Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
-
42% higher than the average critic
-
2% same as the average critic
-
56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
-
Positive: 509 out of 1416
-
Mixed: 674 out of 1416
-
Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
-
- Critic Score
It's a very rudimentary action game with some fairly sloppy gameplay mechanics and AI that's so bad it might as well have been programmed by some sort of weasel-like creature. [Sept 2006, p.81]- Official U.S. Playstation Magazine
-
- Critic Score
But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
Ultimately, it's a good, pirate-heavy distraction but, thanks to the game's repetitiveness, it won't do much to keep your attention past the first few levels. [Oct. 2006, p.91]- Official U.S. Playstation Magazine
-
- Critic Score
Straightforward, short, yet ultimately fun arcade port. [Jan 2002, p.142]- Official U.S. Playstation Magazine
-
- Critic Score
If you think toying around with the track editor sounds like $10 worth of fun, check this out. If not, don't bother. [Apr 2003, p.87]- Official U.S. Playstation Magazine
-
- Critic Score
Yet another pretty--but shallow--anime-based fighting game from Bandai that offers some good fun for about an hour.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
The grandaddy of all PS2 baseball sims needs a big face-lift. [May 2004, p.99]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
Look, I appreciate a challenge as much as the next guy, but frankly, I'm tired of getting my ass kicked. [Nov 2003, p.142]- Official U.S. Playstation Magazine
-
- Critic Score
A bummer - it's a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck. [Nov 2004, p.124]- Official U.S. Playstation Magazine
-
- Critic Score
NASCAR lacks a rearview mirror option, which is crucial in a game where you're almost constantly surrounded by other cars. [Nov. 2006, p.122]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
The season and extra modes are all pretty standard, offering little beyond what's been out there nearly since the inception of videogame basketball. [Jan. 2007, p.70]- Official U.S. Playstation Magazine
-
- Critic Score
The game's still shallow, but on the PSP, ease of play becomes a virtue. It's still not fantastic, but it's a passable novelty with a great license. [Nov 2005, p.121]- Official U.S. Playstation Magazine
-
- Critic Score
When I was a kid, I used to play my sister in "Summer Games" on our Apple IIe. In Athens 2004, I discovered that Olympics-type gameplay hasn't evolved one iota in the past 20 years. [Aug 2004, p.93]- Official U.S. Playstation Magazine
-
- Critic Score
Ironically, MCL turns out to be a better boobtastic party game than "The Guy Game." [Dec 2004, p.118]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
It's dull to look at, and, due to a lapse back into the more tactical, strategic gameplay that categorizes all of Koei's other war games, it's also fairly dull to play. [Apr 2004, p.100]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Solid voice acting from the entire cast of the show, unlockables aplenty, and cool quips almost - but not quite - sweeten the sour medicine that is Futurama to the point of redemption. [Sept 2003, p.92]- Official U.S. Playstation Magazine
-
- Critic Score
A sloppy fighting game that may be good for a few laughs and nothing more.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Monster Rancher Evo would've easily succeded in attempting to build a stronger RPG element, but as it stands, the game just falls short of offering a complete RPG experience. [July 2006, p.75]- Official U.S. Playstation Magazine
-
- Critic Score
A new beginning is a step in the right direction, but Spyro still has a long way to go before being "good" again. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
-
- Critic Score
It's a run-of-the-mill game that's fun for playing in spurts just to shoot stuff, but that's about it. [Oct 2002, p.150]- Official U.S. Playstation Magazine
-
- Critic Score
The handling and difficulty levels are completely screwed up. [Nov 2001, p.153]- Official U.S. Playstation Magazine
-
- Critic Score
The Snowboard Slalom is a framerate abomination and, regardless of your adjustments, it controls like you're half-drunk. [Apr 2002, p.105]- Official U.S. Playstation Magazine
-
- Critic Score
A definite improvement over the first PSP Gretzky, but Gretzky NHL 06 still fails to thrill. [Jan 2006, p.105]- Official U.S. Playstation Magazine
-
- Critic Score
Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]- Official U.S. Playstation Magazine
-
- Critic Score
A mediocre game, not a bad one. However, when you consider how far short it fell of its original promise, it comes across as less than average. [Sept 2004, p.97]- Official U.S. Playstation Magazine
-
- Critic Score
If you've played "Frogger 2" on the PS1, that's all you really need to know; this is pretty much the same game. [Jan 2003, p.136]- Official U.S. Playstation Magazine
-
- Critic Score
As a racing game, it's pretty much par for the course. You race, you win, you open stuff up...seen it before, thank you. [Jan 2002, p.140]- Official U.S. Playstation Magazine
-
- Critic Score
