Team has crafted something endearing and immensely enjoyable all the same. Its core systems are fun, making Sonic’s iconic speed an integral part of traversal and combat alike while paying homage to what has come before in its Cyber Space levels. It’s not perfect, but it tries its heart out and I come away with warm memories of an uneven game.
    • 70 Metascore
    • 65 Critic Score
    In many regards, LEGO Horizon Adventures accomplishes what it set out to do: it effectively summarises the story of Horizon Zero Dawn into an approachable all-ages adventure. However, in simplifying the mechanics of Horizon Zero Dawn, they have omitted what makes Horizon and LEGO games special. The Horizon world has been lovingly reimagined in LEGO but overly basic combat and a lack of interactivity hold it back. LEGO Horizon Adventures is salvaged somewhat by a gorgeous art style, a fun retelling of the story and well-executed cooperative features, but the pieces don't quite all click into place.
    • 70 Metascore
    • 60 Critic Score
    When you embrace the chaos there can be a lot of fun to be had, but it's when you look deeper at the nuts and bolts it isn't a bustling sandbox you find. It's more of a litter tray, full of waste.
    • 70 Metascore
    • 65 Critic Score
    The Souls games are some of my fondest gaming experiences ever, and while I never expected Code Vein to surpass them, it’s hard not to be disappointed by its middling results. It’s far from a bad game, it has systems and ideas that push the genre forward in exciting and innovative ways, but fumbles on the execution on some of the others that are core to the experience. If you have an interest in Code Vein’s world or characters, or can’t get enough Souls, you might find that the positives outweigh the negatives, but I can’t recommend it to someone looking for the next transformative Souls-like experience.
    • 70 Metascore
    • 65 Critic Score
    A Fisherman's Tale is still great four years later, but if you've played it before there's not much reason to pick up this barebones port to the PS VR2. It would've been cool to see InnerspaceVR take the opportunity to flesh out its recursive puzzle concept even more, but hopefully there's more still to come from this franchise.
    • 70 Metascore
    • 75 Critic Score
    Tomb Raider IV-VI Remastered continues the high quality treatment that Aspyr have previously set with Tomb Raider I-III Remstered. Despite some heavy visual overhauls and some nice additional inclusions, the truth of the matter is that these games are just not as strong as the original trilogy. Still, regardless of how you feel, it's hard to deny that Aspyr have done good work here, and these are easily the easiest and most accessible way to play some games that many ardent fans would call underappreciated or misunderstood. Just don't come out expecting them to match the heights of the original trilogy.
    • 70 Metascore
    • 80 Critic Score
    Contra: Operation Galuga brings the essential Contra experience into the modern era. It retains the classic’s white knuckle challenge, awesome level designs, boss creativity and firepower while adding some modern touches to make the game palatable and enjoyable by more people. It’s not particularly long, but playing through once has never been the draw of a Contra game. It’s a game that begs to be re-played and perfected. If you’ve ever been curious to try Contra, this is a great way to get into the franchise.
    • 70 Metascore
    • 60 Critic Score
    Fitness Boxing 3: Your Personal Trainer continues to push the series’ presentation and accessibility options but can’t quite overcome the inherently limited range of exercises the Joy-Con can offer it. Light and fun enough for a beginner, it's more fitness toy than fitness trainer.
    • 70 Metascore
    • 75 Critic Score
    Scorn successfully leverages an intense atmosphere with striking artistic direction to offer a horror journey like no other. While combat can get in the way of an otherwise strong offering, and the story takes a back seat to everything else, Scorn is a unique horror experience and a great debut.
    • 70 Metascore
    • 60 Critic Score
    Defiance Remastered makes earnest effort to present Defiance in the best light it could possibly be in, while also catering to both side of the often-divided remaster camp. The original experience as it was originally shown is still here, but those who want something a bit more tweaked will appreciate the little mod cons that the remaster provides. For that, it’s praises are worth singing. this is easily the best version of Legacy of Kain: Defiance that you can play. Warts and all.
