Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
This iteration still hasn't fixed the one problem that's been plaguing the series since its inception: snooze-inducing level design. Another decent entry in the series, but nothing more. [June 2004, p.73]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
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- Critic Score
Here's the sticking point--the game is neither as fun nor as well-made as the other Katamari games. [May 2006, p.57]- Play Magazine
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- Critic Score
I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]- Play Magazine
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- Critic Score
A challenging drawing/action/puzzle game that delivers a unique take on a venerable classic. [May 2005, p.72]- Play Magazine
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- Critic Score
What does hold the game back a bit is a design that emphasizes collecting items or similar objectives within small stages instead of focusing on grand level design and epic boss battles. [Aug 2005, p.57]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
It's innovative for sure, but for me, that's not enough. [Aug 2005, p.57]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
I'm totally open to a game like this working off a solid simplicity, but ultimately Fifa Street 3 isn't strong enough at its core to keep the reward of play on a fever pitch. [Apr 2008, p.61]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]- Play Magazine
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- Critic Score
Regardless, whether you've been looking forward to this game for a decade or you're just now being introduced to Nightopia, this isn't NiGHTS. [Jan 2008, p.54]- Play Magazine
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- Critic Score
The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]- Play Magazine
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- Critic Score
No boundaries are pushed, but no crippling mistakes are made. Still, I say we abandon the status quo and further distinguish Western games from their brightly-colored Eastern counterparts. For mechs, I prefer rust to shine, and crude oil to cold fusion.- Play Magazine
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- Critic Score
Izuna, like all Rogue style dungeon crawlers, takes patience, dedication, and the type of gamer who is a glutton for punishment. [Jan. 2007, p.83]- Play Magazine
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- Critic Score
The first dungeon in Wild Arms Alter Code F is abysmal. [Feb 2006, p.24]- Play Magazine
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- Critic Score
Online play proves more challenging and, without the poor voice work, certainly easier on the soul. [May 2006, p.45]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
-
- Critic Score
I'm totally open to a game like this working off a solid simplicity, but ultimately Fifa Street 3 isn't strong enough at its core to keep the reward of play on a fever pitch. [Apr 2008, p.61]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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- Critic Score
Any game can be an emotional experience if it has a little soul. And to put it bluntly, Killzone: Liberation is just soulless. [Oct. 2006, p.66]- Play Magazine
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- Critic Score
It's not that it's bad....it's just not as good as the last few games in the series. [May 2006, p.52]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]- Play Magazine