PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 76 Metascore
    • 70 Critic Score
    A charming comic book aesthetic and a tight, satisfying gameplay loop make Wild Bastards a worthwhile FPS roguelike, provided you can bear its gratingly chatty cast and often underwhelming upgrades.
    • 76 Metascore
    • 70 Critic Score
    While its predecessor's floaty, unsatisfying combat remains, and its enemy variety is lacking, Revenge of the Savage Planet's freedom of movement and exploration make this short-but-sweet, eccentric Metroidvania well worth a go.
    • 76 Metascore
    • 80 Critic Score
    Kingdom Come is as stubborn as it is embracing, making for a potentially tumultuous relationship between player and game. But it is a relationship I absolutely feel compelled to nurture.
    • 76 Metascore
    • 80 Critic Score
    Days Gone makes you wait a long time for its strongest material, but the spectacular horde battles and charming characters make the journey worthwhile.
    • 76 Metascore
    • 80 Critic Score
    Despite a few missteps, Smoke and Mirrors is an excellent follow-up to Faith. It’s a twisted journey through Fabletown’s dirty, neon underbelly exploring the darker side of glamour magic and the exploitation of fables. It ends somewhat abruptly, with a terrible revelation, making the wait for the third episode already agonising.
    • 76 Metascore
    • 80 Critic Score
    En Garde is a tantalizing first outing from new studio Fireplace Games, thanks to its slick combat and wonderful sense of humor. It’s in some ways so strong that it leaves you wondering what this team could do with more time and money behind them.
    • 76 Metascore
    • 70 Critic Score
    Improves on its predecessor in clever ways and still boasts the most gorgeous dinosaurs ever made in a game. But dealing with disastrous events beyond your control still isn't any fun, even if it's thematic for the Jurassic Park IP.
    • 76 Metascore
    • 80 Critic Score
    A story-led shooter that’s heaving with ideas and boasts a distinct sci-fi setting in its doomed USSR. There are cringeworthy moments and occasional design missteps, but the way your abilities and the enemy ecosystem combine is a constant thrill.
    • 76 Metascore
    • 80 Critic Score
    Robust tactics and elegant design ensure Artifact’s often sublime strategy isn’t complex. But a lack of long-term goals and a risky monetisation strategy leaves the game’s future feeling uncertain.
    • 75 Metascore
    • 80 Critic Score
    The fact that I can’t wait to go back and play through the game again with each of them gives you an indication of just how moreish Thrones of Britannia is.
    • 75 Metascore
    • Critic Score
    Red Barrels should be commended for trying a different approach to their sequel, but unfortunately it’s just not the instant horror classic the first game was.
    • 75 Metascore
    • 80 Critic Score
    An endearingly daft sequel that ditches the original's dour action for a brand of subversive play that squeezes the most out of some cracking gadgets and a brilliant map.
    • 75 Metascore
    • 70 Critic Score
    This is a big planet and there are a lot of caves needing clearing, think of raids as housekeeping.
    • 75 Metascore
    • 80 Critic Score
    I wish Shadow of War was as confident in itself as I am in it. Had Monolith proudly led with the Nemesis Fortress system and introduced players to it quickly, they would unquestionably be on the shortlist for making the Game of the Year. Thankfully, the system acts as the Mithril-strong foundations for the game, so while the additional elements may be generic and unwelcome, there is very little digging required to find the shining silver. That surface of ash and smoke may have prevented Shadow of War from attaining its rightful score, but it certainly does not prevent it from being one of the most joyous games you can play this year.
    • 75 Metascore
    • 80 Critic Score
    Homeworld 3 is a welcome return for one of strategy gaming's most revered series, although the sometimes-clunky interface can make it feel older than it is.
    • 75 Metascore
    • 80 Critic Score
    The endgame is all about becoming an Absolver, donning a cloak to signify your status as a person who’s finished the campaign. After you’ve beaten enough players, you can create your own fighting school and recruit newbies, sparring with them and letting them absorb your moves. It’s a clever idea, and it’s thematically consistent because it’s quite the grind to unlock your own school. By the time you do, every parry will be a reflex. You won’t be kicking people off a cliff for some bandages, you’ll be doing it simply because you can.
