Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 83 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    The shoulder button helps cornering by speeding up the rate at which the background turns, but ultimately these ATVs feel more like semi trucks. [June 2005, p.86]
    • Play Magazine
    • 71 Metascore
    • 65 Critic Score
    Thin humor does bring a few laughs to the satirical underpinnings. Not bad for 20 bucks. [June 2005, p.57]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 53 Metascore
    • 65 Critic Score
    Dead or Alive Xtreme 2 is the Mannhattan Project for video game jiggle physics. Sadly, this is not enough for Tecmo's dress up deluxe simulator for Xbox 360. [Jan. 2007, p.69]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 67 Metascore
    • 65 Critic Score
    I can't see shelling out $59.99 for such a poorly designed game unless again, you just love all things Harry Potter. [July 2007, p.66]
    • Play Magazine
    • 68 Metascore
    • 65 Critic Score
    Graphics that don't particularly push the power of the PSP and fun-crippling loading times that are often in excess of 30 seconds. [May 2005, p.69]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    While you're off collecting bolts, you'll also notice a striking resemblance to "Ratchet and Clank," which is evident at nearly every turn. [Apr 2005, p.61]
    • Play Magazine
    • 50 Metascore
    • 65 Critic Score
    The slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    At 20 bucks, Alpha Prime may be a decent stocking-stuffer for FPS junkies. [Dec 2007, p.97]
    • Play Magazine
    • 65 Metascore
    • 65 Critic Score
    It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
    • Play Magazine
    • 82 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 56 Metascore
    • 65 Critic Score
    It's novel to see a mini version of a game that I first played when the PS2 launched. [Aug 2007, p.69]
    • Play Magazine
    • 56 Metascore
    • 65 Critic Score
    Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]
    • Play Magazine
    • 74 Metascore
    • 65 Critic Score
    Unfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    One of my biggest beefs is with the presentation, which is too static and satisfied to be just barely good enough on the PS3 hardware. [Jan 2008, p.59]
    • Play Magazine
    • 77 Metascore
    • 65 Critic Score
    The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]
    • Play Magazine
    • 76 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 47 Metascore
    • 65 Critic Score
    The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]
    • Play Magazine
    • 81 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    At $39.99, Fatal Inertia might be worth a look but at $59.99 you better eat drink and sleep futuristic racing. [Oct 2007, p.89]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]
    • Play Magazine
    • 71 Metascore
    • 65 Critic Score
    Fun combat, crazy depth, and varied character classes outshine clunky menus and complex interface issues.
    • Play Magazine
    • 51 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 57 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine

Top Trailers