Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 76 Metascore
    • 60 Critic Score
    Animation-wise, what's here is nice, and the models are very good, but Maia especially needs more variety. [Nov 2002, p.85]
    • Play Magazine
    • 75 Metascore
    • 60 Critic Score
    While Westwood got the big things right, they could have done better on the little things that us gardcore gamers pick up on. [May 2002, p.57]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    While it doesn't look nearly as good as it did on Xbox, it plays a lot better on the 'Cube with added difficulty, all-new adventures (including Dragon romps) and rocket power! [Dec 2002, p.84]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Character interaction is the great highlight, weak and wandering pace is the low point.
    • Play Magazine
    • 70 Metascore
    • 60 Critic Score
    The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Ah the sweet tinge of nostalgia. It was thick with this one. [April 2002, p.66]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    A competent, faithful update to the granddaddy of classics. [Jan 2003, p.80]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    The visuals are fairly nondescript, and while there's enough technical prowess to find acceptable on the PSP, the settings the designers decided to toss you into do little to excite. [Jan 2008, p.65]
    • Play Magazine
    • 66 Metascore
    • 60 Critic Score
    The game might provide a fun, visceral thrill, at first. But by the end it becomes to mind-numbingly repetitive you may as well go gnaw on some flesh yourself.
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Repetition aside – and there's lots of it – this is like those Neo Geo games of old where it's so beautiful you just deal with it to see the next level. [Apr 2002, p.62]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    It is possible to dress up a cell phone game and make her the belle of the ball on the Nintendo DS. Unfortunately, ID has not done this with Orcs & Elves. [Jan 2008, p.64]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    While the GameCube version doesn't quite live up to the integrity of the Xbox game, it's impressive nevertheless. [May 2002, p.58]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 53 Metascore
    • 60 Critic Score
    Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    It's a challenging, fun game, but Shinobi is not what it could, and should, have been. [Dec 2002, p.65]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    Visually, it can't even begin to compete with the superlative graphics of "2K3" or EA's "Live 2003." [Dec 2002, p.90]
    • Play Magazine
    • 51 Metascore
    • 60 Critic Score
    Rather than pressing left to walk left proportionately with the landscape, you must mash the diagonals, ultimately wearing an indelible groove into your thumb. [Nov 2002, p.103]
    • Play Magazine
    • 62 Metascore
    • 60 Critic Score
    Not quite as impactful on PS2 as it was on Dreamcast. [July 2002, p.82]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Anyone looking to go old-school, I mean like really old-school (like Amiga old-school) should put down the bong and break out a little Jazz Jackrabbit. [Jan 2003, p.86]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    A really impressive, highly addictive game due in no smal part to its formidable 3D. [May 2003, p.62]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    The game might provide a fun, visceral thrill, at first. But by the end it becomes to mind-numbingly repetitive you may as well go gnaw on some flesh yourself.
    • Play Magazine
    • 63 Metascore
    • 60 Critic Score
    Barbarian wasn't all that I expected it to be, in terms of intelligent in-game evolution, but it delvers a lot of freshness never the less. [May 2002, p.50]
    • Play Magazine
    • 54 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 62 Metascore
    • 60 Critic Score
    There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    Pokemon Trozei is a game I really wanted to like. Unfortunately, the gameplay falls flat. [May 2006, p.61]
    • Play Magazine

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