Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Lumines Arise
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 83 Metascore
    • 80 Critic Score
    Moss: Book II is a perfect lesson in the power and limitations of VR. As a technology, VR is still clunky, but clearly its storytelling potential is only beginning to be realized. In terms of gameplay, Moss: Book II doesn’t always make the best of VR, but its unique perspective lets you form a genuine friendship with its loveable main character. In the end, my bond with Quill was far more satisfying than any flashy game mechanic.
    • 82 Metascore
    • 90 Critic Score
    Somehow, this irreverent hilarity and overwhelming brutality is a match made in heaven. Medieval warfare is terrifying, but it’s also inherently absurd. Bring us more of it.
    • 82 Metascore
    • 80 Critic Score
    While Yagami’s second outing is more sprawling and silly than its predecessor, it’s also proof that bigger isn’t always better.
    • 82 Metascore
    • 90 Critic Score
    The sequel utterly revels in the absurdity of its satire on capitalism, government, authoritarianism, and individuality – even if it takes a bit longer to get situated than the first game.
    • 82 Metascore
    • 80 Critic Score
    As an old school fan who remembers these originals so fondly, it pains me to say this isn’t the perfect, definitive remaster I’ve been praying for since 2020.
    • 82 Metascore
    • 80 Critic Score
    The performances of the two siblings and the story itself are compelling enough to make up for the most glaring flaws, but the padded runtime hurts the pacing. At its worst, the game feels boring. Yet the shining moments of A Plague Tale: Requiem push through its problems, leaving a satisfying sequel, rats and all.
    • 82 Metascore
    • 80 Critic Score
    Romancing SaGa 2 is a game that’s unrelenting in committing to its vision, and if you can buy into it, you’re in for one heck of a ride. There’s still nothing else quite like it.
    • 82 Metascore
    • 80 Critic Score
    Super Mario Party Jamboree, like any other great Mario Party, isn’t some big departure from what was first established in 1998. There are some good times to be had in the new modes, but they serve more as a fun distraction from what these games do well. For a package as jam-packed with fun ideas and content, Jamboree is easily one of the most entertaining multiplayer games you can own on the Switch today.
    • 82 Metascore
    • 80 Critic Score
    All things considered, the misfires in MLB The Show ‘23 feel smaller than they have in years, and the upsides in this year’s entry elevate the full package. The game’s core product is solid, and the Negro Leagues mode offers something that hasn’t been explored at this level before.
    • 82 Metascore
    • 90 Critic Score
    With Dragon Quest 3, it really feels like Square Enix has cemented itself as the king of remakes and remasters. From Final Fantasy 7 Remake, to Star Ocean 2, and now this — Square Enix has consistently shown why remakes can be meaningful and the role they play in the larger ecosystem of video games. Dragon Quest 3 isn’t just a rehash of a tremendously influential RPG, it’s a chance to really reinforce why this game was so important in the first place. That creates a bridge for new fans to get into the wide world of Dragon Quest while honoring the lasting legacy this game has left...But more than anything, it’s proof of why this franchise has endured for decades — Dragon Quest 3 is a chance to step into an enrapturing fantasy world where fears and worries melt away, and where the hero really does save the day. Good prevailing over evil is a simple joy, and that’s the beauty of it.
    • 82 Metascore
    • 80 Critic Score
    Yes, Octopath Traveler 0 can feel a bit bloated at times, but it’s also the best thematic use of the series to date of the “anthology” style of storytelling, all held together by deliciously dark villains and an uplifting core message. More than anything, it’s astounding how ambitious this game is in terms of transforming a mobile experience into a single-player RPG — on a level that we’ve quite honestly never seen in video games before. It’s experimental and messy in many ways, but so much more compelling because of that exact reason...In a world where mobile games end service and ultimately disappear from history, I genuinely hope this is a blueprint both Square Enix and others can continue to use. But in the meantime, I can at least say Octopath is on the right track.
    • 82 Metascore
    • 70 Critic Score
    Fortunately for fans who’ve been waiting over a decade for it, The Veilguard mostly succeeds in both heading in a new direction and showing the climax of what’s come before, even if the growing pains of its new combat system and an uneven story keep it from being truly great.
    • 82 Metascore
    • 80 Critic Score
    The story of Citizen Sleeper is one of the most thoughtful and emotionally satisfying I’ve ever played. Your story will be different, and I wholeheartedly recommend that you find out what it is.