Gives you an adequate adrenaline rush and provides a realistic experience (minus the bruises and broken bones, of course), but it lacks the polish of other EA Sports titles.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Generic and ultimately forgettable. [Sept 2006, p.81]- Official U.S. Playstation Magazine
-
- Critic Score
Games based on kids' movies are getting somewhat better, but Over the Hedge reverts to the same old beat-up-a-bunch-of-bad-guys- formula. [Oct. 2006, p.88]- Official U.S. Playstation Magazine
-
- Critic Score
Rocky's programmed punch placement and combination systems can't help but seem slow and artificial. [Dec 2004, p.108]- Official U.S. Playstation Magazine
-
- Critic Score
Cripplingly bad load times and no infrastructure play. [May 2006, p.96]- Official U.S. Playstation Magazine
-
- Critic Score
Overall, it's a disappointing effort at best, and only recommended if you're a sports-,car-,and gun-allergic PS3 owner grasping for something to play. [Jan. 2007, p.74]- Official U.S. Playstation Magazine
-
- Critic Score
It's hard to call a game good when it features such shoddy controls and camera positioning. [July 2002, p.102]- Official U.S. Playstation Magazine
-
- Critic Score
Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
-
- Critic Score
The bigger problem is that 2000 and 2001 aren't the best games in the series. [Jan 2004, p.123]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
The game is really beatiful... But here's the problem: The game is HARD. [Nov 2001, p.152]- Official U.S. Playstation Magazine
-
- Critic Score
Too much choice, not enough direction, and the characters are really creepy looking. [Dec 2005, p.118]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Up to this point I've been recommending "Stacked" for the advanced poker player, and "World Poker Tour" for newbies. I don't see any reason to change that recommendation. [Nov. 2006, p.112]- Official U.S. Playstation Magazine
-
- Critic Score
The big problem is that none of the tasks are that engaging, and are made less so by the graphics. [Sept 2002, p.118]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
An oversimplified career mode, lack of game modes, shoddy dribbling physics (the ball seems magnetically tied to a dribbler's feet), and complete lack of responsiveness mean you should wait for the sequel to get your kicks.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]- Official U.S. Playstation Magazine
-
- Critic Score
It is without a shadow of a doubt the perfect example of the most mediocre racing game I've ever seen. [July 2002, p.100]- Official U.S. Playstation Magazine
-
- Critic Score
The fighting system isn't particularly deep (throws and specials tend to win fights), and the graphics are the antithesis of PSP quality. The levels are bland. [Nov 2005, p.121]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
The difficulty alone is what takes this game a solid five hours to beat. Even hardcore fans are only looking at a rental for this one. [Dec 2003, p.152]- Official U.S. Playstation Magazine
-
- Critic Score
A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]- Official U.S. Playstation Magazine
-
- Critic Score
The moments of inspiration are there to be found, but they're much less common than the moments of wanting to throw your controller in disgust. [Dec 2004, p.114]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
-
- Critic Score
After [a dozen or so matches], Galactic Wrestling's lack of depth creeps in, followed by boredom. [July 2004, p.96]- Official U.S. Playstation Magazine
-
- Critic Score
The simple infrastructure multiplayer adds some replay value, but overall this port is poorly thought out. [Mar 2006, p.97]- Official U.S. Playstation Magazine
-
- Critic Score
But this year EA slapped handcuffs on gamers trying to shoot over 50 percent from the field. [Dec. 2006, p.126]- Official U.S. Playstation Magazine
-
- Critic Score
GameBreaker does a poorer job of fulfilling its duties as a college game than "GameDay" does as a pro simulation. [Oct 2003, p.118]- Official U.S. Playstation Magazine
-
- Critic Score
GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]- Official U.S. Playstation Magazine
-
- Critic Score
Tales of the Abyss starts off as a carbon copy of every RPG ever made. [Dec. 2006, p.119]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
Decent is about the most I can say for it... Frustrating, checkpoint-free stages only furthered my desire to quit playing. [Feb 2003, p.108]- Official U.S. Playstation Magazine
-
- Critic Score
There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
A racing game packed with features that you've mostly seen before, hiding behind a veneer of graphical mediocrity. [May 2004, p.96]- Official U.S. Playstation Magazine
-
- Critic Score
The fighting itself is simplistic, and button-mashing will serve you just fine, but there are a few combos to ferret out and master. Sadly, the movies' smart humor is missing, and most of the dialogue is immature at best.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Isn't a bad game by any means, but it feels like a definite step in the wrong direction. [Jan 2002, p.147]- Official U.S. Playstation Magazine
-
- Critic Score
