Press Start Australia's Scores

  • Games
For 808 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Bayonetta + Bayonetta 2
Lowest review score: 30 Back in 1995
Score distribution:
  1. Negative: 6 out of 808
822 game reviews
    • 69 Metascore
    • 75 Critic Score
    The Dark Pictures Anthology: The Devil In Me remains as enjoyable and engaging as previous games in the series, though it ultimately squanders its potential with a distinct lack of dread, tension, and surprises. While its more grounded approach is bound to be divisive amongst fans, it's still well worth your time and an enjoyable, if not inconsistently, put-together thriller.
    • 65 Metascore
    • 75 Critic Score
    The Dark Pictures: Little Hope makes an earnest attempt to build upon the formula established by Man of Medan in many ways. It offers an engaging and well-paced story, great characters, and an intriguing yet typical twist that genre fans will no doubt appreciate. Despite numerous improvements to the underlying gameplay and excellent production values, incessant jump scares prevent Little Hope from standing on the shoulders of Man of Medan, instead merely beside it.
    • 72 Metascore
    • 70 Critic Score
    Monster Energy Supercross 2 is a fun supercross experience which touches on some great career options. The game will always leave you wanting just one more race, which is a great sign of an arcade motorcross game.
    • 70 Metascore
    • 70 Critic Score
    Code Vein II is exactly what you'd expect – yet another Soulslike derivative with a fresh(ish) coat of anime-style paint. While the combat system's flexibility and improved exploration are a huge step forward, the lack of multiplayer and derivative story beats feels like a step back. The result is just okay, though fans of the original will still appreciate it nonetheless.
    • 77 Metascore
    • 70 Critic Score
    Sniper Elite 5 is undeniably a better game than its predecessors. Every level is packed modestly with things to do, and the kills are endlessly enjoyable. But some antiquated design choices, a done-to-death setting, and a ho-hum story keep it from reaching its full potential. It’s a shame too, because at its core Sniper Elite 5 is one of the best Sniper experiences you can play right now, it’s just everything else that’s letting it down.
    • 74 Metascore
    • 70 Critic Score
    It's clear that Ghost Games has taken a touch of Paradise and applied it to Heat, resulting in a thrilling and beautiful racing game that's bursting with things to do. Though their ambition was bold, they strayed too far from comfort in putting Heat together. When measured up against its own franchise, Heat does a lot to move the series in the right direction and it's a clear, marked improvement over Payback.
    • 80 Metascore
    • 70 Critic Score
    South Park: The Fractured But Whole is a good fit on Switch, though some noticeable technical issues highlight the sacrifices made in order to get it on the hybrid system. That said, what’s here is a great South Park adventure — one fans of the show should certainly check out if they haven’t already.
    • 76 Metascore
    • 70 Critic Score
    Replaced is spectacular in so many respects. It’s an audiovisual triumph, with best-in-class pixel art, animation, and cinematography, while its America, hardly a land of the free, feels real, dangerous, and all too familiar against today’s landscape, is a hotbed of fascinating history and complex characters. Disappointingly, combat and exploration don’t quite live up to what the game achieves in story and presentation.
    • 67 Metascore
    • 70 Critic Score
    Dissidia Final Fantasy NT does its best to appeal to a more competitive audience, but in the process, has forgotten what drew fans to it in the first place.
    • 71 Metascore
    • 70 Critic Score
    Samba de Amigo is a hoot with friends, sure to generate laughs and memorable moments. Just don’t expect an engrossing single-player rhythm game experience.
    • 68 Metascore
    • 70 Critic Score
    Destroy All Humans! makes an earnest effort to improve on every aspect of the original, but it’s hard to avoid the issues stemming from the era in which it came from. Despite it’s numerous improvements, Destroy All Humans is still plagued with banal repetition and tedium especially as the adventure draws to an end.
    • 76 Metascore
    • 70 Critic Score
    Black Myth: Wukong is a game stuck between wanting to be a Souls-like and a casual action game. It's a mostly enjoyable time hindered by some frustrating elements, but the love and appreciation for the source material is what shines through the most.
    • 75 Metascore
    • 70 Critic Score
    I wouldn't exactly go so far as to call it 'awesome', it's more of an okay adventure set within an engrossing world that continues to go from strength to strength. As someone who values a game's plot, I was able to forgive some of Captain Spirit's inadequacies while I expect others might not be as magnanimous. I can say that the episode itself and its uplifting cliffhanger have left me wanting more of the indomitable Chris and his Captain Spirit.
