Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]- Play Magazine
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- Critic Score
As these games go, the AI and balance between ranged and melee attacks comes off very well, and its dark steely environs brim with fine detail. [May 2003, p.62]- Play Magazine
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- Critic Score
The game looks decent too; just prepare to struggle a bit with the perspective. [Aug 2006, p.64]- Play Magazine
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- Critic Score
If you like it old school, only updated--the game controls nicely holding the Wiimote sideways--do not hesitate to lock and load. [Apr 2008, p.60]- Play Magazine
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- Critic Score
Immediacy gets lost in translation as the PC's empire building real-time strategy "Age of Empires" moves to the Nintendo DS, where it takes up residence as a turn-based game [Mar 2006, p.50]- Play Magazine
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- Critic Score
If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]- Play Magazine
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- Critic Score
Now, with sharpened graphics, more features, and an original story, Uzumaki Chronicles is fine for fans of the series. But the battles are a little stiff, and the relationships between locations, characters, and events would be confounding to Naruto newbies. [Sept 2007, p.74]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Play Magazine
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- Critic Score
If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]- Play Magazine
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- Critic Score
Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]- Play Magazine
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- Critic Score
The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Provides a fun, challenging time that makes the most out of its constraints. [Oct 2005]- Play Magazine
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- Play Magazine
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- Critic Score
Flatout: Head On may not contain guns, but who needs guns when you get plenty of explosive destruction by simply crashing your ride into oblivion. [May 2008, p.65]- Play Magazine
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- Critic Score
I liked ES on the PS2, but I <I>really</I> like it on the GameCube. [May 2003, p.61]- Play Magazine
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- Critic Score
Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
The AI is aggressive, but loads of upgrades are available to give you much-needed edge and add an element of strategy. [Apr 2005, p.70]- Play Magazine
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- Critic Score
There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
As a slightly improved sequel to this year's car-carnage racer on Xbox 360, the Playstation 3-exclusive Full Auto 2: Battlelines looks better, plays better, feels better....just enough to please current fans of the series, yet further bore the haters. [Jan. 2007, p.64]- Play Magazine
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- Critic Score
Its simple yet strategic move set makes it amicable for amateurs or aces. [Oct 2005, p.68]- Play Magazine
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- Critic Score
Fun and unique, but don’t get your hopes up. Don’t try to rush through, or else recurring enemy patterns will drain your patience. Let’s see if Abylight couples this fun engine with some interesting character and story ideas in the future.- Play Magazine
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- Critic Score
A cartoon as cool and stylized as Samurai Jack deserves a game to match, and Virtucraft Studios deliver. [May 2003, p.63]- Play Magazine