PC Games' Scores

  • Games
For 1,537 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1541 game reviews
    • 82 Metascore
    • 92 Critic Score
    Forza Motorsport 7 is the high point of the series. Turn 10 delivers a great racing game in almost every aspect, which skillfully manages the balancing act of being a sophisticated simulation and an accessible racer at the same time.
    • 76 Metascore
    • 78 Critic Score
    Hob
    You should not expect a grown-up action adventure in the Zelda format, because Runic Games relies entirely on the fun exploring and leaves a lot of potential unused.
    • 93 Metascore
    • 93 Critic Score
    Divinity: Original Sin 2 is a game for connoisseurs and patient people. The great and atmospheric world is worth exploring. I spent almost 100 hours in Rivellon, but the game would have had a lot of potential for a twice as long stay.
    • 87 Metascore
    • 90 Critic Score
    There’s always something happening, constantly I have to decide, consider and proceed tactically – and sometimes even accept devastating defeat. A healthy mix of challenge, tension and reward is what makes a great game – Total War: Warhammer 2 is such a game.
    • 85 Metascore
    • 84 Critic Score
    Steamword Dig 2 is one of the finest Metroidvania-surprises for a long time. Everyone who likes the predecessor can grab it without hesistation, but even newcomers are being served very well.
    • 77 Metascore
    • 72 Critic Score
    I like spaceships and if there is still strategy, I am on board. Battlestar Galactica: Deadlock delivers a decent package that can last for around fifteen to twenty hours - once you get used to the fiddly, less intuitive handling.
    • 75 Metascore
    • 62 Critic Score
    That the most striking "innovation" in the second part of the indie game at the end is the multitude of bugs I've encountered is just annoying.
    • PC Games
    • 88 Metascore
    • 84 Critic Score
    I recommend starting immediately with WotC - provided that Firaxis patches a few error sources since the release.
    • 89 Metascore
    • 85 Critic Score
    If you had a lot of fun with the fantastic F1 2016, you will love F1 2017. It is clearly more than just a simple update of its predecessor.
    • 85 Metascore
    • 80 Critic Score
    As much as I am pleased with the return of this legendary title, I am so annoyed by the fact that so much remains the same in the steering.
    • 76 Metascore
    • 68 Critic Score
    For a few fast-paced games Lawbreakers is always good, but interested parties are better advised to wait for the more promising Quake Champions. Until that appears, the current mini-player base of lawbreakers should already have moved forward.
    • 70 Metascore
    • 80 Critic Score
    Sudden Strike 4 has become a solid RTS, which seems to shine with tactical depth for quite a while.
    • 83 Metascore
    • 87 Critic Score
    The title is a milestone.
    • 78 Metascore
    • 80 Critic Score
    The first episode of Daedalics The Pillars of the Earth is beautifully designed, has a great presentation but slightly too little gameplay. However it gives you a thrilling and interesting story to enjoy.
    • 74 Metascore
    • 68 Critic Score
    I do not want to imagine how good the game would have been with a fixed level layout. Hopefully Chasm and Deadcells - both Metroidvanias with random levels - will get better soon.
    • 82 Metascore
    • 76 Critic Score
    I find the illustrations of Pyre to be beautiful and do not need photo-realistic graphics to put me in a setting.
    • 76 Metascore
    • 72 Critic Score
    The puzzles and the forward and rewinding function have been implemented too half-heartedly, for which the action ends too often in predictable and unconstrained paths.
    • 72 Metascore
    • 74 Critic Score
    More fine-tuning would have led to a higher score and a little less frustrating moments wouldn’t have been bad either, but after all the game makes a positive impression.
    • 84 Metascore
    • 81 Critic Score
    Nex Machina hits the bull´s eye! At least for gamers who don’t expect more than shooting-fun to the core, just like in the old arcade days.
    • 75 Metascore
    • 74 Critic Score
    Although the combination of walking simulator and stealth game doesn’t work, I had positive feelings about Get Even as the credits rolled.
