Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 93 Metascore
    • 90 Critic Score
    Rockstar Leeds has made what I believe to be the very best GTA the DS can muster complete with razors edge technology, a pair of worthy gameplay additions, a bevy of Local Wi-Fi multiplayer games, an 8 scenario co-op mode, and live in-game chat …all on the world’s number one all-time bestselling video game machine, that happens to fit in your pocket.
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    A ridiculous amount of fun packed into a tiny DS cartridge, Rhythm Heaven's only real flaw is a bit of jet lag from its trip across the ocean.
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    GH III is drop-dead knock-down dragout gorgeous to behold. I’m still doing double takes to make sure the venues are polygonal, and the player models have reached a high that will make you smash your old GH II axe Pete Townsend-style. [Nov 2007, p.72]
    • Play Magazine
    • 86 Metascore
    • 90 Critic Score
    Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]
    • Play Magazine
    • 51 Metascore
    • 88 Critic Score
    Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    Perfect controls and breathtaking visuals aside, the localization here is also superb (Majesco grabbed this one post Microsoft polishing every nook and cranny), and the music is, in a word, euphoric. [Feb 2005, p.65]
    • Play Magazine
    • 93 Metascore
    • 88 Critic Score
    One of the most endearing and involving online worlds the genre as ever known. [Jan 2005, p.72]
    • Play Magazine
    • 95 Metascore
    • 88 Critic Score
    Bigger and richer in every way - a near bottomless game painted end-to-end with stuff to do, or not. As far as free-form gaming goes, it remains the pinnacle. [Jan 2005, p.57]
    • Play Magazine
    • 73 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 63 Metascore
    • 88 Critic Score
    What I don't like is the ugly non-Namco designed interface and screwy button configuration when plaing with the stylus, which makes it literally impossible to play with the manual transmission. [Jan 2005, p.85]
    • Play Magazine
    • 79 Metascore
    • 88 Critic Score
    Final Fantasy II... holds up extremely well, with an excellent story and fleshed-out characters. [Jan 2005, p.87]
    • Play Magazine
    • 76 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 86 Metascore
    • 88 Critic Score
    I absolutely loved The Sith Lords, flaws and all. HK-47 defines love as "making a shot to the knees of a target 120 kilometers away using an Aratch sniper rifle with a tri-light scope." That says it all. [Feb 2005, p.68]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    If you've ever loved strategy-based RPGs, you're gonna like this. [Jan 2005, p.62]
    • Play Magazine
    • 62 Metascore
    • 88 Critic Score
    One of the prettiest games ever and wall-to-wall arcade fun. [Jan 2005, p.58]
    • Play Magazine
    • 79 Metascore
    • 88 Critic Score
    Almost everything that was so great about the coin-op versions is found here. [Feb 2005, p.80]
    • Play Magazine
    • 74 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 51 Metascore
    • 88 Critic Score
    Filled with enough espionage, illegal arms trade, intrigue and terrorist activity to make James Bond run for cover. [Feb 2005, p.63]
    • Play Magazine
    • 90 Metascore
    • 88 Critic Score
    The game has undoubtedly improved in a number of ways in its transition to PC as a Developer's Cut, making it an essential experience on the platform. [Feb 2005, p.72]
    • Play Magazine
    • 85 Metascore
    • 88 Critic Score
    In a perfect world, wouldn't it have been great to get an original Mario game? Isn't that the way it used to be? [Jan 2005, p.84]
    • Play Magazine
    • 75 Metascore
    • 88 Critic Score
    A game that reaches into your primal thirst for violence with no restraint... A bold, fantastic experiment. [Feb 2005, p.60]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    Pandemic delivers one of their best efforts, offering an experience that innovates both the sandbox and WWII genres. It’s not without its flaws, but its slick action, cinematic style, and colorful characters rise above its shortcomings.
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    If you like retro-style gameplay, or are hungry for shooters, or just want something that you can pop in for a few minutes at a time, it's just perfect. [Jan 2008, p.60]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 86 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    This is by far the prettiest free-roaming shooter ever created. [Aug 2007, p.60]
    • Play Magazine
    • 82 Metascore
    • 85 Critic Score
    The highlight of Lunar Knights is how the game unfolds. [Mar 2007, p.64]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Darwinia really has to be seen and heard in motion...to fully appreciate how effective the presentation is. [Jan 2006, p.56]
    • Play Magazine
    • 79 Metascore
    • 85 Critic Score
    Grim Grimoire doesn't have quite the depth or complexity of a western RTS like "Command & Conquer 3, but it does have an elegance that such games lack. [June 2007, p.72]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine

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