    • 75 Metascore
    • 80 Critic Score
    The Expanse: A Telltale Series brings one of the best storytellers in videogames back to the forefront, producing a prequel that will delight fans as well as open up the universe to newcomers.
    • 75 Metascore
    • 70 Critic Score
    At number 5, we’re still seeing iteration rather than revolution. Everything that’s great about Tropico 5 is built on the same foundation that all the previous games have built on. That’s a solid foundation, of course, but it’s become a bit too familiar.
    • 75 Metascore
    • 70 Critic Score
    A fumbled finale puts a notable stain on the experience. They say one of the key rules in comedy is to leave the audience wanting more, but as Jazzpunk’s credits rolled I was left feeling a little indifferent. But the game is something to be admired. Few titles dedicate themselves to comedy as wholly as Jazzpunk does.
    • 75 Metascore
    • 80 Critic Score
    Nobody Wants to Die is a stunning homage to noir royalty that provides a fascinating retrofuturistic murder mystery experience. Though it’s brought down by more hand-holding than I’d like, and a few frayed narrative edges, Critical Hit Games has seriously impressed with its ambitious debut.
    • 75 Metascore
    • 90 Critic Score
    Grow Home is utterly lovely. It’s welcoming and sweet, and its simplicity is as elegant as BUD is adorably clumsy. Little experimental treats like this are worth a dozen Far Creeds and Assassin’s Crys.
    • 75 Metascore
    • 70 Critic Score
    In theory, this is a massively entertaining game that introduces some unique twists to the monster-hunting formula. In practice, however, technical issues on PC continue to mar what should have been a slam-dunk hit.
    • 75 Metascore
    • 70 Critic Score
    Your kingdom’s future can sometimes feel too predetermined, despite the hundreds of decisions you’ll have made along the way, but the relationship between your king and his family is really what counts.
    • 75 Metascore
    • 60 Critic Score
    Song of Nunu offers a rich narrative with plenty of heart and does an excellent job of synthesizing its characters in an authentic way. However, bland gameplay and performance issues work as a foil to Tango’s excellent storytelling, marring the overall experience.
    • 75 Metascore
    • 60 Critic Score
    Bloober Team does well to keep things taut all the way to the end, but there's a frustrating amount of untapped potential beneath its gameplay gimmicks and art direction.
    • 75 Metascore
    • 70 Critic Score
    With some strong new ideas and often solid core design, Lords of the Fallen is an enjoyably grimdark soulslike. That said, Hexworks’ debut release borrows a lot from Dark Souls, and while this makes for a good baseline, it could do more to escape the shadow of better games.
    • 75 Metascore
    • 60 Critic Score
    South of Midnight is a monotonous action-adventure game plagued by boring, repetitive fights and boss battles, with a story that loses momentum when it needs it most. Thankfully, its strong characterization, setting, and soundtrack do a lot of the heavy lifting. If you’re able to survive the grind, you might walk away feeling satisfied, but you’d be forgiven for calling it quits before the credits roll.
    • 75 Metascore
    • 80 Critic Score
    A lovingly crafted refresh of a classic Total War game that manages to recapture both its triumphs and its tragedies.
    • 75 Metascore
    • 70 Critic Score
    Despite taking cues from other open world games, ones nobody could ever accuse of being fresh, Techland has molded these borrowed parts into something that is occasionally formidable. Dying Light never quite shakes off the spectre of these other games, but it doesn’t play it as safe, presenting a world that is infinitely more deadly and fraught with tension.
    • 75 Metascore
    • 80 Critic Score
    In Sheep’s Clothing is a bit short and not as shocking as previous episodes, but it is darkly unsettling and deftly sets the scene for the closing of this horrific case. And we’re left with one final cliffhanger. Standing in a room, surrounded by enemies. The question is: who’s getting out?
    • 75 Metascore
    • 50 Critic Score
    Absent gripping protagonists or a different take on this already well-trodden world, it doesn’t offer very much at all. It’s a basically re-run of HBO’s show, and you can already watch that on the telly.
    • 75 Metascore
    • 70 Critic Score
    It ticks all the boxes it promised to, but feels like it could've gone further with improvements to gameplay, home cities for new civs, and AI.
    • 75 Metascore
    • 80 Critic Score
    Vast, beautiful, and every bit as epic as its subject matter, Troy's designation as a 'Saga' doesn't reflect a brief spin-off, but a soaring remix of the Iliad, with just the occasional annoyance or backwards step.