    • 82 Metascore
    • 90 Critic Score
    The grandmaster of fighting games reclaims his title.
    • 78 Metascore
    • 72 Critic Score
    While I was playing Star Trek: Bridge Crew alone, I couldn’t stop cursing the mundane gameplay, the dull waiting time and the technical flaws. But together as a team, the cooperative idea worked immediately and I would have liked to never leave the USS Aegis or the Enterprise again.
    • 80 Metascore
    • 81 Critic Score
    Some may prefer the accessible Master of Orion, some may want the complexity and diversity of Stellaris. Bur for now Endless Space 2 is my first choice: challenging, suspenseful and sufficiently versatile, but still accessible enough, so I don’t tumble into one failure after another.
    • 68 Metascore
    • 75 Critic Score
    If you're looking for a "best of" from Star Control 2, Out There, Lunar Lander and FTL - The Long Journey Home could be the right choice. The procedurally generated universe, combined with handmade quests and alien stories can offer much fun - BUT - beware of many randomized situations, that can lead very fast into frustration. Controls are tricky to master and the planetary conditions can be very painful while harvesting for resources. Managing your crew and resources, trade, fight, interact with aliens - the gameplay offers great variety but also repetitive minigames like orbiting, landing, jumping, same dialogues all the time. Graphics and sound are ok, voice acting is missing and the menus are not well designed. Potential is great, but not good enough designed, to guarantee satisfying gameplay.
    • 69 Metascore
    • 78 Critic Score
    Strong characters, thrilling story, but I expected more from the final episode. […] It’s obvious that your previous decisions have no real effect and especially the most emotional storyline lacks a satisfying conclusion.
    • 79 Metascore
    • 82 Critic Score
    From my perspective roguelike is a rather frustrating genre. I find it annoying to lose my progress all the time and don’t get much from the randomness of the procedural generated worlds in most of these games. However, because of my fondness for space shooters, I gave Everspace a chance – and to my surprise, it convinced me.
    • 63 Metascore
    • 74 Critic Score
    In its best moments, Impact Winter delivers an existentialist experience that is pushing the stress level to the max, demands moral decisions and meets other genre representatives like Don’t Starve or This War of Mine at eye level. […] On the other side, there are many things to complain about.
    • 78 Metascore
    • 80 Critic Score
    Would play it again anytime. There’s so much to discover.
    • 66 Metascore
    • 68 Critic Score
    A creative idea, but unfortunately the execution is not ideal.
    • 59 Metascore
    • 62 Critic Score
    A poorly presented shooter with a lousy open word, that fails to focus on his own strengths. Therefore, I can recommend the game only to the hardcore fans of marksmanship.
    • 67 Metascore
    • 62 Critic Score
    Just briefly entertaining NBA Jam-clone with mushy controls, flaws in balancing and way too overpriced.
    • 72 Metascore
    • 80 Critic Score
    Although The Surge has many similarities with its spiritual predecessor Lords of the Fallen, I strongly prefer this Sci-Fi-Horror-Trip. This is not only due to the strong combat system and its bloody finishers, but also due to the crafting, which is smartly interlocked with the fighting and the simplistic character development.
    • tbd Metascore
    • 63 Critic Score
    Deformers could be a great game. It has cute graphics, a clear gameplay and a lot to offer. But the problem is: there’s nobody to play against, because there are no players online.
    • 82 Metascore
    • 85 Critic Score
    Although Prey never rises to the first Bioshock for me anyway, but it does not have to be: If you are looking for a game in the style of a System Shock and do not expect an exceptionally good shooter, you'll get an exciting, comprehensive and challenging Sci- Survival adventure.
    • 89 Metascore
    • 85 Critic Score
    Although What Remains of Edith Finch is a very short game (three to four hours), it offers a brilliantly intriguing story and an amazing gameplay specially tailored for every character. Beautiful and bittersweet.
    • 80 Metascore
    • 62 Critic Score
    Not all aspects in Flinthook fit together seamlessly. Above all, it’s a game for lenient genre-fans.