    • 76 Metascore
    • 70 Critic Score
    Shin Megami Tensei III: Nocturne: HD Remaster is an oddly self-aware remaster that does its best to make itself approachable for everyone by remedying most of its flaws. The new difficulty, new skill inheritance options and fully voiced dialogue all help to make the game feel modern and approachable for new audiences. It’s just a shame that, for a HD remaster, it’s not as visually impressive as it could be.
    • 71 Metascore
    • 70 Critic Score
    Days Gone is a fine addition to the evergrowing list of first-party Sony exclusives. Does it have the shine and polish comparable to Naughty Dog's best works? No, but it delivers a dense and beautiful open world that proves that there's perhaps a little bit of elbow room left for zombies in gaming, even if we're not calling them that this time around.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Warriors: Three Hopes feels tailor made for the relatively small cross-section of people who are both hardcore fans of Musou and Fire Emblem. That isn't to say you won't enjoy this if you liked Three Houses, there's a lot that Three Hopes has to offer on a first playthrough, just be ready for the repetition to set in if you want to see it all through to the end.
    • 76 Metascore
    • 70 Critic Score
    Super Mario Party has successfully stripped back a lot of the bloat that the last few iterations had introduced to return it back to the simple, fun and classic game that it was intended to be. At the same time, the game cleverly uses a number of key Nintendo Switch features making it a must own for Nintendo Switch owners that are longing for a game to play with friends and family.
    • 69 Metascore
    • 70 Critic Score
    Mario And Sonic At The Olympic Games Tokyo 2020 is a fun collection of games that absolutely anybody can enjoy. The story mode is delightful, although a little bit tedious and repetitive, but doesn't detract from what is otherwise, a nice package.
    • 77 Metascore
    • 70 Critic Score
    Luigi's Mansion 2 HD is exactly as it sounds. It's the second game in the series with a very fresh coat of paint. Unfortunately, while the visual upgrade is a decent effort, it ultimately still harbours the same design quirks that made the original game so controversial. While it falls flat in the face of the games that came before and after it, it's a great grab if you're looking to experience some more Luigi's Mansion.
    • 72 Metascore
    • 70 Critic Score
    Greedfall is the kind of game where you really need to be into the story to be able to look past its faults and still enjoy it. That can be an issue because while the plot is generally well written and does a good job of tying its side stories into the main thread, the overall subject matter is going to be uncomfortable for some. Its design and gameplay elements are competent but nothing amazing, nor does it really do anything that stands it apart from others in its genre. There's also a fair amount of technical issues to deal with throughout. If the story does grab you, however, it's easy to invest quite a bit of time in the game. If nothing else, Greedfall does tackle the kind of story that few games are willing to discuss.
    • 75 Metascore
    • 70 Critic Score
    Mixing the best parts of Left 4 Dead and adventure epics like Indiana Jones and Uncharted, Strange Brigade is better than it has any right to be. Enjoyable solo or with mates, the puzzles and the open level design gives the game replayability, but the pacing and the derivative art direction stop it from being immensely compelling.
    • 71 Metascore
    • 70 Critic Score
    The Invincible brings Stanislaw Lem’s work to life in a faithful adaptation that plays out as if it were ripped directly from retro-futurism art of the 1950s. Starward Industries have gone to great lengths to craft an experience that is visually appealing and makes great strides to maintain Lem’s philosophical concepts while being grounded in hard science fiction. But where the game excels in some areas, it loses its way in others, falling victim to pacing issues and hollow choices, resulting in hurried endings that may leave you feeling lost in space.
    • 62 Metascore
    • 70 Critic Score
    Disintegration could have been a lot worse than an “alright” campaign and a decent multiplayer mode. Given V1 Interactive tried something novel and tried to blend genres and it could have been a directionless mess. What we got, however, was a neat idea with a lot of potential to be something greater, with an execution good enough to prove the concept works. The multiplayer is much better than the campaign, if only because it’s not bogged down with the same design choices as a single-player mode. In saying that, it’s still worth checking out for what could very well end up being the first emergence of a great new genre.