    • 82 Metascore
    • 60 Critic Score
    Aside from its fresh coat of paint, Suikoden I and II remain largely the same as they first appeared, even in spots where a modern update is sorely needed. The two classics feel stuck in limbo; not quite the games you might remember from childhood, but not transformed into something more befitting the current day, either. I have no doubt that Suikoden I & II HD Remaster will rekindle a love of the series in plenty of players, but it mostly convinces me that remasters are a pale replacement for either remaking games entirely, or preserving and playing games in their original state, where their flaws and outmoded prejudices can at least be written off as the product of another age.
    • 82 Metascore
    • 90 Critic Score
    Despite being an Among Us naysayer who mostly wrote off the original as a bit childish, I’ve been transformed into a diehard Crewmate by Among Us VR, a must-play virtual reality experience that vastly improves upon the original in every way. [Meta Quest 2]
    • 82 Metascore
    • 80 Critic Score
    The Tales series has been quiet ever since the release of Tales of Arise in 2021, and Tales of Graces f Remastered proves there’s still a place for the franchise — particularly the older games that have faded into obscurity. Even if it’s not the pinnacle of the franchise, Tales of Graces f still holds up in nearly every regard. It’s a game that’ll warm your heart with a dose of nostalgia, and for anyone playing a Tales game for the first time, it’s a good indication of why the series has stood the test of time.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Horizon Forbidden West: Burning Shores feels like a good tease. It flirts with the concept of some biggest things yet in this story, but doesn’t quite commit to most of them in full. It’s always great getting to spend more time with Aloy, and while I wish a couple of things were explored further, it’s still a fun ride that hints at some of what is to come.
    • 81 Metascore
    • 70 Critic Score
    So will Victoria 3 end up like Stellaris, which released to middling reviews but received years of updates that transformed it into a sublime experience? Or will it suffer the fate of Imperator: Rome, which launched in 2019 but had its support cut last year, leaving the game functional but tantalizingly unfinished? There are no shortage of directions for Victoria 3 to go in, but whether it fulfills its own economic goals remains unknown. I wasn’t always satisfied with it, but I am rooting for it.
    • 81 Metascore
    • 90 Critic Score
    There’s something for everyone in Live A Live, a deliberate blast from the past that draws from Final Fantasy IV as much as it does 2001: A Space Odyssey and Shane. You’ll love some sections more than others, to be sure, but the way it all ties together is nothing short of spectacular.
    • 81 Metascore
    • 80 Critic Score
    Borderlands 4 rises above it all by committing fully to the bit. It serves up exactly what the fans wanted, exactly what it would be like to play as Cate Blanchett for one sixty hour mission, blowing up aliens and weirdos alike, ascending and descending from spacecraft.
    • 81 Metascore
    • 70 Critic Score
    I can take the journey to the lighthouse with Moira as many times as I want and, given enough time I will uncover every story within A Highland Song. But there is a cost. No magic would be left in those hills nor the memory of my first journey. There will be no more songs to hear. And that leaves me with a very empty feeling.
    • 81 Metascore
    • 80 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is another great entry in a criminally underrated series from an overlooked developer. It builds upon the previous games to deliver one of the year’s most satisfying RPG conclusions.
    • 81 Metascore
    • 90 Critic Score
    The truly staggering achievement of Trails into Reverie, however, is that it manages to bring some true catharsis and poignancy to nearly nineteen years of connected storytelling, something that no other video game series in existence can claim.
    • 81 Metascore
    • 80 Critic Score
    There’s something for everyone here. For Marvel fans, it's chock-full of crowd-pleasing Easter eggs and fan service. For nostalgic arcade junkies, it's an absolute blast to play through, and it looks and sounds damn good the entire time. Marvel Comics Invasion is the definitive Marvel beat ‘em up, and one that will be well worth revisiting as many times as we did its arcade forebearers 30 years ago.
    • 81 Metascore
    • 80 Critic Score
    While Telltale has shut down and Life is Strange isn’t the surprise hipster hit it was in 2015, True Colors shows that there are plenty of themes, characters, and superpowers for developers to explore in the future.
    • 81 Metascore
    • 80 Critic Score
    While it has some issues with mode variety and how things are implemented, Sparking Zero is a deliriously good time that makes it almost impossible to not have a massive smile on your face while playing.