    • 51 Metascore
    • 43 Critic Score
    A nice story and a solid atmosphere cannot save what’s otherwise a terrible game, riddled with bugs, stupid gameplay choices, bad graphics and other grievous problems. Unless you are a die-hard fan of the series, stay away.
    • 75 Metascore
    • 80 Critic Score
    Eerily beautiful, but after some time the horror feeling of the predecessor goes missing. […] The setting in the pampa of Arizona is fitting and the atmosphere works very well, but overall I prefer the previous game.
    • 81 Metascore
    • 72 Critic Score
    Atmospheric horror platformer with obvious gameplay flaws.
    • 77 Metascore
    • 85 Critic Score
    Dawn of War 3 is a really good RTS game und should satisfy any fan of Warhammer with its epic campaign.
    • 83 Metascore
    • 80 Critic Score
    Despite its limitations, The Sexy Brutale fells extremely self-consistent. You seldom see such a lovely synergy between setting and gameplay.
    • 90 Metascore
    • 85 Critic Score
    Bayonetta still has problems in the story and camera department (and too many Quick-Time-Events), just as eight years earlier. However, the smooth 60 frames per second and the minimal loading times make this iteration a pure joy to play. Don’t miss this gem!”
    • 52 Metascore
    • 54 Critic Score
    Flatout 4 is a successor to an already lousy game and continues a loveless heritage. Long loading times and a number of bugs cumulate in an unenjoyable experience.
    • 73 Metascore
    • 83 Critic Score
    Some of my most precious memories regarding video games are in some manner connected to the two Banjo-Kazooie games from developer Rare. Yooka-Laylee manages to tap into those exact memories, by embodying the very essence of games like the aforementioned Banjo-Kazooie. Enjoyable gameplay, an ingenious soundtrack and the happy-go-lucky attitude of the game are just some of the things that make Yooka-Laylee a great experience. Though for some reason I don’t quite feel the same enjoyment, I had with those games in my childhood. Maybe it’s my age or some of the questionable design decisions by the developers. Nonetheless, Yooka-Laylee is a really good game.
    • 84 Metascore
    • 77 Critic Score
    A rather peculiar, yet very enjoyable tribute to traditional adventure games that suffers notably from uneven storytelling and some bland characters. Luckily the beautiful retro visuals, satisfying puzzles and (almost too) many references to the genre easily make up for that. Thimbleweed Park may not be remembered as a modern classic, but it's a good adventure with tons of style and one of the most bizarre endings we've seen in a long, long time.
    • 66 Metascore
    • 75 Critic Score
    Vikings: Wolves of Midgard clocks in at about the 25 hour-mark and manages to entertain the player with fun Hack&Slay-mechanics for most of that time. A boss at the end of every level, decent puzzles, many side-quest, an arena with various challenges and a lot of upgrade- as well as crafting-options are supposed to bring enough variety into the game. Sadly, not every idea or mechanic within the game appears to be really thought through or implemented as well as it could have been. Especially the balancing is in need of some refinement. Vikings: Wolves of Midgard also doesn’t really give the player any form of incentive to replay the game. Sure, there are different difficulty-modes and a new game-plus-mode, but since nothing within the game changes on being replayed, there isn’t much of a reason to do it at all.
    • 73 Metascore
    • 72 Critic Score
    All of Kona’s survival-mechanics are implemented well enough, and the atmosphere of the game draws the player into its world. Sadly though, the most motivating factor in Kona – the story - falls apart towards the end of the game. Nearly any route you imagine the plot to go will be more thrilling and satisfying than the actual reveal. This is very unfortunate, because the story is the driving force for even continuing the game.
    • 87 Metascore
    • 85 Critic Score
    Simply one of the best metroidvania games in years. With its beautiful art style, well crafted gameplay and huge game world to explore, Hollow Knight offers amazing value for your money.
    • 72 Metascore
    • 78 Critic Score
    It is a really bumpy start for a new era in the Mass Effect series. Almost as if the developers wanted to create something reminiscent of the tough challenges the milky way species face in their new home. But in the end there is just the perception, that bigger is not always better.
