Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 65 Metascore
    • 60 Critic Score
    A solid, 20-level romp that should be treated as a quasi-sequel to "Doom." [April 2002, p.67]
    • Play Magazine
    • 46 Metascore
    • 60 Critic Score
    A tough-as-nails, manic, top-down shooter (something I always have room for) with a deep magic system and a healthy (yet somewhat misplaced) techno soundtrack in tow. [Mar 2003, p.65]
    • Play Magazine
    • 64 Metascore
    • 60 Critic Score
    All the basics are in place, competently attended to, and the visual presence is extremely strong – little details, like an amazing waterfall and dense environment effects, continually impress. [June 2002, p.55]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Even though the game is not as pretty as "MVP" or "2K3," MLB 2004 shows great promise for next year. [Apr 2003, p.71]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
    • Play Magazine
    • 36 Metascore
    • 60 Critic Score
    A remix of sorts that's shockingly nearly as gorgeous but tragically just as bad, if not worse in exactly the same places - character physics and collision. [Feb 2003, p.90]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    There's still no significant camera control, and the fighting certainly still gets repetitive, but series fans probably won't mind one bit. [Apr 2005, p.61]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    [Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    While it isn't a technical powerhouse, Run Like Hell paints its sci-fi visions compellingly through inspired designs and rich imagery. [Nov 2002, p.78]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]
    • Play Magazine
    • 51 Metascore
    • 60 Critic Score
    A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    You won't see me at the Tractor Pulls or reachin' for the Skoal, but I like it. [Aug 2002, p.70]
    • Play Magazine
    • 54 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 66 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    If this game wasn't so incredible looking, I wouldn't give it the time of day. [Mar 2002, p.50]
    • Play Magazine
    • 36 Metascore
    • 60 Critic Score
    Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.
    • Play Magazine
    • 51 Metascore
    • 60 Critic Score
    This must be where Martha Stewart’s evil siblings reside. [Feb 2002, p.62]
    • Play Magazine
    • 82 Metascore
    • 60 Critic Score
    Sadly for fans (and myself), it's pretty much the same game that was released last year. [Jan 2003, p.85]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 64 Metascore
    • 60 Critic Score
    Delivers with easy to grasp flight controls, compelling mission ops, and most importantly, the proper balance between available weapons and tactics for the not so friendly skies and road ahead. [Aug 2002, p.70]
    • Play Magazine
    • 80 Metascore
    • 60 Critic Score
    As always, the graphics in NHL 2003 are exceptional, especially on the Xbox. There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A slightly less appealing version compared to the PS2. [Aug 2002, p.70]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, while the intimidation that comes along with many a dungeon crawler is lacking here, so too is an overall sense of polish: control and combat are just too stiff, and character and monster sprites are thoroughly bland. [Mar 2008, p.66]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    The Mummy has big-game production values, fluid animation, plenty of nice effects, and a somewhat intriguing character swapping feature. [Oct 2002, p.86]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Reliving Barry Bonds' 600th career home run is just too cool for words. [June 2003, p.70]
    • Play Magazine

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