    • 81 Metascore
    • 60 Critic Score
    Sifu’s singular focus on the perfect run leaves the essential feeling of incremental progress too far out of reach.
    • 81 Metascore
    • 80 Critic Score
    Dungeons of Hinterberg is a gorgeous, sincere, and snuggly little adventure. It doesn’t do anything groundbreaking, but its individual parts come together to create an immensely fun package that feels like a warm cup of tea on a cold dreary day. Fans of the cozy genre owe it to themselves to check this one out. The engaging puzzles and dungeons also warrant a look-in from those who have fuzzy memories of solving the elaborate temples of older 3D Zelda games. Dungeons of Hinterberg is a masterful mix of the modern cozy game and the wondrous sense of adventure of old-school role-playing classics. Spending a few days in this magical, quaint little town is sure to be time well spent.
    • 81 Metascore
    • 70 Critic Score
    Midnight Suns is easy to recommend for fans of comics, strategy, and roleplaying games. While Firaxis does go overboard with the base-building and crafting side of the game, I did enjoy getting to know my heroes better. This game truly shines thanks to its unique and memorable combat system. Thanks to the mission structure and DLC on the way, it feels like a game I’ll revisit again and again.
    • 81 Metascore
    • 50 Critic Score
    If you’re able to handle moderate frustration or have a friend available to help when boss battles require too much precision, many disabled gamers who couldn’t play the original should theoretically be able to conquer Skyward Sword HD. That said, it’s unlikely you’ll be feeling as cheery as Skyloft’s NPCs when it’s all over.
    • 81 Metascore
    • 90 Critic Score
    Signalis is a masterful recreation of classic survival horror. Mechanically, it ticks every box that the genre requires. Yet this indie gem shines in how it evolves the formula, both mechanically and narratively for more modern audiences. Developer rose-engine pushed beyond the boundaries of a simple homage to create something that stands on its own as the best horror game of the year.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Heist II’s great tactical battles and sense of humor make it hard to imagine anyone not being won over by it, whether you’re a fan of strategy games or not.
    • 81 Metascore
    • 80 Critic Score
    The core gameplay of Company of Heroes has never felt better, and there are hours upon hours of fun to be had simply blasting your way through other players or teaming up against AI opponents. The dual campaigns are honestly a bit of a letdown, but I’m hopeful things could be streamlined or improved with future patches and updates. The RTS genre has undoubtedly been in a slump over the last decade, but Company of Heroes 3 might be just the shot in the arm it needs to keep going.
    • 81 Metascore
    • 90 Critic Score
    Like a Dragon: Ishin absolutely revels in the Yakuza series’ weirdo humor, but that’s only one half of the equation. There’s also a genuinely dramatic samurai story sizzling with tension. Ishin has some of the best storytelling the series has ever seen. The only thing holding it back is a convoluted combat system that takes a while to find its groove.
    • 81 Metascore
    • 80 Critic Score
    Looking back at my time with Stellar Blade, I believe it has the potential to turn into a franchise instead of just a one-off deal.
    • 81 Metascore
    • 60 Critic Score
    By the end of Senua’s saga, however, I was left wishing there was just a bit more meat on the bone of this gorgeous, meticulously prepared piece of mutton.
    • 81 Metascore
    • 80 Critic Score
    Ember Labs has established a solid foundation for a franchise that could eventually rival The Legend of Zelda. If future entries refine the combat and platforming, this could become one of the defining new series of this console generation.
    • 80 Metascore
    • 90 Critic Score
    As someone that thoroughly enjoyed my 200 hours with Fire Emblem: Three Houses, I never expected Three Hopes to meet, let alone surpass that experience — but it does. Three Hopes’ systems all coalesce into something truly special, and the war-driven story allows the world and characters to shine their brightest. Though it could do with less padding, Three Hopes represents Koei Tecmo firing on all cylinders, and it’s easily another title to add to the growing list of essential Switch games.
    • 80 Metascore
    • 60 Critic Score
    Fire Emblem’s tradition of focusing on character relationships hit a peak in Three Houses, and we all kind of assumed that would continue into Engage. Sadly, that’s not the case. Fire Emblem Engage scales its social interactions down to a bare minimum, leaving a cast of underdeveloped characters in its wake. At the same time, it features some of Fire Emblem’s best tactical combat, making the game feel as sharply divided as its protagonist’s over-discussed red-and-blue hair.