    • 72 Metascore
    • 72 Critic Score
    Within the first few hours of the game I was pretty sold on this more classical attempt on a stealth-game with a good jolt of dark humor. But after a while you start to realize that most of the stealth-mechanics aren’t even needed. The enemy AI is far too stupid to ever really force you into playing smartly and with a certain tactic in mind. Nor will you ever make much use of the crafting-system. On top of that, the dialogue often feels forcefully edgy and references pop-culture just for the sake of it. All whilst the overarching plot – if you can even call it that – remains plain and uninteresting. That being said, you definitely can have fun with Styx: Shards of Darkness. But given the fact, the developers had a chance to improve on their predecessor and didn’t utilize it, the mistakes of this game become hard to forgive.
    • 69 Metascore
    • 83 Critic Score
    Wildlands is a great mix-up of some of the best elements of Ubisoft's most prominent IPs, but struggles to find its own identity. Military-minded co-op fans will definitely want to check this out, while solo players can also expect up to 50 hours of open-world fun.
    • 81 Metascore
    • 80 Critic Score
    A delightfully weird and extremely well-written RPG that strikes all the same chords as Planescape: Torment. But beware: InXile still has some bugs to squash and patches to release before the game truly lives up to its masterful namesake.
    • 70 Metascore
    • 81 Critic Score
    Superior to its predecessor in every way. Amazing cutscenes, a fun (yet very short) campaign, lots of fan service and decent multiplayer come together in a robust RTS package. Due to its lack of depth and content, it probably won't win the hearts of many C&C or Starcraft 2 veterans, but at the same time it presents a great entry point for newcomers to the genre.
    • 76 Metascore
    • 83 Critic Score
    Multiplayer is where it's at and For Honor certainly delivers some compelling online duels. The stabbing can get a bit repetitive after a while - much like the short singleplayer campaign -, but learning the intricacies of For Honor's complex combat system nevertheless makes for a fun experience. Ubisoft had better release some more modes and maps post-launch, though. Otherwise the game may shortly find itself without a player base, once the novelty has worn off.
    • 78 Metascore
    • 78 Critic Score
    Sniper Elite 4 is the best in the series, even if familiar flaws are still there, namely dumb AI, trashy story and low fidelity graphics. Yet all this is easily forgotten when on the prowl in one of the gigantic levels, looking for targets, using stealth to kill them and watching through the x-ray camera, as their balls explode in gory detail.
    • 61 Metascore
    • 68 Critic Score
    Oh boy, how fun it is to smack down Roman Reigns, while moving through the backstage-area. Or throwing Roman Reigns off a ladder. Or even kicking Roman Reigns off the entry-ramp. Yeah, I probably do not like Roman Reigns that much. But I definitely do like this game. The gameplay is back to feeling overall more well-rounded and some small issues have also been fixed in WWE 2K17. The outdated technology and noticeable screen tearing doesn’t bother me that much. What does bug me is the missing showcase and the blatant DLC-policy.
    • tbd Metascore
    • 75 Critic Score
    Thanks to its varied missions, co-op mode and solid presentation Halo Wars: Definitive Edition is a welcome addition to the PC library, despite the poorly adapted interface and heavy price tag.
    • 83 Metascore
    • 83 Critic Score
    There is a lot to love about Resident Evil 7, from the spooky atmosphere to the many nods to the classic formula. Yet it stops just shy of being a masterpiece, mostly due to the disappointing second half, where the enemies lack variation and the story doesn’t fulfill its early promises. Even so, Resident Evil 7 is a must-buy for fans of the horror genre. While the missing virtual reality support on PC is a big letdown, Capcom did their homework in terms of performance and mouse controls.