    • 73 Metascore
    • 70 Critic Score
    I’ll admit that it’s been quite some time between drinks for me with platform fighting games like this, but Nickelodeon All-Star Brawl 2 is a fairly good mix of nostalgia, new ideas and inoffensive fun. While it may not reach the sky-high standard of something like Super Smash Bros. Ultimate it gives 90s kids like me another way to beat up our friends while reminiscing about the good old days of racing home to watch your favourite cartoons and arguing about which of them could take the others.
    • 71 Metascore
    • 70 Critic Score
    It's hard to deny that Maneater has colossal potential – though the lack of mission variety and some simplistic combat does lend it to feeling repetitious as time goes on. Putting these flaws aside, however, Maneater deserves kudos for an undeniably unique premise and laying a solid foundation for a franchise that developer Tripwire should almost certainly pursue.
    • 68 Metascore
    • 70 Critic Score
    NBA 2K24 is the most NBA 2K game you could imagine, rocking moderate improvements to gameplay without really providing offering anything exciting enough to entice lapsed fans back onto the court.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3 is a solid beat-em-up that tops its predecessors, bringing all the colourful known and unknown facets of the Marvel universe together with gusto. But despite it’s strong art direction, potent replayability and often enjoyable combat, it still comes off as feeling rather basic.
    • 78 Metascore
    • 70 Critic Score
    Like so many other modern Pokémon games, Pokémon Legends: Z-A paints a promising picture of what the future of Pokémon could look like. It's an enjoyable return an underappreciated region in Pokémon that fans are sure to appreciate.
    • 68 Metascore
    • 70 Critic Score
    A great campaign and excellent gameplay can’t keep Marvel’s Avengers from feeling like lost potential. Crystal Dynamics and Square Enix seem to have big plans for the game, but right now the multiplayer-focused Avengers Initiative mode feels nothing more than a monotonous, boring old grind.
    • 72 Metascore
    • 70 Critic Score
    Were it structured like a Dark Pictures game of old, Directive 8020, through its derivative but fun riff on 'The Thing', would be seen as something of a return to form. Sadly, their attempt to evolve the product has resulted in a poorly paced gameplay experience that, by the end of its run, is little more than a sadly stagnant monster closet.
    • 71 Metascore
    • 70 Critic Score
    Although it maintains the spirit of the original Super Meat Boy, Super Meat Boy 3D, as a reimagining, doesn’t quite evolve on its ideas enough to strike a chord. Rather, it reframes them, and it’s these new perspectives and angles on Meat Boy’s frenetic platforming that prove to be the biggest bother of all. It’s still fun enough for the most part; however, I struggle to look beyond the compounded frustration and needless death—in a game about dying, no less.
    • 69 Metascore
    • 70 Critic Score
    Pokemon Mystery Dungeon Rescue Team DX is an entertaining and quirky adventure that serves well to fill a gap between the next major title release – with revamped and vibrant visuals that accompany a different take on a Pokemon game. With accessibility for both newcomers and experienced players alike, the game keeps it simple but plays well, although the gameplay may leave you wanting more or have you preferring to play in shorter sessions.
    • 72 Metascore
    • 70 Critic Score
    Were it a bit more feature complete and fine-tuned, Rematch would be undeniable in its claim for Rocket League’s long-held crown. There’s a high, albeit achievable, skill ceiling here, but intuitive controls means anybody can header, rainbow flick, or bicycle kick goals from the box’s edge in short, exhilarating, and most importantly, moreish games of soccer.
    • 57 Metascore
    • 70 Critic Score
    Skater XL is definitely going to be a polarising game for some – the intuitive and deep control methods coupled with the expansive open-world environment make for a great time to just chill out and skate around, but some players may miss the ‘action’ of the game or feeling a necessity to reach a goal. While challenges will keep you going to better yourself, some may be turned off by the limited game modes and replayability. All in all, Easy Day Studios have crafted a truly interesting skateboarding experience that gives players the ability to skate without leaving their home.
    • 64 Metascore
    • 70 Critic Score
    Scars Above's exploration gameplay is rewarding, if a little trite and it's characters mostly forgettable – but some inventive combat saves it mediocrity. A decently fun, if not overly groundbreaking, sci-fi action adventure.