    • 80 Metascore
    • 90 Critic Score
    The transition from saucy, mature action game to a family-friendly puzzle platformer is pulled off with surprising style and sincerity. 'Bayonetta Origins: Cereza and the Lost Demon' is the perfect sweet treat to convince lapsed fans the series can still be something special.
    • 80 Metascore
    • 90 Critic Score
    With Fantasian, it’s clear that Sakaguchi wanted to take a hard look at the key games that have defined his work, namely Final Fantasy VI, and find a meaningful way to advance his craft — to create something that can appeal to both the old guard and brand-new fans. In my mind, he and Mistwalker have wildly succeeded in that endeavor, creating one of the defining RPGs of modern gaming. It’s an enthralling experience that reminds me why I love video games so much and simultaneously makes me excited for where they can go in the future.
    • 80 Metascore
    • 90 Critic Score
    The Lunar games are steeped in the ideas of the era and time they were made, and because of that, retaining the original vision is essential. I’m glad developer GungHo realized that for this collection, and I’m even happier these games can finally be played without hunting down an ultra-rare copy and dusty console.
    • 80 Metascore
    • 80 Critic Score
    If Guardians of the Galaxy had Returnal’s combat and traversal, it would be a real Game of the Year contender, but it’s the few mechanical flaws that hold it back.
    • 80 Metascore
    • 90 Critic Score
    If you’re looking for something that fits the cozy game formula, Wanderstop will probably leave you disappointed. It offers none of the satisfaction of building and expanding that the genre typically does, instead opting for a more ephemeral sense of accomplishment. But where the endless demands in farming games can make them stressful to play in spite of their friendly facades, Wanderstop left me feeling at peace like no other game has. Wanderstop asks you to let its stories unfold slowly and find joy in work done for its own sake, and I couldn’t be happier to oblige.
    • 80 Metascore
    • 90 Critic Score
    Avowed is a concise and tightly designed RPG that never sacrifices the ambition of its grand adventure.
    • 80 Metascore
    • 80 Critic Score
    If you enjoy Japanese role-playing games but shudder at the thought of labyrinthine stories and 100+ hour playtimes, NEO: TWEWY serves up a tightly paced narrative with impressive mission variety and unmatched panache — in half the time.
    • 80 Metascore
    • 90 Critic Score
    It’s almost impossible to find copies of many Tales games today, and Bandai could’ve simply ported the game to modern platforms and been done with it. But Tales of Xillia Remastered is the best version it can be, a hidden gem polished to a sheen. RPG fans shouldn’t miss it.
    • 80 Metascore
    • 90 Critic Score
    Kunitsu-Gami, in many ways, feels like a game from a bygone era. It’s reminiscent of one of those weird experimental PS2 titles, like Okami, that would go on to become beloved cult classics. The brilliantly inventive mish-mash of strategy and action is immediately fun, but only grows more complex and delightful as the whole game progresses...This, coupled with Kunitsu-Gami’s entrancing art style and story, makes it one of Capcom’s best games in years, and that’s really saying something. Kunitsu-Gami’s sheer ambition blew me away, and the way the game consistently innovates upon its own formula is something other strategy titles should take notes from. No matter how you look at it, this is one you don’t want to miss.
    • 80 Metascore
    • 70 Critic Score
    There’s still a lot to love about Consume Me, up to a point. Its funny, poignant story feels as original as it does relatable, supported by its wonderfully playful art. As an example of how mechanics can evoke emotions and draw players deeper into a story, it’s nearly unrivaled. But the fact that failure is never really an option is at odds with the story it’s trying to tell, and ultimately, the abrupt conclusion to that story undercuts the very points it tries to make. Consume Me is utterly original and in many ways feels like a genuine step forward for personal narratives in games, but while it is worth experiencing on those grounds, it sputters out just shy of being something incredible.
    • 80 Metascore
    • 90 Critic Score
    The story of Granblue Fantasy: Relink certainly doesn’t rank among the RPG greats, but its combat is so phenomenal that I can’t stop playing it anyway.
    • 80 Metascore
    • 90 Critic Score
    There’s untold satisfaction found in fine-tuning your economy and constructing the perfect siege defense — seeing the whole thing basically run itself at a certain point.