    • 75 Metascore
    • 70 Critic Score
    A pretty decent start to Iron Harvest's RTS journey. Lacking some much needed additional content and the campaign could be better, but there's a solid foundation here.
    • 75 Metascore
    • 70 Critic Score
    There’s a lot of fun to be had slaying zombies on the streets and beaches of HELL-A, but if that first bite doesn’t infect you, you might find – like the protagonist – that your experience gets stronger as you play.
    • 75 Metascore
    • 80 Critic Score
    Although the series naturally lends itself to scale, it has often been observed that Total War is at its worst when bloat sets in. So perhaps it should have been no surprise that Arena finds victory in focus, accentuating just a handful of tactical elements so that they become the totality of the game. Then again, that is exactly what makes Arena so much fun: surprise.
    • 75 Metascore
    • 60 Critic Score
    With clever iterations on soulslike conventions and a sharp implementation of videogame fundamentals, AI Limit has frequent thrills. But its derivative art direction, tired level design, and uninspiring narrative make it hard to recommend over its obvious inspirations. FromSoftware’s oeuvre draws on literature and visual art to feel unique and daring; AI Limits’ influences are limited to other videogames, and it’s all the lesser for it.
    • 74 Metascore
    • 80 Critic Score
    Ara: History Untold makes meaningful contributions to the well-worn grand strategy genre at every turn, even if the absurdities of its mix-and-match approach to history can be hard to swallow.
    • 74 Metascore
    • 70 Critic Score
    Personally, I found it a chore, becoming so caught up in my frustration that it became difficult to enjoy the detailed pixel artwork, take in the soundtrack, or even find satisfaction in finally killing a boss. However, I think there are players who will love this game.
    • 74 Metascore
    • 80 Critic Score
    It’s impossible to deny that there are a number of things that Just Cause 3 doesn’t do very well, and a lot of the things it does brilliantly are very similar to its predecessor. But all of this is easy to forgive when your adventure in Medici plasters a grin across your face for the duration.
    • 74 Metascore
    • 80 Critic Score
    Old issues return and some of its new ideas are less effective than others, but Total War: Pharaoh remains a strong and exciting addition to the series’ historical catalog.
    • 74 Metascore
    • 80 Critic Score
    The more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably.
    • 74 Metascore
    • 60 Critic Score
    It’s just not as enjoyable. The first game felt like a focused blast of adrenaline. Hotline Miami 2’s always stopping and starting, its new characters feel rough and buggy, and the new reliance on guns restricts how you can approach combat.
    • 74 Metascore
    • 70 Critic Score
    The series' foundations have been rejigged to offer an exciting and satisfying new gameplay loop. Not all of the revisions work in its favour, but unfortunately it's the complete lack of change with its approach to storytelling and structure that really holds Far Cry 6 back.
    • 74 Metascore
    • 90 Critic Score
    Phoenix Point may not meet the legacy of its celebrated forebear X-Com, but then few games ever will. Elegant, atmospheric, and energetic, Gollop’s latest remains remarkably hard to put down.
    • 74 Metascore
    • 60 Critic Score
    Steamworld Build delivers an entertaining blend of city building and dungeon crawling, but the two pillars don’t completely gel and myriad annoyances taint the experience.
    • 74 Metascore
    • 70 Critic Score
    A game geared more towards music lovers than high-score hunters, Fuser still feels like an experiment – but it’s one worth keeping your eye on.
    • 74 Metascore
    • 70 Critic Score
    You might well find the evocative, smoke-damaged backdrop of ‘80s espionage fresh enough to carry you through a satisfying playthrough. But even with the plates changed and the serial number filed off, there’s no mistaking XCOM 2.
    • 74 Metascore
    • 70 Critic Score
    Frustrating technical issues hold Darktide back from being the definitive Warhammer 40,000 experience on PC.
    • 74 Metascore
    • 70 Critic Score
    A twin-stick shooter that looks and feels great all the way through, but doesn't do enough new to keep your attention as you invest more time in its RPG systems and world.
    • 74 Metascore
    • 80 Critic Score
    Much like the man himself, John Wick Hex is straight-ahead and unwavering. It sets out to do one thing - simulate the fights of the movies - and does so with consummate efficiency.
