Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 51 Metascore
    • 50 Critic Score
    It's a very rudimentary action game with some fairly sloppy gameplay mechanics and AI that's so bad it might as well have been programmed by some sort of weasel-like creature. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    An excellent game crippled by bad control. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 50 Critic Score
    Ultimately, it's a good, pirate-heavy distraction but, thanks to the game's repetitiveness, it won't do much to keep your attention past the first few levels. [Oct. 2006, p.91]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Straightforward, short, yet ultimately fun arcade port. [Jan 2002, p.142]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    If you think toying around with the track editor sounds like $10 worth of fun, check this out. If not, don't bother. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Yet another pretty--but shallow--anime-based fighting game from Bandai that offers some good fun for about an hour.
    • 72 Metascore
    • 50 Critic Score
    The grandaddy of all PS2 baseball sims needs a big face-lift. [May 2004, p.99]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Incredibly shallow and boring. [Apr 2004, p.102]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Look, I appreciate a challenge as much as the next guy, but frankly, I'm tired of getting my ass kicked. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    A bummer - it's a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck. [Nov 2004, p.124]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    NASCAR lacks a rearview mirror option, which is crucial in a game where you're almost constantly surrounded by other cars. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 50 Critic Score
    Boring. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    The season and extra modes are all pretty standard, offering little beyond what's been out there nearly since the inception of videogame basketball. [Jan. 2007, p.70]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The game's still shallow, but on the PSP, ease of play becomes a virtue. It's still not fantastic, but it's a passable novelty with a great license. [Nov 2005, p.121]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    When I was a kid, I used to play my sister in "Summer Games" on our Apple IIe. In Athens 2004, I discovered that Olympics-type gameplay hasn't evolved one iota in the past 20 years. [Aug 2004, p.93]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Ironically, MCL turns out to be a better boobtastic party game than "The Guy Game." [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    There just isn't enough here to hold your attention. [Aug 2005, p.83]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    It's dull to look at, and, due to a lapse back into the more tactical, strategic gameplay that categorizes all of Koei's other war games, it's also fairly dull to play. [Apr 2004, p.100]
    • 59 Metascore
    • 50 Critic Score
    Solid voice acting from the entire cast of the show, unlockables aplenty, and cool quips almost - but not quite - sweeten the sour medicine that is Futurama to the point of redemption. [Sept 2003, p.92]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    A sloppy fighting game that may be good for a few laughs and nothing more.
    • 58 Metascore
    • 50 Critic Score
    Monster Rancher Evo would've easily succeded in attempting to build a stronger RPG element, but as it stands, the game just falls short of offering a complete RPG experience. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    A new beginning is a step in the right direction, but Spyro still has a long way to go before being "good" again. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    It's a run-of-the-mill game that's fun for playing in spurts just to shoot stuff, but that's about it. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    The handling and difficulty levels are completely screwed up. [Nov 2001, p.153]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 50 Critic Score
    The Snowboard Slalom is a framerate abomination and, regardless of your adjustments, it controls like you're half-drunk. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    A definite improvement over the first PSP Gretzky, but Gretzky NHL 06 still fails to thrill. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    A mediocre game, not a bad one. However, when you consider how far short it fell of its original promise, it comes across as less than average. [Sept 2004, p.97]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    If you've played "Frogger 2" on the PS1, that's all you really need to know; this is pretty much the same game. [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    As a racing game, it's pretty much par for the course. You race, you win, you open stuff up...seen it before, thank you. [Jan 2002, p.140]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    Gives you an adequate adrenaline rush and provides a realistic experience (minus the bruises and broken bones, of course), but it lacks the polish of other EA Sports titles.
    • 65 Metascore
    • 50 Critic Score
    Generic and ultimately forgettable. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Games based on kids' movies are getting somewhat better, but Over the Hedge reverts to the same old beat-up-a-bunch-of-bad-guys- formula. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Rocky's programmed punch placement and combination systems can't help but seem slow and artificial. [Dec 2004, p.108]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    Cripplingly bad load times and no infrastructure play. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Overall, it's a disappointing effort at best, and only recommended if you're a sports-,car-,and gun-allergic PS3 owner grasping for something to play. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    It's hard to call a game good when it features such shoddy controls and camera positioning. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    The bigger problem is that 2000 and 2001 aren't the best games in the series. [Jan 2004, p.123]
    • 58 Metascore
    • 50 Critic Score
    The game is really beatiful... But here's the problem: The game is HARD. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Too much choice, not enough direction, and the characters are really creepy looking. [Dec 2005, p.118]
    • 55 Metascore
    • 50 Critic Score
    Up to this point I've been recommending "Stacked" for the advanced poker player, and "World Poker Tour" for newbies. I don't see any reason to change that recommendation. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    The big problem is that none of the tasks are that engaging, and are made less so by the graphics. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Formulaic and unchallenging. [Apr 2006, p.94]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    An oversimplified career mode, lack of game modes, shoddy dribbling physics (the ball seems magnetically tied to a dribbler's feet), and complete lack of responsiveness mean you should wait for the sequel to get your kicks.
