Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's not a bad game, but then again, it's not the be-all and end-all Pacific-theater FPS we expected. The primary emphasis on gloss and glamour over gameplay and challenge suggests that Rising Sun is geared more toward the tyro rather than the savant.- Official U.S. Playstation Magazine
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- Critic Score
In terms of gameplay, the game surpasses its console counterpart, but the technical snags drag it back down.- Official U.S. Playstation Magazine
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- Critic Score
Its excellent art direction pulls you, heart and soul, into the environment...[but] NOLF's lack of a save-anywhere function gets to be a real pain in the arse. [May 2002, p.102]- Official U.S. Playstation Magazine
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- Critic Score
Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]- Official U.S. Playstation Magazine
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- Critic Score
After a few hours, the boredom sets in, and the number of reasons you have for wanting to beat the damn thing is less than one. It's just not fun enough. [Dec 2003, p.178]- Official U.S. Playstation Magazine
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- Critic Score
What Makai Kingdom lacks in visceral appeal it more than makes up for in complexity and nuance. It's fun in a brain-taxing kind of way, but in the end a bit too cold and piecemeal to love. Though it may be fun and challenging, it never quite hangs together as a compelling whole.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
While encounters with the underling Decepticlones are somewhat dull, Decepticon boss fights are actually quite intense and difficult - at least until a weakness is revealed. [June 2004, p.92]- Official U.S. Playstation Magazine
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- Critic Score
The puck has strikingly solid physics...The trouble is, defense is a joke. [Dec 2002, p.164]- Official U.S. Playstation Magazine
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- Critic Score
Basically, we have a four-star Cursed Mummy game held back by a three-star Sphinx game, bringing the overall game average to three-and-a-half. [Dec 2003, p.172]- Official U.S. Playstation Magazine
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- Critic Score
Sure, it suffers graphically, but the overall structure that makes its big brother so impressive is fully intact. [Dec 2002, p.180]- Official U.S. Playstation Magazine
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- Critic Score
Anyone looking for a sweeping epic with interesting characters or unique gameplay mechanics will be sorely disappointed by what it has to offer. [Nov 2004, p.120]- Official U.S. Playstation Magazine
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- Critic Score
If incessant hack-n-slash doesn't bore you, Dark Alliance II has enough solid gameplay to entertain you until "Champion (of Norrath)." But you're better off waiting. [Feb 2004, p.105]- Official U.S. Playstation Magazine
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- Critic Score
It's more of a puzzle-solving game, yet it somehow remains completely thrilling throughout. [Feb 2003, p.99]- Official U.S. Playstation Magazine
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- Critic Score
While [Part II] plays almost exactly like the original, it addresses almost all the problems. Gone is the lag, the graphics are much nicer (though still not up to today's standards), and the game is a bit longer. [Dec 2003, p.172]- Official U.S. Playstation Magazine
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- Critic Score
The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]- Official U.S. Playstation Magazine
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- Critic Score
The 20 percent that takes place on foot takes four times longer than it should because of countless design flaws. In brief: The driving parts are awesome, the running around sucks.- Official U.S. Playstation Magazine
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- Critic Score
It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]- Official U.S. Playstation Magazine
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- Critic Score
The fast action, great graphics, incredible draw distance and undeniable fun attached make Superfly's racing tough to beat. [August 2002, p.110]- Official U.S. Playstation Magazine
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- Critic Score
The fact that I got so involved in the solo portion of a multiplayer game meant they were doing something right. [June 2002, p.99]- Official U.S. Playstation Magazine
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- Critic Score
Defense is the name of this game, but it's also the game's biggest flaw. [Dec 2002, p.170]- Official U.S. Playstation Magazine
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- Critic Score
Where "Gallop Racer" rules is in its tutorial, which eases you onto the ol' dirt runway. But where it fails is its lack of an immersive Career mode, which is exactly what makes Jockey such a surprisingly worthwhile experience. [June 2003, p.105]- Official U.S. Playstation Magazine
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- Critic Score
I'll take a well-meaning comedy with a few mishaps over standard RPG melodrama. [Oct 2005, p.103]- Official U.S. Playstation Magazine
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- Critic Score
Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]- Official U.S. Playstation Magazine
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- Critic Score
There's very little in the way of innovation with this game. But what did you expect? [Dec 2002, p.180]- Official U.S. Playstation Magazine
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- Critic Score
By no means perfect, but it does do a fine job of realizing Bilbo Baggins' Middle-earth adventure. [Jan 2004, p.120]- Official U.S. Playstation Magazine
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- Critic Score
Thankfully, solid graphics and audio, two-player Co-op and Versus modes, and lots of stuff to unlock keep this blast-a-thon steady. [Feb 2003, p.98]- Official U.S. Playstation Magazine
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- Critic Score
The game can be beaten in a handful of sessions, and although it offers some replay value with its unique points system..., I doubt most of you will be motivated to bother. I know I wasn't. [Apr 2003, p.92]- Official U.S. Playstation Magazine