    • 62 Metascore
    • 61 Critic Score
    If you always wanted to experience boring council meetings first hand, Urban Empire got you covered. The political machinations of this so-called city ruler are presented way too dry to elicit any other response than eye-rolling. While the part about building a city and researching new technologies is way more fun, there simply isn’t enough feedback for players to penetrate the game’s intricacies. With only a few, small maps to build on and no mod support, Urban Empire makes a poor case for itself.
    • 58 Metascore
    • 70 Critic Score
    With all the negative ratings on Steam, I had severe doubts that there would be any fun to have with Space Hulk: Deathwing. But I was actually pleasantly surprised when I played the game. I came across none of the performance issues, bugs or crashes that so many people had lamented over. Therefore, I was able to actually enjoy myself quite a bit. The gloomy atmosphere and immense fun, that just mowing down Tyranids is, was enough to keep me entertained. Of course, this isn’t supposed to mean, Space Hulk: Deathwing has no flaws. The companion-AI only does a proper job some of the time, the multiplayer lacks motivating content and the gunplay as well as the system for building your character is in need of some refinement. Furthermore, the developers have to improve the difficulty-balancing, because even on the lowest setting I sometimes found myself stuck in very uneven situations. Still, every fan of the 40K-unviverse and linear wave-shooters will definitely have a fun time with Space Hulk: Deathwing. If you experience huge technical issues though, return the game or wait for future patches.
    • 72 Metascore
    • 78 Critic Score
    Only a few hours into Ubisofts Winter Wonderland and I had already made up my mind: Steep is the Surprise-Hit of the year. But in the hours to follow, my evaluation changed a little bit. Steep is still a really good game, but I wouldn’t want to call it a hit anymore. The concept of the online-mode doesn’t work as intended by the developers and after about 15 hours or so, any real challenge, thus any kind of motivation, vanishes all together from the game. The game’s world is just far too huge for harboring only that little amount of content. A fact that is indeed very unfortunate, because up to a certain point, I was immensely entertained by Steep. I definitely long for a sequel though. This time maybe something summer-themed like skateboarding, BMX and wing suits.
    • 75 Metascore
    • 78 Critic Score
    Ubisoft once again fails to tell an engaging story, instead mixing a somewhat confused, even boring plot with bland characters. While Watch Dogs 2 is near-perfect PC port with lots of PC-specific options both for graphics as well as controls, the underlying game wastes a lot of potential. The beautiful rendition of San Francisco is a great background for some neat hacking tricks and fun missions, yet, aside from the shift in tone, Watch Dogs 2 isn’t the anticipated step forward for the series.
    • 71 Metascore
    • 82 Critic Score
    Reasonable advancement compared to the predecessor. Ships and planes deliver more variety and opportunities. The campaign alone challenges the player for a lot of hours. It still has some flaws though, especially with the track building.
    • 61 Metascore
    • 74 Critic Score
    Based on the successful fantasy-bestseller, written by author Markus Heitz, the homonymous videogame takes place in an action-rpg, focused on massive battles with orcs. The story is well told, but shortened in comparison to the book. The battles are fun to play for a while, but they’re lacking on AI- and pathfinding-issues. Moving the camera can be tricky too. The rpg-elements are minimalistic, there are no collectible weapons or gear and characters can be equipped with only five skills max. Your main character, the young dwarven-smith Tungdil will be accompanied with up to 14 companions, most of them well transformed from the book into the game. You’ll spend a lot of time in listening to many dialogues and to a well performing narrator, so in the end The Dwarves feels more like an interactive audio-book than an rpg.
    • 43 Metascore
    • 46 Critic Score
    Just call the bulldozer already: This theme park ruin is ready for demolition and is neither safe nor enjoyable to play in. Better get Planet Coaster asap.
    • 75 Metascore
    • 82 Critic Score
    Killing Floor 2 is a pleasant surprise. Tripwire manages to get the fundamentals so, so right. Fighting zeds is a pleasure thanks to guns that are satisfying to use. If there is anything wrong with Killing Floor 2's dumb, yet addicting co-op fun, it's that there simply isn't enough variation, both in terms enemy types as well as game modes.
