Pelit (Finland)'s Scores
- Games
For 2,342 reviews, this publication has graded:
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81% higher than the average critic
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4% same as the average critic
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15% lower than the average critic
On average, this publication grades 7 points higher than other critics.
(0-100 point scale)
Average Game review score: 82
| Highest review score: | Guitar Hero | |
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| Lowest review score: | Legacy: Dark Shadows |
Score distribution:
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Positive: 2,005 out of 2342
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Mixed: 314 out of 2342
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Negative: 23 out of 2342
2342
game
reviews
- By Date
- By Critic Score
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- Critic Score
A solid fantasy MMORPG that looks good, plays well and is faithful to Tolkien’s work. It could have broken out of the traditional EverQuest format a bit more, but even now it is one of the best games the genre has seen in recent years. [June 2007]- Pelit (Finland)
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The PS3 version is graphically outdated and the loading times are painfully long, but Fear is still a quality shooter. Despite the atmospheric music and sound effects, the game is not as frightening as it could be. Great AI, though. [June 2007]- Pelit (Finland)
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A mediocre and out-of-date tactical game. Stupid AI, lack of immersion and no dynamic campaign or even smoke in the battlefield are not what you would call 'meeting today's requirements'. [June 2007]- Pelit (Finland)
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A somewhat promising demo of a game that will probably never see the light of day. [June 2007]- Pelit (Finland)
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A well-made action-adventure. Beautiful graphics, good gameplay and a bunch of fresh ideas offer pleasant times for adventurers. [Sept. 05]- Pelit (Finland)
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A well-written, inventive and laugh-out-loud funny platformer with great puzzles. Unfortunately, the quirky game has not been polished to perfection, which can be seen in the lack of details, the faltering visual style and some dragging sections. [Sept 2007]- Pelit (Finland)
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The Two Thrones on PSP. It is quite good, but not the best version of the game. So what is the point? [Sept 2007]- Pelit (Finland)
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A creepy and atmospheric horror adventure. The advanced physics engine makes the experience truly immersive. On the minus side, combat is a bit cumbersome and the plot could use some polishing. Still, very promising. [Aug 2007]- Pelit (Finland)
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Plays pretty much the same as on the Xbox 360 or PC, which means the story is non-existent but the stealth action works well. The only real problem with the PS3 version is the unresponsive targeting. [June 2007]- Pelit (Finland)
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No surprises here. Presentation is handsome and the game is a pleasure to play. But haven’t we seen this far too many times already? [Apr 2007]- Pelit (Finland)
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Command & Conquer: Tiberium Wars shows that the original Command & Conquer is back with a vengeance. Very good work all around except for some of the early missions that are annoyingly easy. [Apr 2007]- Pelit (Finland)
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Bus Driver was more interesting than I thought, but lis too simplified.. It really should have a view from driver’s seat, and interacting with passengers would be nice too. [Jan 2008]- Pelit (Finland)
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Stalker: Shadow of Chernobyl has arguably one of the most engrossing game environments ever, but it is annoyingly railroaded by tight fencing-in. Also, the constantly respawning enemies are annoying and take away the feeling of free exploration. Luckily, the great end-of-the-world atmosphere keeps the player interested till the very end. [Apr 2007]- Pelit (Finland)
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A fun tennis game, but it is too bad that it does not have internet play. Otherwise it is right up there with the more serious "Top Spin 2." [Mar 2007]- Pelit (Finland)
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The PS2 conversion of a next-gen title is stripped down, but the beautiful sandbox of Oahu remains. There is plenty to do, but it is mostly the same not-so-fun driving and a couple of mission types over and over again. [Apr 2007]- Pelit (Finland)
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The change of scenery to the Pacific is refreshing, but unfortunately it is pretty much the only thing that has changed since the last version. The new graphics are nice, but what is really needed is a better damage model and other gameplay improvements. [June 2007]- Pelit (Finland)
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A mediocre, fast paced mecha action that pretty much targets the marginal audience really getting their kicks from tuning massive combat robots. For average player, clinical storytelling without drama and hooks, nonexistant tutorial to the world and the game, and especially to the overwhelmingly complex robot modification will quickly dull the interest. The core of the game in combat and in the garage is solid, but that’s sadly it. [Mar 2008]- Pelit (Finland)
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Great fun on PS3, too. The loading times are short, thanks to the hard drive, and the game is as playable as on a fast PC. [June 2007]- Pelit (Finland)
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An excellent and incredibly addictive puzzle game/RPG hybrid. [June 2007]- Pelit (Finland)
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An outrageously corny and a massively extravagant shooter that delivers plenty of short-lived fun, but the severe repetition and absurd length of the game eat away at the spirit of the fast-paced shooter. [Jan 2008]- Pelit (Finland)
