PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 66 Metascore
    • 60 Critic Score
    For gamers who love the anime the game is based on, it might be a dream come true. For everyone else, it is just an average JRPG. The missions are monotonous, there are no puzzles and if you don’t know the anime, you won’t understand a lot of the story.
    • 71 Metascore
    • 60 Critic Score
    Trek to Yomi is a missed opportunity. This game was made by real fans of Japanese cinema, who are very aware of the genre. The rudimentary gameplay however, thoroughly falls short.
    • 73 Metascore
    • 60 Critic Score
    One of the most polarising game in the last months: Outriders serves fun and entertaining gameplay but also dishes out a clichéd story and a vast number of technical issues. Most glaringly: the inevitable online-connection to play the game, which is undermined by the server problems. Being full price and a Triple-A-production, players should be able to expect more.
    • 53 Metascore
    • 60 Critic Score
    For my taste there is too little gameplay between the many dialogue sequences.
    • PC Games
    • 70 Metascore
    • 60 Critic Score
    While the racing is improved, the game lacks content in every way. A boring presentation, required grinding for tracks and cosmetics as well as technical issues such as unstable fps and a soundtrack with dropouts heavily damage the fun racing.
    • 74 Metascore
    • 60 Critic Score
    Cities: Skylines 2 has exciting new ideas, introduces improvements in the right places, but tears down these advances with indisputable performance and questionable design decisions. You keep getting the feeling that the game was released too early.
    • 58 Metascore
    • 60 Critic Score
    Beautiful idea, not perfectly elaborate, but definitely exceptional.
    • PC Games
    • 67 Metascore
    • 60 Critic Score
    Icarus is a hardcore survival game with an innovative concept. Despite its great potential, the story is non-existent. The game punishes playing alone and is in dire need of some polishing when it comes to enemy AI and bugs.
    • 62 Metascore
    • 60 Critic Score
    While the PvPvE-concept is great and the action is done well, the game gives away a ton of potential with only one mode and five maps. Additionally, the learning curve is quite steep and many mechanics only become clear through trial and error. If the developers stay true to their plans, however, this could become a great game in its genre.
    • 72 Metascore
    • 60 Critic Score
    With its stylish Anime-inspired presentation, accessible combat and intriguing plot, Soulstice makes a strong first impression. Over the course of the game’s 15 to 20 hour runtime, however, the shallow, often chaotic combat, mindnumbing level design and uninteresting progression system drag it down quite a lot. If you desperately crave a new, somewhat big budget hack & slay, the game might be worth a look, but don’t expect it to reach the heights of any Devil May Cry or Bayonetta.
    • 72 Metascore
    • 60 Critic Score
    Persona 5 does so much more than just look stylish. Aside from the gacha system, The Phantom X fails to capture the core of the series.
    • 70 Metascore
    • 60 Critic Score
    The game tells a great story full of interesting scenarios and looks nice. However, some irritating escape sequences, the weak horror aspect and the fact that there is absolutely no exploration needed in the levels hold it back. Adding to that, Layers of Fear 2 is quite short. There are way better horror games like it.
    • 58 Metascore
    • 60 Critic Score
    While the game is not nearly as ground breaking as an earthquake, the concept is unique and expands on a working idea. Technically and visually, Disaster Report 4 is, well, a disaster, but its absurd combination of comedy and drama evokes a certain charm.
    • 65 Metascore
    • 60 Critic Score
    The ocean setting is still amazing, controls are fine and the action is satisfying enough. However there is a ton of stuff that feels undercooked or downright boring, such as story, mission variety, loot or the superficial upgrade mechanics. 4 player co-op is easily the most interesting feature of Aquanox Deep Descent and could be worth a look, at least once the devs iron out some of its shortcomings.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire feels like an unfinished beta version. It lacks detail, depth, and, above all, sound. A lot of wasted potential.
    • 70 Metascore
    • 60 Critic Score
    The Cub would have needed a lot more meat on its bones to leave a lasting impression. There is barely any time to immerse yourself in the game world or characters and gameplay remains rudimentary.
    • 76 Metascore
    • 60 Critic Score
    The word that describes Eldest Souls best is: painful. The promising core gameplay is buried under a ton of flaws. Horrible controls, a boring story and a non-existent learning curve make it so that not even souls-veterans will like this game.
