Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 68 Metascore
    • 70 Critic Score
    It's not a bad game, but then again, it's not the be-all and end-all Pacific-theater FPS we expected. The primary emphasis on gloss and glamour over gameplay and challenge suggests that Rising Sun is geared more toward the tyro rather than the savant.
    • 65 Metascore
    • 70 Critic Score
    In terms of gameplay, the game surpasses its console counterpart, but the technical snags drag it back down.
    • 67 Metascore
    • 70 Critic Score
    Its excellent art direction pulls you, heart and soul, into the environment...[but] NOLF's lack of a save-anywhere function gets to be a real pain in the arse. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    After a few hours, the boredom sets in, and the number of reasons you have for wanting to beat the damn thing is less than one. It's just not fun enough. [Dec 2003, p.178]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    What Makai Kingdom lacks in visceral appeal it more than makes up for in complexity and nuance. It's fun in a brain-taxing kind of way, but in the end a bit too cold and piecemeal to love. Though it may be fun and challenging, it never quite hangs together as a compelling whole.
    • 60 Metascore
    • 70 Critic Score
    Better than "Beat Down." [Oct 2005, p.107]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    While encounters with the underling Decepticlones are somewhat dull, Decepticon boss fights are actually quite intense and difficult - at least until a weakness is revealed. [June 2004, p.92]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    The puck has strikingly solid physics...The trouble is, defense is a joke. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    Basically, we have a four-star Cursed Mummy game held back by a three-star Sphinx game, bringing the overall game average to three-and-a-half. [Dec 2003, p.172]
    • tbd Metascore
    • 70 Critic Score
    Sure, it suffers graphically, but the overall structure that makes its big brother so impressive is fully intact. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    Anyone looking for a sweeping epic with interesting characters or unique gameplay mechanics will be sorely disappointed by what it has to offer. [Nov 2004, p.120]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    If incessant hack-n-slash doesn't bore you, Dark Alliance II has enough solid gameplay to entertain you until "Champion (of Norrath)." But you're better off waiting. [Feb 2004, p.105]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    It's more of a puzzle-solving game, yet it somehow remains completely thrilling throughout. [Feb 2003, p.99]
    • 79 Metascore
    • 70 Critic Score
    While [Part II] plays almost exactly like the original, it addresses almost all the problems. Gone is the lag, the graphics are much nicer (though still not up to today's standards), and the game is a bit longer. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 70 Critic Score
    The 20 percent that takes place on foot takes four times longer than it should because of countless design flaws. In brief: The driving parts are awesome, the running around sucks.
    • 69 Metascore
    • 70 Critic Score
    It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The fast action, great graphics, incredible draw distance and undeniable fun attached make Superfly's racing tough to beat. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    The fact that I got so involved in the solo portion of a multiplayer game meant they were doing something right. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    Defense is the name of this game, but it's also the game's biggest flaw. [Dec 2002, p.170]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Where "Gallop Racer" rules is in its tutorial, which eases you onto the ol' dirt runway. But where it fails is its lack of an immersive Career mode, which is exactly what makes Jockey such a surprisingly worthwhile experience. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    I'll take a well-meaning comedy with a few mishaps over standard RPG melodrama. [Oct 2005, p.103]
    • 68 Metascore
    • 70 Critic Score
    Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 70 Critic Score
    There's very little in the way of innovation with this game. But what did you expect? [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    By no means perfect, but it does do a fine job of realizing Bilbo Baggins' Middle-earth adventure. [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Thankfully, solid graphics and audio, two-player Co-op and Versus modes, and lots of stuff to unlock keep this blast-a-thon steady. [Feb 2003, p.98]
    • 76 Metascore
    • 70 Critic Score
    The game can be beaten in a handful of sessions, and although it offers some replay value with its unique points system..., I doubt most of you will be motivated to bother. I know I wasn't. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    Yes, Wasteland has a large, free-roaming world, but it does little to change the game itself.
    • 80 Metascore
    • 70 Critic Score
    As a port of a game from another system, it's disappointing. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    Like Scott Spezio, this game is worth having on your roster until a better one comes around. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 70 Critic Score
    TGE effectively mixes a variety of gameplay, from manning a turret in a dogfight over Europe to sneaking through POW camps Solid Snake-style to Steve McQueen's daring cross-country bike escape. [Sept 2003, p.93]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    There's surprising depth and lots to do for a younger crowd. It's perfect for an under-13 gamer. [Feb 2003, p.101]
    • 74 Metascore
    • 70 Critic Score
    The best Armored Core yet. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you have even the slightest love for a warped look at the fairy tales we all grew up with (all based around the new film, of course), you won't want to miss Shrek 2.
