Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 85 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    The tuning issues associated with the PS2 version have been ironed out and the overall presentation - frame-rate, control, balance, etc. - have all been aptly tweaked for the GameCube version. [Nov 2002, p.96]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    While lacking energetic personality and clever presentation, Pac-Man World 2 does just enough to entertain on its traditional platforming mechanics alone. [Apr 2002, p.56]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Besides paddling faster than most boats, the surfing action in Next Wave is second only to "Kelly Slater's," the reigning kahuna of surfing games. [May 2003, p.61]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]
    • Play Magazine
    • 36 Metascore
    • 60 Critic Score
    Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]
    • Play Magazine
    • 79 Metascore
    • 60 Critic Score
    The game itself is also showing slight strain: still not a lot of freedom of movement. [Oct 2002, p.85]
    • Play Magazine
    • 75 Metascore
    • 60 Critic Score
    Some easy fixes would have made Sonic Mega Collection a celebration rather than a somwhat missed opportunity. [Nov 2002, p.90]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A surreal, calming game – frustrating at times – but wholly rewarding. [Apr 2002, p.60]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Looks stunning on Xbox, and plays better than ever, thanks to some minor tweaks. [July 2002, p.82]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    I can't help wondering how it would have turned out had it been developed originally for GC. [Mar 2002, p.51]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    As an experience of mood and horror - the villain delivers scenes of shocking violence - CT III works. [May 2003, p.62]
    • Play Magazine
    • 76 Metascore
    • 60 Critic Score
    This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]
    • Play Magazine
    • 63 Metascore
    • 60 Critic Score
    Ooh baby, baby, does this game get old in a hurry, with only five songs. [July 2002, p.82]
    • Play Magazine
    • 57 Metascore
    • 60 Critic Score
    If Yukes would have had the sense to tone down the enemy encounters...Eve of Extinction could have been better than merely good. [Apr 2002, p.60]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 41 Metascore
    • 60 Critic Score
    Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]
    • Play Magazine
    • 50 Metascore
    • 60 Critic Score
    A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    The biggest problem I have with the game is that these vast planes are often too vast, making for some occasionally dull moments. [Nov 2002, p.86]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    There's enough to unlock to keep young fans engaged but I was hoping for more TM Naruto action. [May 2006, p.54]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    The characters are surprisingly well animated and detailed, but the backgrounds are sadly flat, devoid of any line scrolling or parallax. [June 2002, p.68]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    An exercise in strangeness and quirky appeal. If only the game were a bit longer and the graphics better. [Apr 2002, p.63]
    • Play Magazine

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