    • 80 Metascore
    • 80 Critic Score
    Despite the unwanted pressure of its competition structure and potion-making getting a little bogged down toward the middle, I still kept finding myself playing at 3 a.m. after sitting down for “a quick session,” and I already want to do it again...I spent the first few hours of Potionomics falling more and more in love with the experience. Even once the new-game shine wore off, I never stopped being charmed by the meticulous care Voracious Games clearly put into every detail of Potionomics. That elevates an already great experience into one of the best games of the year, and one of my favorite management sims ever.
    • 80 Metascore
    • 90 Critic Score
    Ys X: Nordics doesn’t exactly feel like an evolution of the prolific series, but more of a sidestep into something new and different. I’m not sure if future games will look like this, but that’s honestly Nordics’ biggest strength. It simultaneously feels faithful to the franchise and bold and new, all at once. It certainly stumbles here and there with story and the visual variety of its world, but it’s a robust seafaring tale full of rebellious spirit — just like the pirates that inspired it. It’s already been an absurdly busy year for RPGs, but I hope something as stellar as Ys X doesn’t get lost beneath the waves.
    • 80 Metascore
    • 80 Critic Score
    Revenge of the Savage Planet wants to be the game you can sit on your couch and beat over a weekend with a friend, and that’s just perfect.
    • 79 Metascore
    • 90 Critic Score
    Escape Academy offers a truly unique experience that provides the player with a sense of discovery that’s difficult to compare to any other game. I have a new itch to scratch, and now no other game can satisfy that. I’ll have to go book an escape room.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil’s focus on ecological restoration is refreshing to see, and it feels particularly poignant in the face of worsening global warming. Luckily, that strong theme is backed up by equally strong gameplay elements that all tie into that overarching theme. Generous thought has been put into each step of the restoration process, and whether you want a challenging city builder or a laid-back puzzle game, Terra Nil can fill either role.
    • 79 Metascore
    • 60 Critic Score
    It wants to deliver the chill vibes while confronting real-world social issues. There is no commitment to the latter beyond surface-level platitudes; Otherwise, it might detract from the relaxing goals of brewing drinks. It is a problem that existed in the original Coffee Talk but has only gotten worse. While there is no denying the joys of revisiting the magical residents of Seattle, Coffee Talk Episode 2 doesn’t nail the balance of bitter and sweet like a perfect cup of coffee.
    • 79 Metascore
    • 80 Critic Score
    Kirby’s Return to Dream Land Deluxe is a fine remaster of an incredibly tight platformer. It may not have the same scope or energy as Kirby and the Forgotten Land, but it doesn’t need to. If you want a solid Kirby game for your Switch and don’t mind some of the lackluster add-on modes, then Kirby is worth a shot.
    • 79 Metascore
    • 90 Critic Score
    I could actually see myself replaying Dawntrail in its entirety just to pore back over this adventure and look for missed details and re-experience the highs and lows. That’s a first for me, nearly a thousand hours in.
    • 79 Metascore
    • 60 Critic Score
    Warzone 2.0 tries to cater to a wider audience by borrowing ideas from its competition, but it delivers a hodgepodge of ideas that seems to forget what made the original Warzone so iconic.
    • 79 Metascore
    • 60 Critic Score
    KOF’s resistance to any grand story arc defies the pressure being applied by its rivals. Minimal solo options and routine online duels don’t reinvent anything either. This isn’t laziness on SNK’s part, however. It feels more like a focus on maintaining the design philosophy that the player base has loved all along: potent character design, instantly identifiable team play, and off-the-wall plotlines.
    • 79 Metascore
    • 80 Critic Score
    This is a Yakuza game through and through, filled with both raucous absurdity and heart-crushing emotion.
    • 79 Metascore
    • 60 Critic Score
    A game built on the message that your choices matter, The Quarry does very little to prove this design principle in execution. It’s a grand attempt at recapturing the magic of the developer’s cult 2015 hit Until Dawn, but rather than demonstrate growth for Supermassive, The Quarry makes it feel like the studio is trapped in the past. In this case, it’s an overemphasis on pulpy B-horror movies from the ‘80s.
    • 79 Metascore
    • 80 Critic Score
    Kirby Air Riders is absolutely not going to be a game for everyone, and it doesn’t want to be. And it won’t be a constant in your life either. But like that weird uncle and his larger-than-life stories, it’s probably an experience you’ll remember fondly now and again. And in a world where video games are obsessed with occupying your time and stringing you along for weeks, months, even years — that’s undeniably refreshing.
