Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 70 Metascore
    • 50 Critic Score
    One of the least user-friendly gaming experiences I've had in a long time.
    • 68 Metascore
    • 50 Critic Score
    Even worse, fixed camera angles prohibit exploration of the wide-open environments, leading to five-minute levels that frustratingly take 30 because you can't find that one newspaper kiosk to destroy to find the item you need. [Sept 2003, p.97]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 50 Critic Score
    If only it weren't so friggin' hard. [Jan 2002, p.144]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, you have to keep playing through the adventure portion of the game, and it really isn't all that worth it unless you're the most ardent fan of monkeys inside balls. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    Aside from getting to tote around the world's longest hose for hours, this game is just not very fun. [Apr 2004, p.98]
    • 56 Metascore
    • 50 Critic Score
    The biggest problem is that it all just gets kind of boring, which is rather criminal for a game that's about heated, bloody battles. [Aug 2005, p.83]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    I still don't know why I have to press L and R to rotate a frog. Is he robotic or what? [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Mototrax starts out with a holeshot thanks to the solid gameplay, but it manages to take a spill before ever reaching the finish line. [Oct. 2006, p. 92]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The framerate is poor enough to be irritating. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    It's mildly amusing at best, but one thing's for sure - you definitely get your money's worth. [Oct 2003, p.118]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    Matches basically boil down to ridiculous standoffs that are won by whoever can bust out kamehamehas the fastest. Not exactly the best way to channel your competitive spirit.
    • 54 Metascore
    • 50 Critic Score
    I'm talking about throw-your-damn-controller-clean-through-a-slab-of-drywall frustrating. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Those who have no emotional investment in a ragtag team of junior superheroes will just find yet another simple beat-em-up. [Mar 2006, p.87]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 50 Critic Score
    Outrun 2006 is not a bad game, but in a world where arcade racers have evolved to the quality of the Burnout series, it just feels kind of antiquated. [Jun 2006, p.97]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    Falls flat due to its mediocre graphics, sticky control and awkward camera. [Dec 2001, p.172]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    An all-right RTS, but why settle for it when you can get a much better one on a PC? [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    From Russia With Love adds more unlockable multiplayer characters and hidden challenges; even with these additions, though, it actually has less content than its console cousin. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    The controls – coupled with the awful camera – hold it back as a whole. [May 2002, p.100]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    The challenge mode makes up for a lot of the shortcomings, since it offers great, classic monkeys-in-balls action that fits perfectly with the PSP's portability, but sadly, it's not enough. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    It's not an awful game, just shallow and aimless. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Most of the mechanics in the game hearken back to an era when the survival-horror genre was still in its infancy. [June 2005, p.92]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    NBA
    Although its filled with flaws, this is still a very playable on-the-go b-ball game, even with the occasional bugs and an unthinkably bad free-throw system. [June 2005, p.98]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    It's sad to see an old franchise become something so generic. [Feb 2004, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    If nothing else, it beats spending around $200 to $300 on a NeoGeo cartridge the size of a small rodent... Worthwhile for the hardcore crowd. [Jan 2005, p.109]
    • 47 Metascore
    • 50 Critic Score
    It's a very basic portrayal of the ninja lifestyle, and as such, there's nothing that will really keep your interest, particularly considering the poor camera and spotty controls.
    • 69 Metascore
    • 50 Critic Score
    Your average uninspired kids game. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's mediocre. And since the more recent RPG choices on the Playstation 2 include quality stuff like "Dragon Quest VIII", "Shadow Hearts", and"Grandia III", it's tough to justify spending any time with a mediocre game when you could be playing something great. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 50 Critic Score
    Most of you should be able to plow through PK's handful of levels in a mere few hours. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    True hunters will see nothing but shortcomings. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 50 Critic Score
    Slammin' D-ball's gameplay is a far cry from that of the old-school classic, and it's quite a shame. [May 2002, p.103]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 50 Critic Score
    The controls bug me, too. Where's the innovation? [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The shifting camera angles almost always lead to confusion. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    This entirely uninspired PS2 game may satisfy diehard fans of the show it's based on, but ony because of features like a sample contestant exam and a contestant profile saved on memory card. [Feb 2003, p.103]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 50 Critic Score
    Gradius Collection should be rated M--not because it's violent.....or because it has nudity. Really, the reason it should have that rating stems from the amount of profanity that will spew from your mouth and the possible injuries incurred from slamming your PSP into a brick wall. [June 2006, p.101]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, the gameplay mechanics don't match the class of the story.