    • 70 Metascore
    • 60 Critic Score
    Garden Story has a great soundtrack and the artstyle is adorable. Well, and that’s all the positives we can think about. Repetitive tasks and very flawed game design make Garden Story a chore to play most of the time.
    • 67 Metascore
    • 60 Critic Score
    One of the best mobile games suffers from one of the worst cases of monetization we've seen in years. Blizzard misses its one shot to finally win back some of its loudest critics. What we have instead is a Diablo that will forever be labeled as a greedy pay-to-win game - even if there is actually a ton of great content that you can enjoy without spending a dime. Diablo Immortal may be worth your time, but certainly not your money.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive isn't a bad game—quite the opposite: The creative mouse controls are a bold move that lends virtual wheelchair basketball a unique feel. Especially in the first few hours, the mix of precision, tactics, and physical activity is captivating. But this very unique selling point becomes a hindrance in the long run.
    • 63 Metascore
    • 60 Critic Score
    While Reverie Knights Tactics has some novel ideas for its turn-based battles, it falls short in just every other aspect. Its exploration is bland, its story lacklustre and its visuals unappealing. With a tighter focus on what works, this game could have been promising. As it stands, however, the experience of playing this RPG is ultimately an unsatisfying one.
    • tbd Metascore
    • 60 Critic Score
    Some severe technical problems make it so that the last-gen version of Strangers of Paradise cannot really be recommended. Buy it if you have no other means of playing it and desperately want to do so, otherwise PC or PS5/Xbox Series should be your platform of choice.
    • 73 Metascore
    • 60 Critic Score
    The new big One Piece adventure, while charming in parts, is unfortunately stuck too deep in a hole of backtracking, unpolished ideas, and frustration to provide any joy outside its large fan base.
    • 68 Metascore
    • 60 Critic Score
    Pathway is a through and through a run-of-the-mill experience. The story is pretty uneventful, battles are far too easy to win and the constant need to stock up on fuel for your car drags the game to a screeching halt. Pathway does have its own charm, but Robotality missed the chance to learn from their prior experiences with Halfway and repeats - as well as adds - many avoidable mistakes.
    • 61 Metascore
    • 60 Critic Score
    The reboot of the series is not a bad game. In it's best moments it is goofy over the top fun. The problem is: These moments are extremely rare. Most of the time you're playing repetitive missions where you're shooting AI enemies who are incredibly stupid and the gunplay feels like straight from the year 2005. But the biggest flaw of the game is its' humour. It is funny at times, but never as hilarious as the old Saints Rows. It is a mediocre game with only flashes of what the series was beloved for ten years ago.
    • 60 Metascore
    • 60 Critic Score
    It's scary. Unfortunately not in positive terms.
    • 79 Metascore
    • 60 Critic Score
    Nobody Saves the World can be a lot of fun. Its mechanics are solid, it is visually pleasing and the music fits the game incredibly well. But the repetitive gameplay loop keeps it from becoming something special, therefore only making it something decent.
    • 73 Metascore
    • 60 Critic Score
    Too many elements in Floodland could have used a little more polish. The title also lacks the replayablility to really make waves. [...] First of all though, the game should have been released in a technically sound state.
    • 72 Metascore
    • 60 Critic Score
    You can tell how much love and detail have gone into the game. Even if the technology fails here and there, I can recommend the experience to any fan of shallow horror.
    • PC Games
    • 72 Metascore
    • 60 Critic Score
    A couple of annoying bugs and a lot of unrealized potential turn The Many Pieces of Mr. Coo into an ambivalent experience, despite its carefully crafted presentation.
    • 55 Metascore
    • 60 Critic Score
    Not spicy enough and rather chewy - there would have been more in it.
    • 58 Metascore
    • 60 Critic Score
    Ghost Recon Breakpoint suffers from the lack of decisiveness. It does not know whether it is a single player game or a loot-shooter like The Division 2 and thus, fails to satisfy either of the two areas. Additionally, a poor enemy AI and a story oozing with clichés add to the shooter distress.
    • 68 Metascore
    • 60 Critic Score
    It's charming, but absolutely nothing happens and you watch ships go around for hours.