    • 79 Metascore
    • 90 Critic Score
    Call of the Mountain succeeds where so many other ambitious VR projects stumble for one reason — it keeps it simple. Core mechanics like traversal and combat have a generous margin of error, and can be customized extensively depending on your appetite (or lack thereof) for a challenge. This keeps the focus on immersion and exploration, rather than fiddling with finicky button inputs and timing.
    • 79 Metascore
    • 80 Critic Score
    I might hesitate to call Age of Imprisonment an “essential” Switch 2 game, but it’s a crucial piece of giving the system a strongly varied first-year lineup. And, more than anything, it makes me excited to see the future of Koei Tecmo and Nintendo’s budding relationship.
    • 79 Metascore
    • 70 Critic Score
    Wo Long: Fallen Dynasty is almost great. Its unfair difficulty is its most substantial flaw, but this is something that could be tweaked in an update. Exploring the world is an immense amount of fun, its controls and movement are fluid, and the world has a definitive sense of style. But many players won’t get to experience all that it has to offer due to its overpowered bosses, especially at the start of the game.
    • 78 Metascore
    • 70 Critic Score
    If you’re willing to overlook the bloated combat, you’ll find a lot to love in this macabre adventure about the bond between sisters.
    • 78 Metascore
    • 60 Critic Score
    Ultimately, much of Metroid Prime 4 feels like a failed experiment. As great as it is to explore the lightning-struck Volt Forge or pick through the haunted remains of the Ice Belt facility, the game’s standout moments are buried in drudgery.
    • 78 Metascore
    • 90 Critic Score
    There isn’t anything like Metal: Hellsinger. Diehard metal fans will no doubt fall in love with it instantly, but the overall experience is satisfying and compelling enough to serve as a gateway into the metal genre for newcomers. It perfectly embodies the passion, energy, and emotion that all metalheads share.
    • 78 Metascore
    • 80 Critic Score
    Though I would have liked to see Square Enix make more drastic changes to the overall formula, Crisis Core has never looked or felt better to play. Zack’s story is gripping, hopeful, and emotionally devastating. So despite a few minor flaws, Crisis Core Reunion feels like “essential reading” for anyone interested in Final Fantasy VII and the ongoing Remake project.
    • 78 Metascore
    • 70 Critic Score
    Like a Dragon Gaiden: The Man Who Erased His Name goes back on much of this forward momentum and seeks to latch onto what fans loved about the previous era of the franchise. While it retains the wonderfully designed mini-games and impressively realized city streets of its fictionalized locales, the need to live in the past holds it back. Kazuma Kiryu’s presence is the most concerning, as the story fails to justify why it needs to keep bringing Kiryu out. Every time Kiryu gets out, will he get pulled back in? Maybe they’ll finally snuff him out for real in Like a Dragon: Infinite Wealth.
    • 78 Metascore
    • 80 Critic Score
    Overall, it feels like Z-A has made a definitive statement about what the “Legends” games are able to aspire to – a way for Pokémon to get weird and experimental alongside the main games. Looking back, that’s the most compelling part about Z-A: the promise it holds for the series’ future and the steps it takes to do something different. So even if Z-A isn’t everything I wanted it to be, it’s a world I dearly enjoyed getting to live in.
    • 77 Metascore
    • 70 Critic Score
    More than anything, Nightreign feels like a sandbox for FromSoftware to try something new, implement ideas, and see how they land. In the grand scheme of things, it makes me far more interested to see what the studio can cook up with the Nintendo Switch 2 exclusive The Duskbloods, which is also multiplayer-focused. In that regard, Nightreign feels more like a stepping-stone for the studio, and as long as you go in with tempered expectations, there’s still a healthy dose of fun to be had.
    • 77 Metascore
    • 60 Critic Score
    There’s something to be said about not messing with something that’s working just fine. The Show 22 is a familiar product for better and for worse. The ball game is as solid as ever, but the video game entry fails to offer something truly new for PlayStation owners who bought last year’s installment, while its most noticeable change doesn’t really help matters.
    • 77 Metascore
    • 80 Critic Score
    For those who do decide to delve in and grind to the end, Brothership has a message about how we’re all in this together. And seeing the classic brothers get up to all sorts of creative hijinks is always a fun nostalgia trip, providing just enough cuteness to see this journey through.
    • 77 Metascore
    • 80 Critic Score
    It’s an utterly unique title that boasts astounding production values, supported by a cast of actors that do an incredible job of playing multiple characters. There are a few niggling issues with the various gameplay systems, but it’s an incredible experience that easily stands out as one of my favorites of the year.
