Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Instead of the marketing-driven production you might expect, Pirates of the Caribbean is a deep and interesting role-playing experience. [Sept 2003, p.81]- Play Magazine
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- Critic Score
A slight lag in the jump is bothersome and regenerating is a little slow for the gameplay. [July 2003, p.78]- Play Magazine
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- Critic Score
Blame slightly unnatural control and a rather generic feeling. [Dec 2003, p.84]- Play Magazine
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- Play Magazine
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- Critic Score
With a sparse Saturday-morning-cartoon look, the game can become a drag for the adult eye, but just like the best of those cartoons, a certain charm bubbles below the surface. [Jan 2004, p.65]- Play Magazine
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- Critic Score
If only the targetting system weren't so imprecise and the enemies weren't so overly hidden and prone to outmoded respawn, the fine level design and entertaining scenarios could have commanded much stronger impact. [Nov 2004, p.76]- Play Magazine
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- Critic Score
Hardcore fans will probably be let down by Marz's lack of focus compared to previous entries, and newcomers will probably be put off by its initially very curious control style. [Nov 2003, p.81]- Play Magazine
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- Critic Score
All the characters have a cartoony look to them, and few of the faces look like the people they're supposed to represent. [Nov 2003, p.107]- Play Magazine
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- Critic Score
Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]- Play Magazine
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- Critic Score
For all its grace, CTHD is not as fun as it could have been, leaving the game best suited for those with high endurance who want to immerse themselves in the film. [Nov 2003, p.78]- Play Magazine
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- Critic Score
Central gameplay is little more than repetitive button-mashing that grows old quickly. [Aug 2004, p.58]- Play Magazine
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- Critic Score
The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]- Play Magazine
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- Critic Score
The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]- Play Magazine
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- Critic Score
These graphically deficient remakes only half-heartedly capture the greatness of the originals, often feeling like a cheap homage rather than true remakes. [March 2005, p.58]- Play Magazine
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- Critic Score
The control is good, but there is no jump or evasive maneuvers making SOE 2 an altogether innocuous, all too familier assault. [Apr 2006, p.62]- Play Magazine
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- Critic Score
This game is more fun with a bunch of friends, but so is going to the DMV or getting a root canal. [May 2006, p.78]- Play Magazine
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- Play Magazine
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- Critic Score
I don't mean to be Captain Bringdown, but even the thought of slaughtering hundreds of people using the same attack over and over again is losing its luster. [May 2006, p.59]- Play Magazine
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- Critic Score
Imagine trying to perform neurosurgery with mittens and this should hint at what it's like to put video bread into one of Elebits' toasters. [Jan. 2007, p.70]- Play Magazine
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- Critic Score
The game can be a murky, sloppy mess, and even when it's trying something interesting, comes off incomplete and badly implemented. [Sept 2005, p.57]- Play Magazine
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- Critic Score
It simply wallows in its competence, but doesn't do much - okay, anything - to try and exceed it. [Mar 2007, p.71]- Play Magazine
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- Critic Score
As with similar games, the concept is good, but the execution needs to be more compelling. [June 2005, p.56]- Play Magazine
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- Critic Score
It's also hella simplistic and the 3D models less than spectacular. [May 2005, p.54]- Play Magazine
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- Critic Score
Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]- Play Magazine
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- Critic Score
Blitz: The League crosses the thin line between hardcore and tasteless. [Nov p.94]- Play Magazine
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- Critic Score
Tao's is a decent kids' action/RPG but with so much greatness on DS, even that's a stretch. [Apr 2006, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]- Play Magazine
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- Critic Score
The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]- Play Magazine
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- Critic Score
It's totally spastic, and not in a good "Marvel vs. Capcom" way, but rather in a button-mashing, uncontrollably random sort of way. [Aug 2003, p.76]- Play Magazine