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- Critic Score
Yes, Wasteland has a large, free-roaming world, but it does little to change the game itself.- Official U.S. Playstation Magazine
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- Critic Score
As a port of a game from another system, it's disappointing. [June 2001, p.97]- Official U.S. Playstation Magazine
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- Critic Score
A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]- Official U.S. Playstation Magazine
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- Critic Score
Like Scott Spezio, this game is worth having on your roster until a better one comes around. [May 2006, p.96]- Official U.S. Playstation Magazine
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- Critic Score
TGE effectively mixes a variety of gameplay, from manning a turret in a dogfight over Europe to sneaking through POW camps Solid Snake-style to Steve McQueen's daring cross-country bike escape. [Sept 2003, p.93]- Official U.S. Playstation Magazine
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- Critic Score
There's surprising depth and lots to do for a younger crowd. It's perfect for an under-13 gamer. [Feb 2003, p.101]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
If you have even the slightest love for a warped look at the fairy tales we all grew up with (all based around the new film, of course), you won't want to miss Shrek 2.- Official U.S. Playstation Magazine
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- Critic Score
GR06 may be tough, but its thoroughness should be appreciated. [July 2006, p.78]- Official U.S. Playstation Magazine
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- Critic Score
It's a good game, but its depth just won't appeal to everyone. [May 2005, p.108]- Official U.S. Playstation Magazine
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- Critic Score
A good dose of classic fun that translates well to portabilitiy. [Oct 2005, p.108]- Official U.S. Playstation Magazine
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- Critic Score
If there were an award for Most Improved Sequel, Lethal Skies II would be a serious contender. Not for its gameplay, sadly, but most definitely for its presentation. [Nov 2003, p.132]- Official U.S. Playstation Magazine
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- Critic Score
It's Karaoke Revolution--you know if you like this by now, but don't get it if you're looking for much more than just a new set of songs. [Jan. 2007, p.83]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
This is so pick-up-and-play that it's perfect for first-time gamers. [May 2002, p.102]- Official U.S. Playstation Magazine
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- Critic Score
As you might expect, it's great for parties, but the solo modes leave a bit to be desired. [Dec 2005, p.126]- Official U.S. Playstation Magazine
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- Critic Score
If Crimson Tears did a better job of eliminating or even just disguising its leveling grind, it could have started a BrawlPG trend. For now, it's merely good but repetitive - it could have leveled up more before its release. [Aug 2004, p.98]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
A pretty good collection with a nice mixture of old to help complement the new. [Dec 2005, p.132]- Official U.S. Playstation Magazine
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- Critic Score
No matter how much you might be enjoying yourself, you realize that Worms 3D lacks the polish it needs to truly evolve the series. For one thing, the camera just plain sucks. [Apr 2004, p.102]- Official U.S. Playstation Magazine
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- Critic Score
Remixing is fine for what it's worth, and you can get pretty intricate with the tools provided for you, but if you try to create your own compositions from scratch, you'll bump up against a pretty low ceiling. [July 2004, p.99]- Official U.S. Playstation Magazine
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- Critic Score
Formula Front turned out surprisingly well for a late-stage retrofitting. [Mar 2006, p.96]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Fun and even a little addictive - it's still an interesting walk down memory lane for us twenty-something geezers. [March 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
The problem is that you never get a sense of what you've won and lost. I'd like a betting ticket to help me remember my bets. [Sept 2002, p.118]- Official U.S. Playstation Magazine
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- Critic Score
The control issues I've been griping about since the original came out have been remedied. [Nov 2001, p.153]- Official U.S. Playstation Magazine
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- Critic Score
Simply said, Final Fantasy Origins is a must-have title for any RPG lover - no matter how casual or passionate your devotion to role-playing games. [Apr 2003, p.88]- Official U.S. Playstation Magazine
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- Critic Score
Just isn't interesting enough to overcome its retro-tinged, formulaic gameplay. [Nov 2002, p.196]- Official U.S. Playstation Magazine
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- Critic Score
The biggest deal is the opportunity to actually explore Hogwarts. [Jan 2003, p.124]- Official U.S. Playstation Magazine
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- Critic Score
Offers up more of the same mindless action of the first game, which can be good or bad depending on your preference. [Nov 2005, p.118]- Official U.S. Playstation Magazine
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- Critic Score
A great game for the over-30 crowd, though, which is something we don't get to say often. [Dec 2004, p.108]- Official U.S. Playstation Magazine
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Blocking, for one, is not nearly as effective as it should be, and the controls suffer from a slight delay that reduces melees into button-mashing frenzy. [Nov 2002, p.192]- Official U.S. Playstation Magazine
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With the next-gen engine already on its second iteration, and the extra time to polish up this year's version since the kickoff of the season, it's hard to swallow that Madden NFL 07 on the PS3 can't even live up to the standard it sets on Xbox 360. [Jan. 2007, p.71]- Official U.S. Playstation Magazine