    • 59 Metascore
    • 50 Critic Score
    Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It is without a shadow of a doubt the perfect example of the most mediocre racing game I've ever seen. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    The fighting system isn't particularly deep (throws and specials tend to win fights), and the graphics are the antithesis of PSP quality. The levels are bland. [Nov 2005, p.121]
    • 51 Metascore
    • 50 Critic Score
    The difficulty alone is what takes this game a solid five hours to beat. Even hardcore fans are only looking at a rental for this one. [Dec 2003, p.152]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    The moments of inspiration are there to be found, but they're much less common than the moments of wanting to throw your controller in disgust. [Dec 2004, p.114]
    • 51 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    After [a dozen or so matches], Galactic Wrestling's lack of depth creeps in, followed by boredom. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    The simple infrastructure multiplayer adds some replay value, but overall this port is poorly thought out. [Mar 2006, p.97]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    But this year EA slapped handcuffs on gamers trying to shoot over 50 percent from the field. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    GameBreaker does a poorer job of fulfilling its duties as a college game than "GameDay" does as a pro simulation. [Oct 2003, p.118]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 50 Critic Score
    Tales of the Abyss starts off as a carbon copy of every RPG ever made. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's roughly animation-free. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Decent is about the most I can say for it... Frustrating, checkpoint-free stages only furthered my desire to quit playing. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Decent for tween girls, not anyone else. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    An ugly, ugly game. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    A racing game packed with features that you've mostly seen before, hiding behind a veneer of graphical mediocrity. [May 2004, p.96]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    The fighting itself is simplistic, and button-mashing will serve you just fine, but there are a few combos to ferret out and master. Sadly, the movies' smart humor is missing, and most of the dialogue is immature at best.
    • 51 Metascore
    • 50 Critic Score
    Isn't a bad game by any means, but it feels like a definite step in the wrong direction. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 50 Critic Score
    There's a Jamaican bobsled team joke in here somewhere, but I'm too disappointed to figure it out. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    I can't recall a recent game story that's left me more puzzled. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    Overall, it's just a great pick-up-and-play game, but I don't want to give up depth just because a game is portable. [July 2006, p.84]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    I am spectacularly disappointed... Because aside from looking gorgeous, Auto Modellista is an absolute pig. [June 2003, p.102]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The game gets unreasonably hard near the end, where you really start to hate the archaic continue system. It frustrates me that I haven't beaten Shredder--I can't even get to him. I feel so turtle powerless.
    • 58 Metascore
    • 50 Critic Score
    Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    Ultra-simple, dash-and-bash gameplay. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 50 Critic Score
    A limited trick set, tiny levels, unresponsive controls and exceedingly bland level design all hit Evolution where it hurts. [Dec 2002, p.160]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    This game makes me want to puke. [July 2003, p.99]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    The control flat-out sucks. I had a rough time moving my fielders, and I can't imagine a chid who has yet to add a second digit to his age faring any better. [June 2004, p.95]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Surprisingly playable. [Jan 2004, p.118]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    While the shot aiming is smart, the shooting meter is funky - you have to use timing to ensure the biggest blast. [Jan 2005, p.111]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    Its cold, sterile presentation and crazy list of components for the armored core itself make it, in reality, a game for veteran AC gearheads. [Nov 2005, p.101]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    The stealth is way too easy, and the exploration is too open-ended. [Aug 2006, p.76]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 50 Critic Score
    Battle Assault 3 is almost, not quite, a clunker, existing in the space between serviceable and irritating.
    • 60 Metascore
    • 50 Critic Score
    The underlying game is solid and would have been great had Activision taken the time to iron out the myriad bugs and glitches.
    • 55 Metascore
    • 50 Critic Score
    The game is very mechanical…and it’s so…painfully…slow. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    As far as gameplay is concerned, absolutely nothing has changed since last year's addition (and, quite possibly, the one before that...and the one before that). [June 2004, p.95]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 50 Critic Score
    Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.
    • tbd Metascore
    • 50 Critic Score
    It doesn't hurt that the controls are spot on, the sound is good, and the graphics move at a fair old lick, either. Saturday won't win any awards for presentation, but it's all competently put together. [June 2004, p.96]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    When I wasn't short-circuiting the game myself, there were bugs to contend with--about once an hour, the game would freeze and I would have to restart. [Mar 2006, p.94]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    You have to be a huge Mega Man nut if you want to get these games--especially since many of them are newer than the games released in the original Mega Man collection, meaning that all-important element of nostalgia just isn't quite there.
    • 52 Metascore
    • 50 Critic Score
    Underneath the offensive layer of crap that coats every facet of this version is a more than adequate game desperately trying to get out. [Feb 2002, p.113]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    Despite some gorgeous visuals and intriguing gameplay elements, Kya simply isn't any fun. And just like the wind, that really blows. [Jan 2004, p.123]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 50 Critic Score
    Playing MTX a month after playing "MX Unleashed" is sort of like driving a Taurus after a month of driving a Viper. [May 2004, p.100]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    The puzzle aspects of Cy Girls is about as fun as watching the cheese-creation process. [Apr 2004, p.99]
    • 57 Metascore
    • 50 Critic Score
    It's very fast paced and probably about as close as a hunting game will ever get to mimicking a typical first-person shooter. [Jan 2004, p.114]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Your typical "Twisted Metal" knock-off, complete with a ho-hum lineup of vehicles, bland weaponry, and uninspired courses. Gameplay's no better. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    This game is hard – we're talking brutal, controller-throwing frustration here. The biggest problem is the control scheme. Frankly, it sucks. [May 2002, p.99]
    • Official U.S. Playstation Magazine

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