    • 85 Metascore
    • 83 Critic Score
    Shadow Tactics does a beautiful job of reviving the Commandos formula, with challenging missions, interesting characters and varied level design. A robust user interface and three slots for quicksaves make sure that not only the hardcore audience, but virtually every player can have a great time with Shadow Tactics. All you need is a bit of patience.
    • 84 Metascore
    • 85 Critic Score
    A dream come true for most any theme park fan, Planet Coaster sports terrific tools for creating choice rollercoasters and other attractions. It’s on the management side of things where Frontier takes the easy route. Once you’ve built the perfect theme park, you start to miss more complex systems like random events and difficult-to-satisfy guests. Combine that with some big hits on performance while managing larger parks and Planet Coaster just misses true legacy status, while still being the best the genre has had to offer since Rollercoaster Tycoon 3.
    • 88 Metascore
    • 82 Critic Score
    Thanks to its beautiful pixel art, charming characters, diverse environments and great design, Owlboy lives up to the expectations, even though it is far from perfect.
    • 74 Metascore
    • 77 Critic Score
    Like most other VR-games, Eagle Flight works best in small portions. Because gameplay-wise, there is not much to it. The courses might have enough variability, but the game-modes are severely lacking – especially in multiplayer. Though the beautiful landscape of Paris always entices me with either a casual flight or a high speed race through the subway-station. If flying in VR is something, you can get behind than you’ll find Eagle Fly to be a creative alternative to any action packed shooting gallery.
    • 73 Metascore
    • 75 Critic Score
    Call of Duty’s system requirements are way too high for what graphical prowess is on offer here. Performance-wise, Infinity Ward has done a poor job. The campaign is solid fun albeit so, so stupid, yet multiplayer hasn’t evolved at all since Black Ops 3. On PC, there are also long waiting times for matchmaking.
    • 86 Metascore
    • 91 Critic Score
    Dishonored 2 is a masterpiece in level design, marred by some glaring technical flaws on PC. Smooth-as-silk stealth and cool superpowers make this one a must-buy for any gamer – provided your PC can run it. If in doubt, wait for the first couple of patches.
    • 75 Metascore
    • 82 Critic Score
    While The Whispered World, the successful predecessor to Silence, was a classic 2D-point-and-click-adventure, the developers now are heading into a more modern way of adventure-storytelling. This ends up in a most beautiful designed world with 3D-modelled characters. Using a brilliant way of camera-zooms and –angles, the presentation is a great cinematic-experience. The gameplay itself is focused on an emotional story and filled with more casual puzzles and dialogues than before. We’ve missed some more challenging riddles and more story-depth concerning the side-characters. Depending on how many in-game tips you’re using, Silence took you just about 5 up to 7 hours to complete.
    • 80 Metascore
    • 81 Critic Score
    While smaller in scope than Obsidians last RPG, Tyranny astonishes with its clever way of handling choice and consequence. There are so many variables in Tyranny, you just have to play it twice.
    • 86 Metascore
    • 85 Critic Score
    Respawn did a remarkable job on the campaign, which is bristling with ideas and cool moments. The experience may be short, but it’s entertaining none the less. Online though is where Titanfall 2 really shines. The game offer some of the most insane, fast-paced shootouts, packed to the brim with wallrunning, explosions and mighty titans. Prepare for one hell of a ride.
    • 88 Metascore
    • 92 Critic Score
    Battlefield 1 offers hands down the best graphics of any shooter, nay, any game to date. While its single-player-campaign is – again – unnecessary drivel, as short as it is forgettable, the multi-player-offering is in a league of its own. If you only buy one shooter this year, make it Battlefield 1.
    • 86 Metascore
    • 90 Critic Score
    A spectacular arcade racing game with brilliant graphics. The driving feels terrific, the amount of content is staggering and the faux Australia is joy to explore. Need for Speed, take heed.
    • 62 Metascore
    • 58 Critic Score
    Hangar 13 has done a terrible job on the PC port. But even ignoring all those pesky technical issues, Mafia 3 suffers from lack of variety. The game’s open world is dead and artificial, while the great atmosphere and competent storytelling feel wasted.