    • PC Games
    • 67 Metascore
    • 60 Critic Score
    If you expect Somerville to be as polished and gripping as the all-time favourite Inside, you are in for a disappointment. The game sure has its moments, even though it turns into a slog pretty fast.
    • 64 Metascore
    • 60 Critic Score
    Unfortunately, Storm Ground couldn't live up to my expectations. If the developers put a little more work into the title, I might come back and give the adventure a second chance.
    • 71 Metascore
    • 60 Critic Score
    Somerville shows a ton of promise in its dramatic opening sequence, but sadly becomes a bit of a slog after a while. The game definitely has its moments, like some beautiful vistas, neat puzzles and a few pulse-pounding chaces, but the uneven pacing, wonky controls and unsatisfying conclusion make it really hard to enjoy sometimes.
    • 65 Metascore
    • 60 Critic Score
    Ever Forward has so much potential. Due to the unused graphic style and soulful story, developer Pathea could have created a real indie pearl. The gameplay around the frustrating puzzles prevents that, although great puzzles crept in in between, which I was happy to break my head about. At the latest because of the stressful puzzles with time pressure, I often lost the fun of the game. Especially the gravity puzzles at the end are one cramp. It's a shame, it could have been so good ...
    • PC Games
    • 75 Metascore
    • 60 Critic Score
    In Sound Mind is a solid horror game brought down by massive problems. It never runs smoothly and the controls are imprecise. The worst part during our time with the game was when we had to circumvent a game-breaking bug by triggering another bug on purpose.
    • 78 Metascore
    • 60 Critic Score
    Pokémon Legends: Z-A dares to try something new, but its flaws prevent the otherwise good ideas from reaching their full potential.
    • 72 Metascore
    • 59 Critic Score
    Lousy graphics and bad accessibility hinder Mount & Blade’s way to a better grade. Yet, this game will make enthusiasts happy.
    • 64 Metascore
    • 59 Critic Score
    A breathtaking VR experience with some spectacular vistas, dragged down by repetitive tasks, obstructive UI and a fragmented story. Unless you want to play it with Oculus Rift, give it a pass.
    • 56 Metascore
    • 59 Critic Score
    Alien Isolation gave me goosebumps. SOMA enraptured me with its interesting story and underwater-scenario. Dead Space shined through awesomely directed fights. And Syndrome? The horror-game by Camel 101 copies a lot of those outstanding examples, without ever reaching their overall quality. Syndrome has no elements that separate it from other games of this particular genre and thus descends into mediocrity. If you desperately look for something horror related though, Syndrome might entertain you - at least for a little while.
    • PC Games
    • 67 Metascore
    • 59 Critic Score
    Funcom’s return to single-player games feels more like a proof of concept than an actual game. Walking simulators are fine, but they have to make up in story and atmosphere what they lack in terms of gameplay and player interaction. The Park doesn’t achieve that. It’s dull, the scares are cheap and the characters lifeless.
    • 51 Metascore
    • 59 Critic Score
    The interesting premise of this shooter is drenched in horrible design flaws. Tubular levels, a bad feeling for weapons, ugly textures, boring gameplay, an unnerving reload system and story inconsistencies hinder this games way to a better review score.
    • 54 Metascore
    • 58 Critic Score
    Being an emergency itself, the game suffers from a vast number of bugs, complicated controls and pesky music. Operation sites are often hard to locate and navigation is dreading. The big redeeming quality is a huge variety of mechanics and places of action.
    • 54 Metascore
    • 58 Critic Score
    From the Ashes has a great concept, but the result feels sluggish and never reaches its full potential.
    • 66 Metascore
    • 58 Critic Score
    A solid cover shooter with nice visuals and a fascinating story that gets dragged down by one of the laziest, most broken PC ports of all time. Wait till patched or play on Xbox One.
    • 62 Metascore
    • 58 Critic Score
    Hangar 13 has done a terrible job on the PC port. But even ignoring all those pesky technical issues, Mafia 3 suffers from lack of variety. The game’s open world is dead and artificial, while the great atmosphere and competent storytelling feel wasted.
    • 51 Metascore
    • 58 Critic Score
    Daylight is the first ever game using unreal engine 4 – but with its cheap, boring gameplay and muddy textures it’s not a good advertorial for epic’s tech.
