Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 65 Metascore
    • 50 Critic Score
    There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]
    • Play Magazine
    • 48 Metascore
    • 50 Critic Score
    Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    Can be summed up rather easily: great in the air, bad on the ground. [Nov 2002, p.94]
    • Play Magazine
    • 72 Metascore
    • 50 Critic Score
    There are just too many design flaws within the monotony of the dungeon-crawling template. [Oct 2003, p.73]
    • Play Magazine
    • 56 Metascore
    • 50 Critic Score
    The game is still traeemark Army Men clunky, but you can look past the sloppier qualities - it still smacks of low-key production value - and enjoy the ceaseless combat for its base appeal. [June 2003, p.56]
    • Play Magazine
    • 70 Metascore
    • 50 Critic Score
    Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise. [Dec 2004, p.60]
    • Play Magazine
    • 76 Metascore
    • 50 Critic Score
    Not that there's anything wrong with cashing in on America's bloodlust, but to call Manhunt a "mature" game, I think, is an affront to mature people. [Jan 2004, p.65]
    • Play Magazine
    • 62 Metascore
    • 50 Critic Score
    There's a cartoon approach to the combat and presentation that kind of works at first, but again, it all comes to a halt once the old-school charm wears thin. [Dec 2003, p.83]
    • Play Magazine
    • 77 Metascore
    • 50 Critic Score
    Far and away the best game in the series, but unfortunately, the creators have still neglected to address the lackluster fighting at the core. [Jan 2005, p.68]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]
    • Play Magazine
    • 63 Metascore
    • 50 Critic Score
    If drinking out of a giant-size Taco Bell cup that displays The Missing Link and his big sweet smile doesn’t sound like a completely humiliating experience to you, then MvA might make a decent addition to your game collection. But for the hardcore gamer - pass.
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    Unreal II's biggest fault is the lifeless visual design: the use of color is ugly at times, the enemies aren't appealing and movie clunkily, exhibiting spotty AI to add to the flaws. [Apr 2004, p.64]
    • Play Magazine
    • 72 Metascore
    • 50 Critic Score
    This is one club people might not want to join. [Mar 2008, p.58]
    • Play Magazine
    • 61 Metascore
    • 50 Critic Score
    The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]
    • Play Magazine
    • 69 Metascore
    • 50 Critic Score
    The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]
    • Play Magazine
    • 57 Metascore
    • 50 Critic Score
    The game's most glaring flaw? Idiotic AI. [Jan 2003, p.84]
    • Play Magazine
    • 61 Metascore
    • 50 Critic Score
    A competent game, but it's also thoroughly forgettable. [May 2005, p.73]
    • Play Magazine
    • 73 Metascore
    • 50 Critic Score
    Dead to Rights is no "Max Payne." It tries to be when it's not being a mediocre melange of mini-games or a reheated crime story, but for the most part it's just generic. [Jan 2003, p.79]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    Most disappointing, the drab use of color and flat architecture design show a basic lack of aesthetic awareness. [Aug 2003, p.77]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]
    • Play Magazine
    • 33 Metascore
    • 50 Critic Score
    In the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]
    • Play Magazine
    • 71 Metascore
    • 50 Critic Score
    As much hype as the gesture system has generated, using the Wiimote to play a fighting game designed for a standard interface just doesn't work. [June 2007, p.80]
    • Play Magazine
    • 66 Metascore
    • 50 Critic Score
    If drinking out of a giant-size Taco Bell cup that displays The Missing Link and his big sweet smile doesn’t sound like a completely humiliating experience to you, then MvA might make a decent addition to your game collection. But for the hardcore gamer - pass.
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]
    • Play Magazine
    • 66 Metascore
    • 50 Critic Score
    It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]
    • Play Magazine
    • 44 Metascore
    • 50 Critic Score
    A tinge of "Eent Horizon" looms in the air, but is under-realized due to the puzzling nature of the control. [Mar 2003, p.64]
    • Play Magazine
    • 70 Metascore
    • 50 Critic Score
    The bosses are cool and Hunter has an expectedly grimy, dark edge, but it looked and felt better on Xbox. [Jan 2003, p.81]
    • Play Magazine

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