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Metascore
80

Generally favorable reviews - based on 15 Critic Reviews What's this?

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  • Summary: BEING A TEENAGER SUCKS. So we made a videogame about it. Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory viaBEING A TEENAGER SUCKS. So we made a videogame about it. Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game! Expand
Score distribution:
  1. Positive: 12 out of 15
  2. Negative: 1 out of 15
  1. Oct 6, 2025
    100
    This spiky, funny, and bracingly original game consumed a few laughter- and tear-filled evenings, and left memories that will stay with me a good deal longer.
  2. Oct 27, 2025
    90
    Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls. It’s interactive storytelling at its best with RPG elements and a management system that had me scratching my head and even resetting a few times, which added a layer of challenge that made me want to master its mechanics. This is a true gem that has definitely come from the heart of its devs but with comedy that had me in hysterics, I can’t wait to see what they do next.
  3. Sep 24, 2025
    84
    Despite its incredible presentation and interesting ideas about narrator reliability varying through story and gameplay, Consume Me’s ending left me wondering what the entire experience was for.
  4. Sep 24, 2025
    80
    Consume Me offers an inventive take on narrative design in gaming. In how it blends mechanics and story, it uses the power of the medium to create something that's uniquely engaging and empathetic, and leaves a lasting impact that helps to cement it as one of the year's best indies.
  5. Oct 2, 2025
    80
    Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.
  6. Sep 29, 2025
    80
    There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
  7. Sep 29, 2025
    30
    If a game is willing to explore such complex and difficult topics, it needs to be prepared to tackle those topics head-on and say something. Instead, the game just sort of ends without any resolution or final thoughts, and leaves the player wondering what the whole point of this was. I think there are some people out there who will connect with Jenny’s story more than I did and be able to overlook the monotonous gameplay, but in the end, Consume Me just left me feeling numb to the experience as a whole.

See all 17 Critic Reviews