Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
As a sci-fi lover, it's hard to escape the thrill of the setting and the exceptional CG sequences that link the key action scenes, and the booming score continually ratchets up the suspense. I came away entertained and frustrated, disappointed yet more than open for a sequel. [Oct 2003, p.67]- Play Magazine
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- Critic Score
While the social aspect is very interesting in Galaxies, the combat is relatively boring and uninspiring. If I have to shoot one more hopping rodent (to gain experience) I'm going to scream! [Sept 2003, p.85]- Play Magazine
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- Critic Score
Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]- Play Magazine
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- Critic Score
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]- Play Magazine
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- Critic Score
Delta Strike goes for a story-driven approach to its presentation, which ends up crippling the better moments with vapid dialogue and off-putting anime-style character drawings. [Feb 2004, p.47]- Play Magazine
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- Critic Score
A linear approach to design and the tired reliance on ubiquitously placed exploding barrels will raise red flags for some, but I'm always down for an intense march through a shooting gallery. [July 2004, p.73]- Play Magazine
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- Critic Score
Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]- Play Magazine
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- Critic Score
Despite the fun combat, decent visuals and eclectic but strangely catchy soundtrack, the lack of depth and unfulfilling story left me lukewarm and yearning for another adventure with Arc, Elc or Alec... A solid RPG, nothing less, but nothing more. [July 2003, p.75]- Play Magazine
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- Critic Score
The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]- Play Magazine
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- Critic Score
It looks absolutely incredible - easily the best-looking GBA game yet. [Feb 2004, p.53]- Play Magazine
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- Critic Score
Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]- Play Magazine
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- Critic Score
DDRMAX 2 is still fun and a must for any fan of the series, but it would've been nice to have seen more in terms of new modes of play and improved visuals. [Oct 2003, p.71]- Play Magazine
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- Critic Score
Problem is, there's not enough strategic thought put into where the threat is coming from, forcing you into a path of endless running and gunning without a high-tier engagement of well-placed safe points and clever object interaction. [Nov 2003, p.83]- Play Magazine
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- Critic Score
Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]- Play Magazine
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- Critic Score
Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]- Play Magazine
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- Critic Score
Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]- Play Magazine
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- Critic Score
Something as simple as trying to discern whether Pudding is motioning right, left, up or down withi her guitar is almost frustrating enough for a good controller toss. [Dec 2003, p.81]- Play Magazine
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- Critic Score
True, there's nothing special at work here but it more than gets the job done. [Nov 2003, p.92]- Play Magazine
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- Critic Score
SVC Chaos isn't bad - actually, quite the opposite - it's just that I'd recommend any previous Capcom vs. SNK game over this one. [Oct 2004, p.77]- Play Magazine
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- Critic Score
It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]- Play Magazine
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- Critic Score
What it lacks in architecture and evolving gameplay, it makes up for in mood, ambience and polish. [June 2004, p.58]- Play Magazine
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- Critic Score
Activating the new easy-combo Fever Mode is an interesting concept, but it's a bit on the cheap side, while the variations on Endless mode provide the most fun in the single-player experience. [Aug 2004, p.58]- Play Magazine
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- Critic Score
This iteration still hasn't fixed the one problem that's been plaguing the series since its inception: snooze-inducing level design. Another decent entry in the series, but nothing more. [June 2004, p.73]- Play Magazine
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- Critic Score
If you don't already have these excellent games, then Mega Collection Plus is an awesome investment. [Nov 2004, p.76]- Play Magazine
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- Critic Score
Like the last game, your team really isn't all that widely effective and functional, inevitably creating a feeling of going through the motions on autopilot; but more complex AI routines and better scripted scenarios do definitely help. [Aug 2004, p.57]- Play Magazine
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- Critic Score
There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]- Play Magazine
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- Critic Score
The game isn't perfect. For starters, the AI could've been more challenging - I was able to break it down fairly easily and score at will. [Nov 2003, p.105]- Play Magazine
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- Critic Score
Given the complexity of a lot of what's out there, it's always nice to just sit back and beat on things, and when it looks this nice, well, if you're so inclined, this is one of the better pick-up-and-play games around. [Aug 2004, p.54]- Play Magazine
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- Play Magazine
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- Critic Score
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]- Play Magazine