Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]- Play Magazine
-
- Critic Score
Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]- Play Magazine
-
- Critic Score
Can be summed up rather easily: great in the air, bad on the ground. [Nov 2002, p.94]- Play Magazine
-
- Critic Score
There are just too many design flaws within the monotony of the dungeon-crawling template. [Oct 2003, p.73]- Play Magazine
-
- Critic Score
The game is still traeemark Army Men clunky, but you can look past the sloppier qualities - it still smacks of low-key production value - and enjoy the ceaseless combat for its base appeal. [June 2003, p.56]- Play Magazine
-
- Critic Score
Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise. [Dec 2004, p.60]- Play Magazine
-
- Critic Score
Not that there's anything wrong with cashing in on America's bloodlust, but to call Manhunt a "mature" game, I think, is an affront to mature people. [Jan 2004, p.65]- Play Magazine
-
- Critic Score
There's a cartoon approach to the combat and presentation that kind of works at first, but again, it all comes to a halt once the old-school charm wears thin. [Dec 2003, p.83]- Play Magazine
-
- Critic Score
Far and away the best game in the series, but unfortunately, the creators have still neglected to address the lackluster fighting at the core. [Jan 2005, p.68]- Play Magazine
-
- Critic Score
This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]- Play Magazine
-
- Critic Score
If drinking out of a giant-size Taco Bell cup that displays The Missing Link and his big sweet smile doesn’t sound like a completely humiliating experience to you, then MvA might make a decent addition to your game collection. But for the hardcore gamer - pass.- Play Magazine
-
- Critic Score
Unreal II's biggest fault is the lifeless visual design: the use of color is ugly at times, the enemies aren't appealing and movie clunkily, exhibiting spotty AI to add to the flaws. [Apr 2004, p.64]- Play Magazine
-
- Play Magazine
-
- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
-
- Critic Score
There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]- Play Magazine
-
- Critic Score
The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]- Play Magazine
-
- Critic Score
The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]- Play Magazine
-
- Play Magazine
-
- Critic Score
A competent game, but it's also thoroughly forgettable. [May 2005, p.73]- Play Magazine
-
- Critic Score
Dead to Rights is no "Max Payne." It tries to be when it's not being a mediocre melange of mini-games or a reheated crime story, but for the most part it's just generic. [Jan 2003, p.79]- Play Magazine
-
- Critic Score
Most disappointing, the drab use of color and flat architecture design show a basic lack of aesthetic awareness. [Aug 2003, p.77]- Play Magazine
-
- Critic Score
The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]- Play Magazine
-
- Critic Score
In the final analysis, Mobile Suit Gundam: Crossfire is just not worth your time...and this coming from a Gundam maniac. [Jan. 2007, p.73]- Play Magazine
-
- Critic Score
As much hype as the gesture system has generated, using the Wiimote to play a fighting game designed for a standard interface just doesn't work. [June 2007, p.80]- Play Magazine
-
- Critic Score
If drinking out of a giant-size Taco Bell cup that displays The Missing Link and his big sweet smile doesn’t sound like a completely humiliating experience to you, then MvA might make a decent addition to your game collection. But for the hardcore gamer - pass.- Play Magazine
-
- Critic Score
With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]- Play Magazine
-
- Critic Score
The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]- Play Magazine
-
- Critic Score
It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]- Play Magazine
-
- Critic Score
A tinge of "Eent Horizon" looms in the air, but is under-realized due to the puzzling nature of the control. [Mar 2003, p.64]- Play Magazine
-
- Critic Score
The bosses are cool and Hunter has an expectedly grimy, dark edge, but it looked and felt better on Xbox. [Jan 2003, p.81]- Play Magazine