    • 81 Metascore
    • 70 Critic Score
    Despite its insanely clever dungeon designs, Dungeons of Hinterberg feels kind of like a hodgepodge of ideas plucked from other games that ultimately did them better. Though there might be things I didn’t enjoy as much, I’d gladly play tourist and stamp my passport on a return journey to Hinterberg any time.
    • 64 Metascore
    • 70 Critic Score
    On one hand, it feels just like the previous two games albeit with a much better combat system and some fantastic encounters. On the other, much like Darksiders II, it’s trying too many things at once and comes off as having an identity crisis. Without a doubt, though, Darksiders III is easily better than Darksiders II, and that’s worth celebrating.
    • 74 Metascore
    • 70 Critic Score
    It might not be for everyone, and it can feel like a bit of a slog at times, but among the excellent selection of courses, deep career mode and accessible gameplay, EA Sports PGA Tour should satiate the appetite for those wanting an enjoyable golf game.
    • 71 Metascore
    • 70 Critic Score
    While the second and third games are arguably better, Onimusha: Warlords serves as a perfect introduction to one of Capcom’s most underrated franchises. So many minor improvements have been made here to make the game very playable by modern standards, though the fixed camera angles will remain polarising with modern audiences. Regardless, Onimusha: Warlords is a brief yet rewarding experience that combines simple yet satisfying combat and ghoulish enemy designs to create something that’s still unique.
    • 79 Metascore
    • 70 Critic Score
    All in all, The Quarry is an intriguing story that’s paced well and is tense from beginning to end, aside from a middle chapter that drags. I wouldn't go as far to say as much as I didn't enjoy it, because I did. In the end, it feels like such an over simplification of everything that Supermassive has achieved so far, to the point that I can’t see it as standing above their pedigree in many aspects.
    • 70 Metascore
    • 70 Critic Score
    The story, the world and its characters are all oddly compelling, despite some visual and technical shortcomings. Despite its issues, Vampyr is a rare instance in a game where I felt like my choices meant something and had consequences. It’s a huge shame that repetitive combat and exploration means it doesn’t keep up that momentum from beginning to end.
    • 64 Metascore
    • 70 Critic Score
    Farming Simulator 25 is a pleasantly surprising experience that builds upon its predecessors to feel as expansive as ever while remaining authentic. While it’s no revolutionary change for the series, Farming Simulator 25 is both rewarding and immersive if you stick with it, even if it won’t hold your hand for most of the journey.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is without a doubt the best Crackdown yet. It successfully builds upon the previous two games to offer an open world experience that, while formulaic, is still incredibly enticing. This is in part due to the very flexible combat system, which offers heaps of different ways to be as destructive as possible. It’s structure has been seen before, sure, and as such Crackdown 3 doesn’t break ground in many ways, but it’s still such an enjoyable experience that I’m not sure it entirely matters.
    • 77 Metascore
    • 70 Critic Score
    KarmaZoo is a charming and cute platformer that places co-operation and togetherness at the forefront of an experience that, without a keen community, could be a fleeting one. And that’d be a shame, because both Loop and Totem serve up an undeniably fun way to stay on the universe’s right side.
    • 73 Metascore
    • 70 Critic Score
    Caravan SandWitch crafts a gently beautiful apocalypse for players to explore but is bogged down by its decision to withhold exploration tools from the player. An otherwise compelling, humble sci-fi tale of family and the machines of progress is held back by a game torn between its open world and goals as a focused narrative experience.
    • 68 Metascore
    • 70 Critic Score
    There's a lot that I wanted to like about Snack World. Lite-dungeon crawling, a deep loot system, colourful visuals, quirky 'meta' humour – all the right ingredients are here for a staple dish in my personal video game cuisine. While it all looked great on the menu, though, what has eventually been plated and served is more like fast food than fine dining. It's still enjoyable, but it hasn't been made with the same love and care and can make you feel a bit uneasy.
    • 76 Metascore
    • 70 Critic Score
    While still an apt Souls-like experience, Rise of the Ronin struggles to find its identity amongst Team Ninja's catalogue. It feels like it's being pulled in different directions, and starts to collapse under its own ambition in the third act. In saying this, the DNA of Nioh and Wo Long is palpable here, and I have no doubt that fans of Team Ninja will enjoy this first foray into open world design despite its shortcomings.