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A decent football game with a lot of teams and up-to-date lineups. The Treble feels more like a soap opera than football with simulated games and weird accidents. On the pitch UCL 06–07 has its moments, but does not really shine. The new gameplay based on collectable cards in the Xbox 360 version works great and is tons of fun, and the game looks and sounds very nice. [Apr 2007]- Pelit (Finland)
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A fun and reasonably original Marble Madness/Super Monkey Ball clone. The control system is excellent. Too bad the game is much too easy. [Apr 2007]- Pelit (Finland)
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TMNT seems to have been rushed out to support the movie’s release. The result is an uninspired action game with a shattered plot line and boring fights. The acrobatic sections have their moments, and the co-operation of the turtles holds some promise. [Apr 2007]- Pelit (Finland)
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A spectacular, overly aggressive and a thoroughly entertaining rollercoaster ride - just what one would expect. The "more bosses, less ordinary ballet" attitude is a double-edged sword, but does not stop the game from delivering an experience almost as good as the original did. [Apr 2007]- Pelit (Finland)
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Stumbles on its primitive user interface. To play a game with 800 sectors the player would need easier access to information straight from the map. The game renders a detailed picture of the economic model of a state, yet the player is left with few meaningful decisions to make. [June 2007]- Pelit (Finland)
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Many of the new planes are a bit odd, although admittedly pretty fun to fly. As a collection Il-2: 1946 is a true masterpiece. The best version of the greatest simulator of all time. [Jan 2007]- Pelit (Finland)
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A beat 'em up that is both pretty and a lot of fun with interesting music-related gameplay ideas. The controls are a bit too complicated for a beat 'em up, though. And where has the 4-player game gone? [Mar 2007]- Pelit (Finland)
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A beat 'em up that is both pretty and a lot of fun with interesting music-related gameplay ideas. The controls are a bit too complicated for a beat 'em up, though. And where has the 4-player game gone? [Mar 2007]- Pelit (Finland)
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May be almost too fast and furious for an arcade racing game. Although not an essential addition to the Burnout saga, Burnout Dominator definitely has its moments. Online play is sorely missed. [Apr 2007]- Pelit (Finland)
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An excellent and atmospheric military shooter. The cover and command systems work really well. The multiplayer modes are good, but nothing special. [Apr 2007]- Pelit (Finland)
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Same old GTA with an uninteresting plot and lame characters, but it is still pretty fun. The soundtrack is superb. [Apr 2007]- Pelit (Finland)
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The combination of Holmes and Cthulhu works very well. The puzzles are challenging but realistic, and the plot is intriguing. On the minus side, there is too much running to and fro and sometimes the 3D environment makes it hard to find the needed things. [Feb 2007]- Pelit (Finland)
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Exactly what you expect it to be: a dancing game. Nothing more, nothing less. The new quest-mode doesn't bring anything really new to the mix. [Feb 2008]- Pelit (Finland)
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A decent shoot 'em up. A greater amount of run-of-the-mill enemies would have been a better choice. There are also some laughable AI issues with the big enemies. [Apr 2007]- Pelit (Finland)
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SSX Blur does not use the full potential of the Wii controls. I want to twist, shout, jump and run around the TV screen, not just tilt the wiimote a little bit. The game looks and sounds great. [Apr 2007]- Pelit (Finland)
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The Sims 2: Seasons isn't anything groundbreaking, but weather effects, gardening and other new stuff are fun enough to make it worthwhile for any Sims fan. [Nov 2007]- Pelit (Finland)
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Offers excellent drama in fresh, new settings. Hopefully, the unwashed masses will come to understand its greatness. [Mar 2007]- Pelit (Finland)
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Has a non-existent plot, camera issues and a whole bunch of assorted problems, but somehow it manages to rise above them. Perhaps it is because of the nice graphics and the non-stop action. [Jan 2006]- Pelit (Finland)
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A very good beat 'em up that nonetheless feels more like evolution than revolution. The lack of internet play is a definite minus. [Mar 2007]- Pelit (Finland)
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A shoot 'em up action-adventure in a living, breathing city. It looks pretty and is a lot of fun. The loose mission structure is great. [Apr 2007]- Pelit (Finland)
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Supreme Commander is Total Annihilation 2007 and that is enough to make me happy. The user interface should be the role model for the whole genre. The only slight letdown are the blandish robotic units. [Mar 2007]- Pelit (Finland)
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The Angel of Death manages to keep the adventure genre alive. Budget and/or time constraints show: the game is quite rough around the edges. It is also too linear although the puzzles are good and varied. Why cannot the dialogue be fast-forwarded? [Dec 2006, p.82]- Pelit (Finland)
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Looks a little better than the previous incarnations but is mostly quite familiar. The lacking editing possibilities of the 360 version are a disappointment, but the game itself is still as fun as ever. [Dec 2006]- Pelit (Finland)