    • 74 Metascore
    • 70 Critic Score
    Intricate, intuitive, and ambitious, Cities Skylines 2 successfully integrates all the major improvements that players might have wanted. Something personal is lost in its larger scale, while performance problems spoil the beauty, but this could one day become the superior city building game.
    • 74 Metascore
    • 70 Critic Score
    Mirror’s Edge Catalyst is an exceptional sandbox. There’s nothing in the entire medium that feels quite as unique as being able to sprint, duck, and dive towards the horizon, making the most of the many varied paths on offer in this superbly sculpted playground. But when the game tries to be more than that, it begins to fall apart. Catalyst is certainly a step forward for Mirror’s Edge, but not the leap that it could be. If this is the return of Faith on a regular basis though, DICE have created the foundations for a very strong sequel indeed.
    • 73 Metascore
    • 80 Critic Score
    Mafia: The Old Country looks backward, both in its setting and design ethos. Combining gorgeous visuals, strong character work, and scrappy action set pieces, the outcome is a confident, understated crime game that does exactly what it's supposed to.
    • 73 Metascore
    • 70 Critic Score
    Ubisoft’s open-world shooter digs into what makes the series great. Some of those experiments bear fruit, others bring frustration.
    • 73 Metascore
    • 80 Critic Score
    Stalker 2 is a punishing survival FPS that can be extremely rewarding for those who take the time to get comfortable in its playground. A few technical issues aside, there's not much else out there like this.
    • 73 Metascore
    • 60 Critic Score
    Gears of War's simple shooting and world design are as strong now as they were in 2007, but Reloaded's more technologically advanced visuals sap away the earlier versions’ grimy cartoon charm.
    • 73 Metascore
    • 70 Critic Score
    While the throwback graphics and simplistic combat won't appeal to many, the authentic and original story and endlessly fascinating world make Dread Delusion feel like a long-lost cult classic.
    • 73 Metascore
    • 80 Critic Score
    Oxenfree 2 casts off adolescence in a bid to explore the trials and tribulations of adulthood, featuring authentic dialogue that packs an emotional punch.
    • 73 Metascore
    • 70 Critic Score
    The Lamplighters League attempts to deviate from tradition, promoting creativity over power, but ultimately falls short. However, its simplicity puts it into the more approachable realms of turn-based tactical games and is a great choice for anyone looking to try the genre for the first time.
    • 73 Metascore
    • 80 Critic Score
    Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC. All we need now is its 2011-released sequel to really satisfy that post-game hunger.
    • 73 Metascore
    • 90 Critic Score
    The culmination of over two decades of refinement, resulting in fluid, accessible, and balanced combat mechanics. While the game’s lurid focus on flesh will divide opinion, it remains one of the most polished and fully-featured fighting games in recent years.
    • 73 Metascore
    • 60 Critic Score
    Strike Vector deserves more. It deserves a selection of inspired game modes. It deserves a collection of well-balanced, strategic weapon unlocks. It deserves a flight school that’s more than picture boxes and poor spelling.
    • 73 Metascore
    • 80 Critic Score
    Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.
    • 73 Metascore
    • 70 Critic Score
    An accessible, lightweight competitive shooter. Though it's a little thin in its current state, this is a solid start for what will hopefully become a lively and dynamic game as its season pass gets underway.
    • 73 Metascore
    • 80 Critic Score
    Beyond Light is undoubtedly in the upper tier of Destiny expansions, but its arrival has disrupted the game in ways that pose big challenges for Bungie in the months ahead.
    • 73 Metascore
    • 60 Critic Score
    My Time at Portia is a gorgeous game with solid crafting mechanics and a mysterious post-apocalyptic tale, but its intriguing story is buried beneath slow pacing and flimsy characters.
    • 73 Metascore
    • 70 Critic Score
    Outriders' fast-paced combat and imaginative sci-fi setting make it a journey worth taking. And for all its flaws, this could be the start of something very special for developer People Can Fly.
    • 73 Metascore
    • 70 Critic Score
    The pace of id and Avalanche’s FPS is neutered by a dull open world and thin story but, in an unbridled whirlwind of gruesome gibs, you probably won’t care.
