Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Play Magazine
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- Critic Score
Aedis Eclipse has the shine and sparkle of a great game, and the battle system of a bad one. [June 2007, p.85]- Play Magazine
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- Critic Score
Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Game Arts’ new team has mad skills, Smash-Up is among the top three best Wii fighters going, and Karai is the best thing to happen to body armor since Samus took her helmet off. No bustiere though...but she sure looks good in gold!- Play Magazine
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- Critic Score
Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]- Play Magazine
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- Critic Score
A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]- Play Magazine
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- Critic Score
SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]- Play Magazine
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- Critic Score
For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]- Play Magazine
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- Critic Score
In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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- Critic Score
Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]- Play Magazine
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- Critic Score
If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]- Play Magazine
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- Critic Score
There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]- Play Magazine
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- Critic Score
A tad repetitious but always extra caffienated. [Aug 2006, p.65]- Play Magazine
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- Play Magazine
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- Critic Score
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]- Play Magazine
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- Critic Score
Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]- Play Magazine
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- Critic Score
Unfortunately, Arcana Heart then falls short in its attempt to become a major player in the fighting game scene. [May 2008, p.59]- Play Magazine
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- Critic Score
It feels far too much like "Moto GP2" to be considered worthy. [Apr 2003, p.62]- Play Magazine
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- Play Magazine
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- Critic Score
The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]- Play Magazine
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- Critic Score
The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]- Play Magazine
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- Critic Score
A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]- Play Magazine
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- Critic Score
Dashing sequences and platforming bits do well to break the monotony, and the character animation is silky smooth. [Nov. 2006, p.104]- Play Magazine
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- Critic Score
A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]- Play Magazine
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- Critic Score
A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]- Play Magazine