PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 65 Metascore
    • 75 Critic Score
    Darkspore features addictive gameplay and fun character customization, but lacks in storytelling and long term motivation.
    • 76 Metascore
    • 75 Critic Score
    Star Trek Voyager: Across the Unknown let's dreams of Trekkies come true. Thanks to the faithful and loving adaptation of the series fans can overlook the mechanical weaknesses of the game.
    • tbd Metascore
    • 75 Critic Score
    There’s a lot to like about Crossout: the vehicular action shooter combines fast gameplay with a really good editor and a solid crafting system. The graphics are good and the damage model is even better. Sadly, there is no crafting tutorial, the background story is rather weak and most of the time the AI is disappointingly stupid.
    • 73 Metascore
    • 75 Critic Score
    Call of Duty’s system requirements are way too high for what graphical prowess is on offer here. Performance-wise, Infinity Ward has done a poor job. The campaign is solid fun albeit so, so stupid, yet multiplayer hasn’t evolved at all since Black Ops 3. On PC, there are also long waiting times for matchmaking.
    • 77 Metascore
    • 75 Critic Score
    Titled as an action-adventure, this game is not typical. The best way to describe it, is like a modern art picture. You’ll find bizarre and beautiful elements and it his hard to understand, what the game is telling the player. The plot takes place between life and death and the melancholical spoken dialogues are good performed. So if u like to play around with uncommon gameplay, the void is a nice try.
    • 66 Metascore
    • 75 Critic Score
    Vikings: Wolves of Midgard clocks in at about the 25 hour-mark and manages to entertain the player with fun Hack&Slay-mechanics for most of that time. A boss at the end of every level, decent puzzles, many side-quest, an arena with various challenges and a lot of upgrade- as well as crafting-options are supposed to bring enough variety into the game. Sadly, not every idea or mechanic within the game appears to be really thought through or implemented as well as it could have been. Especially the balancing is in need of some refinement. Vikings: Wolves of Midgard also doesn’t really give the player any form of incentive to replay the game. Sure, there are different difficulty-modes and a new game-plus-mode, but since nothing within the game changes on being replayed, there isn’t much of a reason to do it at all.
    • 74 Metascore
    • 75 Critic Score
    Déjà-vu: The Game - but it's still fun.
    • 55 Metascore
    • 75 Critic Score
    Warfighter is a typical "more- of-the-same-game." Developer Danger Close didn't reach the goal, creating a "most authentic" shooter - the 5h-campaign feels like a Hollywood war movie, lots of firefights, some nice pursuit-sequences and a most confusing story-plot. Playing Warfighter online in various modes is kind of fun, though there are still lot of bugs in there.
    • 78 Metascore
    • 75 Critic Score
    While it's not as memorable as it could have been, we had a good time playing A Way Out. Clever co-op mechanics and a novel presentation are diminished by an underwhelming plot and rather shallow gameplay.
    • 78 Metascore
    • 75 Critic Score
    In theory, Stellaris looks like it has been tailor-made for me. What other game allows me to create an empire of mushroom-people, conquer the neighboring lizard-civilization and change their DNA in order to make them my personal slave-race? Only in Stellaris. Sadly though, there are a lot of technical issues that drag the game down. Constant stuttering and frame-drops as soon as there are a couple more things happening on the screen. Even on PCs with the most current hardware – no improvement. Because of that, the endgame becomes nigh unplayable. Which is so much more frustrating, when Stellaris does so many things right, in order to make every phase of the game as interesting as possible. The console-port on the other hand, has been done very well. Most of the complex menus and UIs were skillfully adapted for handling it via gamepad.
    • 75 Metascore
    • 75 Critic Score
    The first hours in Victor Vran are really motivating and great. Killing lots of monsters, getting cool loot, equipping your hero and solving challenges keep you going for hours. Later in the game it get’s quite obvious that game has quite a few design kinks, which take the fun down a notch or two. But still: one of the best Action-RPGs since Diablo 3.
