Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
An amazing game. A perversion of the JRPG formula that is a must for fans of dark themes and morally complicated subject matter.- Play Magazine
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- Critic Score
MechAssault delivers and looks absolutely brilliant doing it. [Dec 2002, p.75]- Play Magazine
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- Critic Score
If you're expecting a revolution, you may come away disappointed. But if you're a fan of the genre, you'll appreciate Lost Odyssey's exceptional craftmanship from start to finish. [Mar 2008, p.48]- Play Magazine
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- Critic Score
EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]- Play Magazine
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- Critic Score
There isn’t a single element of Arkham Asylum that isn’t polished to the utmost degree.- Play Magazine
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- Critic Score
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]- Play Magazine
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- Critic Score
Buffy fans can breathe a huge sigh of relief. Not only is the game great, but with Buffy still hotter than a witch's tit in a brass bra, you can bet a sequel is imminent. [Sept 2002, p.67]- Play Magazine
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- Critic Score
In so many words, it feels like the PSP's killer app. [Sept 2006, p.63]- Play Magazine
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- Critic Score
Admittedly, I may be partially swayed by the HD graphics, a pair of new mini-games, and lightning-fast load times, but even though the game remains the same I found the localized familiarity of my 360 buttons slightly more appealing than the Wiimote and Nunchuk. [May 2007, p.65]- Play Magazine
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- Critic Score
There's a clear and steady stream of tactical flow across virtually every map, a rare feat in and of itself. [Aug 2005, p.66]- Play Magazine
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- Critic Score
If you've come for heavy tactics and deployment you will be disappointed. But if you come for epic battles, inspired visuals, soaring overtures, and gorgeous medieval design you will be overcome with joy. [Aug 2006, p.54]- Play Magazine
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- Critic Score
The fourth instalment in the PixelJunk series is perhaps their best, but wherever you stand, this shooter with adventure elements is original and full of style.- Play Magazine
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- Critic Score
Enclave on PC is illegally beautiful; in fact, I'd venture to say it ranks among PC's best-looking ever if you have the power to run it optimally. What a shame and horrible oversight that it doesn't allow you to use a control pad of any kind. [June 2003, p.58]- Play Magazine
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- Critic Score
Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]- Play Magazine
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- Critic Score
Mastering multiple note, holding notes, and nailing that crazy spaghetti takes (much) practice, but the quality axe is good to go. [Dec 2005, p.66]- Play Magazine
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- Critic Score
The aesthetic pulled me in and the addicting game play kept me going until my arms could take no more. Bit.Trip Beat is one of the better retro games released this year.- Play Magazine
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- Critic Score
Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]- Play Magazine
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- Play Magazine
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- Critic Score
As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]- Play Magazine
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- Critic Score
Grandia III may not be everything it could have been, but it's a great game nonetheless. [Mar 2006, p.39]- Play Magazine
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- Critic Score
This RPG is brilliant, taking me back to the good old days when games like FFVII and Vagrant Story were king. [Nov p.101]- Play Magazine
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- Critic Score
The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
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- Critic Score
Mini Ninjas is simply wonderful on PS3 and 360. An original break-the-mold adventure filled with tight, constantly evolving action spread across 6 super cool ninja, and more (and better) exploration than the majority of open-worlds. Biggest surprise yet, this year.- Play Magazine
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- Critic Score
If it's combat you crave, Field Commander won't disappoint. [may 2006, p.59]- Play Magazine
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- Critic Score
Freedom Unite is like the cube from Hellraiser that takes you to a world of ultimate pain and pleasure. The only major flaw: Capcom gives us ad hoc gameplay with local friends, but no real online multiplayer support. How many units does a franchise have to sell before you throw us a bone?- Play Magazine
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- Critic Score
Subtle touches like added rain and higher resolution go a long way, especially when a game is this beautiful to begin with. [Dec 2002, p.82]- Play Magazine
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- Critic Score
Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
So finally, after all these years, we have a gameplay-perfect home version of Alpha 3....and you even get every previous game in the series for free. [May 2006, p.44]- Play Magazine
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- Critic Score
For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]- Play Magazine