    • 73 Metascore
    • 60 Critic Score
    The luster wears off as the game wears on; and boy does it wear in those latter stages as the level design peters out and the global Pagie population diminishes. For several hours, Yooka-Laylee gave me the kind of thrills that I’d long been looking to rediscover, but that initial warm blast of nostalgia quickly fades, revealing this to be a mirage of the 3D platforming golden years, rather than their long-desired comeback.
    • 73 Metascore
    • 90 Critic Score
    As a whole package, Call of Duty: WWII has a little something for everyone to enjoy, but that has been the story of this series for a long time. No, this homecoming is far, far better than the sum of its parts, a true return to form in practically every respect. It feels alien to be looking back on a new Call of Duty release as anything other than enjoyable yet unremarkable triple-A fare, but here we are. Call of Duty: WWII delivers on all fronts: compelling and heartfelt in its storytelling; imposing in its sense of scale and spectacle; and unremittingly addictive in its gunplay.
    • 72 Metascore
    • 80 Critic Score
    The Surge is a superb game on its own terms, compelling in every nook and cranny, lopped-off limb, and newfound shortcut. Underpinning it all is a surprisingly engaging, multifaceted narrative, and a set of combat mechanics that offer a little something for every type of player, but that punish all comers with equal aplomb.
    • 72 Metascore
    • 80 Critic Score
    Loadout is throwaway, silly entertainment. It gets you into a game, raises a smile, and spits you back out again. It’s scrappy, with a few rough edges in the level design and art. But it’s endearingly dumb, and I really think you should, at least, have a try.
    • 72 Metascore
    • 70 Critic Score
    When you first boot it up it feels surprisingly robust, and there’s never a sense that it was created on the cheap to cash in. The matchmaking can certainly make or break the experience from match to match, but when the going’s good Block N Load is a smile-generating shooter.
    • 72 Metascore
    • 80 Critic Score
    Atomfall is a diamond in the rough for survival RPG fans. While it doesn’t hit the emergent heights of its genre contemporaries, Rebellion’s beautifully crafted quarantine zone is a joy to explore, with enough pulp and mystery to propel the player through to the end. If you’re looking for a cozy throwback to classic science fiction, it’s hard to go wrong with this very British sandbox.
    • 72 Metascore
    • 80 Critic Score
    If you look at it as a reboot, a starting point for the series, there’s lots of promise in that future. The first Mass Effect had countless problems, far more than here, but that will always be remembered as a classic, despite leaving similar threads hanging. Ultimately, this is a story about laying the foundations of a civilization, and it feels like BioWare were doing the same for the future of the franchise. In that way, these RPG developers have become Pathfinders themselves.
    • 72 Metascore
    • 60 Critic Score
    An intriguing story of exploring new frontiers and an easy gateway into retro sci-fi literature, The Invincible is a powerful, engrossing cosmic drama that’s held back by a lack of variety and innovation, rough edges around its core mechanics, and a supporting cast that can’t quite match the energy of its stars.
    • 72 Metascore
    • 60 Critic Score
    Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.
    • 72 Metascore
    • 70 Critic Score
    EA Sports FC 25 continues to hand in the same homework it's done for the past few years now, albeit with a new paragraph on Rush. It's a solid game that will likely enjoy plenty of additions throughout the year, but I'd like to see more ambition in the future.
    • 72 Metascore
    • 70 Critic Score
    A solid turn-based strategy experience that explores the Space Marine power fantasy, marred by humdrum mission design.
    • 72 Metascore
    • 60 Critic Score
    Avatar: Frontiers of Pandora gives you the strength and stamina of the Na’vi, but not the consistency and depth of their homeworld. Unless you’re an avid fan who wants every morsel of storytelling, Ubisoft's latest open world doesn’t always justify the trip.
    • 72 Metascore
    • 80 Critic Score
    A tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that’s clever and consciously underivative. It’s a deck I intend to keep playing with.
    • 72 Metascore
    • 80 Critic Score
    The Texas Chain Saw Massacre is a killer game for fans of the asymmetrical horror genre, thanks to its beautiful maps, varied gameplay, and unique 4v3 balance. Faithful to the 1974 movie, this one is a pleasure for horror fans, but whether it can stand the test of time like the film itself remains to be seen.
