Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The story that launched the series, finally presented to us Americans in the way it was always meant to be seen. Though I love what the Persona series has become, I will always adore this original chapter; and it’s still a hell of an experience even after all these years.- Play Magazine
-
- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
-
- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine
-
- Critic Score
TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]- Play Magazine
-
- Critic Score
The seminal Wii FPA has arrived, loaded with top-fuel Wii tech, consistent, persistent, decidedly well-designed and executed gameplay, an excellent soundtrack, and enough originality to separate it from the first-person pack.- Play Magazine
-
- Critic Score
For good or for bad, it is the small price we must pay for getting what is otherwise such a great collection of games in convenient travel size. [Jan. 2007, p.80]- Play Magazine
-
- Critic Score
In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]- Play Magazine
-
- Critic Score
As a strict role-playing adventure, Effect fares much better. [Dec 2007, p.64]- Play Magazine
-
- Critic Score
Ninja games being as rare as they've become, its nice to have "Tenchu" back, especially given the number of refinements FROM have added, along with the online play. [June 2007, p.74]- Play Magazine
-
- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
-
- Critic Score
You've got blinding speed, and more than enough distinct cars to tinker with to push that insane speed even harder. [June 2005, p.57]- Play Magazine
-
- Critic Score
Earth Assault does a fairly good job of translating a PC real-time strategy's mouse-and-keyboard controls to the Xbox 360 controller, but players should be aware there's a lengthy tutorial required to get them up to speed. [Apr 2008, p.48]- Play Magazine
-
- Play Magazine
-
- Critic Score
One place I never thought this series would go, however, is action. And yet, here it is, and it's tremendously successful. [May 2006, p.74]- Play Magazine
-
- Critic Score
Sega Rally Revo, like its predecessors, is all about the thrill of flying around a track. [Nov 2007, p.73]- Play Magazine
-
- Critic Score
Tactical, yet just as fun as any single-player romp, skillfully laid out and nicely scored, Star Wars: Republic Commando lives up to its billing and them some. [March 2005, p.55]- Play Magazine
-
- Critic Score
Team Ninja oversold the sizzle, but this is still one hell of a steak. [July 2007, p.59]- Play Magazine
-
- Critic Score
This is not some side-story relegated to the PSP, but a true new chapter worthy of its name and console-sized in scope. [Nov 2007, p.77]- Play Magazine
-
- Critic Score
It's one of the prettiest and exciting-to-watch games I've ever seen. [May 2005, p.52]- Play Magazine
-
- Critic Score
I never thought a game could get so intense using a stylus. [Oct 2005]- Play Magazine
-
- Critic Score
This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]- Play Magazine
-
- Critic Score
There's a little more optional flavor and a great deal more core content. [Oct 2005]- Play Magazine
-
- Critic Score
Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]- Play Magazine
-
- Critic Score
The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]- Play Magazine
-
- Critic Score
SHIFT will disappoint those looking for Maggie Q and cop chases, but racing sim fans, looking for a solid alternative to Forza and the like, should buckle-up for Need for Speed’s new ride.- Play Magazine
-
- Critic Score
It’s basically old school Donkey Kong. What more do you want?- Play Magazine
-
- Critic Score
Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]- Play Magazine
-
- Critic Score
Together with the wonderfully integrated story and action-RPG accoutrements, ZXA is yet another 2D diamond from Capcom. [Nov 2007, p.74]- Play Magazine
-
- Play Magazine
-
- Play Magazine