    • 73 Metascore
    • 70 Critic Score
    Persona 3 Dancing in Moonlight and Persona 5 Dancing in Starlight are fantastic ways to explore their respective soundtracks from a new perspective. However, they lack the glue that a story mode brought to the previous game in the series that could have made it feel like a cohesive whole rather than a broad but disparate list of songs and customisations.
    • 72 Metascore
    • 70 Critic Score
    Persona 3 Dancing in Moonlight and Persona 5 Dancing in Starlight are fantastic ways to explore their respective soundtracks from a new perspective. However, they lack the glue that a story mode brought to the previous game in the series that could have made it feel like a cohesive whole rather than a broad but disparate list of songs and customisations.
    • 70 Metascore
    • 70 Critic Score
    Out of all of the Power Rangers games I’ve played in the last decade, Rita’s Rewind is the one that most honestly captures the cheesy fun, flashy martial arts, and attitude of the series’ first few iconic seasons. It is to the Rangers what Shredder’s Revenge is to the Turtles, a celebration of a dorky thing so many people loved as kids—and perhaps still do as big kids.
    • 74 Metascore
    • 70 Critic Score
    Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are both well written adventure games with engaging stories. A striking visual overhaul does a great job of bringing both games into the twenty first century, without a doubt. Though this isn’t enough to do the same for the gameplay, which could have used a bit more streamlining.
    • 74 Metascore
    • 70 Critic Score
    Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind are both well written adventure games with engaging stories. A striking visual overhaul does a great job of bringing both games into the twenty first century, without a doubt. Though this isn’t enough to do the same for the gameplay, which could have used a bit more streamlining.
    • 74 Metascore
    • 70 Critic Score
    Starlink: Battle For Atlas is a fun game that adults and children alike will enjoy. The planets are beautiful and the amount of customisations that can be made in the game is impressive. Ultimately, the missions get a little bit repetitive and the Nintendo Switch version leaves a little bit to be desired in the visuals department, but as far as Star Fox goes, this is better than most Star Fox games in recent times.
    • 65 Metascore
    • 70 Critic Score
    The new Saints Row doesn’t break any new ground, however it's still a relatively fun time. If you’re a fan of the series, there’s no reason not to give this one a spin.
    • 61 Metascore
    • 70 Critic Score
    Godfall is often great in its moment to moment gameplay, though fails to ever make anything of its story. It's a fun time, but never feels like it reaches its full potential.
    • 75 Metascore
    • 70 Critic Score
    Although it doesn’t quite have the heft to go bumper-to-bumper with games like Forza Horizon or Burnout, Screamer is an incredibly sound arcade racer that, unfortunately, cocoons so much of its exhilarating, challenging gameplay in a bloated campaign that claws for any semblance of focus.
    • 79 Metascore
    • 70 Critic Score
    On its own merits, Sonic Generations does its best to bring the best of both Classic Sonic and Modern Sonic together in a fun and creative adventure that’s sure to please Sonic fans all around. However, it tries too hard to fit itself into the same mould while attempting to keep true to the 3D Shadow experience, ultimately falling short of the lofty heights it aims for. Die hard fans might enjoy, but more casual players may find themselves overwhelmed by the sense of speed.
    • 72 Metascore
    • 70 Critic Score
    Though it pulls a lot of the punches today’s open-world games freely throw, Mafia II is a time capsule in a lot of ways. Not only because its post-World War II Empire Bay lives and breathes only to have its face driven into the dirt by enterprising individuals fixated on the American dream, but because it’s a testament to the timeless, story-driven crime drama. The kind that became extinct once substance was forced to make way for Rockstar’s frenzied brand of mania.
    • 82 Metascore
    • 70 Critic Score
    As a spin-off, Gears Tactics has strong core gameplay, but unfortunately, surrounding areas in the design hold it back from being greater. A lack of a base management system or side economy to support the main gameplay makes the gameplay feel a little less rounded and relies heavily on the narrative to keep things from getting stale. The tactical gameplay is excellent, however, its biggest fault is that it left me wanting more.
    • 81 Metascore
    • 70 Critic Score
    Catherine: Full Body is a marked improvement over the original Catherine, offering more ways to play for those who want to experience an engaging yet slightly problematic story.
