Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 70 Critic Score
    There's something so satisfying about hearing the chopper as those first guests arrive...time to raise the price on those chili fries! [June 2003, p.56]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    Everything is presented in a hilariously over-the-top Japanese interpretation of the American truck-driver scene. [Apr 2003, p.63]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    More often than not, I found myself totally absorbed in this moment, rocking back and forth like an idiot while my heart raced as the finish neared. [May 2003, p.74]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    The game needs some touching up, and the framerate kinda sucks. But so good are the multiplayer online battles - don't you dare buy this for solo action - that any of the game's undeniable deficiencies become quickly forgotten. [Feb 2003, p.91]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    Prism: Light the Way is a classic game of single-screened, piece-manipulating puzzle-solving. [Nov 2007, p.76]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    As expected, the story is completely convoluted, but the twists are still surprising (if not infuriating), resulting in a worthy but very different addition to the franchise. [May 2005, p.67]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Brings a fresh chapter to the stagnant SRPG genre. [Aug 2005, p.49]
    • Play Magazine
    • 40 Metascore
    • 70 Critic Score
    Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    It may look plain, but Polarium is a game that really etched itself into my brain. [June 2005, p.86]
    • Play Magazine
    • 84 Metascore
    • 70 Critic Score
    A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's made for kids and nothing spectacular, but old-school platform fans will eat it up. [Aug 2005, p.56]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    The game's depth and customization is quite strong, as is its sweeping storyline, but the overall presentation, and user interface especially, are quite unfriendly to those who don't live and breathe grid-lined maps and screens overflowing with stats. [Aug 2006, p.65]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Console version fans should perhaps approach with caution, but I had quite an enjoyable time - except for a few cheap bosses with inescapable attacks that cause automatic death. [Sept 2005, p.64]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    It's all about the career mode in Top Spin 2, where you can build your own superstar through the ranks. [May 2006, p.54]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The game packs some decent chills and engaging action when it's working ,carry over some addictive, classic deathmatch play into the online arena. [Jan 2006, p.37]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    For the most part, players become spectators in their own war, forced to play only the tiniest of roles in the successes and defeats of their armies. [Apr 2006, p.72]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    Playing the game is satisfying, but never stunning. Still, if you like Fullmetal, this is the one portable game you can't go without. [Dec. 2006, p.92]
    • Play Magazine

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