    • 78 Metascore
    • 79 Critic Score
    An insane amount of co-op fun, but the level design is lacking. The loot-centric Shadow Warrior 2 is well worth the buy, but doesn’t quite soar as high as this year’s Doom.
    • 83 Metascore
    • 86 Critic Score
    With six big sandbox-locations the first season’s campaign for agent 47 is offering various challenges, how to fulfill each mission. On top, there is a lot more to do with escalation-missions, user generated contracts and elusive targets. The gameplay allows classic hitman-stealth with silent kills as well as all-guns-blazing if you’re that kind of player. Lots of disguise-possibilities, weapons and gadgets makes it fun to play various times. Some lacks with the AI and graphic-issues have to be dealt with and if you’re expecting a complete storyline, that is not happening in Season 1.
    • 88 Metascore
    • 91 Critic Score
    Finally there’s a reason to delete Civilization 5 from our hard drives. Firaxis has improved on many systems, while adding some clever twists like the city sectors. Civilization 6 is a blast to play and we cannot foresee a time when it won’t be installed on our hard drives. This is the definitive turn-based strategy game of the decade.
    • 76 Metascore
    • 75 Critic Score
    I’ve spent a considerable amount of time playing the Worms-games in my youth. Simply because they were some of the most enjoyable multiplayer-games out there. Now, after a couple of years without touching any installment of this franchise, I still think that Worms is a diverting experience, especially if you play it with some of your buddies. It didn’t really bother me that - mechanics-wise - not much has changed since my time with Worms. Being able to just jump back in there, without having to get reintroduced to the whole franchise, actually made me feel glad. But at the same time, this fact might pose a huge flaw for people, who’ve played many or maybe even every other Worms-game. So I can only unconditionally recommend Worms W.M.D to newcomers or veterans, who are returning to the franchise after taking a longer break from it.
    • 84 Metascore
    • 83 Critic Score
    FIFA 17 is still a very good game, but it's still a bit of a disappointment. Instead of fixing the various existing gameplay-problems, FIFA 17 rather focuses on establishing its new engine and story-mode. Thus, FIFA falls behind PES because of the overall worse gameplay-mechanics in comparison to prior installments.
    • 56 Metascore
    • 59 Critic Score
    Alien Isolation gave me goosebumps. SOMA enraptured me with its interesting story and underwater-scenario. Dead Space shined through awesomely directed fights. And Syndrome? The horror-game by Camel 101 copies a lot of those outstanding examples, without ever reaching their overall quality. Syndrome has no elements that separate it from other games of this particular genre and thus descends into mediocrity. If you desperately look for something horror related though, Syndrome might entertain you - at least for a little while.
    • PC Games
    • 86 Metascore
    • 81 Critic Score
    A serviceable campaign is augmented by a very robust multiplayer offering. Gears of War 4 offers spectacular graphics and great PC performance, but the story feels unfinished.
    • PC Games
    • 73 Metascore
    • 67 Critic Score
    A robust, yet deeply uninspired top-down shooter that is fun for a couple of hours, but loses its charm rather quickly.
    • 76 Metascore
    • 81 Critic Score
    Obduction is fully aware of what fans want it to be – a tough-as-nails, spiritual successor to Myst – and fulfills this task superbly. Not a lot of modern-day-adventure-players will most likely appreciate this, as it can be quite unforgiving at times (most of the time, actually); but in that particular sub-genre that Obduction is part of, there hasn’t been a better game in quite some time.
    • 74 Metascore
    • 76 Critic Score
    A traditional, yet highly accessible 4X game that offers nothing new aside from real-time combat, but is still a lot of fun to play. A great choice for newcomers who enjoy a rich space strategy experience, but shy away from more complex games like Endless Space or Stellaris.