    • 69 Metascore
    • 70 Critic Score
    GR06 may be tough, but its thoroughness should be appreciated. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a good game, but its depth just won't appeal to everyone. [May 2005, p.108]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A good dose of classic fun that translates well to portabilitiy. [Oct 2005, p.108]
    • 73 Metascore
    • 70 Critic Score
    If there were an award for Most Improved Sequel, Lethal Skies II would be a serious contender. Not for its gameplay, sadly, but most definitely for its presentation. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    It's Karaoke Revolution--you know if you like this by now, but don't get it if you're looking for much more than just a new set of songs. [Jan. 2007, p.83]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    I like my sequels with a little more pizzazz. [Sept 2002, p.115]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is so pick-up-and-play that it's perfect for first-time gamers. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    As you might expect, it's great for parties, but the solo modes leave a bit to be desired. [Dec 2005, p.126]
    • 62 Metascore
    • 70 Critic Score
    If Crimson Tears did a better job of eliminating or even just disguising its leveling grind, it could have started a BrawlPG trend. For now, it's merely good but repetitive - it could have leveled up more before its release. [Aug 2004, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A general sense of "same-old, same-old" throughout. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    A pretty good collection with a nice mixture of old to help complement the new. [Dec 2005, p.132]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    No matter how much you might be enjoying yourself, you realize that Worms 3D lacks the polish it needs to truly evolve the series. For one thing, the camera just plain sucks. [Apr 2004, p.102]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Remixing is fine for what it's worth, and you can get pretty intricate with the tools provided for you, but if you try to create your own compositions from scratch, you'll bump up against a pretty low ceiling. [July 2004, p.99]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    Formula Front turned out surprisingly well for a late-stage retrofitting. [Mar 2006, p.96]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    I'd prefer both the look and feel of "Moto GP 2." [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Fun and even a little addictive - it's still an interesting walk down memory lane for us twenty-something geezers. [March 2005, p.101]
    • 62 Metascore
    • 70 Critic Score
    The problem is that you never get a sense of what you've won and lost. I'd like a betting ticket to help me remember my bets. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    The control issues I've been griping about since the original came out have been remedied. [Nov 2001, p.153]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Good for a few little bursts. [Jan 2006, p.107]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    A little too simple. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Simply said, Final Fantasy Origins is a must-have title for any RPG lover - no matter how casual or passionate your devotion to role-playing games. [Apr 2003, p.88]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    NASCAR 07 is a good last hurrah on the PS2. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    Just isn't interesting enough to overcome its retro-tinged, formulaic gameplay. [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    The biggest deal is the opportunity to actually explore Hogwarts. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    Offers up more of the same mindless action of the first game, which can be good or bad depending on your preference. [Nov 2005, p.118]
    • 52 Metascore
    • 70 Critic Score
    A great game for the over-30 crowd, though, which is something we don't get to say often. [Dec 2004, p.108]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Blocking, for one, is not nearly as effective as it should be, and the controls suffer from a slight delay that reduces melees into button-mashing frenzy. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 65 Critic Score
    With the next-gen engine already on its second iteration, and the extra time to polish up this year's version since the kickoff of the season, it's hard to swallow that Madden NFL 07 on the PS3 can't even live up to the standard it sets on Xbox 360. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 65 Critic Score
    My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    A perfectly average survival-horror action game crafted by the genre's originators. [May 2005, p.94]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 60 Critic Score
    It does have one significant advantage over its big brother: It makes sense. [Jan 2003, p.140]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    Take the red pill. And by "take," I mean "rent." [Aug 2003, p.96]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The game seems to have taken a step back in the "cool moves that are also helpful" department. [Mar 2003, p.106]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    While "Blitz" and "Hitz" both fit perfectly into the vision of Midway's crazy, over-the-top, pain-first, scoring-second identity, Red Card doesn't. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    It's by no means a spectacular game, but then again, it did make me want to watch the show, so it's done its job. [Feb 2005, p.80]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    It needs another year or two (and perhaps a new PlayStation) to truly challenge the competition. [Oct 2003, p.119]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    This new Fullmetal Alchemist is an improvement over the first game, but an incremental one.
    • 66 Metascore
    • 60 Critic Score
    While Arena Football plays well and offers some decent multiplayer fun, you'll find better sims---"Madden", NFL 2k"--and arcade-style games--"Blitz", "NFL Street"--out there. [Mar 2006, p.91]
    • 77 Metascore
    • 60 Critic Score
    It's just not very exciting to play or to watch, and for a college basketball game that just shouldn't be the case. [Mar 2006, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    Catching a fly witch chopsticks Miyagi-style is easier than whacking a pitch in this game. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    And while the whole trial-and-error mechanic is enough to make you throw your controller down and never return, there's a rewarding feeling when you do finally win.
    • 67 Metascore
    • 60 Critic Score
    A castrated version of its console counterpart. [Aug 2005, p.89]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Terrible framerate during multiplayer. [Jan 2006, p.104]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's one big problem. There's no game here. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Should prove surprisingly playable for fans of the show... Unfortunately, InuYasha's actual fighting engine is rather mediocre, not to mention unbalanced, so hardcore fighting buffs will probably want to steer clear. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    The action is solid, and fans of the series will definitely get a kick out of it. [May 2005, p.115]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    A fun, well-executed game for kids and fans of the series. I just won't blow anyone away. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 60 Critic Score
    Rather than fixing what was broken, they just offer tips, which themselves are faulty... Wrath has "rush job" written all over it. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Although none of us may have asked for it, this game does offer a reasonably fun time... It's the kind of game they invented the rental for. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]
    • 64 Metascore
    • 60 Critic Score
    Fits the format very well...Not very ambitious. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The only thing that really sets Flow apart is its music. While "DDR" occasionally throws a hip-hop-flavored track in with the J-pop, Flow is 100 percent Brooklyn block party, circa 1981.
    • 54 Metascore
    • 60 Critic Score
    Fanboys will love being Astro so much that the negatives won't be enough to deliver them; anyone else should prepare for a slow-paced, meandering ride. [Oct 2004, p.96]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Sure, the production values are a bit better in FRWL (I particularly like shooting grenades off of the enemies' belts) and there are some decent gameplay tweaks (such as the "Bond focus" aiming for precise shots and the lack of stupid stealth levels), but the overall game is just plain easier and more sedentary feeling when compared to the previous game.
    • 78 Metascore
    • 60 Critic Score
    It's really more "yawn" than "whoa". [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.
    • 65 Metascore
    • 60 Critic Score
    The story is prime Syphon goodness, with twists and turns aplenty and several very poignant moments. [June 2004, p.94]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    Once you get past the negligible new features, there IS some fun hack-n-slash gameplay to be had with the four new characters. [Jan 2005, p.118]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    Ultimately feels like an action-platformer for masochistic, smart-aleck kids. [Oct 2005, p.102]

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