    • 81 Metascore
    • 75 Critic Score
    The PS5 version of Avowed offers the same experience we had last year, which means: It's fun, approachable and delightfully old fashioned. Just don't expect a deep roleplaying experience with tons of replay value.
    • 72 Metascore
    • 75 Critic Score
    Devil May Cry 4 has not aged that well. Too much backtracking, boring riddles and the dull levels affect the fun overall. The gameplay instead still feels fresh and the action is really cool in 60fps. The new characters in the Special Edition are also really good, but when you play the story with them, they do not appear in the cut-scenes which looks weird. Overall Devil May Cry 4 is still a good game, but if you have played it before, you definitely do not have to buy the Special Edition. The new elements do not affect the game that much.
    • 66 Metascore
    • 75 Critic Score
    The idea of combining vampire and werewolves with own skilltrees sounds great. However, the realization is imperfect. The quests are exciting and the landscape is in most parts great, but there are still some boring parts. It seems like Bethesda's B-team was at work.
    • 84 Metascore
    • 75 Critic Score
    While a good first entry in a possible series, Shadow of Mordor can’t quite compete with other big open-world action games. Light on innovation, Monolith's trip to Middle-Earth is mechanically sound and surprisingly addictive. Its 10 to 20 hour campaign offers a lot of fun, mostly thanks to the great cast of individual orcs and the slick combat system. Story and mission design could have used more work though, especially as players are bound to perform the same tasks over and over again in a world that isn’t as lively or as interesting as Los Santos or Arkham City.
    • 68 Metascore
    • 75 Critic Score
    Ghost Games used those four months since the initial console release well: Need for Speed runs very slick on modern PCs and looks stunning. The low difficulty is a major flaw though.
    • 74 Metascore
    • 75 Critic Score
    Craftlings smartly reimagines Lemmings as a deep, systems-driven city builder, blending classic Settlers-style production chains with clever automation and logistics. Minor control quirks aside, it’s a thoughtful, nostalgic, and surprisingly long-lasting strategy game driven by a clear single-developer vision.
    • 76 Metascore
    • 75 Critic Score
    An ambitious, beautiful and rewarding experience with great atmosphere and enjoyable quests, if you can overlook some of its questionable design choices and technical shortcomings.
    • tbd Metascore
    • 75 Critic Score
    Thanks to its varied missions, co-op mode and solid presentation Halo Wars: Definitive Edition is a welcome addition to the PC library, despite the poorly adapted interface and heavy price tag.
    • 75 Metascore
    • 75 Critic Score
    Dungeons 3 drowns in terribly extensive gags and exhausting talk - of course, humor is always a question of taste, but where I found dungeons 2 to a certain extent still quite funny, meets dungeons 3 my nerve any more. Less comedy, more gameplay please.
    • PC Games
    • 77 Metascore
    • 75 Critic Score
    Crimson Desert juggles an insane number of game elements—and some of them inevitably hit the floor. Yet the game is confident enough to keep going regardless, smiling all the while and pretending it’s all just part of the show.
    • 74 Metascore
    • 75 Critic Score
    It's Descent with all its ups and downs: Fantastic playability, cool weapons and challenging levels, which are diminished by bleak environments and monotonous missions. So yeah, the game can feel a little outdated at times. But if you are a fan of the original two Descent games, that might be exactly what you are looking for. I had a blast.
    • 77 Metascore
    • 75 Critic Score
    A deeply relaxing city-building game with a beautiful medieval atmosphere but limited complexity – ideal for unwinding.
    • 79 Metascore
    • 75 Critic Score
    An intense, gory and often disturbing horror adventure that would have benefited greatly from better puzzle design and a more elegant conclusion.
    • 70 Metascore
    • 75 Critic Score
    The humorous and entertaining gameplay suffers from long idle phases and a lousy port job. Better wait for the PC version of GTA 4!
    • 71 Metascore
    • 75 Critic Score
    Although the new setting in Battlefield: Hardline is nice thing, the game is in our opinion the worst in the series so far. Not being a real disaster, it doesn’t do a really great job in multiplayer and the single-player campaign has numerous flaws.