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Takes the best stuff from Sims 2 and its add-ons, adds a story mode and makes the whole experience a bit lighter on the hardware. What is there not to like? [Mar 2007]- Pelit (Finland)
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Save the mage girl, save the world. With the exception of the too-frequent random battles, Final Fantasy VI is all good. [Aug 2007]- Pelit (Finland)
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A surprisingly good combination of action and strategy - influenced by the old Carrier Command. The single player mode would have been a lot better if the AI was not so heavily scripted, but the fun multiplayer mode more than makes up for it. [Mar 2007]- Pelit (Finland)
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Great fun. Sure, the storyline is not particularly original and many of the characters are somewhat one-dimensional, but the fast-paced battles, entertaining narrative and the fascinating gameworld keep the player captivated. [Oct 2007]- Pelit (Finland)
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The 3D elements do not gel well, and controlling Sonic feels awkward and hasty. Sudden deaths are far too common for a modern game. Old school (un)playability does not work this time. [Feb 2007]- Pelit (Finland)
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The funniest Sam & Max episode yet. The humour is witty and absurd. On the minus side, problem-solving is still a little too easy and the episode could last longer. It would have been nice to have some new minigames, too. [Mar 2007]- Pelit (Finland)
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An excellent, addictive historical strategy game. The awful graphics and the wandering enemy units are minor flaws. [Feb 2007]- Pelit (Finland)
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New areas and races are well thought out and there is tons of stuff to do. Some hardcore raiders will not love the new 25 player raid cap, though, and the guild aspect of the game could have used more improvements. [Jan 2007]- Pelit (Finland)
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Crazy in every way and good fun, too. There should have been more simultaneous multiplayer modes, though. [Feb 2007]- Pelit (Finland)
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Lost Planet: Extreme Condition has attitude and style, but the controls do not feel intuitive and the difficulty level is sometimes frustrating. Still, a cool and handsome 3D-shooter. [Feb 2007]- Pelit (Finland)
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Tries to be fast and furious but ends up slow and boring. There is very little single player content and the multiplayer modes just are not fun enough. [Apr 2006]- Pelit (Finland)
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One of the most refreshing adventure games in a long time full of clever and funny dialogue. The puzzles are much like the main characters: witty and out of control. [Feb 2007]- Pelit (Finland)
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Pleasant to look at, but has very limited tactical depth. What is worse there is not really much else to do other than fire the phasers. Only a die-hard trekkie could enjoy this – and, sadly, probably will. [Feb 2007]- Pelit (Finland)
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Fun and action-packed. Las Vegas is the perfect setup for action. It does get a bit repetitive towards the end, though. [Sept 2007]- Pelit (Finland)
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Looks and sounds good, but the game feels like it was designed by a committee. Gameplay is just too boring, repetitive and old-fashioned. [Feb 2007]- Pelit (Finland)
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A massive MMORPG that provides players the chance to really make a difference. Great game for those who have the time and energy, though the action gets a bit repetitive at times. [Aug 2007]- Pelit (Finland)
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Pleasant to look at, but has very limited tactical depth. What is worse there is not really much else to do other than fire the phasers. Only a die-hard trekkie could enjoy this – and, sadly, probably will. [Feb 2007]- Pelit (Finland)
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One of the best PSP games out there. Snake's dreary life is never fun but playing it is a true pleasure. What we have here is a stealth game par excellence. [Aug 2007]- Pelit (Finland)
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Just like its predecessors, BfME is probably the most fun RTS at the moment. I liked the Witch-King campaign, but the new and improved War of the Ring still feels like a war of randomly moving chess pieces. [Dec 2006]- Pelit (Finland)
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Quite a mouthful as a name, but it is quite a mouthful as a game, too. [Sept 2007]- Pelit (Finland)
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A solid adventure with a good story. Good value for money. [Jan 2007]- Pelit (Finland)
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A flashy mix of Lockdown and Advanced Warfighter in a great looking setting. The shootouts feel real and commanding the team works well, but the levels are very linear and sometimes the amount of enemies seems a bit overkill. More variety would have been nice, too. Vegas has other things besides casinos, you know. [Dec 2006]- Pelit (Finland)
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The level design is a little boring and the sword fighting should have been much more intuitive. The game seems to have been rushed for the Wii launch. [Jan 2007]- Pelit (Finland)
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Quite simply an excellent action-adventure. The killer-app of all times. [Jan 2007]- Pelit (Finland)
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An amusing arcade racer with heavy emphasis on speed and outrageous jumps. The morphing tracks are nice. It is a bit too short, though. A career mode would have been better. [Mar 2007]- Pelit (Finland)
