Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]- Play Magazine
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- Critic Score
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]- Play Magazine
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- Critic Score
The physics on the cars are kept too simple and there's too much of a reliance on power-ups, but go online and the energy level doubles. [May 2004, p.56]- Play Magazine
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- Critic Score
The game's main problem, aside from being strictly by the numbers, is the lack of a walk button. The character always runs, an dtoo fast for the game at that. [Jan 2004, p.65]- Play Magazine
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- Critic Score
Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]- Play Magazine
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- Critic Score
The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]- Play Magazine
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- Critic Score
On-the-fly switching between ranged and melee combat gives the solid action more depth than you'd expect, and the characters and stages look excellent, complete with nice environmental effects. [Nov 2004, p.75]- Play Magazine
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- Critic Score
The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]- Play Magazine
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- Critic Score
Being able to upgrade you characters is fantastic, but instead of offering interesting challenges or match types to do this with, career mode presents a boring glut of one-round bouts. [Nov 2003, p.92]- Play Magazine
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- Critic Score
Although the worst soundtrack of all time and less-than-stellar visuals conspire to keep it from reaching its full potential, ST is a fresh racer nevertheless: fun, mode-packed and above all, beefy, especially at 20 bucks. [Nov 2003, p.93]- Play Magazine
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- Critic Score
Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]- Play Magazine
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- Critic Score
There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]- Play Magazine
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- Critic Score
With hundreds of items and RPG-like stat-tracking, side-scrolling beat-'em-ups just don't get any deeper than this. And with tons of options and new features like CPU allies, this version is even better than the endearing original. [June 2004, p.73]- Play Magazine
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- Critic Score
It's nice to be able to save high scores in this version. [Dec 2004, p.100]- Play Magazine
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- Critic Score
While the game is still good fun, its kid-friendly finish and slightly dated graphics make less of an impact than it might have if released a year ago. [July 2003, p.79]- Play Magazine
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- Critic Score
The story centers on wall-to-wall teenage girls of the squeaky kind, but La Pucelle certainly delivers as advertised. [June 2004, p.61]- Play Magazine
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- Critic Score
The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]- Play Magazine
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- Critic Score
The epitome of a solid game: smooth engine, well-balanced gameplay, slick interface...My only real problem with the game is the amount of backtracking involved. [Mar 2004, p.59]- Play Magazine
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- Critic Score
Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]- Play Magazine
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- Play Magazine
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- Critic Score
Plays surprisingly well on its foundation of three schools of combat: brawler, marial artist, and grappler. Place it next to Japan's best and the game gets pummeled. [Nov 2004, p.75]- Play Magazine
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- Critic Score
Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]- Play Magazine
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- Critic Score
The animation is a tad stiff, and the control takes some time to master given the state of the characters, but GGH is surprisingly addictive. [Dec 2003, p.85]- Play Magazine
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- Critic Score
Ultimately feels like it is a year old, and its technical limitations hurt the finer parts of the game. [July 2003, p.72]- Play Magazine
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- Critic Score
A gorgeous game, painstakingly detailed and lit, and the deeper you go, the better it gets. [May 2004, p.52]- Play Magazine
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- Critic Score
Very creative bosses and a worthwhile back story make Firefighter well worth checking out for anyone with the slightest interest in teh premise. [Apr 2004, p.64]- Play Magazine
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- Critic Score
Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]- Play Magazine
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- Critic Score
The action is intense and the combat remains fun, but the game just doesn't feel as crisp as what I'd expect from KOF. [Nov 2004, p.71]- Play Magazine
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- Critic Score
There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]- Play Magazine
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- Critic Score
The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]- Play Magazine