    • 76 Metascore
    • 75 Critic Score
    An impressive art style that the underlying gameplay doesn't quite live up to. Nevertheless, Replaced brings some intriguing ideas to the table.
    • 73 Metascore
    • 75 Critic Score
    Clone or not, Lords of the Fallen is a good game in its own right. Powerful combat, lots of weapons and beautiful visuals will please those who are craving a challenge, despite some technical quirks, an obstructive camera and bland storytelling.
    • 69 Metascore
    • 75 Critic Score
    Panzer Tactics HD is a good turn-based strategy game with over sixty hours of campaign to play. But if you have to choose, Panzer Corps is the better game.
    • 78 Metascore
    • 75 Critic Score
    Sadly Apotheon’s gameplay can’t deliver what the wonderful art design promises. Although the mixture of RPG-, Metroidvania- and classic platformer elements are solid and definitely enjoyable, the controls are clunky, the exploration is hardly rewarding and the combat system – while tactical by nature – often dwindles down to button-mashing.
    • 69 Metascore
    • 75 Critic Score
    Halfway is a simple but good turn-based strategy game, taking place a few hundred years into the future on a huge spaceship. The story with some similarities to Stanley Kubrick's 2001: A Space Odyssey makes the game really interesting and the turn-based combat-system is quite challenging. The biggest flaw of the game is that there is no possibility to save the game during a mission.
    • 68 Metascore
    • 75 Critic Score
    If you're looking for a "best of" from Star Control 2, Out There, Lunar Lander and FTL - The Long Journey Home could be the right choice. The procedurally generated universe, combined with handmade quests and alien stories can offer much fun - BUT - beware of many randomized situations, that can lead very fast into frustration. Controls are tricky to master and the planetary conditions can be very painful while harvesting for resources. Managing your crew and resources, trade, fight, interact with aliens - the gameplay offers great variety but also repetitive minigames like orbiting, landing, jumping, same dialogues all the time. Graphics and sound are ok, voice acting is missing and the menus are not well designed. Potential is great, but not good enough designed, to guarantee satisfying gameplay.
    • 76 Metascore
    • 75 Critic Score
    I’ve spent a considerable amount of time playing the Worms-games in my youth. Simply because they were some of the most enjoyable multiplayer-games out there. Now, after a couple of years without touching any installment of this franchise, I still think that Worms is a diverting experience, especially if you play it with some of your buddies. It didn’t really bother me that - mechanics-wise - not much has changed since my time with Worms. Being able to just jump back in there, without having to get reintroduced to the whole franchise, actually made me feel glad. But at the same time, this fact might pose a huge flaw for people, who’ve played many or maybe even every other Worms-game. So I can only unconditionally recommend Worms W.M.D to newcomers or veterans, who are returning to the franchise after taking a longer break from it.
    • 75 Metascore
    • 74 Critic Score
    Although the combination of walking simulator and stealth game doesn’t work, I had positive feelings about Get Even as the credits rolled.
    • 66 Metascore
    • 74 Critic Score
    This game could have been a LOT better. The great graphics and easy controls are no excuse for the poor voice acting and the mediocre plot. The puzzles are fair, but too much on the easy side.
    • 80 Metascore
    • 74 Critic Score
    Interesting decisions and clever dialogue make up for the short length and sometimes tedious exploration. As long as they don't expect traditional puzzles from Oxenfree, fans of adventure games will find an intriguing new take on the genre.
    • PC Games
    • 68 Metascore
    • 74 Critic Score
    It’s a solid traditional point&click adventure game with a convincing presentation especially in terms of the time period of the golden twenties and historical correctness. Some of the puzzles are very creative but mostly way to easy. A Golden Wake is fun to play, but can not really compete with other titles from Wadjet Eye Games like Resonance or Gemini Rue.