    • 80 Metascore
    • 70 Critic Score
    While returning to its roots in some ways, Pokemon Sword and Shield feels stuck in a transitional phase – where Let’s Go Pikachu and Eevee felt like a tech demo for what could be done on the Switch, these games feel like a mix of thoughts from the last generation that weren’t completely utilised. Having said that, Pokemon Sword and Shield offers a tried and true Pokemon experience that fulfilled expectations and gave nostalgic glimpses into why the series has maintained a presence for so long.
    • 72 Metascore
    • 70 Critic Score
    Shredders, in an analogous sense, is more Session than it is Skate. It’s hard to see the odd story resonating with anybody, the generously proportioned terrains are sparsely populated and, as a package, it feels feature-poor. This is all despite it feeling super confident in its controls and systems. It’s a small slam from which the developer can dust themselves off, but it’s far from a wipeout.
    • 80 Metascore
    • 70 Critic Score
    While returning to its roots in some ways, Pokemon Sword and Shield feels stuck in a transitional phase – where Let’s Go Pikachu and Eevee felt like a tech demo for what could be done on the Switch, these games feel like a mix of thoughts from the last generation that weren’t completely utilised. Having said that, Pokemon Sword and Shield offers a tried and true Pokemon experience that fulfilled expectations and gave nostalgic glimpses into why the series has maintained a presence for so long.
    • 80 Metascore
    • 70 Critic Score
    While returning to its roots in some ways, Pokemon Sword and Shield feels stuck in a transitional phase – where Let’s Go Pikachu and Eevee felt like a tech demo for what could be done on the Switch, these games feel like a mix of thoughts from the last generation that weren’t completely utilised. Having said that, Pokemon Sword and Shield offers a tried and true Pokemon experience that fulfilled expectations and gave nostalgic glimpses into why the series has maintained a presence for so long.
    • 76 Metascore
    • 70 Critic Score
    Rad
    RAD is a great little roguelike that differentiates itself from others with its unique setting and visual appeal. It’s really what you’d expect from a roguelike in terms of gameplay (and is solid in that regard), but everything it does to differentiate itself is largely superficial.
    • 56 Metascore
    • 70 Critic Score
    Much like the games it takes inspiration from, Speaking Simulator definitely isn’t for everyone. It’s a short physics-based romp filled with slapstick quality and well-written humour that’s bound to make anyone laugh regardless of whether you’re playing or watching. Despite its short runtime and minimal replay value, if Speaking Simulator piques your interest I implore you to give it a go, it’s as entertaining as it looks, but don’t expect anything much deeper than that.
    • 77 Metascore
    • 70 Critic Score
    Zombie Army 4: Dead War builds upon the original trilogy of games to offer a robust zombie killing experience.
    • 80 Metascore
    • 70 Critic Score
    As a spin-off, Gears Tactics has strong core gameplay, but unfortunately surrounding areas in the design hold it back from being greater. A lack of a base management system or side economy to support the main gameplay makes the gameplay feel a little less rounded, and relies heavily on the narrative to keep things from getting stale. The tactical gameplay is excellent, however, its biggest fault is that it left me wanting more.
    • 74 Metascore
    • 70 Critic Score
    I can confidently say that Nightdive’s remaster is the best way to play Turok after twenty years. All the issues that most would’ve had with the original version are gone – better draw distance, a smooth framerate and smoother controls all improve a game that was in dire need of a fresh coat of paint.
    • 71 Metascore
    • 70 Critic Score
    As an homage to Akira Kurosawa’s contributions to Japanese cinema, Trek to Yomi is an unparalleled adventure to the shores of hell and back that meticulously encapsulates and delivers an experience through his lens. It’s when you look behind its eyes that you discover the game’s soul is missing in a disappointing case where a wellspring of style and authenticity is anchored by a sad lack of substance.
    • 55 Metascore
    • 70 Critic Score
    Bright Memory is an utterly fascinating Swiss Army knife of a game that, despite its several ideas clashing in glorious cacophony, forces you to overlook the imperfections and other side effects of lone wolf development. It’s an utterly confusing, but equally compelling, sub-hour whirlwind through a Chinese cultured fever dream that writes a few checks that I pray Infinite can cash when it releases next year.
    • 65 Metascore
    • 70 Critic Score
    Dynasty Warriors 9 attempts to expand the scope of what a Dynasty Warriors game is with varying effects.
