Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 37 Metascore
    • 40 Critic Score
    There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]
    • Play Magazine
    • 33 Metascore
    • 40 Critic Score
    There are a few minor twists in the Anniversary Mode, such as the ability to use the Spin Dash that was introduced later in the series, but none of it matters when the fundamentals are so thoroughly screwed. [Dec. 2006, p.92]
    • Play Magazine
    • 61 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76]
    • Play Magazine
    • 62 Metascore
    • 40 Critic Score
    There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    This idea just doesn't work. [Aug 2002, p.71]
    • Play Magazine
    • 32 Metascore
    • 40 Critic Score
    If you LOVE Bruce Lee, okay, if not - pass.[Aug 2002, p.71]
    • Play Magazine
    • 55 Metascore
    • 40 Critic Score
    Solid control, excellent animation, and a fittingly cute soundtrack. [Aug 2002, p.76]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    I like the idea behind this game well enough, but the generic packaging leaves it stalled. [Feb 2003, p.91]
    • Play Magazine
    • 58 Metascore
    • 40 Critic Score
    Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61]
    • Play Magazine
    • 55 Metascore
    • 40 Critic Score
    A great technology demo for the box, and the best demo derby game around. [July 2002, p.82]
    • Play Magazine
    • 36 Metascore
    • 40 Critic Score
    Why does the house of "Metal Gear," "Z.O.E.," "Contra," "Silent Hill," and "Castlevania" need to bestow upon us such mediocre kiddy fare as this? [Jan 2003, p.81]
    • Play Magazine
    • 62 Metascore
    • 40 Critic Score
    This truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84]
    • Play Magazine
    • 56 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    The game is in serious need of some diversity – namely, some platforming and/or puzzle elements. [Apr 2002, p.59]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]
    • Play Magazine
    • 57 Metascore
    • 40 Critic Score
    NBA
    Lay-ups and dunks are also extremely frustrating to execute. [May 2005, p.71]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    I’d have enjoyed movie tie-ins as well, like Michael Ironside barking out the mission briefings. [Feb 2002, p.62]
    • Play Magazine
    • tbd Metascore
    • 40 Critic Score
    Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 41 Metascore
    • 40 Critic Score
    The novelty of Smuggler's Run just doesn't have octane to last. [Feb 2002, p.67]
    • Play Magazine
    • 78 Metascore
    • 40 Critic Score
    Its focus is clunky, and the disparate connection to your teammates sabotages the elements that game does get right. [Aug 2002, p.71]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Uneventful level desigin and poor AI. [Feb 2003, p.91]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71]
    • Play Magazine
    • 60 Metascore
    • 40 Critic Score
    If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58]
    • Play Magazine
    • 71 Metascore
    • 40 Critic Score
    I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Not a whole lot went right here, other than the cinemas, which are gorgeous. [July 2002, p.82]
    • Play Magazine

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