    • PC Games
    • 69 Metascore
    • 74 Critic Score
    Order of War is a mere copycat game. It feels, looks and plays like World in Conflict – only with dulled out WW2 missions and a lack of strategic depth. Not a bad RTS, but a popcorn RTS.
    • 73 Metascore
    • 74 Critic Score
    The patches are having an impact: Spellforce 3 is fun - finally.
    • 75 Metascore
    • 74 Critic Score
    Ghost of a Tale is an ambitious and charming indie adventure which does not reach its full potential. The main character Tilo is one of the cutest animated video game characters we have seen in a long time and the fantasy setting looks absolutely stunning. Unfortunately, the game can make you feel pretty helpless at times, since hints are rare and finding your way through castle Dieruin takes a lot of patience.
    • 63 Metascore
    • 74 Critic Score
    In its best moments, Impact Winter delivers an existentialist experience that is pushing the stress level to the max, demands moral decisions and meets other genre representatives like Don’t Starve or This War of Mine at eye level. […] On the other side, there are many things to complain about.
    • 61 Metascore
    • 74 Critic Score
    Based on the successful fantasy-bestseller, written by author Markus Heitz, the homonymous videogame takes place in an action-rpg, focused on massive battles with orcs. The story is well told, but shortened in comparison to the book. The battles are fun to play for a while, but they’re lacking on AI- and pathfinding-issues. Moving the camera can be tricky too. The rpg-elements are minimalistic, there are no collectible weapons or gear and characters can be equipped with only five skills max. Your main character, the young dwarven-smith Tungdil will be accompanied with up to 14 companions, most of them well transformed from the book into the game. You’ll spend a lot of time in listening to many dialogues and to a well performing narrator, so in the end The Dwarves feels more like an interactive audio-book than an rpg.
    • 56 Metascore
    • 74 Critic Score
    Due to its easier mechanics and forgiving gameplay, Guardians of Middle-earth is a decent MOBA for beginners with a lot of Tolkien-atmosphere and nice graphics. If you’ve played Dota 2 or LoL before, you will miss their depth and fair business model though.
    • 73 Metascore
    • 74 Critic Score
    While the AI could be smarter and the game in general more complex, Ino-Co Plus has done a good job of adding clever features to the established formula. Researchable spells, multiplayer and a mighty editor add a lot to the game’s replay value, while the new city limit keeps long matches from getting overly stressful. Whoever liked the first Warlock will probably love Warlock 2.
    • 72 Metascore
    • 74 Critic Score
    Everyone who mourns for the recently terminated new Silent Hill game will find consolation in the Layers of Fear. Both games use similar tools in order to give you goosebumps: sudden noises, objects moving under mysterious circumstances, paranormal apparitions and an ever-changing level-structure. Personally, I’m not much of a jump scare fan but – if you choose to ignore the minimalist gameplay – Layers of Fear is almost a perfect example for a horror game. The story is thrilling and graphics as well as sound are of very high quality. My biggest issue with the game is its short playtime, which clocks in at around 3-5 hours.
    • 72 Metascore
    • 74 Critic Score
    A solid, satisfying metroidvania with charming retro aesthetics that is hampered by its unappealing game world, uneven balancing and overall lack of ideas. The whole concept of randomized levels seems unnecessary for a game like this, and one has to wonder how Chasm would have turned out if only it used a fixed level design instead.
    • 73 Metascore
    • 74 Critic Score
    Accessible action, a hint of strategy and a fair amount of content make for some hours of enjoyable castle crashing. It’s no classic, but a fun experience for sure.
    • 75 Metascore
    • 74 Critic Score
    This game may tell a pretty banal story, it may tackle you with some moronic puzzles and the decepticon bots may sound as evil as Winnie The Pooh on amphetamines, but the bombastic, continuous action of this third person shooter lets you beg for a break.