    • 74 Metascore
    • 70 Critic Score
    Metro Awakening is a capable, haunting jaunt through the familiar, post-nuclear world beneath Moscow I’ve grown to love. It cleverly harnesses VR to emulate the scrappy, resourcefulness of the underground, however its combat is a bit of a slog and struggles to find the fun, leading to a somewhat disjointed campaign.
    • 66 Metascore
    • 70 Critic Score
    Alone In The Dark is an ambitious reimagining that does little to differentiate itself from the games it's inspired by. While it's clearly taking inspiration from both Resident Evil and The Evil Within to be a survival horror powerhouse, the flat feeling combat and timid horror elements stop it from standing above the games that inspired it. Despite this, a unique take on the story and the strong setting makes it well worth a look for horror fans.
    • 72 Metascore
    • 70 Critic Score
    The VR port of Borderlands 2 (a game from 2012) falls short of what could have been a fantastic release. This is due to a lack of polish and the glaring omission of co-op.
    • 66 Metascore
    • 70 Critic Score
    The Sinking City is easily the best H.P. Lovecraft game yet, throwing players into a well-realised but characteristically melancholy town that’s coming to terms with its cosmic fate. It’s a classic detective game through and through, which rewards smarts and isn’t afraid to let you explore and immerse yourself with no handholding. It’s just a bit of a shame that’s hindered by some rudimentary combat, shoddy technical issues and an open world that’s a little too big for its own good.
    • 70 Metascore
    • 70 Critic Score
    The Cosmic Shake really does feel like a direct sequel to Battle for Bikini Bottom, taking advantage of nostalgia for both that era of 3D platformers and of course the source material of the show. A cavalcade of jokes and references delivered through inoffensive, if uninspired, game design, it's sure to land nicely with the right audience even if it doesn't seek to have its genre peers shaking like jelly.
    • 80 Metascore
    • 70 Critic Score
    On its own merits, Sonic Generations does its best to bring the best of both Classic Sonic and Modern Sonic together in a fun and creative adventure that’s sure to please Sonic fans all around. However, it tries too hard to fit itself into the same mould while attempting to keep true to the 3D Shadow experience, ultimately falling short of the lofty heights it aims for. Die hard fans might enjoy, but more casual players may find themselves overwhelmed by the sense of speed.
    • 71 Metascore
    • 70 Critic Score
    It has an interesting premise and an atmospheric, well realised world brought to life with gusto, especially if playing in virtual reality. But despite all of this, it never truly transcends the slew of similar games that came before it and is over much too quickly.
    • 75 Metascore
    • 70 Critic Score
    Layers of Fear impressively goes beyond the call of duty of updating both games for modern hardware. It's a remake with significantly enhanced visuals and a strong dedication to creating an immersive atmosphere, while also introducing new content. However, it's regrettable that the newly added content feels lacking in substance and significance. Nevertheless, Layers of Fear remains the definitive way to experience the Layers of Fear series, warts and all.
    • 72 Metascore
    • 70 Critic Score
    Avatar: Frontiers of Pandora successfully brings the world of Pandora to video games in a big way. It’s lush and vibrant and without a doubt one of the most luxuriant open worlds that Ubisoft has ever created. Its gameplay, on the other hand, is lacking the spark that makes great open worlds sing. Fans of the franchise will absolutely adore exploring everything this previously unexplored side of Pandora has to offer, just don’t expect it to reinvent the wheel.
    • 72 Metascore
    • 70 Critic Score
    Overall, Evil Dead: The Game offers up a rock-solid foundation upon which I hope the developers will continue to build. While I’m getting close to spending thirty hours with it, I’m still having a lot of fun and do not want to stop anytime soon. Some little niggles that will no doubt be fixed, such as certain button prompts not working immediately, are outshone by what is an otherwise robust and cross-play enabled netcode.
    • 81 Metascore
    • 70 Critic Score
    Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.
    • 66 Metascore
    • 70 Critic Score
    Detective Pikachu Returns is a decently fun little detective story. Don’t expect any intense logical deductions or unpredictable twists – but it’s fun enough to follow along with even so. The relationship between Tim and Pikachu is a highlight as are the Pokémon who help you along the way. Uninspired human character designs marr an otherwise decent presentation full of cool Pokémon and fun music.
    • 60 Metascore
    • 70 Critic Score
    One of the most lackadaisical remasters that I’ve ever played.