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The best driving game for Wii but that is not saying much. It looks and sounds good, though. The control system takes some time to get used to. [Feb 2007]- Pelit (Finland)
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As fantastic a puzzler/racer as it has been for the past few years. Familiarity is also its biggest problem. Good as it is, the underlying game is still the same it was the last time. [Apr 2007]- Pelit (Finland)
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A strangely captivating mix of real time strategy and light roleplaying. [Feb 2009]- Pelit (Finland)
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Loses in almost every aspect to old Combat Mission 2. Having a campaign mode does not cure the general mediocrity and the irritating UI deficiencies. [Sept 2006]- Pelit (Finland)
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Might only be a 10% chunk of the original Starfleet Command, but SFC Light on the road is good enough for me. [Feb 2007]- Pelit (Finland)
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A good selection of both old and new rock classics plus some not-so-classics that make you want to grab the microphone and sing. Well done! [April 2006]- Pelit (Finland)
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A nice team-based action-RPG that is a bit too much like X-Men Legends. The wiimote controls do not bring anything new to the mix. [Feb 2007]- Pelit (Finland)
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After the multiplayer was dropped and the visuals toned down the Wii controls were the most interesting thing in the game. The controls do work but are not spectacular. [Jan 2007]- Pelit (Finland)
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Proves that the Wiimote really works and makes games more fun. This time Tony Hawk is all about the speed, not the tricks. [Jan 2007]- Pelit (Finland)
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A great launch game for PS3, but it could have been even better with precise aiming controls and more open battlefields. [Feb 2007]- Pelit (Finland)
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A funny collection of mini games. Nothing more, nothing less. [Jan 2007]- Pelit (Finland)
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A good start, but Black Hole has forgotten to make the final adjustments. Tactical fighting needs more variables, sieges suck, friendly fire should be at least an option and overall the single player mode should be more challenging. [Jan 2007]- Pelit (Finland)
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One of the best show wrestling games around. The new control system is very nice, but you still can not break throws started by other players. A proper arcade-like blocking system would not hurt, either. [Dec 2006]- Pelit (Finland)
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One of the best show wrestling games around. The new control system is very nice, but you still can not break throws started by other players. A proper arcade-like blocking system would not hurt, either. [Dec 2006]- Pelit (Finland)
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Good enhanced remake of the DS classic that manages to make full use of the wii-mote. The only downside is the lame audiovisual approach. [Sept 2007]- Pelit (Finland)
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A poor excuse for a racing game. The only good thing is the wheel that comes with the game. Using it is actually quite fun. [Jan 2007]- Pelit (Finland)
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For the most parts an entertaining street football experience. The gamebreaker meter and environmental objects add freshness to the gameplay. There is a lot to do, but the lack of variation is a definite problem. [Mar 2007]- Pelit (Finland)
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Gothic 3 has an amazingly large world to explore and tons of things to do, but also a lot of rough edges. The AI is slow-witted and the combat system is mere button smashing. Still, with some faith, Myrtana is a great place to get lost into. [Dec 2006, p.82]- Pelit (Finland)
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A quality expansion pack. The random map generator is well complemented by three campaigns and scenarios, not to mention the finally-working scenario editor. [Jan 2007]- Pelit (Finland)
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Take the contents and theme from Medieval. Mix them with eye candy from "Rome," add some spice and you have a winner on your hands. [Dec 2006, p.82]- Pelit (Finland)
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A fun and fast arcade racer. It feels a bit too much like an update to "Ridge Racer 6." A few more new tracks would not have hurt. [Apr 2007]- Pelit (Finland)
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An entertaining hockey experience, but there are not too many significant innovations in the game. [Aug 2007]- Pelit (Finland)
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A pretty, but shallow experience. If only you could walk freely on the island, the game would be much more interesting. [Jan 2007]- Pelit (Finland)
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Adds a good amount of new zones and features to the best currently available MMORPG. This time there is lots of content for all sorts of players, from newbie stuff to heritage quests and difficult raid zones. [Mar 2007]- Pelit (Finland)
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Like a breath of fresh air. The gardening and raising of piñatas is great fun and good pastime for the holiday season. [Jan 2007]- Pelit (Finland)
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Gears of War has graphics to die for, but very little else. The singleplayer storyline utterly failed to hold my interest. Even worse, the main gameplay mechanic repeats itself to death – you just sit still behind a cover and shoot it out. On the plus side, the co-op and the multiplayer modes are fun. [Dec 2006]- Pelit (Finland)
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Call of Duty 3 takes a step in the wrong direction. The graphics are awesome but the gameplay is too restricting. Normandy was a bad choice, since it has been done far too many times already. Multiplayer is great fun, though. [Dec 2006]- Pelit (Finland)