    • 77 Metascore
    • 74 Critic Score
    Tindalos Interactive did a good job of injecting atmosphere and setting from the fine tabletop-game into a great visual and entertaining RTS on PC. There are tons of options to develop your Battlefleet in the Warhammer 40k-Gothic-Universe. The campaign’s plot is a nice adaption of the 12th Black Crusade and the battles are based on tactical decisions. Unfortunately there is lack of mission-variety and often the time-limits during the missions can be frustrating. Units/Factions are not well balanced so far, so you often have no idea, why you win or lose a battle. Skirmish and Multiplayer is quite entertaining for a while, but it offers not that many options and only the same scenarios as in the campaign mode.
    • 75 Metascore
    • 74 Critic Score
    One can only wonder just what GSC Gameworld was thinking: Clear Sky brings nothing revolutionarily new to the original play, but adds a fair portion of game disrupting bugs and lifts the difficulty to a new level of hardness, brutally so. To sum it all up, the developers maim the few novel features with dubious design decisions, such as the annoying search for artefacts.
    • 66 Metascore
    • 74 Critic Score
    The newest DLC for Saints Row 4 is also the most disappointing one. The setting is really cool, but it seems like the developers did not know how to use it for their typical Saints humor. There are fewer gags than in the previous DLCs and they are not as good. Only in a few moments does Gat out of Hell get funny. The design of the missions is also pretty lame. Even main missions are nothing but side-quests which are already known from its predecessors. Fans of the Saints will have some fun, but overall the game is too expensive for its content.
    • 63 Metascore
    • 74 Critic Score
    Dominic’s criminal activities remind me of GTA. The first one in 3D to be exact – the one released for PC seven years ago. But despite its prehistoric visuals I like it in some kind of way. The don mode adds some strategic challenge to the quite simple (and in a couple of missions even quite boring) gameplay. Not a perfect mafia game, but if you have never played GTA4 before, you’ll be well-entertained.
    • 76 Metascore
    • 74 Critic Score
    Act 2 may be longer and a little more tricky, but it is composed of mostly recycled areas and familiar characters, which is a bit of a letdown. In the end, the whole package may not be the new classic we were hoping for, but it is still a charming and highly original adventure game that is easy to recommend.
    • 79 Metascore
    • 74 Critic Score
    The development team did a good job in transferring the typical Homeworld-feeling and gameplay from Space onto a planet’s surface. The campaign is designed pretty well and is entertaining, combined with a fantastic soundtrack and nice effects. Unfortunately the AI isn’t acting as clever as it should be. Skirmish and multiplayer, though disappointing, offer little content and are just poorly designed.
    • 66 Metascore
    • 74 Critic Score
    Entertaining and varied, but the gameplay is only mediocre and full of minor flaws.
    • 71 Metascore
    • 74 Critic Score
    The massive living environment is a great thing, but inaccurate arcade gameplay and poor balanced missions pushes The Crew into the world of average driving games.
    • 75 Metascore
    • 74 Critic Score
    The basics work great: Dying Light offers fluid movement with lots of parkour elements and a great upgrade mechanic. There’s also a lot to do on its sprawling open-world city map. Unfortunately, most of it you will do over and over again, starting with bashing zombie heads in time and time again. Anyone who can stomach the repetitiveness and manage not to cringe at the dialogue is set to have a great time in Harran.
    • 72 Metascore
    • 74 Critic Score
    More fine-tuning would have led to a higher score and a little less frustrating moments wouldn’t have been bad either, but after all the game makes a positive impression.
    • 73 Metascore
    • 74 Critic Score
    PC players only get a gutted version of Revelations 2. The missing co-op mode is inexcusable, though solo players won’t miss it and will instead enjoy the variety of the game’s four playable characters as well as the excellent raid mode.
    • 73 Metascore
    • 74 Critic Score
    Sherlock Holmes vs. Jack the Ripper is a good adventure with a motivating story, exciting investigations, mostly decent voice action and an atmospheric world. The game suffers from it's wooden animations, its linearity, poor 3D controls and some really annoying minigames and puzzles though.
