Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 52 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 35 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • 57 Metascore
    • 45 Critic Score
    The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]
    • Play Magazine
    • 34 Metascore
    • 45 Critic Score
    Man, what a stinker. [Nov 2007, p.114]
    • Play Magazine
    • 45 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]
    • Play Magazine
    • 48 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 64 Metascore
    • 45 Critic Score
    The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]
    • Play Magazine
    • 39 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 65 Metascore
    • 42 Critic Score
    We're treated to slow-paced gameplay hindered by arbitrary rules - having to start every stage without your weapon, and being forced to sneak around the level to find it, is a huge contrivance. [Nov 2004, p.90]
    • Play Magazine
    • 51 Metascore
    • 42 Critic Score
    Far too many key elements are poorly executed. [Nov 2004, p.87]
    • Play Magazine
    • 59 Metascore
    • 42 Critic Score
    I kept waiting for a real adventure to unfold, but it never materialized. [Sept 2004, p.73]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Setting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77]
    • Play Magazine
    • 45 Metascore
    • 42 Critic Score
    Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]
    • Play Magazine
    • 66 Metascore
    • 42 Critic Score
    Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]
    • Play Magazine
    • 65 Metascore
    • 42 Critic Score
    Budokai has style, but the substance is almost non-existent. [Nov 2003, p.92]
    • Play Magazine
    • 57 Metascore
    • 42 Critic Score
    Just like in real life, the Corvettes on display possess wicked oversteer and, adding insult to injury, grace some of the most lackluster course designs I've ever traversed while good-'ol-boy rock and swanky sax music crackles in the background. [June 2004, p.61]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Instead of proceeding to that final stage, I was told to backtrack through the entire game, beat every minigame two more times, and then trudge all the way back. Sorry, but that's not fun - that's lazy desing and artifical lengthening through tedious repetition. [June 2004, p.72]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]
    • Play Magazine
    • 54 Metascore
    • 42 Critic Score
    I suppose MMBCC pulls off the light strategy it's attempting well enough, but I'm afraid that doesn't make it any more fun to play. [Jan 2004, p.76]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    This isn't an awful game, just so average, rough and predictable at everything it does that you find yourself quickly ready to call it quits. [Sept 2003, p.81]
    • Play Magazine
    • 37 Metascore
    • 40 Critic Score
    The play is slow, rubbery, and uneventful. [May 2003, p.62]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62]
    • Play Magazine
    • 42 Metascore
    • 40 Critic Score
    Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    xXx
    xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]
    • Play Magazine
    • 68 Metascore
    • 40 Critic Score
    I hate to be the bearer of bad news for WWF fans, but Raw falls well short of expectations. [Apr 2002, p.62]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine

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