    • 58 Metascore
    • 58 Critic Score
    This game shows a lot of ideas and potential, but uses nearly none of it. Although the story is about breaking out of the famous high-security prison Alcatraz the game lacks not only good puzzles, graphics or animations, but even a proper atmosphere of that. So the sound and speech is nearly the highlight of the game. Not the best recommandation for an adventure.
    • 79 Metascore
    • 56 Critic Score
    A bare bones port that embodies everything PC gamers hate about lazy console conversions. Capcom should have let this one rest in peace.
    • 70 Metascore
    • 55 Critic Score
    Code Vein has unfortunately shown little to no improvement. Despite the time travel element, the game hasn't kept up with the times; its systems are outdated or poorly implemented. The game world is incredibly empty, and even a cool steampunk motorcycle can't save it. The RPG aspects work well, until the boss fights become far too over-the-top. Technically, the game is a complete disaster. I would rather play Dark Souls 1 or even the first Code Vein again than ever play Code Vein 2 again.
    • 59 Metascore
    • 55 Critic Score
    A solid, unremarkable co-op shooter that lacks ideas, identity, and variety. Painkiller fans will be disappointed.
    • 42 Metascore
    • 55 Critic Score
    What started as a strategy experiment became the worst case scenario of gaming. Ugly, impossible to handle and extremely demanding for hardware, Stormrise is possibly the worst strategy game of the year! If this is the future of RTS, I’d rather stay in the past!
    • 70 Metascore
    • 55 Critic Score
    Tomb Raider 4-6 Remastered is a game for those who are nostalgic and who are not put off by the peculiarities of these old games. It is unlikely to win over any new fans with it’s clunky controls and outdated game design. The problem this time around is that the originals, at least 5 and 6, weren't great games to begin with. The flaws that caused the mixed to poor ratings at the time are, of course, still present in these remastered versions.
    • 52 Metascore
    • 54 Critic Score
    Flatout 4 is a successor to an already lousy game and continues a loveless heritage. Long loading times and a number of bugs cumulate in an unenjoyable experience.
    • 52 Metascore
    • 54 Critic Score
    Even if you zoom all the way in, you will be hard-pressed to find any semblance of fun in this monotone shooting gallery.
    • 47 Metascore
    • 53 Critic Score
    Many problems while descending into hell: The horror-adventure ist neither technically nor gameplay-wise well-engineered.
    • 55 Metascore
    • 52 Critic Score
    To elevate an enthusiastic fan mod like Iron Front to the level of a retail game, it definitely needs more work done than this wannabe-WWII-clunker. Horrible AI and an interface that would have been considered outdated in 1944 make this game about as impressive as a constructing a fake Tiger tank from a Fiat Panda, cardboard boxes and a few pounds of paper mâché.
    • 40 Metascore
    • 51 Critic Score
    A terrible shooter with pretty much nothing to like about: the level design is horrible and the AI turns out to be foolish at best. Explicit gore does not make up for bad game design, in fact it makes this games mistakes stand out even more. If it weren't for the acceptable cutscenes and some halfway spooky level sections, this game would be an even bigger disaster than it already is.
    • 49 Metascore
    • 51 Critic Score
    Unbelievable! JoWood publishes an Add-On which ultimately spoils all the fun of the original game with lousy graphics, horrible interface and lackluster gameplay.
    • 51 Metascore
    • 50 Critic Score
    The basic approach of Generation Zero is quite appealing, unfortunately the execution lacks finesse. The world is too big, too generic, too lifeless. The story and missions feel trivial and the numerous bugs and glitches ruin the last bit of fun.
    • 56 Metascore
    • 50 Critic Score
    The co-op cooking game has almost no meat on the bone. It copies a couple of mechanics from the much better alternative Overcooked, without capturing, why Overcooked is actually fun. A lot of things occur excessively randomly, the later levels are frustrating and variety is missing as well.
    • 66 Metascore
    • 50 Critic Score
    Biomutant is a solid open world game. While the world of the third person adventure looks really beautiful and charming, the RPG has also a lot of weaknesses like the unpretentious story and many technical issues. There are not only graphic and audio bugs in the game, on consoles Biomutant crashed multiple times and we had to repeat our progress more than once. On the other hand, the RPG has a good combat system and it is really fun to fight against varied enemies.