    • 77 Metascore
    • 80 Critic Score
    Cronos is a strong reminder of how important the survival element of the genre can be, and how so many games have seemingly lost that half. I absolutely adore the decrepit little world that Bloober has built here, and just wish the game could have stuck the landing better in support of it. Cronos comes within a razor’s edge of being a new horror classic, but even with its missteps, its world and panic-inducing combat is something well worth experiencing. A snafu in the review process meant I had access to the wrong build of the game for a while, but it’s proof of how much I enjoyed Cronos that I was willing to play through it another whole time in the review process...More than anything, it feels like post-Silent Hill 2 Bloober Team has really found its footing. Cronos is absolutely a step in the right direction, and I can’t wait to see what the studio does next to keep on building from here.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight’s endless imagination and slick presentation make for a perfect weekend playthrough for Game Pass subscribers. But it doesn’t quite have the chops to make it the fun single-player action game that I had hoped for.
    • 77 Metascore
    • 70 Critic Score
    Outlaws’ exploration so often leads to wonder and joy, but it's contrasted by other elements that fall flat — rote and generic quest design, frustrating stealth, and an underbaked crime syndicate system. This is a game that wants you to constantly feel immersed and soak up every second in the Star Wars universe, but it too often breaks that immersion with its own problems. Despite those complaints, Outlaws is one of the most stunning representations of Star Wars we’ve ever seen, at least visually, and a game that I learned to love, warts and all.
    • 77 Metascore
    • 70 Critic Score
    As Dusk Falls isn’t quite the arty thinkpiece it aspires to be. But it’s a hell of a lot of fun nonetheless. This is a perfect Game Pass experience for a mellow weekend, and probably best enjoyed with an adult beverage in hand — and the company of your favorite like-minded sickos.
    • 76 Metascore
    • 60 Critic Score
    Season is an extremely chill game about leaving home for the first time, touring the world on a bike, and recording the wonders you find along the way. Also, the world might be ending, but no one is letting that ruin their day. While it’s filled with scenes of beauty, Season’s awkward pace and muddled message leave it feeling a little undercooked.
    • 76 Metascore
    • 80 Critic Score
    Difficulty spikes and a wonky camera will occasionally have players throwing their controllers across the room. Still, this otherwise compelling remastered package demonstrates why Sega needs to make Super Monkey Ball one of its premier franchises.
    • 76 Metascore
    • 50 Critic Score
    The smoothed-down experience of Assassin’s Creed Mirage is not even a video game as a toy, it is a video game as a fidget spinner. A mindless activity that washes over the player. Assassin’s Creed Mirage wants to return to its roots without understanding that giving developers creative freedom to do something new is what made the franchise great in the first place. They deserve the same chance to make something new that the developers of the first game had. The only way to make the next Assassin’s Creed is to not make Assassin’s Creed at all.
    • 76 Metascore
    • 60 Critic Score
    WWE 2K22 is 2K Sports’ first mainline WWE game since 2019. Following the abysmal reception to 2K20 that year, 2K took an extra year to make sure bugs were squashed and character models looked the part while preserving the fun factor. The team behind the latest release has addressed most of these issues this time around, and while 2K22 is significantly better than its predecessor, the bar was absurdly low. The extra year has certainly helped, but ultimately, the final product still feels undercooked.
    • 76 Metascore
    • 70 Critic Score
    Epic Mickey: Rebrushed is a great idea held back by the era of games in which it was created. Younger players and fanatics of classic Disney may have a blast seeing this creative spin on the source material. But there’s little else that it does to stand out among the genre’s best.
    • 76 Metascore
    • 80 Critic Score
    Third act woes aren’t enough to overshadow an otherwise fantastic game. From its gorgeous world, stellar writing and voice acting, and score that’s already on the short list of 2024’s best, Tales of Kenzera is a game I recommend wholeheartedly to anyone who believes in the medium’s ability to evoke very real, and above all very human, emotional experiences.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong keeps things very simple. It’s about jumping up, surviving obstacles, and rescuing cute toys. But most important of all, it’s fun.
    • 76 Metascore
    • 80 Critic Score
    Skywalker Saga is easily one of the best Lego games ever made, but I hope to see the franchise’s core gameplay loop evolve a little further in the future.
