Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
It feels and looks polished, considerate, and expensive. [Apr 2007, p.40]- Play Magazine
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- Critic Score
A fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]- Play Magazine
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- Critic Score
The open seas have never looked better for aspirin Xbox scalawags. [Aug 2005, p.51]- Play Magazine
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- Play Magazine
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- Critic Score
The game is surprisingly close it its bigger brother, with the same addictive charge shots and simple, satisfying play. [Nov p.100]- Play Magazine
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- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
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- Critic Score
I can only hope this game does well enough for Capcom to bring the other games in this series to the U.S. [Oct 2005]- Play Magazine
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- Critic Score
Onimusha was one derivative sequel away from entering the "Tomb Raider" spiral of franchise death. Instead a timely revamp has sent the series in a promising direction and given it more momentum than it's had in years. [Apr 2006, p.55]- Play Magazine
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- Critic Score
Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]- Play Magazine
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- Critic Score
A great mix of action, adventure, and RPG, all set in the weird and wonderful Megami Tensei world.- Play Magazine
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- Critic Score
Heck, the collection is worth buying for "Phantasy Star II and IV" alone--they may feel a little rusty, but they're probably the best RPG's on the PSP. [Jan. 2007, p.84]- Play Magazine
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- Play Magazine
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- Critic Score
TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]- Play Magazine
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- Play Magazine
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- Critic Score
Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
Down to the trademark ping the gunfire makes hitting steel, Contra 4 is a thoroughbred effort. [Dec 2007, p.92]- Play Magazine
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- Critic Score
Complaints are already being waged that the game is too similar too the old series. This game wasn’t meant for you. For the rest of us who desire an experience that isn’t trying to be anything more than high-level throwback, Punch-Out!! is fantastic fun.- Play Magazine
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- Critic Score
Capcom is billing the PSP version of their classics collection a "remix" but really, it's a whole new album. [May 2006, p.58]- Play Magazine
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- Critic Score
The ironic thing is that the game's flow and lack of superfluidity, which makes it so fun, may inevitably be its Achilles' heel. [Aug 2006, p.60]- Play Magazine
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- Critic Score
As real as it gets in the modern military shooter genre, Operation Flashpoint demands your mind be as sharp as your aim. Those seeking an FPS experience that's evolved passed Hollywood's version of war should definitely enlist, but anyone annoyed by one-shot deaths should probably stick to Call of Duty's frontlines.- Play Magazine
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- Critic Score
The gang’s all here—well, except for Louis. Terminal Reality might have created the only true Ghostbusters game, ever, but it’s about as good as we could have asked for (could have used more Murray, though). Who you gonna call? Atari for some DLC.- Play Magazine
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- Critic Score
Raving Rabbids is at its best as a single-player game performed solo or in front of onlookers unaware of Montpellier's twisted sense of humor or what the heck a "Wii" is. [Jan. 2007, p.66]- Play Magazine
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- Critic Score
To say that Dark Kingdom is the whole package in its class would be an understatement. [Jan. 2007, p.62]- Play Magazine
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- Critic Score
Charming, full of personality, and with a gentle sense of humor. [Mar 2007, p.70]- Play Magazine
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- Critic Score
What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]- Play Magazine
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- Critic Score
They don't come any more addictive than this, friend. With any luck this is exactly the type of game we'll see on the Revolution. [Feb 2006, p.59]- Play Magazine