Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]- Official U.S. Playstation Magazine
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- Critic Score
Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]- Official U.S. Playstation Magazine
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When even a game's manual asks, "Wouldn't you rather play something else?" consider taking the hint. [Feb 2005, p.83]- Official U.S. Playstation Magazine
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Somehow, the PSP version makes Frogger's already-confusing mechanics even more frustrating. [Jan 2006, p.100]- Official U.S. Playstation Magazine
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Dino Thunder is obviously trying to mimic the feel of free-roaming gameplay, but it fails to be entertaining about it. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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Despite its lousy gameplay, Drakengard's story is what makes me absolutely hate, hate, hate it...Just <I>try</I> to like any of the characters. Impossible. [Mar 2004, p.98]- Official U.S. Playstation Magazine
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Once you get past the counterintuitive controls, Rescue serves as a completely serviceable hop-a-thon for tadpole gamers. [Jan 2004, p.133]- Official U.S. Playstation Magazine
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Falls flat on its face on just about every level. [June 2001, p.98]- Official U.S. Playstation Magazine
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It's just too bad that Sega didn't take more time with these games since some of them, in their original form, could still hold up after all of these years. [March 2005, p.97]- Official U.S. Playstation Magazine
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- Critic Score
The best ice-racing simulator for the PSP. Too bad there's no option for winter tires. [Apr 2006, p.92]- Official U.S. Playstation Magazine
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Talk about sloppy control and poor level design. [Jan 2002, p.147]- Official U.S. Playstation Magazine
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Just pick up "NCAA 2003" and forget this one even exists. [Oct 2002, p.149]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Given the heritage, and the burden it carries as a flag-bearer for videogaming, it's appalling... The biggest issue I have with it is that the controls are atrocious. [Sept 2003, p.90]- Official U.S. Playstation Magazine
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A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]- Official U.S. Playstation Magazine
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The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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It seems like the designers spent so much time working on fancy effects that they didn't have enough time to bother with things like level design... It's a pretty major disappointment. [Aug 2003, p.101]- Official U.S. Playstation Magazine
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There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]- Official U.S. Playstation Magazine
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- Critic Score
Music aside, the control is sketchy. [June 2001, p.102]- Official U.S. Playstation Magazine
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The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]- Official U.S. Playstation Magazine
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Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]- Official U.S. Playstation Magazine
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- Critic Score
I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]- Official U.S. Playstation Magazine
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The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]- Official U.S. Playstation Magazine
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The game is essentially a distillation of everything "cool" about the show, so after about five minutes of play, you start to understand why the show was cancelled. [Feb 2003, p.104]- Official U.S. Playstation Magazine
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- Critic Score
Mutant Nightmare has improvements over its predecessors here and there, like a better camera and nice graphics, but when the basic game is this boring, that's about as useful as replacing the air freshener in a house build in the sewers. [Dec 2005, p.123]- Official U.S. Playstation Magazine
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- Critic Score
A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]- Official U.S. Playstation Magazine
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- Critic Score
While the battle system is solid, the battles themselves are dreadfully boring.- Official U.S. Playstation Magazine
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- Critic Score
If I had to sum up the game in one word, I'm not sure if I'd pick "boring" or "stupid." I guess it depends on what mood I'm in. The mission structure is desperately linear, despite pretending to offer a huge amount of freedom.- Official U.S. Playstation Magazine
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- Critic Score
So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]- Official U.S. Playstation Magazine
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Maneuvering and combat are both very clumsy, and the whole game leaves you wondering about the choices the game designers made. [June 2005, p.95]- Official U.S. Playstation Magazine
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An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]- Official U.S. Playstation Magazine
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You're contantly shooting the same enemies over and over in rather dull environments, only to come upon completely lackluster bosses. [August 2002, p.107]- Official U.S. Playstation Magazine
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Luckily timed button-mashing encompasses 90 percent of any sort of strategy involved. [June 2001, p.100]- Official U.S. Playstation Magazine