    • 72 Metascore
    • 80 Critic Score
    Opting for pulp fantasy over Spielbergian reverence for the era, Vanguard reinvigorates the World War II setting and charts a new path forward.
    • 72 Metascore
    • 70 Critic Score
    What’s struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.
    • 72 Metascore
    • 80 Critic Score
    A series of playsets to Forza Horizon's big open toybox. A fun and flashy arcade racer that's easy to pick up and play, but much, much harder to put down again.
    • 72 Metascore
    • 70 Critic Score
    Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
    • 72 Metascore
    • 60 Critic Score
    F1 24's new additions and changes, including its barebones Career Mode and overly forgiving Dynamic Handling system, often do more harm than good, making this a solid but skippable entry for anyone other than the most diehard fans.
    • 72 Metascore
    • 70 Critic Score
    An unholy union of anime, Dark Souls, and My Chemical Romance, Code Vein is as much about style as substance. If that sounds good to you, then you're in for a treat, even if it lacks some of the polish of the genre's best.
    • 72 Metascore
    • 60 Critic Score
    With its weapon-building systems and deliberate, targeted combat, Blades of Fire has a lot of fresh-feeling ideas. Its control scheme is strange and will force you to press each button with care. Its granular forging system makes you consider every weapon in your arsenal. But however differently it approaches them, the game only offers the same thrills as other action games of its ilk. Blades of Fire feels unique, but just can’t get weird enough.
    • 72 Metascore
    • 60 Critic Score
    Grim-faced dedication to history has produced a rules-heavy RTS that’s rarely fun or strategically rewarding – a highly accurate depiction of the First World War, in other words, and a success in that respect at least.
    • 71 Metascore
    • 70 Critic Score
    I think criticising it for being ugly and short is to miss the point. This is a no holds barred novelty amusement. It is stupid and dumb and very, very fun.
    • 71 Metascore
    • 60 Critic Score
    At its best, with its dystopian future and haphazard revolution, Bionic Dues feels like a Games Workshop game that never was. At its worst it’s like being submerged in a swimming pool of dice and calculator printouts.
    • 71 Metascore
    • 70 Critic Score
    The problems inherent to stealth games hold back Commandos Origins, but it's still a high-stakes, high-intensity RTS where even the smallest action can feel meaningful. Meticulous, difficult, and demanding, it will test your patience as much as your tactical insight, but when you finally get it right, Commandos Origins is rewarding.
    • 71 Metascore
    • 50 Critic Score
    The Elder Scrolls Online is frustrating. It has moments of sheer class, but they’re consistently tainted by bugs. I love the PvP, but it’s pointless playing when the rewards are so slim. I like the questing, but huge numbers of quests are simply broken. I love the world, and the lore, and some of the systems they have produced. But my enjoyment of them was undermined by poor design.
    • 71 Metascore
    • 70 Critic Score
    Visceral have created a perfectly good functioning Battlefield game in Hardline. It shoots as good as the best of them, the car-chases are fun, and the small tweaks made to the core formula are very welcome. But a little refinement does not mask that this is a very similar game to what we bought in 2013; despite the strong efforts to make a variety of new game modes, you can’t shake the feeling of playing classic Battlefield.
    • 71 Metascore
    • 80 Critic Score
    A fun management game about running a space program and shooting for the stars that sacrifices some of the visual wonder of space travel in order to remain accessible.
    • 71 Metascore
    • 60 Critic Score
    For an original take on battle royale and a truly special martial arts combat system, Naraka is worth checking out. But between stability issues, off-putting monetisation practices, and an unpalatable learning curve, there's plenty that gets in the way of the fun.
    • 71 Metascore
    • 80 Critic Score
    Atlas Fallen’s superb combat, intruiging world, and fluid traversal make up for a play-by-numbers narrative. Thankfully, simple things like surfing the sands of a ginormous desert wasteland and taking on behemoth beasts mean I can enjoy the game for what it is instead of what it could have been.
    • 70 Metascore
    • 80 Critic Score
    Ark’s ambition pulls it in the right direction with more force than its clunkiness tugs it the other way. It’s always more enjoyable to spend time with a game that tries something new and exciting, stumbling along the way, than a game that tries to tick focus group-inspired boxes. If that game also happens to simulate an entire prehistoric ecosystem, and produces bewildering emergent scenarios like clockwork, all the better.

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