    • tbd Metascore
    • 50 Critic Score
    Winter Resort Simulator feels more like a game in early access than a fully fledged release. The physics are embarassing and skiing just isn’t fun. It is quite amusing to handle the ski lifts, though. Maybe the game will get better with mods.
    • 53 Metascore
    • 50 Critic Score
    The Revenant Prince had so much potential, which makes it even more depressing that in the end, it turned out to be a bore. It does look nice, for sure, but that fact alone can only take it so far. The story is completely uninteresting and confusing, you don’t know what you have to do half of the time, there are a lot of bugs and the fights are moderately entertaining at best. Skip this one.
    • 68 Metascore
    • 50 Critic Score
    Wrestling-experts Yuke's put the focus on old-fashioned, tried and tested wrestling action with AEW Fight Forever. They however failed to add anything new or distinct to the genre.
    • 54 Metascore
    • 50 Critic Score
    A healf-harted remaster of a game which, in this day and age, is hardly worth your money or your time. Die-hard fans of Sacred 2 might still find it enjoyable, even though some bugs remain and the new UI comes with a few drawbacks.
    • 35 Metascore
    • 50 Critic Score
    Flashback (1993) remains untouched: Unfortunately, this sequel is also doomed to failure, although it tries to remain faithful to its predecessor.
    • 65 Metascore
    • 50 Critic Score
    Rustler copies ideas and mechanics of Grand Theft Auto 2 and tries desperately to squeeze them into a medieval setting. Neither the story nor the gameplay are exciting. Even the Monty Python-inspired Quests do not make it a good game and the highest of feelings was us smirking about the silly humour.
    • 60 Metascore
    • 50 Critic Score
    Oh dear, what happened there? Instead of a triumphant return for the series, Endless Ocean Luminous unfortunately is only a shadow of what made its predecessors so brilliant.
    • 62 Metascore
    • 50 Critic Score
    Predator: Hunting Grounds' interesting asymmetric multiplayer gameplay is brought down by its monotone missions, annoying bugs, stupid AI and blatant balancing issues. What a waste of a big Hollywood movie license.
    • 59 Metascore
    • 50 Critic Score
    Blightbound fails to convince mot only gameplay-wise. That’s a real shame, because the art style is very pretty. Bad AI, boring characters and a story that’s barely there are just some of the things that bothered us.
    • 56 Metascore
    • 50 Critic Score
    Redfall not only has big performance and balancing problems, but the story is also boring and the characters are annoying. This shooter is already one of the big disappointments of the gaming year.
    • 46 Metascore
    • 50 Critic Score
    Repetitive, ugly and lacking everything resembling fun, Babylon’s Fall is a mystery, and the mystery is: Why does it even exist?
    • 41 Metascore
    • 50 Critic Score
    Oh my. Platinum Games is one of Japan’s finest developers when it comes to action games, but this one is a real stinker and not worthy of the studio’s name. Babylon’s Fall? More like Babylon’s fail.
    • 53 Metascore
    • 50 Critic Score
    Surely you can master the game despite the broken balancing, the terrible performance, the confusing user interface and many other shortcomings and build a profitable business.
    • 53 Metascore
    • 50 Critic Score
    Redfall is such a game where every positive point is followed by a "but". A pity!
    • tbd Metascore
    • 50 Critic Score
    Totally uninspired Wipeout rip-off that has horrible flaws in track design and lacks variety.
    • 69 Metascore
    • 50 Critic Score
    Even connoisseurs of the first two parts will be a bit sober after taking off their pink glasses. The story is by far not as good as it seemed back then and the gameplay is completely outdated. The fact that Shenmue 3 doesn't come to a conclusion is unforgivable after the long waiting time and the (financial) support of the fans. Players who approach the title without a nostalgia bonus will be annoyed anyway. The grind is pretty hard, the wandering around and the bad dialogues are even harder, but the fact that the game keeps stopping you on purpose is just incredibly frustrating. Hardcore fans can add something to the rating, everyone else can even pull something off.