    • 72 Metascore
    • 74 Critic Score
    For quite some time now, I keep asking myself why almost no game includes some “extra material” so to speak. Except for Valiant Hearts, I can’t really think of any other game that goes the extra mile to establish connections to recent events and not only is enjoyable to play but conveys knowledge at the same time. Never Alone thoroughly succeeds at this task: the atmospheric setting, the loveable heroes and a slew of documentary-videos, that give insight into the lively culture, not only entertain but teach you a lot of interesting things. I would really like to get more games like this.
    • PC Games
    • 66 Metascore
    • 73 Critic Score
    Assassin’s Creed: Liberation is a nice game with good graphics, but doesn’t have the great overall-quality and the high production value of the other Assassin’s Creed-titles. It lacks in terms of story and new gameplay-elements. If you are a fan of the series because of its gameplay and haven’t played Liberation on PS Vita, you should consider to buy the game.
    • 76 Metascore
    • 73 Critic Score
    The game features good writing, interesting characters and a charming retro style. It's fine for a couple of hours, but don't expect a lot of depth or variety: For a roleplaying game, Shadowrun Returns is exceptionally linear. Most levels consist of confined rooms or streets with no exploration elements to speak of. Character interaction is limited and most quests don't offer any freedom of choice. We have high hopes for the future though: The game ships with a powerful editor and the passionate community is already at work.
    • 73 Metascore
    • 73 Critic Score
    While it lacks a gripping story and more tactical depth, Hard West's mix of XCOM-style missions, light RPG elements and Wild West mystery still comes as a pleasant surprise.
    • 64 Metascore
    • 73 Critic Score
    Nice open world approach for fans. Aged graphics, ugly cutscenes and an unprecise handling however make it hard to appreciate the good sound and music and the nice atmosphere.
    • 78 Metascore
    • 73 Critic Score
    A fantastic concept that is hindered by unbalanced randomization and monotonous combat.
    • 52 Metascore
    • 73 Critic Score
    Comprehensive sports game that lets you experience the Olympic Summer Games, but gets boring to soon.
    • 69 Metascore
    • 73 Critic Score
    Although enjoyable and graphically superb, Cities XL is a derivative, bug-flawed, expensive construction site of a game.
    • 86 Metascore
    • 73 Critic Score
    This clever finger exercise in storytelling satisfies our joy of searching through the lives of others. But its narrative is not strong enough to let us overlook the simple graphics or limited depth of gameplay. But it is an enjoyable experience – especially for gaming-crowd over 30.
    • 68 Metascore
    • 73 Critic Score
    Developed by a small indie-studio, Pandora: First Contact lives the spirit of classic 4x-games, namely Sid Meier’s Alpha Centauri. The gameplay is fluid, the mechanics well done. Though it’s not that epic and complex like Civilization, it’s fun to play. Overall it’s solid, but not a real long-time-challenging game, because there is a lack of variety concerning the six factions and the small tactical possibilities during the battles.
    • 77 Metascore
    • 73 Critic Score
    The new Holmes adventure looks better than ever and plays well, too. However, while the six self-contained stories are smartly written, they also lack suspense, drama and an overall feeling of progression. The modest difficulty is making it easy for newcomers to settle in - which is fine, as long as you are not expecting a deep detective experience.
    • 69 Metascore
    • 73 Critic Score
    While certainly lacking variety and neat ideas to compete with the likes of Rayman and Mario, Sega's new character Tembo more than holds its own.
    • 84 Metascore
    • 73 Critic Score
    Spore’s creatures look terrific and the editor is one of the finest tool in gaming history. But Maxis forgot to build a game around it: The mixture of simulation and strategy just isn’t deep enough to attract more than a few hours attention. Instead of experiencing enthralling missions or a more intimate relation to your creature, you get shooed through five draggy phases of evolution.
    • 68 Metascore
    • 73 Critic Score
    At first I liked Smoke and Sacrifice very much. […] But the more I played the more I recognized that I'm doing only one thing: farming.
