Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 69 Metascore
    • 65 Critic Score
    The game is vibrant, mildly entertaining, and offers an array of puzzles to solve while you navigate Frogger through each level. [Nov p.102]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]
    • Play Magazine
    • 76 Metascore
    • 65 Critic Score
    Our eyes have been spoiled by the Playstation 3 and recent Playstation 2 games so there was just no way we could put up with the tiny screens and horrible visuals. [Issue#153, p.83]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    Strategy fans who are hungry for a change of pace will appreciate Soul Nomad's many innovations, but be forewarned--they come wrapped in a pretty lousy game. [Oct 2007, p.82]
    • Play Magazine
    • tbd Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    Despite some attempts at variety, the missions grow repetitive quickly thanks to a limited move set. [Oct 2005, p.67]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    Combing an area twice (once for experience, again for items) becomes tedious and aggravating. [Nov p.100]
    • Play Magazine
    • 55 Metascore
    • 65 Critic Score
    At the end of the Saturday morning, I think IGPX will please its younger fans, although it makes some mistakes along the way that may keep discerning gamers at bay. [Oct. 2006, p.59]
    • Play Magazine
    • 56 Metascore
    • 65 Critic Score
    Age of Pirates is plagued by slipshod sword fighting and a cluttered interface, but its breadth and freedom--no plot constraints here--are absolutely commendable. [Oct. 2006, p.69]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    Flower, Sun and Rain is a great remedy for those pesky times that you start to actually feel sane and rational.
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    Played in small chunks and enlivened by multiplayer, Coded Arms can offer a distractive appeal, but the imprecision of the PSP control scheme within the game's incongruous design will be enough to keep a demanding player away. [Aug 2005, p.58]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    At least this port is enhanced over the PS2 version. [Oct 2005, p.69]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    Eureka Seven is a tasty side dish, but it doesn't satisfy as a meal. [Oct. 2006, p.59]
    • Play Magazine
    • 75 Metascore
    • 65 Critic Score
    The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]
    • Play Magazine
    • 80 Metascore
    • 65 Critic Score
    Instead of making a sequel that justifies the switch to turn-based strategy(by putting you in charge of a squad of characters, for example), the developers have repeated the same strange experiment with the same mixed results. [Apr 2006, p.70]
    • Play Magazine
    • 70 Metascore
    • 65 Critic Score
    Fun combat, crazy depth, and varied character classes outshine clunky menus and complex interface issues.
    • Play Magazine
    • 62 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 55 Metascore
    • 65 Critic Score
    Even after adding the additional 70 downloadable games to the plethora already present in HOT PXL, it's still painfully obvious that you're playing the same limited selection of ideas over and over. [Oct 2007, p.97]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]
    • Play Magazine
    • 76 Metascore
    • 62 Critic Score
    The plot is basically a device to rehash the stories of the original Kingdom Hearts. [Jan 2005, p.86]
    • Play Magazine
    • 48 Metascore
    • 62 Critic Score
    While each conversation is well-written, there's no real flowing narrative backing it up. [Feb 2005, p.80]
    • Play Magazine
    • 68 Metascore
    • 62 Critic Score
    Graphically, I haven't seen this many jaggy looking players since the Genesis/SNES days. Player animations are also sub-par. [Jan 2005, p.85]
    • Play Magazine
    • 53 Metascore
    • 62 Critic Score
    A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]
    • Play Magazine
    • 55 Metascore
    • 62 Critic Score
    A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]
    • Play Magazine
    • 54 Metascore
    • 62 Critic Score
    SK's not for everyone, but fans should be beside themselves. [Jan 2005, p.70]
    • Play Magazine
    • 63 Metascore
    • 62 Critic Score
    Fans of bigger-name RPGs are likely to be put off by Suikoden IV's lack of visual punch, and even role-playing die-hards may be let down by the storytelling. [Jan 2005, p.59]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    Genji is best played, and possibly enjoyed with patience, in chunks. [Jan. 2007, p.72]
    • Play Magazine

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