    • 66 Metascore
    • 50 Critic Score
    Long stretches of treading water and laborious conversations make for an extremely passive and not very fullfilling gameplay-experience...There might be a – well, moderately - beautiful swan hidden in this ugly duckling. However it only reveals itself to those, who are prepared to approach the title with lots of love and goodwill.
    • tbd Metascore
    • 50 Critic Score
    Would offer several hours of fun and joy. If only the technical flaws weren't so serious - from bugs to crashes.
    • 67 Metascore
    • 50 Critic Score
    War Hospital boasts a unique concept that suffers from mediocre execution. You will feel the pressure that its main characters are under, but the game lacks a meaningful, emotional connection to your staff and patients. This leads to you only managing them based on stats and robs the game of the moral complexity it clearly wants to portray. Add a repetitive gameplay loop and a game breaking bug fixable only by frequent saving and loading, and War Hospital becomes a game that makes you miserable in all the wrong ways.
    • 54 Metascore
    • 50 Critic Score
    New Allies is pleasing to look at and offers a relaxed experience for newcomers, as long as you keep your expectations in check. But if you are looking for a deep city builder or a long-lasting multiplayer strategy game, by all means, look elsewhere.
    • 75 Metascore
    • 50 Critic Score
    I really wanted to like The Medium. It tells a grown-up tale fitting for the genre and features strong location design and sound design. But In the end I have to say that I was bored for at least half of my nine hour long playthrough due to the repetitive gameplay and shallow presentation.
    • 56 Metascore
    • 50 Critic Score
    With a little bit more time Crucible could have become a half-decent game. Instead Amazon's first online shooter feels rushed and unfinished, lacks elemental gameplay and comfort features or simply any unique selling point which sets it apart from its competitors.
    • PC Games
    • 53 Metascore
    • 50 Critic Score
    Buildings Have Feelings Too is a charming game with great potential. The idea of caring for literal buildings is new and innovative. The gameplay on the other side is unnecessarily complicated and the perspective makes it hard to see things. Additionally, the long loading times and horrible translation destroy what could otherwise be a fine little game.
    • 59 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 50 Critic Score
    A game you can say no to: Say No! More drives its otherwise creative concept against the wall with dull game mechanics, an absurd story and the lack of almost everything, especially content. Once you experienced the core idea, the game loses itself in repetition and overstays its welcome, despite the miniscule playtime.
    • 68 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 50 Critic Score
    Five Nights at Freddy's: Security Breach tries to convince with his new gameplay mechanics but doesn't achieve this in the most parts. The only really horrible things are the bugs and the game could be so much better with more development time.
    • 56 Metascore
    • 50 Critic Score
    While the concept of Earthblood is fantastic, the execution is not. From story to visuals to level design, the game feels outdated and uninspired. One thing I really like though is how it lets you choose between action or stealth.
    • 77 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 50 Critic Score
    There is no total catastrophe and Hogwarts Legacy has actually found its way onto the Switch. However, the world is no longer really open, the game struggles with performance and huge compromises had to be made graphically.
    • 57 Metascore
    • 50 Critic Score
    Having no main series entry for over two console generations, Gungrave G.O.R.E is faced with high expecations from its loyal fanbase that it can not fully satisfy. Like its predecessors G.O.R.E is an arcade style third person shooter that lacks variety in gameplay, enemies and level design. Often monotone and with an uninteresting plot, it still has its moments once the gameplay loop gets going. But overall it could have been much more and only functions as an elaborate protoype for a potentially good Gungrave game.
    • 69 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 49 Critic Score
    Bombshell is a mess, with tedious action, boring level design and redundant RPG elements. Shelly Harrison deserves better.
    • 34 Metascore
    • 49 Critic Score
    Boring and buggy third-person-action-adventure that features two different characters, one action-focus the other one stealthy. But the much too hard difficulty level and the more than stupid AI tear every bit of fun out of Shadow Harvest.
    • 43 Metascore
    • 46 Critic Score
    Just call the bulldozer already: This theme park ruin is ready for demolition and is neither safe nor enjoyable to play in. Better get Planet Coaster asap.
    • 23 Metascore
    • 44 Critic Score
    Terrible physics, shoddy controls and unfair AI-Opponents bury the once great Flatout series under a pile of Chaos & Destruction.

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