    • 67 Metascore
    • 70 Critic Score
    When looking at the original release, Destroy All Humans 2! improved on its predecessor in almost every way. For the most part, this rings true with Reprobed, with the visual and mechanical overhaul bringing it into the modern scene. Still, the rough technical issues and poorly aged missions may have newcomers shying away.
    • 85 Metascore
    • 70 Critic Score
    Moss builds a world and draws you into it with gusto, confidently using some of the best visuals and art direction I’ve ever seen on Playstation VR. Despite this, technological limitations of the control scheme hold it back from being truly great.
    • 71 Metascore
    • 70 Critic Score
    God Eater 3 doesn’t particularly do anything new and amazing for the hack-and-slash RPG genre – but what it does, it does really well. Despite the drags of the narrative, and extreme gripes with button bindings (and sometimes forgetting which buttons to press), God Eater 3 manages to keep you wanting more through combat, weapon upgrades and different battle tactics.
    • 66 Metascore
    • 70 Critic Score
    State of Decay 2 is just as good as the original but fails to make good on its major promises. There’s some great quality of life improvements here and there, but the repetitive goals to work towards and cursory co-op options stop it from being any better than the original. Despite all this, State of Decay 2’s gameplay loop is strangely alluring, but many won’t put up with its technical shortcomings.
    • 75 Metascore
    • 70 Critic Score
    Fae Farm throws a ton of great ideas into its melting pot of cosy life simming and tense adventuring, and while its various ingredients don't always mix together as well as they should it's got enough unique hooks and wholesome vibes to make it worth a look in for genre fans.
    • 76 Metascore
    • 70 Critic Score
    Figment 2: Creed Valley feels like Bastion met Psychonauts. It’s an adorable action game set within the four walls of a troubled mind, delivering a colourful albeit shallow journey to enlightenment.
    • 66 Metascore
    • 70 Critic Score
    Call of Cthulu is one of the better games based on the works of H.P. Lovecraft, and despite its visual shortcomings does a great job at commanding your attention from start to finish.
    • 76 Metascore
    • 70 Critic Score
    When Twelve Minutes hits, it hits hard. But I feel there’s, at times, such a disconnect between what it wants to do and say that it’s hard to reconcile its moving parts into anything I’d consider truly great. Performances waver as often as they wow, and that’s a result of a very ambitious game. Narratively speaking, it’s got the hallmarks of a Nolan film, and just like any good Nolan film, you’re going to boil the kettle and postulate into the midnight hours.
    • 69 Metascore
    • 70 Critic Score
    Although Tron: Catalyst doesn't capitalise on all of the potential of its many ideas, it does still present another worthwhile experience from Bithell Games. It's a joy to engage with their interpretation of this world and the ideas it represents, even if some of the execution falls flat.
    • 82 Metascore
    • 70 Critic Score
    Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.
    • 56 Metascore
    • 65 Critic Score
    Redfall is a gold dust-rare miss for what has been a very consistent deliverer of quality video games. If you are able to look beyond the game’s several questionable design choices, Redfall can serve up just a small bite of mindless fun beneath the island’s black hole sun.
    • 72 Metascore
    • 65 Critic Score
    Though the alternate history setting allows Steelrising to immediately separate itself from the bloated Souls-like genre in an aesthetic sense, its shortcomings prevent it from standing out in a way that truly matters. Some elements work well, and the accessibility options are very welcome; just don’t go in expecting Spiders to have reinvented the automaton.
    • 70 Metascore
    • 65 Critic Score
    Stripping away the flash with a bigger focus on the core basics, Madden NFL 23 feels like a breath of fresh air. It’s still a series lacking an identity right now, but this year’s entry is the course correction the series has desperately needed.
    • 79 Metascore
    • 65 Critic Score
    Metal Hellsinger’s rhythm-driven gameplay is something special, though it's marred by an uninteresting story and repetitive design.
    • 68 Metascore
    • 65 Critic Score
    What you will have to take note of, is the totally inconsistence frame rate. The game often chugs and gets choppy at certain points for no discernible reason, with some of the bigger set piece moments running fine, while regular exploration at high speeds can really have an impact on performance. I wouldn’t say it’s terrible, but definitely noticeable when they’re often unexpected, and happen often enough that you never truly forget about them.

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