Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
The shoulder button helps cornering by speeding up the rate at which the background turns, but ultimately these ATVs feel more like semi trucks. [June 2005, p.86]- Play Magazine
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- Critic Score
Thin humor does bring a few laughs to the satirical underpinnings. Not bad for 20 bucks. [June 2005, p.57]- Play Magazine
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- Critic Score
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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- Critic Score
I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]- Play Magazine
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- Critic Score
Dead or Alive Xtreme 2 is the Mannhattan Project for video game jiggle physics. Sadly, this is not enough for Tecmo's dress up deluxe simulator for Xbox 360. [Jan. 2007, p.69]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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- Critic Score
I can't see shelling out $59.99 for such a poorly designed game unless again, you just love all things Harry Potter. [July 2007, p.66]- Play Magazine
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- Critic Score
Graphics that don't particularly push the power of the PSP and fun-crippling loading times that are often in excess of 30 seconds. [May 2005, p.69]- Play Magazine
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- Critic Score
While you're off collecting bolts, you'll also notice a striking resemblance to "Ratchet and Clank," which is evident at nearly every turn. [Apr 2005, p.61]- Play Magazine
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- Critic Score
The slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]- Play Magazine
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- Critic Score
At 20 bucks, Alpha Prime may be a decent stocking-stuffer for FPS junkies. [Dec 2007, p.97]- Play Magazine
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- Critic Score
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
-
- Critic Score
I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]- Play Magazine
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- Critic Score
It's novel to see a mini version of a game that I first played when the PS2 launched. [Aug 2007, p.69]- Play Magazine
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- Critic Score
Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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- Critic Score
Unfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]- Play Magazine
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- Critic Score
One of my biggest beefs is with the presentation, which is too static and satisfied to be just barely good enough on the PS3 hardware. [Jan 2008, p.59]- Play Magazine
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- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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- Critic Score
The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]- Play Magazine
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- Critic Score
Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
At $39.99, Fatal Inertia might be worth a look but at $59.99 you better eat drink and sleep futuristic racing. [Oct 2007, p.89]- Play Magazine
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- Critic Score
Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]- Play Magazine
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- Critic Score
Fun combat, crazy depth, and varied character classes outshine clunky menus and complex interface issues.- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine