Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 61 Metascore
    • 60 Critic Score
    Stripped down and limply recycled from the already lackluster PS2 version of From Russia With Love, this latest Bond action title is crippled by more than inconsistant designs; the control scheme just never feels passable. [Jun 2006, p.57]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    With a total of seven playable characters, ten scooters and eight levels, there's enough shredding for the long haul. [Nov 2002, p.92]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    A formidable, beautiful-looking GP game. [July 2002, p.82]
    • Play Magazine
    • 87 Metascore
    • 60 Critic Score
    Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
    • Play Magazine
    • 62 Metascore
    • 60 Critic Score
    Where the game lacks is in the repetitive nature of the battles and enemy types, but the beautiful locales, spectacular animation, diverse gameplay, and 1080 degree high-def TV option, more than bring up the rear. [Dec 2002, p.77]
    • Play Magazine
    • 89 Metascore
    • 60 Critic Score
    Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    This is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Barely squeaks out three stars. It's a little short, but the models and overall production make up for it. [Apr 2002, p.58]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    Perhaps a sequel with a cleaner look and feel? [Feb 2002, p.61]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    An outrageous display of frenetic excess, pulled off with enough grimy flair to plunge us into its pestilent world, Dead to Rights is a satisfying jolt of adult gaming. [Aug 2002, p.64]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    It goes without saying, but in case you're wondering: if you're not into Jackass the TV show, you're not going to care too much for the game either. [Oct 2007, p.97]
    • Play Magazine
    • 88 Metascore
    • 60 Critic Score
    Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]
    • Play Magazine
    • 77 Metascore
    • 60 Critic Score
    This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]
    • Play Magazine
    • 84 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 44 Metascore
    • 60 Critic Score
    BS is no gem, mind you, but it is strangely addicting, as these games tend to be when the mood strikes. [June 2003, p.57]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    989 Sports has a long way to go if they want to compete with the big boys. [Dec 2002, p.91]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    It may be a bit flat and aged, but the game's visual aesthetic casts a nice atmosphere and sense of location. [Mar 2002, p.45]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    A beautifully produced, rule heavy, text heavy, story heavy, lore heavy, chess-like card battle royale that could have Yu-Gi-Oh fans pulling more all-nighters than the graveyard shift at Del Taco. [May 2003, p.61]
    • Play Magazine
    • 53 Metascore
    • 60 Critic Score
    Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
    • Play Magazine
    • 81 Metascore
    • 60 Critic Score
    Creaks with age. But there's still enough juice in these solid veins – the game looks, plays, and sounds just good enough. [June 2002, p.63]
    • Play Magazine
    • 76 Metascore
    • 60 Critic Score
    There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
    • Play Magazine
    • 79 Metascore
    • 60 Critic Score
    As always, the graphics in NHL 2003 are exceptional... There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    It's a little difficult at first, as using the analog buttons properly takes some doing, but it soon feels natural. [Apr 2002, p.63]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    Visually, while not the most complex in terms of architecture, the levels in 626 are massive, cavernous and explode with color. [July 2002, p.79]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    Even if just for eye-candy purposes, Cel Damage is plenty amusing. [Feb 2002, p.60]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Underwhelming from a graphics standpoint compared to today's top adventures, but still worth a peek if you're fond of a good parody or just really like the backside of a shapely female. [Jan 2003, p.76]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Acclaim has taken the once-spellbinding formula and given it the full GBA treatment, creating a game that plays, looks, and sounds better. [Aug 2002, p.76]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A nice alternative to "Gradius." [Feb 2002, p.66]
    • Play Magazine

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