Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 85 Metascore
    • 90 Critic Score
    Red Faction’s destruction tech is leaps and bounds beyond anything you’ve ever seen or played. But the fact this aspect encompasses nearly the entirety of the gameplay is really what makes it stand out; destroying stuff isn’t just a means of extracting some cool eye and ear candy within the game - it is the game.
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    It's got style. In fact, presentation-wise, you'll not find a better action game...anywhere. [Nov 2002, p.58]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Progressive damage, super real lighting and weather effects, and full surround audio make it the vision of next-gen; great gameplay makes it incredibly addicting fun, and six-axis control makes it unique. [Apr 2007, p.47]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    The tools of the demon-hunting trade define Curse. [Nov p.84]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    I celebrate this game, and congratulate Square for having the courage to localize a piece that is so thoroughly Japanese. [May 2008, p.64]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    I haven't played a puzzle game this addictive since "Tetris." [Aug 2005, p.57]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    The simpler past is sometimes as good as the present. [Dec 2005, p.71]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    A stylish and sinister strategy RPG that is indeed worthy of the Shin Megami Tensei monicker.
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    Magnacarta 2 has all the spectacle, expanse, drama, combat, and nuance of an epic turn-based RPG, and none of the worn out conventions. SOFTMAX’s seamless real-time battle and field systems, great ensemble cast and boundless character development make all the difference.
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    To say that Psychonauts as finally brought the platforming epic out of the kiddy pool (if indeed you considered it wading there) would be a gross understatement. [Apr 2005, p.20]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    You don't need to be an experienced MMO player to have fun with this game, and you don't need a beast of a PC to run the game smoothly. [July 2005, p.80]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    While they could easily have made a straightforward Tetris port for the system, Nintendo instead chose to really go all out for this one, especially in building the one-player portion of the game. [Apr 2006, p.96]
    • Play Magazine
    • 92 Metascore
    • 90 Critic Score
    It can be incredibly intense at times. [July 2005, p.78]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Resistance: Fall of Man possesses a quality very few games I’ve played this year do: that driving factor to play to the end, without breaks, without needing to walk away from that unsettling sense of monotony to reinvigorate the desire to jump back in for the next session.
    • Play Magazine
    • 96 Metascore
    • 90 Critic Score
    Capcom turned the venerable but stagnant series around with Evil 4 [Nov p.72]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    It's one of the best games of the year. [Dec 2005, p.56]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    High praise for taking what felt like an idea in Assassin’s Creed and turned it into one of the year’s most ambitious and enjoyable games.
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    GT what? DiRT 2 is the real deal, capturing the thrill of rally racing in one hell of a slick package. Play it for the mud sliding physics alone.
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    Ground-breaking visuals (for real) and tons of new gameplay; bigger worlds, more characters, more management, more tactics and more mistresses! Plus a truly inspired original score and no crap online modes!
    • Play Magazine
    • 94 Metascore
    • 90 Critic Score
    The war, as it was, has been won. [Nov 2007, p.70]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Crisis Core is a full, complete, dignified game. [Apr 2008, p.65]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    To the point: pain has rarely been so pleasureable. Rumble on, spandex warriors. [Dec. 2006, p.74]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Xenosaga unapologetically challenges our conceptions of love, death, science, and religion, and aims to confound with its multifaceted plot... Just about as good as it gets for RPGs. [Mar 2003, p.59]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    All three Metroid Prime games in one box, for 50 bucks, pumped through the wide-screen framing of the Wii and controlling with its Remote. You make the call.
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Fire is the new dust, and BlazBlue is the new hotness of the fighting game world. Still a bit hard to fully grasp at first for newbies, but don't let that scare you off.
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
    • Play Magazine

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