    • 70 Metascore
    • 73 Critic Score
    A lighthearted and colorful strategy game that is determined to replicate the formula of Dungeon Keeper while adding some fresh ideas of its own. However, this led to some awkward design decisions, uneven pacing and an unreliable interface. Alas, it is not as good as it could have been - but at least it's a much better game than the first Dungeons released in 2011.
    • 72 Metascore
    • 73 Critic Score
    Once a mod now a game on its own, Killing Floor confronts the player with hordes of undead minions threatening his character’s life. While being independent enough of zombie-shooter-king Left 4 Dead with features like sealing doors, character perks and weapon stores, the game itself offers little variety and a flawed AI.
    • 69 Metascore
    • 73 Critic Score
    Short and sweet with precise controls and imaginative landscapes, Glare is a charming little indie platformer well worth its low asking price.
    • 73 Metascore
    • 73 Critic Score
    Superior graphics power as well great performance and customizing options elevate the PC version over its console brethren. Yet Mad Max still suffers severely from a lack of variety. It sports a giant, atmospheric world – but doesn’t give players enough meaningful tasks to complete in it.
    • 65 Metascore
    • 73 Critic Score
    While WRC definitely lacks the glamourous presentation and technical splendour of its main rival Dirt 2, it has something else to offer: Real rally gameplay. The classic rally-contests where you are racing alone on an empty route, just against the clock, are something that Dirt 2 cold-shouldered and WRC now picked up. And it even does a pretty good job there. We criticize the lack of variety (there is no rally-cross mode for example) and the antiquated engine, but traditional rally-fans won't find a more convincing simulation of their favourite sport at the moment.
    • 57 Metascore
    • 73 Critic Score
    Too bad for the German market that biathlon is not in the game, but in exchange you relive exciting disciplines like ski jumping or skeleton. Paired with good graphics and a nice rock music soundtrack you get one of the better Olympics-games of the past years. The downsides: a cheating AI and annoying, repetitive disciplines like ice skating.
    • 71 Metascore
    • 73 Critic Score
    Sniper Elite 3 provides good tactical gameplay with an open level design. It may not be the best game around, but still a vast improvement over its predecessor.
    • 67 Metascore
    • 73 Critic Score
    A decent game with an original premise, good graphics, varied missions and solid multiplayer - it's a complete package for a low price, despite its strategic limitations. The shallow story and poor voice acting really hurt the experience, though.
    • 78 Metascore
    • 73 Critic Score
    Deadlight makes good use of its premise, even though the whole zombie apocalypse thing has been done one too many times. And it's nice to see a game that bears resemblance to classics like Flashback or Another world. Sadly, the good atmosphere and beautiful visuals cannot fully compensate for some frustrating level design, short length and the occasional control issues.
    • 78 Metascore
    • 73 Critic Score
    Transference has an interesting approach to fill the gap between movie and game. Sadly, the content got lost in the process, even if the story about the Hayes family sounds quite catching. Especially the atmosphere and music make Transference a cool game, though the VR does not work very well on the PC.
    • PC Games
    • 64 Metascore
    • 73 Critic Score
    The new engine and the new foresting gameplay elements fit well into the classic farming setting of the series. The farming features are tweaked a little, but overall it feels just the same like in Farming Simulator 13, but technically enhanced. The Day-One Patch fixed some bugs, but still existing physical-problems and gameplay issues in version 1.1, especially in multiplayer mode, have to be handled with forthcoming patches.
    • 65 Metascore
    • 72 Critic Score
    An ambitious debut title with lots of style and some promising, fancy ideas. The gameplay however falls short in too many ways: a shallow combat system, undemanding climbing sections and extremely linear level design hurt the experience quite a bit.
    • 63 Metascore
    • 72 Critic Score
    Slaps and Beans is not a perfect game. But that's no problem, the indie game doesn't have these kind of aspiration. Instead it's about reviving the slapstick brawling orgies of Bud Spencer and Terence Hill once again und paying tribute to these old heroes.