    • 51 Metascore
    • 50 Critic Score
    Just average b-ball...Average b-ball means it's not good streetball. [Aug 2006, p.78]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    The only thing that makes this PS2 incarnation fun is the Quarterback Challenge. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Missions bounce from being overly long and difficult to short and simple with no apparent logic. [August 2002, p.109]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    Pac-Man plays minor-league Mario for the two people left in the world who still can't get enough key puzzles and Easter egg hunts.
    • 59 Metascore
    • 50 Critic Score
    Everything about Roses is designed to make you feel like a total loser. The difficulty level is ratcheted up so high, you're bound to lose billions of battles before you can build a decent deck. [Apr 2003, p.98]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Frustrating....It's not just that the level is tough, it's that the entire thing is filled with situations designed to prolong the game's length. [Sept 2002, p.114]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Adequate. But even at its best, it's merely mediocre. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It's quite ironic that a game based on a license that is the progenitor of sci-fi gaming ends up feeling like a kludgy, mediocre hodge-podge of better sci-fi shooters. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    While Revelations adds a moderate amount of content to "Warrior Within", at its core it is essentially the same game. [Mar 2006, p.92]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Tries so hard to be good, but fails at just about every turn. [Dec 2001, p.169]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 50 Critic Score
    The actual gameplay is so appallingly unimaginative, so awfully monotonous that by the end of it, I was wondering why they even bothered making a game out of it. [Jan 2004, p.124]
    • 47 Metascore
    • 50 Critic Score
    An entirely average game. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Like that hot chick at the bar - good looking but boring after five minutes. [Apr 2006, p.95]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Rather than craft a generic beat-em-up that follows the plot of the film, THQ has created sort of a kiddie version of "The Sims". [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    Merely a decent game dragged to mediocrity by general tedium and a horridly paced beginning. [Mar 2004, p.98]
    • 70 Metascore
    • 50 Critic Score
    Ultimately, it's the style and absurdity that make Killer7 bearable. You're almost willing to deal with terrible loading times, poor puzzles, and weak shooting mechanics just to see what kind of madness will happen next. [Aug 2005, p.88]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Even if you're a "Cars" nut, there's very little to get excited about on the PSP besides teh movie clips included in this game. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    No game will drive you to REM sleep like Rapala Pro Fishing, the greatest sedative available for PS2. [Oct 2004, p.98]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    If you're a hugh One Piece fan, then dive in; otherwise, find an alternative. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 50 Critic Score
    Generic racing game wrapped inside a cheesy candy shell. With guns. [Nov 2005, p.118]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    While the show features remarkably choreographed fight scenes (certainly by television standards, much less so in general), the game's fights are stilted and spastic.
    • 59 Metascore
    • 50 Critic Score
    The visuals might pass for first-generation quality at best. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    The battles are too tough for all the wrong reasons. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 30 Metascore
    • 50 Critic Score
    Whereas I fully expected it to be the worst game of the PlayStation party game genre...Super Party actually revealed itself as the best. [Jan 2003, p.131]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    YYH's problem is with the controls, which are shallow yet complicated. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 50 Critic Score
    Why bother with this one when there are so many better games out there? [Jan 2003, p.140]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Graphics are average at best, combat is kind of shaky, and the actual quests are rather uninspired. [Sept 2002, p.117]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    Throw in lukewarm A.I. and some clipping problems, and you've got a scary, pretty game that's just not a whole lot of fun to play. [Sept 2004, p.96]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    With the exception of some very slight aesthetic changes and a new slate of 3,200 puzzles, this is the exact same home version of Wheel that we saw on PS1. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    Passing is this game's big problem... Otherwise, the flaw that perturbs me most is the lack of special moves. [Dec 2002, p.171]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 50 Critic Score
    While multiplayer is a nice feature, its novelty wears thin quickly since part of the fun is being in a hectic firefight with several enemies and not just a couple of people.
