Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Play Magazine
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- Critic Score
Though far from bad, A Sound of Thunder just seems to be going through the motions to deliver an isometric adventure game filled with fetch quests amidst bland levels and typical looking puzzles. [Apr 2004, p.71]- Play Magazine
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- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
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- Critic Score
Though the gameplay starts out basic, it does pick up halfway through as Luke gains more abilities, yet never ends up being anything more than average. [Nov 2004, p.89]- Play Magazine
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- Critic Score
Even the greatest hockey player ever couldn't help 989 find its much-needed groove. [Jan 2005, p.85]- Play Magazine
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- Critic Score
The game looks three years old but plays and sounds good enough to hang with, barely. [Feb 2003, p.90]- Play Magazine
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- Critic Score
Say hello to our little friend, great disappointment. [Oct. 2006, p.60]- Play Magazine
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- Critic Score
There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]- Play Magazine
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- Critic Score
Due to adjustments made to the diagnosis, vertical movement is often an exercise in frustration. [Aug 2004, p.61]- Play Magazine
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- Critic Score
A stilted story of amnesia, magic, and finding the meaning of existence plague the more positive points, the highest being, once again, the entertaining battle system. [Nov 2002, p.96]- Play Magazine
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- Critic Score
The levels require a lot of unnecessary exploration, setting up missions of collection and inevitable labored backtracking; add a strike for boring objectives that have you scouring confusing areas for far too long. [Oct 2003, p.71]- Play Magazine
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- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
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- Critic Score
The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]- Play Magazine
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- Critic Score
Overall, the Code Monkeys have done EA proud. [Dec 2002, p.84]- Play Magazine
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- Critic Score
If you want Metroid, get "Zero Mission" instead. [Dec 2004, p.100]- Play Magazine
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- Critic Score
Be sure you're Live before even thinking about playing. [June 2005, p.88]- Play Magazine
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- Critic Score
Extremely slippery controls make handling both the chopper and the plane a chore. [Feb 2005, p.80]- Play Magazine
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- Play Magazine
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- Critic Score
Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]- Play Magazine
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- Critic Score
It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]- Play Magazine
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- Critic Score
The experience comes across as rather dry, and while I don't need sizzle when I have steak, the boxing-like gameplay is also pretty drab. [July 2003, p.79]- Play Magazine
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- Critic Score
It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]- Play Magazine
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- Critic Score
There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]- Play Magazine
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- Critic Score
This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]- Play Magazine
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- Critic Score
Kain is stiff when mutilating the townspeople, and the clunky character designs collapse the mood even more. [Jan 2003, p.76]- Play Magazine
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- Critic Score
The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]- Play Magazine
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- Critic Score
Looks good and handles well, but when it comes to the union of cart racing and flying, the game just doesn't gel. [March 2005, p.66]- Play Magazine
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- Critic Score
With character models that look like they crawled off the Dreamcast, muddy textures and minor but frequent collision issues, this is not exactly a pretty game. [Jan 2004, p.70]- Play Magazine
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- Critic Score
Turning Point's theme of an alternate reality had some possibilities, but even within this fiction you just end up doing uninspired and overworked shootouts. [Apr 2008, p.63]- Play Magazine
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- Critic Score
Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]- Play Magazine