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- Critic Score
My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]- Official U.S. Playstation Magazine
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- Critic Score
The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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- Critic Score
A perfectly average survival-horror action game crafted by the genre's originators. [May 2005, p.94]- Official U.S. Playstation Magazine
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- Critic Score
It does have one significant advantage over its big brother: It makes sense. [Jan 2003, p.140]- Official U.S. Playstation Magazine
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- Critic Score
I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The game seems to have taken a step back in the "cool moves that are also helpful" department. [Mar 2003, p.106]- Official U.S. Playstation Magazine
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- Critic Score
While "Blitz" and "Hitz" both fit perfectly into the vision of Midway's crazy, over-the-top, pain-first, scoring-second identity, Red Card doesn't. [June 2002, p.99]- Official U.S. Playstation Magazine
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- Critic Score
It's by no means a spectacular game, but then again, it did make me want to watch the show, so it's done its job. [Feb 2005, p.80]- Official U.S. Playstation Magazine
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- Critic Score
It needs another year or two (and perhaps a new PlayStation) to truly challenge the competition. [Oct 2003, p.119]- Official U.S. Playstation Magazine
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- Critic Score
This new Fullmetal Alchemist is an improvement over the first game, but an incremental one.- Official U.S. Playstation Magazine
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- Critic Score
While Arena Football plays well and offers some decent multiplayer fun, you'll find better sims---"Madden", NFL 2k"--and arcade-style games--"Blitz", "NFL Street"--out there. [Mar 2006, p.91]- Official U.S. Playstation Magazine
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- Critic Score
It's just not very exciting to play or to watch, and for a college basketball game that just shouldn't be the case. [Mar 2006, p.90]- Official U.S. Playstation Magazine
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- Critic Score
Catching a fly witch chopsticks Miyagi-style is easier than whacking a pitch in this game. [Apr 2003, p.95]- Official U.S. Playstation Magazine
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- Critic Score
And while the whole trial-and-error mechanic is enough to make you throw your controller down and never return, there's a rewarding feeling when you do finally win.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
It's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Should prove surprisingly playable for fans of the show... Unfortunately, InuYasha's actual fighting engine is rather mediocre, not to mention unbalanced, so hardcore fighting buffs will probably want to steer clear. [May 2003, p.97]- Official U.S. Playstation Magazine
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- Critic Score
The action is solid, and fans of the series will definitely get a kick out of it. [May 2005, p.115]- Official U.S. Playstation Magazine
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A fun, well-executed game for kids and fans of the series. I just won't blow anyone away. [June 2004, p.88]- Official U.S. Playstation Magazine
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The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]- Official U.S. Playstation Magazine
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Rather than fixing what was broken, they just offer tips, which themselves are faulty... Wrath has "rush job" written all over it. [Apr 2003, p.92]- Official U.S. Playstation Magazine
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Although none of us may have asked for it, this game does offer a reasonably fun time... It's the kind of game they invented the rental for. [Aug 2003, p.99]- Official U.S. Playstation Magazine
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Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]- Official U.S. Playstation Magazine
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- Critic Score
Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]- Official U.S. Playstation Magazine
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- Critic Score
Fits the format very well...Not very ambitious. [May 2006, p.96]- Official U.S. Playstation Magazine
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The only thing that really sets Flow apart is its music. While "DDR" occasionally throws a hip-hop-flavored track in with the J-pop, Flow is 100 percent Brooklyn block party, circa 1981.- Official U.S. Playstation Magazine
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- Critic Score
Fanboys will love being Astro so much that the negatives won't be enough to deliver them; anyone else should prepare for a slow-paced, meandering ride. [Oct 2004, p.96]- Official U.S. Playstation Magazine
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- Critic Score
Sure, the production values are a bit better in FRWL (I particularly like shooting grenades off of the enemies' belts) and there are some decent gameplay tweaks (such as the "Bond focus" aiming for precise shots and the lack of stupid stealth levels), but the overall game is just plain easier and more sedentary feeling when compared to the previous game.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.- Official U.S. Playstation Magazine
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- Critic Score
The story is prime Syphon goodness, with twists and turns aplenty and several very poignant moments. [June 2004, p.94]- Official U.S. Playstation Magazine
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Once you get past the negligible new features, there IS some fun hack-n-slash gameplay to be had with the four new characters. [Jan 2005, p.118]- Official U.S. Playstation Magazine
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- Critic Score
Ultimately feels like an action-platformer for masochistic, smart-aleck kids. [Oct 2005, p.102]- Official U.S. Playstation Magazine
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