    • 76 Metascore
    • 80 Critic Score
    Daybreak 2 may not be quite what Trails fans are expecting, and if you’re not a fan you might feel a bit lost — but if you buy into the experience, there’s a truly delightful role-playing game underneath.
    • 76 Metascore
    • 70 Critic Score
    When the platforming actually works, Dying Light 2 is an absolute blast. Chaining together a high-flying hang glider maneuver, then grappling off the edge of a building before executing a perfectly timed series of jumps makes you feel like a superhero. It’s just too bad that more often than not, something will go wrong and you’ll fall to your death instead.
    • 76 Metascore
    • 80 Critic Score
    The introduction of passive abilities for each role sounds subtle on paper, but when Reaper goes on a spree, gaining a 25 percent boost to movement and reload speed for 2.5 seconds with each elimination, he becomes a lot more deadly. Across the board, these passives and individual character toolkits incentivize a more aggressive approach to play that emphasizes hero roles more than ever before. It’s an elevated version of the original’s execution that takes some getting used to, but once you do, it’s a lot more fun and satisfying, because the big plays get even bigger.
    • 76 Metascore
    • 60 Critic Score
    Even some of Eternal Strands’ visible limitations are charming, like its decision to use 2D animation for some cutscenes and to play out conversations using static character portraits instead of animating everyone. Details like that show Yellow Brick Games smartly working within its budget, which blockbuster studios could learn from. I can’t really call Eternal Strands a good game, but it’s still one I’m fond of. In a world of games playing it too safe with franchise tie-ins and cookie-cutter gameplay, seeing a game that’s actually too ambitious for its own good is a welcome change of pace.
    • 76 Metascore
    • 50 Critic Score
    If Stray Gods had been a Broadway musical, it would have been the second show I walked out of.
    • 75 Metascore
    • 60 Critic Score
    Modern Warfare 2 is one of the most baffling Call of Duty games in years. It caters to newcomers, punishes veterans, and alienates everyone with overcomplicated menus. The campaign and Ground War are worthwhile. But Modern Warfare 2 still needs a lot of work to live up to its predecessors, and may not be worth your money just yet.
    • 75 Metascore
    • 70 Critic Score
    The joy of each puzzle comes in stages. A realization of the challenge, the difficulty of grappling with it, and the gratification of solving it. Dungeons of Dreadrock so skillfully executes that gameplay loop in every one of its 100 handcrafted levels. Though the game primarily looks to a mobile audience, the clunky UI can’t get in the way of the colorful sprites and inventive puzzles Dreadrock offers, leaving a short and sweet experience I would happily come back to for 100 more floors.
    • 75 Metascore
    • 70 Critic Score
    The focus on the band at large in later chapters also takes away from the more personal stories that make We Are OFK great. As a portrait of individuals struggling to reconcile their corporate and artistic identities, We Are OFK succeeds in the strength of its writing. But as a vehicle for OFK the band, this undercooked visual novel can’t quite strike the right chord.
    • 75 Metascore
    • 50 Critic Score
    It’s a shame nothing else in Visions lives up to its gorgeous presentation. While it’s a joy to look at, I found it dull to trudge through, with too many undercooked systems bogging down what’s otherwise extremely simplistic gameplay. Even that wouldn’t be a dealbreaker if its story and characters were good enough, but alas, no luck there either. As someone with a soft spot in my heart for Secret of Mana, I keep hoping that the series will see another truly great game again someday. Unfortunately, Visions of Mana isn’t it.
    • 75 Metascore
    • 90 Critic Score
    Onimusha 2 is the kind of game that the blockbuster side of the gaming industry feels like it’d be averse to these days, an ambitious sequel that completely leaves out everything the first game did, and keeps players in the dark. Even all these years later, I’m still blown away by the sheer gutsiness of the game, and in this case, I respect the choice to simply use this remaster as an update and not alter anything about the core vision of the game. If anything, I hope choosing to bring Onimusha 2 back in this way serves as inspiration for Capcom to re-embrace the series’ sense of experimentation as they revive it with Onimusha: Way of the Sword. At the very least, experiencing Onimusha 2 again all these years later has solidified in my mind — it’s one of Capcom’s biggest unspoken masterpieces.
    • 75 Metascore
    • 90 Critic Score
    Homeworld 3 is one of the most entrancing experiences I’ve had with a strategy game in years, and proof that the single-player RTS still has an important role to fill.

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