    • 73 Metascore
    • 72 Critic Score
    All of Kona’s survival-mechanics are implemented well enough, and the atmosphere of the game draws the player into its world. Sadly though, the most motivating factor in Kona – the story - falls apart towards the end of the game. Nearly any route you imagine the plot to go will be more thrilling and satisfying than the actual reveal. This is very unfortunate, because the story is the driving force for even continuing the game.
    • 72 Metascore
    • 72 Critic Score
    Within the first few hours of the game I was pretty sold on this more classical attempt on a stealth-game with a good jolt of dark humor. But after a while you start to realize that most of the stealth-mechanics aren’t even needed. The enemy AI is far too stupid to ever really force you into playing smartly and with a certain tactic in mind. Nor will you ever make much use of the crafting-system. On top of that, the dialogue often feels forcefully edgy and references pop-culture just for the sake of it. All whilst the overarching plot – if you can even call it that – remains plain and uninteresting. That being said, you definitely can have fun with Styx: Shards of Darkness. But given the fact, the developers had a chance to improve on their predecessor and didn’t utilize it, the mistakes of this game become hard to forgive.
    • 74 Metascore
    • 72 Critic Score
    A lot has changed since Blackguards, much of it for the better. It’s the things that stayed the same that keep this tough as nails tactical RPG from achieving greatness.
    • 68 Metascore
    • 72 Critic Score
    The frustration level rises more and more over the course of the game, but: If Seven ironed out some mistakes, the game would definitely have a certain appeal and a lot to discover.
    • 77 Metascore
    • 72 Critic Score
    A solid designed strategy-RPG-mixture in an unused historical setting. You’ll leading a spanish expedition on an Caribbean island. The gameplay is turn-based and reminds to Heroes of Might & Magic. Same for the combat-system. But it’s not that much complex and the technical presentation of the game is just average quality.
    • 77 Metascore
    • 72 Critic Score
    Revelations hits a lot of right chords with long-time Resident Evil fans who pine for a return to the good old survival horror days of the franchise. But technical flaws, clumsy controls and too much action in the second half of its campaign ultimately prevent it being an excellent horror game, instead rendering it simply a fun ride with lots of minor issues.
    • 64 Metascore
    • 72 Critic Score
    To developers all around the globe: This is how NOT to make innovations. From the role playing aspects to the online-only player profile – the feature list of Tiberian Twilight screams “We wanted to make it cool, but we failed!”. Though the multiplayer part delivers some fast and fun battles, Tiberian Twilight is overall a very sad ending for a once beloved RTS series.
    • 54 Metascore
    • 72 Critic Score
    Nice gangster-setting and easy to learn gameplay-mechanics. The game mixes tactical combat like in Jagged Alliance with a strategical management of your gangster-business. Unfortunately the gameplay itself isn’t that challenging or going in depth as it could be.
    • 66 Metascore
    • 72 Critic Score
    Strike Suit Zero is far too concentrated on bringing back the old feeling of 90s space sims to try anything fundamentally new. While still being a enjoyable trip down memory lane for any fan of those excellent games of old, it fails to trump its progenitors in almost every regard.
    • 81 Metascore
    • 72 Critic Score
    Wasteland 2 invokes the spirit of its predecessor as well as the old Fallout games, yet it probably won’t have the same impact. Poor AI, bugs and annoying waiting times while using skills require a lot of patience from players. Still, there are many wondrous sights to see and interesting people to meet. In terms of atmosphere, dialogue and quest design, Wasteland 2 truly shines. Too bad there is so much grime to wipe away first.
    • 61 Metascore
    • 72 Critic Score
    It's already a decent game, but compared with its inspiration Left 4 Dead it leaves a lot to be desired.
    • 72 Metascore
    • 72 Critic Score
    A solid, yet forgettable fantasy strategy game with some interesting ideas, but a weak campaign and way too much repetition.
    • 77 Metascore
    • 72 Critic Score
    I like spaceships and if there is still strategy, I am on board. Battlestar Galactica: Deadlock delivers a decent package that can last for around fifteen to twenty hours - once you get used to the fiddly, less intuitive handling.

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