Metascore
80

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 15
  2. Negative: 1 out of 15
  1. Sep 28, 2025
    70
    Consume Me is fantastic at making the player feel things. Frustration at Jenny’s situation. Joy at actually managing to accomplish goals or get through a lunch session while staying under the “bites” count and leaving no “hunger” sections behind. Relief when you manage to check both standard and optional objectives off her list for the month. Anger when you can tell Jenny doesn’t need to put herself through this, is fine how she is, and shouldn’t torture herself for the sake of other people’s (incorrect) opinions. It’s an important game and I’m glad it exists, even if trying to succeed in it sometimes frustrated me more than Bennett Foddy’s Baby Steps.
  2. Sep 24, 2025
    70
    There’s still a lot to love about Consume Me, up to a point. Its funny, poignant story feels as original as it does relatable, supported by its wonderfully playful art. As an example of how mechanics can evoke emotions and draw players deeper into a story, it’s nearly unrivaled. But the fact that failure is never really an option is at odds with the story it’s trying to tell, and ultimately, the abrupt conclusion to that story undercuts the very points it tries to make. Consume Me is utterly original and in many ways feels like a genuine step forward for personal narratives in games, but while it is worth experiencing on those grounds, it sputters out just shy of being something incredible.
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  1. Sep 24, 2025
    Consume Me exists in a long tradition of girlhood literature, young adult coming-of-age films, and feminist indie games, but what makes it stand out is Hsia’s unique perspective on her experience. At every turn, she resists the urge to reduce fictional Jenny to a troubled kid in a heavy-handed cautionary tale that mines her pain for morals.
  2. Oct 6, 2025
    There’s a risk in having Consume Me end without some distinct resolution, but it’s just another example of why the game works: it’s a confident memoir that doesn’t shy away from the messy bits.