Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
There isn’t a single element of Arkham Asylum that isn’t polished to the utmost degree.- Play Magazine
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- Critic Score
For now, they can bask in the glow of a truly superior achievement. [Dec 2005, p.80]- Play Magazine
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- Critic Score
The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]- Play Magazine
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- Critic Score
Eternal Sonata is the JRPG that the 360 needs, and the story saves it from being cliche, but gamers shouldn't be expecting a reinvention of the genre. [Sept 2007, p.72]- Play Magazine
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- Critic Score
I only wish they'd have fixed the mission-ops map and installed a slow-motion option to better deploy troops when the pressure is on. [Oct 2005]- Play Magazine
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- Critic Score
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]- Play Magazine
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- Critic Score
A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]- Play Magazine
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- Critic Score
Despite being a bit burned out on the whole music-game craze, Guitar Hero 5's new features and ear-pleasing track list had me strumming and drumming on the plastic instrument peripherals all over again...and having a great time doing it.- Play Magazine
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- Critic Score
This version's a hair better than the Xbox one, too. [May 2003, p.60]- Play Magazine
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- Play Magazine
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- Critic Score
Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]- Play Magazine
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- Critic Score
The music in Coral Capers remains every bit as magical as it was the first time around, the new mini games are actually fun, you can now save anywhere, and Cranky's still the coolest ape on the planet. [June 2003, p.56]- Play Magazine
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- Critic Score
The world is compelling in its visual completeness, serving up an inescapable web of despair, loneliness and isolation. [Jan 2006, p.38]- Play Magazine
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- Critic Score
But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]- Play Magazine
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- Critic Score
It's games like these and "Persona 3"--and not hyper-bugeted blockbusters like "Final Fantasy"--that give me hope for the future of the genre. [Sept 2007, p.75]- Play Magazine
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- Critic Score
DJ exemplifies the maturation of handheld gaming - full-fledged console quality in a smaller, more approachable package. [Aug 2005, p.52]- Play Magazine
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- Critic Score
What Ready at Dawn did for the "Jak & Daxter" series, extracting Jak and fashioning a killer game around his uber rodent, High Impact Games has somehow done for Ratchet and Clank (sans extraction), reinvigorating the series after three turns on the PS2. [Mar 2007, p.67]- Play Magazine
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- Critic Score
Let's just call it very, very good and remind Namco that they'll need to surprise us next time. [Dec 2005, p.55]- Play Magazine
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- Critic Score
As well as this fighter plays (it's like a drug) and as deep as it is, it's the animation that keeps me coming back for more. [Mar 2003, p.64]- Play Magazine
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- Critic Score
Crush delivers in every sense of the word: originality, playability, and visuals--it's easily among the prettiest puzzle games I've ever seen--and will keep your PSP off the charger for many a sleepless night. [June 2007, p.82]- Play Magazine
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- Critic Score
Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]- Play Magazine
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- Critic Score
Red Faction’s destruction tech is leaps and bounds beyond anything you’ve ever seen or played. But the fact this aspect encompasses nearly the entirety of the gameplay is really what makes it stand out; destroying stuff isn’t just a means of extracting some cool eye and ear candy within the game—it is the game.- Play Magazine
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- Critic Score
Tomb Raider: Legend is about as good as games get right now. [May 2006, p.43]- Play Magazine
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- Critic Score
Wicked cool character design, cutting edge Wii visuals, great level design, a double-shot of great gameplay, massive bosses and a quirky score that ties it all together...what more could you ask for? [May 2008, p.56]- Play Magazine
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- Critic Score
No question, every game in the series has felt great, but this one is in another league. [Apr 2005, p.58]- Play Magazine
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- Critic Score
Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]- Play Magazine
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- Critic Score
Bring a friend or three, and find out why Monster Hunter Freedom 2 is the most important Japanese PSP game yet. [July 2007, p.69]- Play Magazine