    • 83 Metascore
    • 85 Critic Score
    Deus Ex: Mankind Divided manages to be the most well-rounded Deus Ex game ever – at least regarding the gameplay. With the new engine and various improvements on elements like the cover-system, overall controls and weapons, Eidos Montreal really outdid themselves in order to create an immensely enjoyable gaming-experience. I was especially fascinated by the intricate level-design that was still able to surprise me even after spending a considerable time with the game. Though the one big flaw of Deus Ex: Mankind Divided is the story, which severely disappointed me. Choices throughout the game do not really matter, and the bulk of the actual plot only gets teased, with it being further elaborated on in a future sequel. If Eidos Montreal and Publisher Square Enix had just focused on perfecting this game instead of already planning future installments, Deus Ex: Mankind Divided could’ve truly been a susalt anperb game.
    • 74 Metascore
    • 80 Critic Score
    Telltales new series kicks off with style, offering Batman fans two hours of interesting choices, action and a promising story. Don't expect decent puzzles or exploration though: Aside from dialogue and rapid quick time events, there is not much to do.
    • tbd Metascore
    • 83 Critic Score
    With improved exploration mechanics, richly detailed locations and intriguing puzzle design The Room Two surpasses its predecessor in every way. Storytelling is still a weak spot though.
    • 87 Metascore
    • 91 Critic Score
    Gorgeous from start to finish, highly polished and sometimes deeply unsettling, Inside is not only a worthy successor to Limbo. It's one of the best games of 2016.
    • 56 Metascore
    • 69 Critic Score
    The Technomancer has some interesting approaches but lacks a lot of polish at many points. Especially the constant back tracking gets really annoying with time. The lack of budget definitely take their toll on many game aspects.
    • 81 Metascore
    • 80 Critic Score
    A charming romp through pirate space that successfully translates XCOM's combat into gorgeous 2D robot battles. Shame there isn't much to do between missions though.
    • 65 Metascore
    • 68 Critic Score
    Based on the simplistic structure of Crimes and Punishments, but with the addition of clunky action sequences, QTEs and even more skippable mini-games. In short: The Devil's Daughter takes a big step in the wrong direction.
    • 74 Metascore
    • 86 Critic Score
    Mirror’s Edge Catalyst feels better in many aspects and delivers much more content than its predecessor. It still has some issues like the combat system or frustrating climbing areas, but it is still an impressive argument for its unique and fresh concept.
    • 92 Metascore
    • 91 Critic Score
    Despite its low price tag, Blood and Wine is a substantial 30-hour expansion filled with memorable moments, tons of quests and a beautiful new world to explore. A must-buy.
    • 84 Metascore
    • 86 Critic Score
    Almost every mechanic from Dark Souls is – in some form or another - implemented into Salt & Sanctuary. But in this specific case that is far from being something negative. I might even be a little addicted to the game’s concept: uncovering secrets, defeating humongous bosses and diving deep into the lore of the game. All of that manages to entertain me for dozens of hours. The only complaints I have with the game are the subpar German voice acting, the somewhat confusing skill-tree and – at least for my taste – boss-fights, which lack a certain challenge. However Salt & Sanctuary will undoubtedly bring a lot of joy to every fan of the Dark Souls-franchise, while people, who aren’t really into those, won’t be won over by this game either.
    • 86 Metascore
    • 87 Critic Score
    Total War: Warhammer cuts out many features that fans of both franchises have come to expect. Personally, it doesn’t really bother me that sea-battles are now decided by the roll of a dice and sieges don’t include the entire city anymore, because the developers of Creative Assembly rather focused on more important elements. The enemy-AI behaves a lot more clever and battles have overall become way smoother. Obviously Total War: Warhammer never comes close to the complexity of a Civilization-game, but Warhammer’s real time battles definitely make up for that fact. What appears to be a bit of a weird decision by the developers though, is that you’re no longer able to paint your troops and cannot upgrade standard-units in any way or form.
    • 88 Metascore
    • 87 Critic Score
    While the additions don't change the game in any fundamental way, the overall experience is still as amazing as it was last year. If you haven't played Ori before, this Definitive Edition is a must buy.

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