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The only thing eJay has on its competitors is the Scratch mode, a fairly solid (and, as far as I can tell, reasonably realistic) dual-turntable simulator. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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It actually feels more like "Wipeout" or "Extreme-G Racing" than "Crash Team Racing" or "Mario Kart." Well, a crappier version of "Wipeout" or "Extreme-G," anyway. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]- Official U.S. Playstation Magazine
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A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]- Official U.S. Playstation Magazine
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It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]- Official U.S. Playstation Magazine
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Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]- Official U.S. Playstation Magazine
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Anyone who has enjoyed any of the technical, aesthetic, and gameplay improvements of the past decade will probably want to pass this one up [Dec 2004, p.114]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Mere diversions that don't have much lasting appeal. [Feb 2002, p.116]- Official U.S. Playstation Magazine
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"SSX" looked better two years ago, and the water comes nowhere near equaling that in last year's "Splashdown." [Dec 2002, p.160]- Official U.S. Playstation Magazine
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There are just far too many problems with its basic mechanics. [Jan 2004, p.125]- Official U.S. Playstation Magazine
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My favorite part of the game was the loading screen, whicch is an extreme close-up of SpongeBob's face pressed up against the glass as his eyes twitch back and forth. That made me smile more than once, but other than that, my overall consensus is: "ehhhhh." [Jun 2006, p.102]- Official U.S. Playstation Magazine
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The graphics here are subpar for PS2, the animation is choppy, the level design is awful, and the controls and interface are almost impressively awkward. [June 2002, p.99]- Official U.S. Playstation Magazine
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Is it really that smurfin' hard to smurf up someone who at least sounds like the original voice actors? [June 2001, p.103]- Official U.S. Playstation Magazine
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Real, real boring. It's the same freakin' game it's been since 1998 with new rosters. That's it. [Nov 2003, p.148]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Track design is unimaginative, the cars look like they're made of plastic, it's not fast, and the gameplay structure feels clumsy and unfinished. [Dec 2004, p.128]- Official U.S. Playstation Magazine
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I’d commend the scope of the design, but you that it’s let down by the execution. [Feb 2002, p.113]- Official U.S. Playstation Magazine
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All the features added to Genki's long running game of after-dark street racing are cursory at best and cosmetic at worst. [Jan 2004, p.130]- Official U.S. Playstation Magazine
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Nice touches like graphics and gameplay elements ultimately don't disguise this fighter's lack of depth. [Oct 2005, p.107]- Official U.S. Playstation Magazine
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The real disappointment comes from the wonky control and slipshod graphics. [June 2001, p.100]- Official U.S. Playstation Magazine
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The various hip-hop accoutrements that GODM outfits its players with do little to alleviate the fact that the core element, actual rapping, is weak. [Dec 2004, p.106]- Official U.S. Playstation Magazine
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Goes right off the deep end with its length - the entire game can be completed in one six-hour sitting. [Apr 2005, p.102]- Official U.S. Playstation Magazine
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Ultimately, what Virtua Quest proves is that putting great characters into a lousy game doesn't make the game any less lousy. It just robs those characters of their dignity. [Feb 2005, p.87]- Official U.S. Playstation Magazine
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And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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Beyond atmosphere, ShellShock pretty much, well, sucks. Probably the biggest irritation is the simply horrifying level design. [Oct 2004, p.88]- Official U.S. Playstation Magazine
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Unhinged's ultimate downfall, however, is that there is no digital opponent when you play alone - apparently, it was decided that offering online play was enough. Since half the fun of games like these is actually beating someone, the lack of A.I. is disappointing. [June 2004, p.88]- Official U.S. Playstation Magazine
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Why would I want to play a game that consists mostly of <I>waiting</I>? [Apr 2003, p.87]- Official U.S. Playstation Magazine
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Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]- Official U.S. Playstation Magazine
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Forsakes any sort of previously demonstrated variety, great story, or awesome atmosphere all in favor of fight, fight, fight. It only needs the "POW! WHAP! BLORP!" [Nov 2003, p.130]- Official U.S. Playstation Magazine
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It has more of the same clunky controls and general lack of fun for which the series is known. [Oct 2004, p.92]- Official U.S. Playstation Magazine
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The pace of the game is slow enough to serve as a cure for insomnia. [June 2001, p.97]- Official U.S. Playstation Magazine
