Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 78 Metascore
    • 90 Critic Score
    Powers, outfits, gear...everything super about each combatant can be modded, and hot-swapping powers puts the gamut of their abilities at your fingertips. [Dec. 2006, p.82]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    If they gave this game to depressed people Xanax would be over the counter. [Sept 2006, p.66]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    Visually, Condemned will spoil you, as everything is exactly as it should be. Monolith has set the bar extremely high with its first 360 offering. [Dec 2005, p.52]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    If the market allows giant-budget RPGs in the "Final Fantasy VII" mold to continue to be made(and there is some doubt as to that), they're going to look and feel a lot like this game...and for that reason alone, Blue Dragon is an absolute must-play. [JPN Import; Feb 2007, p.74]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    The tools of the demon-hunting trade define Curse. [Nov p.84]
    • Play Magazine
    • 90 Metascore
    • 90 Critic Score
    High praise for taking what felt like an idea in Assassin’s Creed and turned it into one of the year’s most ambitious and enjoyable games.
    • Play Magazine
    • 62 Metascore
    • 90 Critic Score
    Tube Slider (insert sexual pun here), jumps directly to the head of the GameCube racing class, placing itself firmly in the pole position waiting for F-Zero to take it on. [Apr 2003, p.51]
    • Play Magazine
    • 77 Metascore
    • 90 Critic Score
    Stranglehold is fun. It's fun in a "God hand" way. [Oct 2007, p.81]
    • Play Magazine
    • 79 Metascore
    • 90 Critic Score
    Essentially, with MX vs. ATV Unleashed, Rainbow has perfected everything they introduced as the pioneers of next generation off-road racing. [Apr 2005, p.74]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    This is a beautiful and adult game, whose transition to the PSP is only marred by nearly imperceptible delays in combat. [Nov 2007, p.74]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    On the outside this may look like just another flavor of Bit.Trip Beat, but don’t let that sway you. Even though artist Gaijin used the same colors of paint on their canvas, the result is wonderfully different.
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    I've never experienced so much in the way of trimmings from the source material. [Dec 2002, p.61]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Mini Ninjas is simply wonderful on PS3 and 360. An original break-the-mold adventure filled with tight, constantly evolving action spread across 6 super cool ninja, and more (and better) exploration than the majority of open-worlds. Biggest surprise yet, this year.
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Massively Open Online Racing has arrived. [Oct. 2006, p.60]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    Spire is simply too niche for most. But if you can squeeze yourself into that niche, prepare for addiction to take root.
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Once the starting gate drops you begin to see why they call it Untamed. [Dec 2007, p.66]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    GT what? DiRT 2 is the real deal, capturing the thrill of rally racing in one hell of a slick package. Play it for the mud sliding physics alone.
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    This is Katamari at its finest. [Oct 2005]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    LittleBigPlanet makes a near seamless jump to the portable. While some of the content and gameplay is lost to the hardware's limitations, the presentation is as infectiously charming as ever. A robust campaign is rounded out by infinite content through user-created levels. SackBoy's new home is a perfect fit!
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    The game is juts totally multidimensional; easily the freshest fighting game to come along since "Powerstone". [july 2006, p.71]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    If you're jonesing for old-school, demerara-sweet gameplay wrapped up in a shiny 21st century paackage, by all means, merge with OutRun 2006. [Jun 2006, p.48]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    Powers, outfits, gear...everything super about each combatant can be modded, and hot-swapping powers puts the gamut of their abilities at your fingertips. [Dec. 2006, p.82]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    This is quite possibly the most visually impressive game I've ever seen. [July 2005, p.72]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    It is a game of tremendous emotion, of sadness and exhilaration, tragedy and wonder. [Nov p.80]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    The nature of the game's free-form design coupled with its devices also make it an extremely personal experience, more so than any of its predecessors. [Sept 2006, p.50]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    With so many RPG’s vying for those last few PS2 dollars, Namco sought to make theirs stick out like a troll at an elves’ convention and so they’ve reached deep into their bag of tricks to present something truly original, while sticking to the genre’s time-honored covenants and their decidedly storybook-meets-manga design etiquette. [Jan 2006]
    • Play Magazine

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