There's a Jamaican bobsled team joke in here somewhere, but I'm too disappointed to figure it out. [Apr 2006, p.78]- Official U.S. Playstation Magazine
-
- Critic Score
I can't recall a recent game story that's left me more puzzled. [Jan 2003, p.128]- Official U.S. Playstation Magazine
-
- Critic Score
Overall, it's just a great pick-up-and-play game, but I don't want to give up depth just because a game is portable. [July 2006, p.84]- Official U.S. Playstation Magazine
-
- Critic Score
I am spectacularly disappointed... Because aside from looking gorgeous, Auto Modellista is an absolute pig. [June 2003, p.102]- Official U.S. Playstation Magazine
-
- Critic Score
I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]- Official U.S. Playstation Magazine
-
- Critic Score
If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]- Official U.S. Playstation Magazine
-
- Critic Score
The game gets unreasonably hard near the end, where you really start to hate the archaic continue system. It frustrates me that I haven't beaten Shredder--I can't even get to him. I feel so turtle powerless.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
A limited trick set, tiny levels, unresponsive controls and exceedingly bland level design all hit Evolution where it hurts. [Dec 2002, p.160]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
The control flat-out sucks. I had a rough time moving my fielders, and I can't imagine a chid who has yet to add a second digit to his age faring any better. [June 2004, p.95]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
While the shot aiming is smart, the shooting meter is funky - you have to use timing to ensure the biggest blast. [Jan 2005, p.111]- Official U.S. Playstation Magazine
-
- Critic Score
Its cold, sterile presentation and crazy list of components for the armored core itself make it, in reality, a game for veteran AC gearheads. [Nov 2005, p.101]- Official U.S. Playstation Magazine
-
- Critic Score
The stealth is way too easy, and the exploration is too open-ended. [Aug 2006, p.76]- Official U.S. Playstation Magazine
-
- Critic Score
Battle Assault 3 is almost, not quite, a clunker, existing in the space between serviceable and irritating.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
The underlying game is solid and would have been great had Activision taken the time to iron out the myriad bugs and glitches.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
The game is very mechanical…and it’s so…painfully…slow. [Feb 2002, p.108]- Official U.S. Playstation Magazine
-
- Critic Score
As far as gameplay is concerned, absolutely nothing has changed since last year's addition (and, quite possibly, the one before that...and the one before that). [June 2004, p.95]- Official U.S. Playstation Magazine
-
- Critic Score
Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]- Official U.S. Playstation Magazine
-
- Critic Score
The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
It doesn't hurt that the controls are spot on, the sound is good, and the graphics move at a fair old lick, either. Saturday won't win any awards for presentation, but it's all competently put together. [June 2004, p.96]- Official U.S. Playstation Magazine
-
- Critic Score
When I wasn't short-circuiting the game myself, there were bugs to contend with--about once an hour, the game would freeze and I would have to restart. [Mar 2006, p.94]- Official U.S. Playstation Magazine
-
- Critic Score
The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]- Official U.S. Playstation Magazine
-
- Critic Score
You have to be a huge Mega Man nut if you want to get these games--especially since many of them are newer than the games released in the original Mega Man collection, meaning that all-important element of nostalgia just isn't quite there.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Underneath the offensive layer of crap that coats every facet of this version is a more than adequate game desperately trying to get out. [Feb 2002, p.113]- Official U.S. Playstation Magazine
-
- Critic Score
Despite some gorgeous visuals and intriguing gameplay elements, Kya simply isn't any fun. And just like the wind, that really blows. [Jan 2004, p.123]- Official U.S. Playstation Magazine
-
- Critic Score
Playing MTX a month after playing "MX Unleashed" is sort of like driving a Taurus after a month of driving a Viper. [May 2004, p.100]- Official U.S. Playstation Magazine
-
- Critic Score
The puzzle aspects of Cy Girls is about as fun as watching the cheese-creation process. [Apr 2004, p.99]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
It's very fast paced and probably about as close as a hunting game will ever get to mimicking a typical first-person shooter. [Jan 2004, p.114]- Official U.S. Playstation Magazine
-
- Critic Score
Your typical "Twisted Metal" knock-off, complete with a ho-hum lineup of vehicles, bland weaponry, and uninspired courses. Gameplay's no better. [May 2003, p.97]- Official U.S. Playstation Magazine
-
- Critic Score
This game is hard – we're talking brutal, controller-throwing frustration here. The biggest problem is the control scheme. Frankly, it sucks. [May 2002, p.99]- Official U.S. Playstation Magazine