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I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]- Official U.S. Playstation Magazine
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Apparently, it never occurred to anyone at Cavia that using a first-person shooter setup to control a game seen in the third person is a little like putting "Resident Evil"-style controls in a "Mario" game: technically possible but deeply stupid. [Dec 2004, p.102]- Official U.S. Playstation Magazine
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This game is so stupid. It also lacks any kind of cool. What a combo! [Aug 2003, p.99]- Official U.S. Playstation Magazine
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It has a few innovations, but these aren't executed well enough to make the game really stand out. [Dec 2002, p.174]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Solid graphics and a great story don't make up for a lack of content. Would be a steal at bargain-bin prices, though. [Jan 2006, p.101]- Official U.S. Playstation Magazine
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It's nice that Pandemic attempted to improve "Full Spectrum Warrior", trying to make it feel more like a game and less like something based on military theory. But the host of said improvements take FSW from and interesting if tame combat simulator to an irritating way to spend an afternoon. [July 2006, p.76]- Official U.S. Playstation Magazine
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With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]- Official U.S. Playstation Magazine
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Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]- Official U.S. Playstation Magazine
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Shallow combat meets nonexistente level design in a battle for FPS mediocrity. [Aug 2005, p.89]- Official U.S. Playstation Magazine
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- Critic Score
Soon enough, though, the novelty wears off, and you start to realize the incredible tedium involved because the entire game is a fetch quest - with the ultimate goal being to free some bitch (literally) that got picked up by the dogcatchers. [Sept 2004, p.89]- Official U.S. Playstation Magazine
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Fun for kids, but you're better off playing "Klonoa." [Jan 2004, p.133]- Official U.S. Playstation Magazine
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It's like a feeble attempt at a mission-based driving game (think "Midnight Club" or "Driver" or something, I guess - it's hard to tell since it's hard to tell since it's so half-hearted) with Mini Coopers thrown in for really obvious movie "flava." [Sept 2003, p.97]- Official U.S. Playstation Magazine
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Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]- Official U.S. Playstation Magazine
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You just have to really, really like your trivia - and not care about simplicity. [July 2002, p.103]- Official U.S. Playstation Magazine
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The puzzles are so ploddingly bleak that you might find yourself craving more awful action just to keep you awake. The biggest problem? The utterly lackwit level design. [Aug 2003, p.103]- Official U.S. Playstation Magazine
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What's challenging in hitting home runs with every other hitter? [June 2001, p.99]- Official U.S. Playstation Magazine
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It's mercifully short but painfully boring. [May 2004, p.97]- Official U.S. Playstation Magazine
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Suffers from one of the most useless cameras since the advent of 3D gaming. [March 2005, p.101]- Official U.S. Playstation Magazine
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Scoring opportunities are too easy and mean too little, and the "wow" moments - scoring a goal, beating a defender - serve up more yawns than adrenaline. [Apr 2005, p.109]- Official U.S. Playstation Magazine
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You never really feel like you're controlling the racers, but rather just making suggestions that they follow or ignore at their leisure. [Apr 2006, p.80]- Official U.S. Playstation Magazine
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That style and the often funny dialogue are really the game's only redeeming qualities, making it of interest only to fans of the show. [Feb 2003, p.108]- Official U.S. Playstation Magazine
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Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]- Official U.S. Playstation Magazine
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Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]- Official U.S. Playstation Magazine
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I'll stick to paper and pencil versions of sudoku until a cleaned-up sequel appears. [July 2006, p.82]- Official U.S. Playstation Magazine
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In short, Shattered Universe just doesn't deliver. The onscreen action never heats up enough to be considered exciting, and even if it did, the shoddy control scheme would keep it from being any fun anyway. [Dec 2003, p.176]- Official U.S. Playstation Magazine
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Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]- Official U.S. Playstation Magazine
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If this game had online play and were a PSP title, we'd be pretty pleased. But it doesn't, it's not - and we're not. [Sept 2006, p.83]- Official U.S. Playstation Magazine
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Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]- Official U.S. Playstation Magazine
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It <I>may</I> capture your attention for about one game of 9-ball or doing some trick shots, but career mode will bore the balls out of you. [Jan 2004, p.133]- Official U.S. Playstation Magazine