    • 54 Metascore
    • 50 Critic Score
    Sadly, great robots aren't enough to salvage this game. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 50 Critic Score
    The ideas that drive the game are really good, and this could have easily become the best Predator game to date, except for all the mediocrity. [July 2005, p.77]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 50 Critic Score
    With a better targeting system and more free-form gameplay, this could have been a winner. [Dec 2005, p.130]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    In every way that matters, College 2K3 doesn't hold a candle to EA Sports' benchmark NCAA series. [Sept 2002, p.115]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    Solidly mediocre. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    The series should've stayed dead and buried. [Dec 2003, p.182]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    Buy some legos instead. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It's too scattered and feels poorly designed. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    A slightly improved port of the GameCube multiplayer party combat game, but it's still too chaotic and random for anyone born before the '90s. [May 2006, p.92]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Boring fights, easy puzzles. [Oct 2004, p.96]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    If you strip away the seedy premise, the game shows promise of being a knockoff of Capcom's "Power Stone," yet it ultimately falls short of replicating the fun and intensity of the Dreamcast classic. [Dec 2003, p.168]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A monotonous shooter with a crippled camera and a crush on "Psychonauts." [Sept 2005, p.93]
    • 68 Metascore
    • 50 Critic Score
    The melee combat is competent, but when many enemies are onscreen, things turn into a bit of a button-mashing clusterf***.
    • 58 Metascore
    • 50 Critic Score
    Part of the feeling of powerlessness comes from the awful controls. [Nov 2004, p.120]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    That exhaustive level of accuracy severely limits Deer Hunt 2004's appeal... If you don't already know a bit about hunting, you may have a tough time of it. [Nov 2003, p.130]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    The voices are great, the gameplay's not half-bad - but the AI is such an impediment that the fun quickly drains away. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 50 Critic Score
    Looking for a serious challenge? Then don't bother with Masters of Metal! The competition drives like a raccoon drunk on moonshine! Drunk raccoons! [Feb 2004, p.104]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 45 Critic Score
    As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 45 Critic Score
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    When even a game's manual asks, "Wouldn't you rather play something else?" consider taking the hint. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Somehow, the PSP version makes Frogger's already-confusing mechanics even more frustrating. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    Dino Thunder is obviously trying to mimic the feel of free-roaming gameplay, but it fails to be entertaining about it. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Despite its lousy gameplay, Drakengard's story is what makes me absolutely hate, hate, hate it...Just <I>try</I> to like any of the characters. Impossible. [Mar 2004, p.98]
    • 59 Metascore
    • 40 Critic Score
    Once you get past the counterintuitive controls, Rescue serves as a completely serviceable hop-a-thon for tadpole gamers. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    Falls flat on its face on just about every level. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 40 Critic Score
    It's just too bad that Sega didn't take more time with these games since some of them, in their original form, could still hold up after all of these years. [March 2005, p.97]
    • 41 Metascore
    • 40 Critic Score
    The best ice-racing simulator for the PSP. Too bad there's no option for winter tires. [Apr 2006, p.92]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    Talk about sloppy control and poor level design. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Just pick up "NCAA 2003" and forget this one even exists. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Definitely reinforces the "toy" part of Eyetoy. [Jan 2006, p.90]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Given the heritage, and the burden it carries as a flag-bearer for videogaming, it's appalling... The biggest issue I have with it is that the controls are atrocious. [Sept 2003, p.90]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    It's clunky and frustrating due to its awful controls. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine

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