    • 70 Metascore
    • 70 Critic Score
    Code Vein II is exactly what you'd expect – yet another Soulslike derivative with a fresh(ish) coat of anime-style paint. While the combat system's flexibility and improved exploration are a huge step forward, the lack of multiplayer and derivative story beats feels like a step back. The result is just okay, though fans of the original will still appreciate it nonetheless.
    • 70 Metascore
    • 70 Critic Score
    Out of all of the Power Rangers games I’ve played in the last decade, Rita’s Rewind is the one that most honestly captures the cheesy fun, flashy martial arts, and attitude of the series’ first few iconic seasons. It is to the Rangers what Shredder’s Revenge is to the Turtles, a celebration of a dorky thing so many people loved as kids—and perhaps still do as big kids.
    • 70 Metascore
    • 80 Critic Score
    Project Cars 3 is bustling with things to do. It’s as accessible as the series has ever been, and while marred by some inconsistencies in its presentation, is for the most part a joy to play.
    • 70 Metascore
    • 85 Critic Score
    Highwater is definitely one for fans of Demagog Studio's other work, presenting yet another distinct gameplay experience set in the shared world. It's also a great little game in its own right with fun turn-based strategy encounters and charming characters.
    • 70 Metascore
    • 80 Critic Score
    Fe
    Like Unravel before it, Fe is another triumph for the EA Originals program as Zoink don’t hesitate to flex their creative muscle. Despite a few foibles, the core mechanics are sound enough. Though it’s in its world-building and artistic direction that Fe truly shines, with a spacious map that sparks the kindling of exploration and ignites that love for adventure.
    • 70 Metascore
    • 80 Critic Score
    Until Dawn is a thrilling experience. For horror fans, this will be one of the best horror experiences that gaming has seen in years. It’s a perfect balance of story telling and gameplay and doesn’t drag on at all. I constantly found myself wanting to go back to find out what happened next which is rare in gaming narrative. Those looking for constant action may be disappointed, but I’d advise anybody who wants a unique and new experience to give it a go.
    • 70 Metascore
    • 70 Critic Score
    The story, the world and its characters are all oddly compelling, despite some visual and technical shortcomings. Despite its issues, Vampyr is a rare instance in a game where I felt like my choices meant something and had consequences. It’s a huge shame that repetitive combat and exploration means it doesn’t keep up that momentum from beginning to end.
    • 70 Metascore
    • 65 Critic Score
    Stripping away the flash with a bigger focus on the core basics, Madden NFL 23 feels like a breath of fresh air. It’s still a series lacking an identity right now, but this year’s entry is the course correction the series has desperately needed.
    • 70 Metascore
    • 70 Critic Score
    The Cosmic Shake really does feel like a direct sequel to Battle for Bikini Bottom, taking advantage of nostalgia for both that era of 3D platformers and of course the source material of the show. A cavalcade of jokes and references delivered through inoffensive, if uninspired, game design, it's sure to land nicely with the right audience even if it doesn't seek to have its genre peers shaking like jelly.
    • 69 Metascore
    • 75 Critic Score
    The Dark Pictures Anthology: The Devil In Me remains as enjoyable and engaging as previous games in the series, though it ultimately squanders its potential with a distinct lack of dread, tension, and surprises. While its more grounded approach is bound to be divisive amongst fans, it's still well worth your time and an enjoyable, if not inconsistently, put-together thriller.
    • 69 Metascore
    • 70 Critic Score
    Although Tron: Catalyst doesn't capitalise on all of the potential of its many ideas, it does still present another worthwhile experience from Bithell Games. It's a joy to engage with their interpretation of this world and the ideas it represents, even if some of the execution falls flat.
    • 69 Metascore
    • 80 Critic Score
    Man of Medan is a stellar example of how to push boundaries and innovate within genres that seem restrictive at first glance. On the surface, it doesn’t seem like Supermassive has done much to give the game its own identity, but enough is going on under the hood to make it unique and have it stand out among the plethora of choose your own adventure games. There’s a few pacing and gameplay variation issues that hold it back from being excellent, but a plethora of game-modes that all offer unique experiences and loads of replay value get the first game of The Dark Pictures Anthology off to a great start.
    • 69 Metascore
    • 60 Critic Score
    Kingdom Come: Deliverance has clearly had a lot of love and effort put into it, but it’s unapologetically appealing to a very specific niche. The authenticity and realism is like no other, and that niche is bound to be pulled into its world for hours on end. Unfortunately, this dedication to realism is ironically what really stopped me from immersing myself into the well realised world of Bohemia, which is a huge shame.
    • 69 Metascore
    • 80 Critic Score
    Age of Empires: Definitive breathes new life into an absolute classic, and allows us to put on those rose-tinted glasses for another long campaign across the map, dominating through any means possible and constructing an empire very few could dream of.
    • 69 Metascore
    • 75 Critic Score
    Demon Slayer: The Hinokami Chronicles is a loving recreation of the first leg of Tanjiro and Nezuko's journey. It might not push the envelope in any meaningful way, but I can guarantee that this will satiate Demon Slayer fans and maybe even provide some entertainment for newcomers. It delivers on exactly what's promised, and I think that is what most people will want out of The Hinokami Chronicles.
    • 69 Metascore
    • 80 Critic Score
    The Callisto Protocol is a modest starting point for what I hope will flourish into another heavy-hitting horror franchise. It's gory and gratuitous, with an endlessly satisfying combat system. But the lack of enemy variety scares, and surprises, even if engaging, stop it from being the horror game masterpiece it's trying to be. Despite all of its shortcomings, it's an immensely enjoyable romp that's left me desperate for more.
    • 69 Metascore
    • 60 Critic Score
    Harold Halibut’s narrative, setting and visuals are so wonderful and creative from a sci-fi perspective, it’s an enormous shame it’s housed within such a one-note and heartbreakingly boring video game.
    • 69 Metascore
    • 50 Critic Score
    I really wanted to love Sea of Thieves, I think it’s a fantastic concept that could truly grow into something special. But as I kept playing it, I was waiting for more to present itself to me. More to do. More to find. Unfortunately, after many long hours with the game, and some server issues (that have since been fixed) I’ve decided that I’ve had enough time with Sea of Thieves. In short, it’s not a game for everybody.
    • 69 Metascore
    • 70 Critic Score
    Mario And Sonic At The Olympic Games Tokyo 2020 is a fun collection of games that absolutely anybody can enjoy. The story mode is delightful, although a little bit tedious and repetitive, but doesn't detract from what is otherwise, a nice package.
    • 69 Metascore
    • 85 Critic Score
    Fun at face-value with significant underlying depth, Olympic Games Tokyo 2020 – The Official Video Game bursts off the blocks at lightning speed and doesn’t break stride, pushing for gold and delivering a fun experience along the way. With clean and crisp visuals and gameplay that’s easy to learn and more intense to master, the only jarring thing about it is seeing crowds of people huddled together in the audience – but that could be the 2020 shellshock speaking.
    • 69 Metascore
    • 50 Critic Score
    Aliens: Fireteam Elite is a disappointment. Even as an avid fan of the franchise, the fun to be had here is limited. Misguided design, hamstrung presentation and painfully repetitive gameplay suck the fun out of what is, on paper, a promising game. I'd love to have had a meaty, cooperative survival game to play with friends, an escalating challenge that gradually expected more of me as a player, with a story more than just serviceable in moving from one mission to the next. This time, I'm only screaming in frustration.
    • 69 Metascore
    • 80 Critic Score
    Croc’s levels feel dated amongst it’s contemporaries today but that doesn’t stop it from being a cheerful journey from the adventure’s beginning to it’s triumphant conclusion.

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